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Zelda: Breath of the Wild - Infinite Jump Glitch leads to some weird Glider properties


With the help of the Infinite Jump Glitch, Link's Glider will remain out even if the player is making contact with the ground. Join us as we fall with style to Hyrule Castle while assisting the Bird-Man with his research!

The Legend of Zelda: Link's Awakening - Toronbo Shores video clip


The Legend of Zelda: Link's Awakening - Aonuma discusses Chamber Dungeons and more


Hello, I’m Eiji Aonuma, producer of The Legend of Zelda series.

During Nintendo Direct | E3 2019, we revealed a new trailer for The Legend of Zelda: Link’s Awakening on Nintendo Switch and announced the sequel to The Legend of Zelda: Breath of the Wild was in development.

Regarding the sequel to The Legend of Zelda Breath of the Wild, which is still very much a mystery, we are currently diligently working on development, so please look forward to more news to come!

I also appeared on Nintendo Treehouse: Live at E3 2019 to show the first live gameplay of The Legend of Zelda: Link’s Awakening. Please take a look!

The original version of Link’s Awakening for Game Boy is a memorable title for me, which got me interested in The Legend of Zelda series. I wanted to cherish the feeling of exploring this small but deep, immersive world filled with comical characters that I experienced when playing on the small Game Boy screen, so the development team applied a “tilt-shift“ perspective, which really makes you feel like you’re looking into a miniature diorama.

We even incorporated these diorama-like designs into our E3 booth so that those who visited could feel like they were peeking into this miniature world.

One of the new features I talked about on Nintendo Treehouse: Live was the Chamber Dungeons, which is an all-new feature for the Nintendo Switch version.

Fans of The Legend of Zelda might already be familiar with Dampé who appeared in The Legend of Zelda: Ocarina of Time and other games in the series. In Link’s Awakening, Dampé can be found hanging out in some peculiar remains on Koholint Island...

It’s here that you can try out the new Chamber Dungeons feature.

After completing a dungeon in the main adventure, you’ll earn rooms from that dungeon known as “Chambers” that you can rearrange to form a new Chamber Dungeon. Dampé will also task you with arranging dungeons that fit a specific criteria too.

I have wanted to include a feature like this in a Zelda game for a while, but I wanted to keep it simple and avoid making it overly complicated. So instead, we made it a puzzle-solving experience, where players can discover and complete the dungeon they arranged themselves.

Even if you’ve already beaten a dungeon in the main adventure, mixing elements and rearranging the chambers around can lead to some surprising outcomes. I hope you’ll have fun arranging and playing through your own Chamber Dungeons!

Finally, we announced that The Legend of Zelda: Link’s Awakening will release on Friday 20th September!

The Legend of Zelda: Link’s Awakening Limited Edition, which includes the game, a 120-page artbook and a Game Boy-themed SteelBook, as well as a special Link amiibo in the style of Link’s Awakening will be released on the same day!

I hope you’ll look forward to the release!


The Legend of Zelda: Link's Awakening - graphics comparison


The Legend of Zelda: Link's Awakening is being remade for Nintendo Switch, but how much better does it look compared to the Game Boy original? Well, we recreated the reveal trailer in the original GB game to find out in this in-depth graphics comparison that pits the two head-to-head!

The Legend of Zelda - new prize lottery announced for Japan, starts October 6



Bandai Spirits have announced the second The Legend of Zelda lottery for Japan. Starting October 6, players can go to various stores and pick up tickets for 620 yen a pop. The prizes include a Triforce Clock, bath towel, small plates, a Master Sword shoehorn and much more. You can find more pictures and information at the link below!

Bandai Candy teasing new Zelda: Breath of the Wild merchandise, being revealed on August 1


Metal Gear Solid movie director talks on how he would approach a Zelda film


Jordan Vogt-Roberts, the director of the upcoming Metal Gear Solid movie, gave his thoughts on the Zelda franchise and how he would approach a movie adaptation. He said the following in an IGN interview...

''The thing about Zelda is Zelda is not Lord of the Rings, right? You cannot forget how quirky and bizarre Zelda is. I think you need to find a way to actually fuse the traditional Zelda and the very new Zelda.''

''I think you have to find a way to very intensely fuse the pure just sort of fantasy of The Ocarina of Time and The Link to the Past, but then I think you need to find a way to incorporate the newer pseudo-tech stuff — you know, the lasers and Tron lines that happen in the newer games, but in a way that’s not overwhelming.''


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