Momentarily, Masahiro Sakurai will be providing all the details on the fifth and final character in the first DLC Fighters Pass for Super Smash Bros. Ultimate. Who will be joining Joker, Hero, Banjo, and Terry? Watch the official live-stream above or read the live-blog below for all the latest Smash information!
- Character has been kept under wraps at Nintendo. Very few people know who it is
- Challenger Pack 5 is Byleth from Fire Emblem: Three Houses
- Female Byleth will also be joining the battle
- Releasing January 28th, 2020
- Sakurai discusses the history of the Fire Emblem series
- Explanation of who Byleth is
- Sakurai played Fire Emblem: Three Houses before the games release. He did the same for The Legend of Zelda: Breath of the Wild (beating the game in 2 days)
- The "Sakurai Presents" video was recorded 2 months in advance of the live stream
- Byleth's moveset gets an in-depth overview
- Character color variations shown off
- New stage revealed "Garreg Mach Monastery"
- Stage areas are Marketplace, Reception Hall, Bridge and Cathedral
- Guest stage appearances by Dedue, Dimitri, Ingrid, the gatekeeper (Blue Lion House), Edelgard, Dorothea, Petra (Black Eagle House), Claude, Hilda, Lorenz (Golden Deer House), Seteth, Rhea, and Flayn (Cathedral)
- Song collection includes 11 new tracks (remixes of the Japanese and English main themes)
- Fire Emblem Three Houses spirits revealed
- New Classic Mode route for Byleth
- Mii costumes revealed: Altair (Sword Fighter), Rabbids (Hat), X from Mega Man X (Gunner), MegaMan.EXE (Gunner)
- Cuphead (Gunner) includes music track!
- Dark Samus and Richter Amiibo shown
- Fighters Pass 2 revealed, with 6 additional DLC fighters!
- Pre-purchase available on January 28th, future DLC already decided
- Bonus "The Ancient Soldier" costume (Mii Swordfighter) from The Legend of Zelda: Breath of the Wild free for purchasing Fighters Pass 2
- Sakurai not sure if Smash is "just a fighting game", but rather a "celebration of gaming"
- Sakurai will not be taking a break, and will continue developing new fighters
People have taken all sorts of crazy and fun pictures in Smash Bros. Ultimate, and that includes Masahiro Sakurai. Sakurai has started sharing some of the pictures he took during the game's development, and passed on to the dev team for a bit of fun. You can skim through his collection here.
Sakurai is back with yet another Famitsu feature this week. In this article, Sakurai goes into detail about some of the work that goes into the creation of various aspects in Smash Bros. Ultimate. Check out a summary of the article below, courtesy of Sephazon.
- during development, microphones are used to talk about dozens of check items for supervised projects with dozens of people
- there is often a need to repeat the explanations from the beginning, regardless of whether the staff is new or old
- occasionally items he points out are where staff get caught up in development
- writing it all out is ridiculous, but if he were write a column once in a while, it may help other developers
- there is terrain and the distant background, and an element of “drawing light, not drawing objects.”
- the terrain where the character fights and navigates is composed of polygons
- by pasting a texture on it, and applying light, it looks like the real thing
- most modelers can do a good job of getting polygonal shapes and textures at the object level
- it's not as simple as putting the item under the same light source or applying the same perspective for every object and texture
- game consoles are sometimes not as powerful as developers would want them to be
- tricks and techniques are used to make games look as good as absolutely possible and move realistically
- you can modify the design through material composition, diffused reflected light, highlights, contour lighting, drop shadows and self-shadows, bump map, fog and more
- artwork first checked by each artist tends to be closely related to the object
- Sakurai feels Japanese people tend to be slightly insensitive to subtle changes in light and dark because their eyes are typically darker than westerners
- Sakurai says when drawing trees and forests, instead of sticking solely to designing the colors and shapes of the leaves correctly, try drawing light as it interacts with the leaves
- it is important not to see a tree as a singular entity, but instead as a group of individuals
Looks like Masahiro Sakurai took some time out of his busy schedule to sit down for a spot of tea. Both Sakurai and Makiko Ohmoto, the voice actress for Kirby, stopped in at Kirby Cafe Tokyo to check things out. The Cafe doesn't open until Dec. 12th, 2019, so these two got special early access. Must have been nice to get a quiet cup of coffee/tea and chat away from their everyday jobs!
Masahiro Sakurai's latest feature in Famitsu offers up praise for a fellow developer. Sakurai has shared kind words on Hideo Kojima, alongside his latest creation, Death Stranding. Check out a summary of the details below.
- Sakurai says very few games manage to be as original and interesting as Death Stranding
- Sakurai notes that Death Stranding definitely isn’t for everyone
- Sakurai loves Death Stranding to the point of losing track of time when playing, and praises how the game was built
- Sakurai finds it rare for a game to mix its new possibilities, story, and gameplay so well
- Sakurai says the controls which can be difficult as they include a lot of button-hold commands
- Sakurai also says the UI is a bit difficult due to small text
- Sakurai mentioned that he does his best to avoid watching trailers or reading about something before experiencing it
- Sakurai didn’t know much about Death Stranding before playing it, but was really into it & frantically played until finishing
- Death Stranding reminded Sakurai of how talented Hideo Kojima is
- any game developers like himself are shocked and amazed with the game
- Death Stranding goes over common sense and brings its players to a new world other games didn’t explore ye
We all know that Masahiro Sakurai is a very busy man. He's constantly moving and shaking, and that hard work continues with the next round of DLC characters for Smash Bros. Ultimate. Still, Sakurai didn't let that work stop him from checking out Famitsu's Smash Bros. Ultimate corporate tournament.
Sakurai popped in at the event to check things out, and even spoke a bit. Turns out Sakurai was working on Smash DLC earlier that very day! Check out his comment below.
“Today I also made things in the company, such as a fighter whom hasn’t been known by everybody yet. And I came here after the work has ended.”
Masahiro Sakurai's most recent column for Famitsu gives us some commentary on Smash Bros. Ultimate surpassing the sales of Street Fighter II. Check out a summary of what Sakurai had to say below, courtesy of @Sephazon.
- in Japan, Smash Bros. Ultimate is referred to as an action game, rather than a fighting game
- with so many variations of Street Fighter II having been released, it's hard to decide what versions should be tallied together
- since Super Smash Bros. Ultimate released as a single game, there's no doubt it's the best-selling singular fighting game
- despite Smash Bros. Ultimate surpassing Street Fighter II, Sakurai feels Street Fighter 2 is still the king of fighting games
- Sakurai says Street Fighter II is a wonderful game, and many titles followed in its footsteps
- Terry Bogard has a play-style like a classic fighting game, and his inclusion makes for a fun and exciting eSports game
- Smash Bros. Ultimate can be a difficult game to play online, particularly for children
- that said, it's still easy to have fun, especially with so many famous characters available
- Smash Bros. is a series based on the idea of a fighting game with many interesting tactics
- traditional final games can get stale once you learn all the tactics
- Smash Bros. is a paradox of a game, but Sakurai is happy to see it top the fighting genre
- Sakurai says thank you for supporting Super Smash Bros. and he will continue to work hard
In the recent Terry Bogard reveal live-stream from Masahiro Sakurai, many SNK cameo appearances were announced. One major character missing however, was Mai Shiranui. Sakurai gave a reason for her lack of inclusion, as "Smash is for good boys and girls of many different ages." Mai is known for her scandalous clothing and fan-service heavy character design, so it doesn't come as too much of a surprise that her character would not be allowed to join Super Smash Bros. It seems that Bayonetta will be as far as sexiness goes in terms of fighters in the Nintendo published franchise.