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Contra Rouge Corps - Red Band trailer

CONTRA ROGUE CORPS is an over the top run and gun game with fast paced ultra-violent combat. Offering both single and multiplayer options, CONTRA ROGUE CORPS is an incredible gameplay experience alone or with your friends.

Contra Rogue Corps gets a Japanese announcement trailer, development 90% complete

Better have spread shot

Contra Rogue Corps hits the Switch in Japan on Sept. 26th, 2019. This week's Famitsu reveals that the game is currently 90% complete, which certainly makes sense. September isn't that far off at all! Unfortunately, hands-on impressions make it seem like this game could use a bit more time for some spit and polish.

IGN Video - Contra Rogue Corps First Gameplay, Features Walkthrough

CONTRA ROGUE CORPS is an over the top run and gun game with fast paced ultra-violent combat. Offering both single and multiplayer options, CONTRA ROGUE CORPS is an incredible gameplay experience alone or with your friends.

Konami fully details latest patches for Contra/Arcade Classics/Castlevania Anniversary Collections

More than just Japanese versions

Earlier today we made mention of patches available for both the Contra Anniversary Collection and Castlevania Anniversary Collection. Today Konami follows up that news with confirmation of a patch for the Arcade Classics Anniversary Collection as well, and full details on what the patches provide outside of Japanese versions of games.

Following the surprise launch of the Contra Anniversary Collection last week, Konami Digital Entertainment, B.V. today announced details and the release of a patch for all three Anniversary Collections – Arcade Classics, Castlevania and Contra – that adds the option to play Japanese versions of numerous titles.

The free patch for the Arcade Classics Anniversary Collection, the Castlevania Anniversary Collection and the Contra Anniversary Collection is available to download on all platforms today.

In addition to the Japanese versions detailed below, the patch also includes the frequently requested Button Remapping feature for the Castlevania Anniversary Collection and Contra Anniversary Collection, plus minor bug fixes for Arcade Classics and Castlevania.

Japanese versions that will be added are:

Arcade Classics Anniversary Collection

Japanese Product Name

Gradius (Arcade) Salamander (Arcade) A-JAX (Arcade) Akumajō Dracula (Arcade) Gradius II: Gofer no Yabō (Arcade) Thunder Cross (Arcade)

English Product Name

Nemesis (Arcade) Life Force (Arcade) Typhoon (Arcade) Haunted Castle (Arcade) Vulcan Venture (Arcade) Thunder Cross (Arcade)

Castlevania Anniversary Collection

Japanese Product Name

Akumajō Dracula (Famicom) Akumajō Densetsu (Famicom) Akumajō Dracula (Super Famicom) Dracula Densetsu (Gameboy) Dracula Densetsu II (Gameboy) Vampire Killer (Mega Drive) Akumajō Special: Boku Dracula-kun (Famicom) Plus Japanese scans for Bonus eBook

English Product Name

Castlevania (NES) Castlevania III: Dracula’s Curse (NES) Super Castlevania IV (SNES) Castlevania: The Adventure (Gameboy) Castlevania II: Belmont’s Revenge (Gameboy) Castlevania Bloodlines (Genesis) Kid Dracula (NEW)

Contra Anniversary Collection

Japanese Product Name

Contra (Arcade) Super Contra: Alien no Gyakushū (Arcade) Super Contra (Famicom) Contra Spirits (Super Famicom) Contra (Gameboy) Contra The Hard Corps (Mega Drive) Plus Japanese scans for Bonus eBook

English Product Name

CONTRA (Arcade) SUPER CONTRA (Arcade) SUPER C CONTRA III: THE ALIEN WARS OPERATION C CONTRA: HARD CORPS

All announced Anniversary Collections are part of KONAMI’s 50th anniversary celebration and compiles titles from its beloved franchises and retro games. Packaged together with Bonus Book extras, these digital exclusive collections provide a comprehensive look in to each game’s history and beginnings.

Updates now available for both Castlevania Anniversary Collection and Contra Anniversary Collection

Japanese versions now available

Konami has just updated both the Castlevania Anniversary Collection and Contra Anniversary Collection. These updates include the Japanese versions of the games, which Konami said they'd be adding soon. These titles are listed in a separate menu via the main game selection screen, under the artbook option.

Thanks to Marl0 and Nicolauscamp for the heads up!

Contra Rogue Corps producer on the important elements of the series to keep alive, and keeping microtransactions out

Run, gun, and free fun

Contra Rogue Corps seems to be changing up a lot for the franchise, but there are some elements that fans of the series will see return. Director and producer Nobuya Nakazato discussed those details in a Siliconera interview.

“When I ask others what makes Contra fun, it’s always “I played it with my brother, “I played it with friends”, and the like, as in that it’s the co-op aspect a lot of the time. To recreate that in this age, as we are now able to play it online as well, I thought that we had to strengthen this aspect. However, if you are to play it with multiple people, a sidescroller presents certain problems to the gameplay, so things like a change to a top-down view were things we had to change. The ‘Corps’ in the title is the same as Contra: Hard Corps on the Genesis, and is meant to evoke the co-op aspect.

Another thing about the Contra series that must be preserved is the easy-to-understand nature of the gameplay, that you can pick up and immediately understand what to do. While games that require you to sit down and get in the mindset for are fun too, Contra is a game with a low mental barrier of entry, which you can enjoy while eating chips, and immediately stop when your phone rings… that sort of game.

Also, we are aiming to bring back the run-and-gun shooting experience of ‘dodging and hitting’ in the form of a modern game, something which is hard to experience in the FPS genre.”

While Contra Rogue Corps is going to modernize other elements of the game, there's one trend Konami won't be chasing with this title. You won't find a single microtransaction to cough up cash for.

“We wanted to make a game you could have a rowdy good time with without needing to think too much, so we didn’t add them. If we’re able to get people to just shoot and have fun, then that’s fine. (laughs)”

IGN Video - Contra: Rogue Corps - Hands-On Reaction

CONTRA ROGUE CORPS is an over the top run and gun game with fast paced ultra-violent combat. Offering both single and multiplayer options, CONTRA ROGUE CORPS is an incredible gameplay experience alone or with your friends.

Contra Rogue Corps gameplay info (upgrade mechanic, character profiles, pvp mode, and more)

Contra in name only?

Contra Rogue Corps is sure making for some unique impressions coming out of E3. It looked a little rough in its debut trailer, and hands-on impressions reveal a number of changes that push the title far outside the realm of what Contra is. Check out a full rundown of mechanics tomorrow.

- plays as a 3D twin-stick shooter
- upgrade both your weapons, and the cybernetic parts of your body
- Rogue Corps takes place several years after the events of Contra 3: The Alien Wars in a location called The Damned City
- this is a place where people go mad by just being inside it
- Kaiser is a rebuilt cyborg who fought in the Alien Wars
- Ms. Harakiri is an assassin with an alien fused to her stomach
- Harakiri needs to constantly stab this alien in order to prevent it from taking possession of her body
- The Gentleman is a posh alien bug
- Hungry Beast is a cyborg Panda with the mind of a brilliant scientist that spends most of his time looking for snacks
- each character starts with their own unique loadout
- every character can equip a main and sub-weapon
- guns can be mixed and matched at the Operation Room inbetween levels
- weapons don't have ammo, but there is a heat meter that fills up whenever you fire
- if you overheat your weapon, you’ll be completely unable to use it for a substantial amount of time
- use your character’s unique special ability to turn the tide of a losing battle
- use a bomb to completely clear the area around you
- after every level, you’re able to head back to your base camp to upgrade or purchase weapons and augment your character
- player-versus-player multiplayer option for 1v1, 2v2, 4v4, and even 1v4

Your weapons in Contra Rogue Corps will overheat from too much use, forcing you to stop shooting

Contrabanned

In decisions that make absolutely no sense, we've found out about a mechanic in Contra Rogue Corps that seems to go against everything the series is about. For whatever reason, you aren't going to be able to constantly hold down the fire button to shoot your weapon. Weapons will end up overheating, and you'll have to find other ways to survive while they cool down. In a series that's known for endless bullets, running, and gunning, I have no idea why Konami would implement this feature.

IGN Video - Contra Rogue Corps gameplay and features walkthrough

Direct link here

CONTRA ROGUE CORPS is an over the top run and gun game with fast paced ultra-violent combat. Offering both single and multiplayer options, CONTRA ROGUE CORPS is an incredible gameplay experience alone or with your friends.

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