HAL's April Fools' Day joke is BoxBoy: Final Box, a fake Final Fight tribute

I wish this was real...

HAL continues their tradition of obviously fake April Fools' Day jokes with a BOXBOY! spin-off that would never happen, but I wish it would.

As you can see in the art above, HAL came up with the crazy idea of mashing together the BOXBOY universe with that of Final Fight to created BOXBOY: Final Box!. You know an April Fools' Day joke is good when it's clearly fake, yet leaves you wishing it were real!

HAL Laboratory & MonolithSoft looking to recruit Japanese 2021 graduates

Wanna work the job of your dreams?

Two big development studios are seeking out graduates for employment in a variety of positions. HAL Laboratory and MonolithSoft have both opened up applications for those located in Japan. Check out the positions each company is looking to fill below.

HAL Laboratory

- Planning Director
- Sound Creator
- Development Engineer
- Generalist


- Programmer (Tokyo)
- Planner (Tokyo)
- Designer (Tokyo)
- Designer (Kyoto)

Fan recreates HAL's infamous logo to celebrate the company's 40th anniversary

That's TOO cute!

HAL has been around and kicking for 40 years now, and they no doubt have one of the most unique and memorable logos in the game industry. It's also undeniably cute! In honor of the company hitting 40 years, one Japanese fan has taken to Twitter to showcase his tribute to the company's milestone, as well as their logo.

I'd say that tribute came out absolutely perfect! All that's missing is the nest underneath, but I think we can overlook that!

'Wado's Toy Shop' announced from Ensky, opening at the Yamashiroya toy store in Tokyo

There can never be enough Kirby collaborations

It was previously announced that Ensky would be opening something Kirby related at the Yamashiroya toy store in Ueno, Tokyo. Now, we have officially been given details on the upcoming collaboration. 'Wado's Toy Shop' will be open from November 1st - November 24th, with a Kirby picture book exhibition and many available Kirby products at the floor space. Check out the catalog for the event below!

HAL celebrates Tree Day with a special Qbby image

Where have I seen that tree before...

Did you know that Japan is celebrate Tree Day in Japan today? Tree Day came about because the Japanese characters for Eight (八) and October (十) can visually combine into the character for ‘tree’ (木). To honor the day, HAL has shared a special image of none other than Qbby transformed into a tree! That tree is looking a little familiar, too...

HAL discusses the creation of BOYBOY! + BOXGIRL!, the series' future, and their CircleBoy April Fools' Day joke

HAL might not be done with the franchise just yet

BOXBOY! + BOXGIRL! is available on Switch right now, and Famitsu wanted to learn more about how the title came together. They sat down with HAL Producer Yasuhiro Mukae, art director Akiko Horiuchi, director Taku Koinuma, and level design director Yutaka Watanabe to talk about how BOXBOY! + BOXGIRL! came to be, where the franchise will go next, and the April Fools' Day joke of Circleboy. Translations courtesy of NintendoEverything.

F: The third game completed the trilogy, so could you tell us why you decided to make this fourth game?

Koinuma: I think the release of the Switch was a big factor. The previous game offered a conclusion, but with the Switch we are able to bring the game to those who have not had a chance to play the series before and, when we then thought about the sort of things we could accomplish with the special features of the hardware, we decided to start development.

F: Can you give us a hint as to what is next for the series?

Mukae: At the moment things are just settling down after this current game and we are mainly concerned at the moment with releasing onto the Switch smoothly. After that the team will start discussing what we want to do next. Whether that’s another BoxBoy! or something different… that’s something we haven’t talked about in certain terms, but in order that BoxBoy! remains a series that can be appreciated for a long time I think I’d like it to continue, and I’m happy to be the one overseeing it.

F: For April Fools’ Day there were designs released for a CircleBoy and also a Square Kirby, but are there any plans to release anything officially?

Mukae: The response we got from many people after that was positive, which I was really pleased about. In terms of merchandise, I’m sorry to say that I haven’t heard anything… but if they were being sold I would definitely want to buy them! This is a bit of an aside, but I was thinking quite seriously about the basic layout of a CircleBoy game at the time of creating him. (laughs) At least all that work was worthwhile!

HAL gives Qbby a makeover for Easter

Smooth, baby!

HAL has released a special piece of art to celebrate Easter. The artwork features Qbby looking a bit more spherical than we're used to seeing him! He's also gotten a nice coat of paint as well. I'd say Qbby is looking pretty sharp, but that doesn't make much sense when he's not a square!

HAL grabs more BOXBOY! related trademarks in Japan

HAL is working on BOXBOY! + BOXGIRL for Switch right now, which is set to release sometime this year. While we wait for that, HAL is also scooping up some other BOXBOY! related trademarks in Japan. The latest filings are for ハコボーイ!&ハコガール!(Hako Boy! & Hako Girl!) and BOXBOY! + BOXGIRL!. These trademarks pertain to home videogame machine and game software for smartphone.

Sakurai explains discusses why he left HAL, and how Smash Bros. allows him to create new things

Many know Masahiro Sakurai as the creator of Smash Bros. Ultimate, but he is also the creator of Kirby. Over the years, some have come to believe that Sakurai left his position at HAL because he grew tired of the expectations of creating sequels for Kirby time and time again. In an interview with EDGE, Sakurai clears the air about his departure from HAL and working on Kirby. He also touches on how working on the Smash Bros. series allows him to create new things.

“There’s been some kind of misunderstanding about that. I never said that I didn’t want to make Kirby games. I think what I talked about in the past, about it being difficult to create a new game if I just stayed at HAL has been twisted somehow. I wouldn’t mind working anywhere as long as I get to create new things. I’m making Smash Bros. because Nintendo has asked me to, and because I feel it’s a project that I should prioritize above all else if I’m asked to do it. If I create a new game, that may be one more great, fun game people can play – but by making Smash Bros. I can create something with more value and wide-reaching effects. However, I definitely don’t feel like I am stuck in a rut doing similar things. Every time I add lots of new things, and I feel that it’s a job I always enjoy.”

HAL's Metal Slader Glory gets a fan-translation

Metal Slader Glory was HAL Laboratory’s final independent title before Nintendo snatched them up. It released on the Famicom 27 years ago, but never saw release outside of Japan. That all changes today, with a fan-translation now available. You can see the translation in action above!


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