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Gory Detail's Conker’s Bad Fur Day spiritual successor shelved for now, The Unlikely Legend of Rusty Pup Switch port may be in limbo

A double punch to the gut

At one point in time, Gory Detail was working on a spiritual successor to Conker's Bad Fur Day. For those who don't know, Gory Detail is headed up by Rare veterans Chris Seavor and Shawn Pile, so they were definitely the right people to tackle a spiritual successor. Unfortunately, we find out through a VideogamesChronicle interview with Chris Seavor that plans for that a successor have been shelved.

“The good news is, there’s a new game in the pipe-works. I’ve pretty much finished the concept and game loop, even have a good name for it… Now just the minor task of 1,000 graphic assets and a million lines of code to make it all work! Oh, and it’s not Project3… That’s shelved for now… Project4 has more broader appeal. Anyway, it will be a while before we’re ready to announce anything but happily it’s well suited to Early Access, so might be available to play earlier than you’d think.”

What about the Switch port of The Unlikely Legend of Rusty Pup? It also seems like that one has been shelved, if it ever comes out at all.

“I’ve lived and breathed Rusty Pup for nearly four years now, day in day out, so I needed a bit of a break to work on other things and the longer you leave something behind the more difficult it is to return to it. Gory Detail doesn’t have the luxury of farming conversions to others, but it’s moot anyway as I wouldn’t trust anyone to get it just right.”

Did You Know Gaming - King K. Rool

In this video, Did You Know Gaming takes a look at King K. Rool, and the games this character has been in such as Rare's Donkey Kong Country series and Nintendo's Super Smash Bros Ultimate.

Former RARE dev says RARE IP returning to Nintendo with Smash Bros. Ultimate was 'significant, but inevitable'

A Smashing idea

Nintendo fans lost their collective mind seeing Banjo and Kazooie officially revealed for Smash Bros. Ultimate. It was a move many dreamed of, but few thought could actually happen. Former RARE dev Chris Seavor knows it's important as well, and in an interview with with VideogamesChronicle, he reveals that he thought RARE's characters making their way back to Nintendo was inevitable.

“It is significant, very significant but it was also inevitable. You only have to look at the reaction to Banjo’s appearing in Smash to see that this was purely a fan driven thing, and fans are if nothing else a noisy and belligerent bunch. I mean, it’s an abbreviation of ‘Fanatic’ after all. Whether they’ll be as loud about the other IP’s including Conker is up for debate… I’d say not likely.”

What could the future hold for RARE's IP on Nintendo platforms? Now that we've had the Banja-Kazooie reveal, it makes you think anything is possible! Perhaps Conker has more of a shot than Seavor thinks. I'd like to hope so, at least.

It only takes one bullet to beat the entirety of GoldenEye

Slappers only

How many bullets do you have to fire in order to beat GoldenEye? I know I've fired thousands upon thousands to make my way through the game, but apparently all you need is one shot. Speedrunner Ryan White decided to take on the mission himself, and while he encountered some tricky situations along the way, the final result was one bullet fired for the entire game. Check out how he did it in the video above!

Banjo-Kazooie tribute created using over 43k dominoes

Ga-huh!

I don't get how this person lives in this home. With all these dominoes all over the place, how do they move around?! Doors closing, people walking, and other usual day-to-day stuff would have me beyond paranoid! One tiny vibration and a whole day's work could be ruined!

Playing GoldenEye with a...piano

No, Mr. Bond...I expect you to play!

Those who haven't played an N64 before would have enough trouble tackling GoldenEye with a traditional N64 controller, but that wasn't enough of a challenge for Jackson Parodi. He decided to play the game using a piano. I can't tell you how that idea popped into his head, but you can see the results of his setup in the video above.

Banjo-Kazooie composer not sure a new entry in the series will ever happen

Fans continue to hold out hope

Banjo and Kazooie are coming to Smash Bros. Ultimate, and fans couldn't be happier. The reveal of the duo for Smash Bros. Ultimate may very well be the biggest reaction the Smash community has ever let loose with, showing just how popular the bear and bird are to this day. You would think that would lock-in development of a true sequel, right? Original Banjo-Kazooie composer Grant Kirkhope isn't so sure.

In an interview with VideoGamesChronicle, Mr. Kirkhope talks about the likelihood of a sequel, the reaction from Smash Bros. fans, and how a sequel could come together. Check out his full response below.

“My honest opinion is I don’t know if they’ll ever be a new Banjo. It’s easy to go, ‘look at these numbers’, but it might be a drop in the ocean for Xbox. Is there a market for it? I just don’t know. I would think that Rare probably doesn’t have the appetite for it. They’re super busy with Sea of Thieves and that’s a gigantic game: it’s going to take the whole studio to keep making content for that.

Maybe the E3 reception has made Microsoft think about it, but the trouble is, if I say anything more definitive than that then the fans will think I’m in the know! When really, I’m just a composer. I have no connection to that decision what-so-ever. Gregg Mayles and Tim Stamper are the real inventors of Banjo… I’m just the most visible on social media.

They (Nintendo) were surprised by how crazy it went. The E3 reveal seemed to be gigantic. When I was speaking to Nintendo back at their booth at E3, they were all saying it was a bigger reaction than they’re normally used to for Smash. So Nintendo did recognize that it was a big deal. They were surprised. And we all were: it was such a huge release for all those fans who’ve been waiting so long for a new game.

Rare need to find somebody like that who gets the game, who really loves it, gets the humour, comes up with a great plot and then kicks on. They would need to find an external studio who really cares about the project and wants to do it, like they did with Killer Instinct and also similar to how Ubisoft Milan did a great job with Mario + Rabbids.”

Valve reportedly made changes to Half-Life after playing GoldenEye

A golden opportunity

GoldenEye on the N64 was a hugely influential game. It fundamentally changed the way first person shooters worked on consoles, and developers still use the game as a reference to this day. Developers large and small have been inspired by GoldenEye, and that includes Valve.

In an interview with GoldenEye dev David Doak, we hear that Valve decided to make changes to Half-Life during its development due to how GoldenEye handled certain aspects. We don't hear specific mentions of what they went and tweak, but it seems tied to how GoldenEye handled its sophisticate A.I..

Game Informer Podcast - Composer David Wise Dissects Donkey Kong Country's Best Music

A RARE sound

In this excerpt from The Game Informer Show podcast, Rare's original composer David Wise walks us through the creation of some of the best music from Donkey Kong Country like Gangplank Galleon, Stickerbush Symphony, and the title theme for Diddy's Kong Quest. He also talks about his work on the upcoming game Tamarin.

29-year RARE team member/artist on Jet Force Gemini/Diddy Kong Racing helped with Banjo-Kazooie's Smash Bros. Ultimate design

He's done a fantastic job

RARE recently shared a blog about all the content they were involved with at this year's E3, and not surprisingly, the talk of the town is Banjo and Kazooie heading to Smash Bros. Ultimate. In one part of the blog, we learn that Paul Cunningham, a 29-year employee of RARE who handled art on Diddy Kong Racing and Jet Force Gemini, was a key person involved with Banjo and Kazooie's Smash Bros. Ultimate design.

What cards we are, because as you undoubtedly know if you've read this far, there was also a Nintendo Direct where it was announced that Banjo and Kazooie would be joining the roster in Super Smash Bros. Ultimate. That's right – we have been listening, as have the folks at Nintendo, and it was a very proud moment for us finally NOT to have to keep this a secret any more and share the glorious news far and wide.

Banjo and Kazooie's inclusion gave us an opportunity for a fantastic partnership with our old friends at Nintendo, and as the bear and bird appeared with Donkey Kong, Diddy Kong and King K. Rool in the reveal trailer it was a joy to see just how warmly the news was received. It's been a tightly kept secret but we've been collaborating closely with the Smash team on this crossover since last year, on everything from movesets to musical choices – and while a core group of folks at Rare worked on this, we have to give a special shout out to our own Paul Cunningham who has been our point man on getting everything about Banjo and Kazooie's appearance just right. Your favourite duo are in very safe (albeit fighty) hands and we honestly cannot wait for everyone to get their game on in the incredible Smash universe.

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