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Japan Retro Game Association giving out 100 Super Famicoms for families to enjoy while they're stuck at home

Millions of people are staying home in order to help flatten the curve of the coronavirus. That includes people in Japan, where a state of emergency has been enacted. What are people to do while they're hanging at home? The Japan Retro Game Association thinks they have the perfect solution in the Super Famicom.

The JRGA has announced that they're giving away 100 units of the Super Famicom for families to enjoy during the pandemic. In order to get one of these units, you'll have to sign up via the official site, and you'll need to have at least one child under 16 in your home. Once applications close on April 27th, 2020, 100 lucky winners will be chosen. They'll get not just a Super Famicom, but copies of Final Fantasy VI and Donkey Kong Country as well.

Square-Enix had a tough time adapting Seiken Densetsu 3's event scenes into 3D cut-scenes in Trials of Mana

The extra challenging aspects of an already tough project

Square-Enix has really put their all into Trials of Mana. They took the original Seiken Densetsu 3 and translated that 2D experience into a 3D polygonal game for today's audiences. The entire project took a lot of hard work, but in an interview with Nintendo Life, producer Shinichi Tatsuke said adapting the event scenes from the Super Famicom release were especially challenging.

The event scenes in the original game pushed the 2D graphics technology that we had at the time to its limits, but when we came to bring it into 3D using today’s technology, we had to use our imaginations to create some of the things like facial expressions and motions that were difficult to express back then. Doing that was quite tough, and in some scenes, we had to add in a few new lines of dialogue or extend character performances. You might notice some things if you compare it to the original game.

Super Famicom Complete Guide launches tomorrow in Japan

Super Famicom history lesson

Looking for a good bit of history on the Super Famicom? Look no further than the Super Famicom Complete Guide, a book that launches in Japan on Feb. 27th, 2020 for 3,000 yen. The book includes 448 full-color pages that'll give you details on...

- all Super Famicom games
- Super Famicom console
- various peripherals
- the history of the Super Famicom
- listings of Super Famicom games (alphabetical and chronological orders)

Obviously this one isn't going to get localized, so if you want to own a copy, you'll have to grab from an import retailer.

Trials of Mana original soundtrack hits Japan on April 22nd, 2020

A new take on a gorgeous soundtrack

Square-Enix has announced that the soundtrack for Trials of Mana will be released in Japan on April 22nd, 2020. The album is priced at 3,200 yen, and includes arrangements of tracks from the original version of the game spanning 3 CDs. The arrangements were created by Ryo Yamazaki, Tsuyoshi Sekito, Kouji Yamaoka, and Miyano Sachiko, under the supervision of Hiroki Kikuta (the original composer).

Switch Online Famicom/Super Famicom updates now live (Version 4.2.0 and 1.2.0 respectively)

Enjoy your classics!

The Switch Online Famicom and Super Famicom apps have been updated in Japan. The Super Famicom app has been updated to Version 1.2.0, and includes Breath of Fire II and Pop’n TwinBee. The Famicom app has been updated to Version 4.2.0, which includes Atlantis no Nazo, and God Slayer.

Switch Online Super Famicom/Famicom Collection update (Breath of Fire II, Pop'n TwinBee, God Slayer, Atlantis no Nazo)

Things are a bit different in Japan

The Switch Online Famicom/Super Famicom Collection update in Japan is going to be a bit different. Later this month, Japanese gamers can look forward to grabbing Breath of Fire II, Pop'n TwinBee, God Slayer, and Atlantis no Nazo.

Ganbare Goemon 3: Shishi Jurokube no Manjigatame fan translation released

Here we Goemon again

Just yesterday we posted about Ganbare Goemon 2, which now has a fan translation. The same team behind that translation has also provided one for Ganbare Goemon 3: Shishi Jurokube no Manjigatame, which is yet another Super Famicom entry in the Goemon franchise that went unlocalized.

Ganbare Goemon 3 adds in a fourth playable character, Yae, alongside the returning Goemon, Ebisumaru, and Sasuke. Ganbare Goemon 3 takes things back to the style of the first SNES outing by featuring a top-down overworld that transitions into side-scrolling platforming stages. There's also a few stages that let you pilot a giant Goemon mech.

Ganbare Goemon 2 gets a fan translation

You go, Goemon!

SNES owners in the states got a chance to enjoy The Legend of the Mystical Ninja, which I still believe to be one of the platform's best games. What we didn't get to enjoy was the sequel, Ganbare Goemon 2. That game never got localized, but 27 years after its original release, a fan translation is now available.

Ganbare Goemon 2 plays a lot like the title before it, but removes a good portion of the quarter-view sections and focuses on the side-scrolling platformer aspect. Konami doesn't seem to care much about the Goemon franchise anymore, which makes it that much nicer to see fans out there giving it some love.

Square-Enix details SaGa series plans going forward

More, more, more!

The SaGa series is seeing a resurgence thanks to Square-Enix's re-release of classic titles, and efforts with new titles. Can we expect even bigger and better things going forward? Here's what Square-Enix's Masanori Ishikawa had to say on the matter.

“I’d like SaGa series general director Akitoshi Kawazu to continue to create new entries that offer the latest RPG experience, like Saga Scarlet Grace: Ambitions. I’d also like to create an environment that would allow you to play past titles in the series as well as collaborating with other titles, doing concerts, and adding new value to the series. Also, please look forward to the SaGa series 30th anniversary that kicks off at the end of this year.”

SaGa Series Director explains why the original games were never localized

What a SaGa...

Switch owners are getting all sorts of SaGa content from Square-Enix, some of it coming decades after the titles originally released. Why on earth did Squaresoft (at the time) not localize the original SaGa games? Nintendo Life talked to SaGa Series Director Akitoshi Kawazu to find out why.

At the time, the concern raised about localisation was that perhaps Romancing SaGa was just a bit too complicated. Even from within Japan, it was clear that the stories of the 8 protagonists were so interwoven, that there was such a variety of choices and so many stories – in short, the sheer amount of text was so massive – that it would be incredibly costly to localise and difficult to understand. This is why we decided to pass on releasing it for the NA/EU market at that time. I could see the problems that had been pointed out and felt that it would be an unusually difficult game to localise, which is why I didn’t recommend it back then. Looking back, I think it was the wrong choice, so although it’s only in English right now, I’m really glad for the chance to expose the world to this game.

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