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SNK says a return for Metal Slug is currently being talked about

Heavy metal discussions

Its been quite some time since we saw a new installment in the Metal Slug series, but it sounds like SNK is very slowly moving towards a revival. In an interview with Twinfinite, SNK's Yasuyuki Oda opened up about where discussions on the franchise are right now.

Nothing is decided at the moment, nothing has actually been started, but we’re definitely in the phase where we started talking about “let’s bring it back. We want to bring it back.” The fans want it. On whether we’d do the one-hit kill, there are still a lot of discussions about that, but I like the idea of maybe bringing two modes, perhaps with an easy mode with a life gauge. But there is still a lot of discussion going on internally about that. We want to make sure we do it right.

Preorders for Metal Slug: The Ultimate History book now live

Thank you!

Metal Slug: The Ultimate History is the first officially-licenced book to document the lineage of one of gaming’s most beloved franchises.

An instant classic upon its debut in 1996, the original Metal Slug laid the foundations for an action-packed series which would become globally renowned for its tight gameplay, gorgeous hand-drawn visuals and playful sense of humour. Metal Slug has effortlessly retained these core attributes across multiple sequels and spin-offs in the years since, and this publication – the first officially-licenced and fully-endorsed book of its kind, ever – aims to not only illuminate the rich history of the franchise via hundreds of carefully curated screenshots and a comprehensive written account of its often mysterious history, but also seeks to celebrate the iconic artwork which has made millions of players fall in love with the antics of the plucky Peregrine Falcon Squad.

To help achieve this goal, SNK has offered unprecedented access to its vast archives of high-resolution concept artwork and illustrations, some of which is being made publically available for the first time. The book also contains 11 exclusive and incredibly detailed interviews with key members of the development team, including Kazuma Kujo, Takushi Hiyamuta, Andoh Kenji and Takeshi Okui, the latter two of which have never spoken about the series previously. These insightful discussions bust myths and reveal the real truth behind the creation and evolution of this esteemed franchise, extensively covering the formation on Nazca and the truth behind Metal Slug Zero – the version of Metal Slug that existed, before Marco and Tarma, when you controlled only the SV-001 tank. The book also explores the roots of Metal Slug, looking at Irem titles In the Hunt and GunForce II and how these arcade cult classics influenced what was to come later.

Standard Edition

The standard edition of Metal Slug: The Ultimate History is a shrink-wrapped copy of the book, priced at £29.99.

Fully Loaded Edition

The second edition – dubbed the ‘Fully Loaded Edition’ – is limited to 1,000 units and priced at £49.99. This will never be produced again once it has sold out. The Fully Loaded Edition features the book housed within a battery operated slipcase* that plays in-game sound effects, such as ‘HEAVY MACHINE GUN’ and ‘FLAME SHOT’ when the fascia buttons are pressed. This edition also comes with an A2 SV-001 blueprint poster, printed with glow-in-the-dark ink and a bespoke postcard, illustrated by SNK artist TONKO, created especially for the book.

Grab your preorder here

Bitmap Books releasing Metal Slug: The Ultimate History

HEAVY MACHINE GUN

Bitmap Books is incredibly proud to announce Metal Slug: The Ultimate History, the first officially-licenced book to document the lineage of one of gaming’s most beloved franchises.

An instant classic upon its debut in 1996, the original Metal Slug laid the foundations for an action-packed series which would become globally renowned for its tight gameplay, gorgeous hand-drawn visuals and playful sense of humour. Metal Slug has effortlessly retained these core attributes across multiple sequels and spin-offs in the years since, and this publication – the first officially-licenced and fully-endorsed book of its kind, ever – aims to not only illuminate the rich history of the franchise via hundreds of screenshots and a comprehensive written account of its often mysterious history, but also seeks to celebrate the iconic artwork which has made millions of players fall in love with the antics of the plucky Peregrine Falcon Squad.

To help achieve this goal, SNK has offered unprecedented access to its vast archives of concept artwork and illustrations, some of which is being made publically available for the first time. The book also contains 11 exclusive and incredibly detailed interviews with key members of the development team such as Kazuma Kujo and Toshikazu Tanaka. These insightful discussions bust myths and reveal the real truth behind the creation and evolution of this esteemed franchise.

Thanks to SNK and the talented team behind this classic 'run-and-gun' series, Metal Slug: The Ultimate History will offer the most complete insight yet into one of gaming's most appealing and beloved series.

Metal Slug: The Ultimate History will be available to pre-order in July with delivery planned for September 2019. More details to follow soon.

Check out more samples here

SNK report puts SNK Heroines: Tag Team Frenzy at over 300k sold, new Metal Slug in development for consoles

Heavy machine gun!

We've got a double-dose of good news about SNK today. First up, SNK Corporation chairman Ge Zhihui has confirmed that SNK Heroines: Tag Team Frenzy has managed to sell over 300k units. It looks like this one was a slow-but-steady seller, as 300k is nothing to sneeze at!

Second, and possibly more important, Zhihui has confirmed that a new Metal Slug game is in the works. This is a title for consoles, and not the mobile game that was discussed recently. No specific platforms were mentioned, but I'll be keeping all fingers/toes crossed for a Switch version.

Metal Slug 5 - gameplay footage

A special disc that contains deep and intricate secrets about the Metal Slug project is stolen by a mysterious group called the Ptolemaic Army, whose specialty lies from within archaeological excavation and espionage. Marco and Tarma of the Peregrine Falcon Strike Force follow in hot pursuit against the group and in the process are joined by Eri and Fio of SPARROWS. Together once more, the quartet investigate the shrouded objective of the Ptolemaic Army.

Metal Slug 5 hitting Switch this week

The fifth entry in the classic Metal Slug series is coming to Switch on Dec. 13th, 2018, courtesy of Hamster. Metal Slug 5 is all about running and gunning, but new for this installment was a slide mechanic as well. All you really need to know is that you'll be hitting the fire button non-stop, and probably dying a lot!

SNK unsure how to approach a reboot for Metal Slug, questioning what fans want

Is it time for the Metal Slug series to get a reboot? It seems SNK themselves have been toying with the idea, but there's one element of the discussion that has left them puzzled. SNK’s Game Division Deputy General Manager Yasuyuki Oda was asked about a potential Metal Slug reboot by DualShockers, to which he had this to say.

“If we rebooted Metal Slug in some way, would they [gamers] be happy with the same “one hit you die” mechanic? Do gamers today think we should put it out that way?

Obviously there is a lot of stuff that people want us to reboot. We have people asking for Garou [Fatal Fury], people asking for Art of Fighting, people asking for Last Blade, people asking for Metal Slug… We would love to do all of them for obvious reasons. There are always discussions going on, but whenever we get down to it and we start talking about Metal Slug we start thinking, is it ok to put out a game like that nowadays?”

I would say that the one-hit approach to Metal Slug is definitely core to the experience, but I wouldn't be horrified if they changed things up. To me, the most important parts of Metal Slug are the gorgeous 2D animation and the over-the-top action. As long as those elements are included, I'm down!

SNK devs share insight into creating some of their classic titles

SNK has a 40th anniversary coming up, and the company has quite the legacy to discuss. They've released all kinds of fantastic titles over the years, which is why Famitsu sat down with some of the dev team to find out how their most well-known titles came together. In the snippet below, read up on what it was like creating Metal Slug.

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Famitsu: How was it like working on Metal Slug, Tanaka-san?

Kazuhiro Tanaka, designer: “Well, we worked on it with a determined spirit. (laughs) One of Metal Slug’s great points is how the machinery moves fluidly. It doesn’t move rigidly like something made from polygons, but instead moves like a living creature. We thought it would have more of a presence that way, which is why we made the graphics and animation like that.”

Nobuyuki Kuroki, designer: “Metal Slug’s machinery does move like it’s alive.”

Naoto Abe, designer: “In the first place, wasn’t the tank the main character of the game?”

Tanaka: “That’s right. At first it was a tank shooting game, but in the middle of development it was changed so that humans got into the tanks instead.”

Abe: “With Metal Slug’s human characters being so small, wasn’t it really hard for you?

Tanaka: “Yeah. If even one pixel was off, it would look like their jaw was unhinged, so it was like we were spriting 0.5 pixels at a time.”

Metal Slug 3 gets video capture update on Switch


Dying to show off your Heavy Machine Gun skills in Metal Slug 3? An update for the Switch version has been made available, and it includes the video capture option. Time to rescue those hostages and share your success with the world!

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