SuperGroupies reveals a new line of Okami-themed merch

Okami lives on

SuperGroupies, a fashion brand offering products inspired by anime and games, has opened pre-orders for 3 new items based on the popular action-adventure video game, Okami!

The lineup consists of three items: outer, shoes and umbrella. These items are designed with motifs inspired by Amaterasu, Issun and more! Just wearing these items will bring back memories from the game.

【Product Information】

■Amaterasu Model Fur Blouson

A fur blouson with a color scheme of Amaterasu. There is a pocket on the left side with Amaterasu’s name embroidered on it, and the flames and sun in the back symbolize Amaterasu, the Japanese sun goddess.

■Amaterasu Model Sneakers

Ivory-based sneakers inspired by Amaterasu. You can find Amaterasu’s forehead mark on the shoe tongue. On the side you can find a leather tag of Issun, Amaterasu’s companion. Two types of shoelaces, basic flat laces and fluffy laces representing Amaterasu’s fur are included.

■Amaterasu Model Umbrella

An umbrella with Amaterasu’s color scheme. With a design that combines Amaterasu and Issun’s art interpretation of Amaterasu, in-game clouds, and the effects when Amaterasu runs, this umbrella has a subtle camouflage design that's easy to use in all occasions.

Pre-order Period :

Available from July 1 until July 20 at 12:00 PM, 2020 (Japan Standard Time)

Release Month :

Fur blouson and sneakers in Oct. 2020

Umbrella in Nov. 2020

Price :

Fur blouson available for 22,800 yen before tax

Sneakers available for 10,800 yen before tax

Umbrella available for 6,800 yen before tax

Check out more pics of each item here

The Wonderful 101: Remastered Kickstarter backers upset over customs fees

The not-so-wonderful $20

Over the last few weeks, there has been an angry sentiment growing over on the Wonderful 101: Remastered Kickstarter. There are a number of people who haven't received their physical copies yet, and furthermore, they're upset that they're being hit with some extra fees.

As the physical copies are being shipped out from the United States, that means there are some regions that have to pay extra customs fees/regional tariffs. This can result in nearly $20 in extra charges to get the product you backed. There are quite a few people over on the Kickstarter saying this information wasn't clear, and they're not happy with having backed the game, and now needing to pay more to get it.

Some have pointed out that almost all Kickstarters for games include this information in the FAQ section, and it's a pretty standard part of the process. That lead to others stating that while the FAQ does include this info, it wasn't mentioned in their until 9 days after the Kickstarter went live, so thousands of people had already pledged their funds.

Platinum doesn't appear to have commented on the matter yet, and truthfully, I'm not sure there's anything they can do. This leaves a decent chunk of fans waiting to get their physical copies, and not wanting to pay extra, or even being unable to in some circumstances.

Thanks to UnholyGrape for the heads up!

The Wonderful 101: Remastered digital stickers added to the LINE mobile app

A wonderful idea!

The LINE mobile app has plenty of digital stickers related to video games, and now Platinum has added in some from one of their recent titles. Fans of The Wonderful 101: Remastered can hop on the app and grab a series of digital stickers showcasing characters from the game. Unfortunately, it seems these stickers are only offered on the Japanese version of the LINE app for the time being.

More self-publishing plans under consideration at PlatinumGames after successful launch of The Wonderful 101: Remastered

The possibilities are wonderful

Following the successful launch of PlatinumGames' first self-published title The Wonderful 101: Remastered, the studio has revealed that they have more self-publishing plans under consideration. While this definitely doesn't mean all future projects will take that direction (including Bayonetta 3, which will still be published by Nintendo), Platinum now seems to see self-publishing as a financially viable option. Check out below what Kenichi Sato (president and CEO of PlatinumGames) said on the subject in a recent blog post!

We’re already thinking about self-published games to come. But don’t take that to mean we’re going to stop working with other publishers, too! That will continue as well.

Platinum celebrates the launch of The Wonderful 101: Remastered, their first self-published game

A wonderful reason to celebrate

The Wonderful 101: Remastered is now available on Switch, PS4, and PC. Wii U fans may be aware of the game, but this Remastered version is a way for the The Wonderful 101 to find a whole new audience. It's also a major reason for Platinum to celebrate.

In a blog over on Platinum's website, President and CEO Kenichi Sato shared a special message about The Wonderful 101: Remastered's launch. This is the very first game in Platinum's history that has been self-published, which is something Platinum would like to do a lot more of going forward. See what Mr. Sato has to say about all this in his blog below.

The Wonderful 101: Remastered, our first self-published game in our 14 years as a company, is now on sale! As I write this, it’s available as a digital download in North America and Europe, though it won’t be in Japan until June 11, and physical releases are coming later.

It may be hard to see why this is such a major milestone for us. After all, PlatinumGames have put out more than a dozen games. So what makes this one so special? What makes it a “first” for us? Well, for all our other games, we’ve only been the developer – with other partners handling sales, publicity, and everything else that goes along with publishing a game. The original release of The Wonderful 101 was no different: we at PlatinumGames developed the game, and then Nintendo published it on the Wii U.

The Wonderful 101: Remastered sees that classic Platinum title reworked for modern platforms: Nintendo Switch, PlayStation 4, and PC via Steam. For this release, we’ve taken publishing and promotion into our own hands for the very first time. That’s why this release is such a big moment in our company history.

It’s a major step for us, and one that brings us that much closer to all of our fans.

Our mission as a company, our main goal as we make all of our games, is to become the number one developer for player satisfaction. That goal won’t change. Publishing our games ourselves deepens our connection to our players. It lets us get our message out to players even before games come out, it lets us put our games where players can get them, and it lets us hear players’ voices directly when they go looking for support.

All of this ties into the dream of player satisfaction that we’ve had since day one. In the past, we’ve devoted ourselves entirely to development, rather than split our resources with publishing before we were ready. But we’ve been building our self-publishing foundations up, little by little, and the time has finally come. The Wonderful 101: Remastered is the culmination of that resolve, the hard work of our staff, and cooperation from platform holders. I truly hope you’ll play and enjoy it.

We’re already thinking about self-published games to come. But don’t take that to mean we’re going to stop working with other publishers, too! That will continue as well.

Becoming number one in player satisfaction means making fun games. It means doing our best to get them to you. It means listening to your voices and aiming to put a smile on your face. And I think we’re poised to get there.

Until next time!

Platinum Games' Atsushi Inaba praises Switch as ground-breaking, says PS5/Xbox Series X lack "extreme surprise"

Get ready for more backlash!

Platinum Games' Atsushi Inaba caught some backlash awhile ago for saying he wasn't too excited about the PS5 or Xbox Series X. Fans have been wondering why that is, and in a follow-up interview with VideogamesChronicle, Inaba has expanded on his comments. In his explanation, Inaba heaps massive praise on Switch, calling it a ground-breaking platform that opened up new possibilities. You can check out Inaba's full statement below.

I felt like when I gave that response there was a little bit of a backlash online to me being perceived as a snob or something! What I was trying to say was… I played Final Fantasy VII Remake recently and obviously so much has changed since the original game, especially with the graphical improvements. I’m always happy to see these makers that are pushing themselves to make more visual enhancements and improvements in technology, and I’m happy that we’re able to do more with each console.

But the comparison than I’m making is that… if you think back to the generation between Super Nintendo and PlayStation, and how we went from pixel art to 3D polygons… nobody could have ever imagined that a few years prior. When that stuff started coming out people were just blown away: they weren’t ready for it, they weren’t anticipating it… it was just so new.

Whereas I feel that the announcements that we’ve had for recent consoles generations, while all good and interesting, and of course I’m happy for us as developers to have better technology to work on… it’s a ‘perceivable’ future. There’s not the extreme surprise or the unexpected quality that I felt from the leap to previous consoles. Now I see the announcements and I think, ‘oh, that’s cool’ and then the next minute I think, ‘hmmm… what should I watch on Netflix tonight?’

But that’s just my personal opinion. As an industry, it’s all very promising and I don’t want to be perceived as too negative. But to give another example of my point, the Nintendo Switch was very ground-breaking in how it was able to just to take a home console and make it portable. It’s something that you hadn’t seen a lot of people doing before: it took this wall, that perhaps a lot of people didn’t know even existed, and broke it down.

Switch opened up all these new possibilities. I think the Game Boy and the DS also did that: there were so many surprises in those. If you compare that to when you’re simply seeing graphical improvements or just ‘faster, bigger’… obviously it’s nice, but it doesn’t have that same inventive quality that really surprised me with past consoles.

We haven’t seen everything from next-gen at this point, I think, and it’s still very likely that there could be a quality like that in these consoles that’s going to kind of be a game-changer, that’s going to change how games could be played. And if that is the case, then maybe they’ll blow me away. So I don’t want to sound like, ‘hey, I know everything about the new consoles and they’re boring’. But with the information that I have now, I haven’t seen any extremely big surprises.

Platinum Games says Bayonetta 3 isn't cancelled, tells fans to take those concerns and "throw them out the window"

Really, everything is fine!

For some reason, people are absolutely convinced that Bayonetta 3 is going through some sort of development issues, or is on the brink of cancellation. Platinum has said countless times that the game is motoring along just fine, but fans refuse to believe it. Today, we once again get confirmation that things are moving along without issue.

In an interview with VideogamesChronicle, none other than Platinum's Hideki Kamiya addresses the concern head-on. If this doesn't convince fans that everything is fine, nothing will!

I’m on Twitter so I see a lot of comments every day. I’m happy that there’s still anticipation for the title, but one thing I would like to address is the trend I’m seeing which is people who are starting to ask if the game has been cancelled. I want you guys to take any concerns you have like that and throw them out the window immediately because we’re still hard at work on it and it hasn’t been cancelled by any means. Please look forward to it!

Lead the charge in The Wonderful 101: Remastered, available now


A team of heroes from around the world must UNITE to protect the earth from vicious alien invaders! This band of 100 Wonderful Ones works together using their fantastic abilities to create a variety of forms. Whether it be a giant fist or a sharp blade, they’ll use their wits and power to overcome the enemy’s pitfalls and perils! And the final member of this team of courageous heroes—is you.


Over 100 heroes, each with their own backstories and emblems!

Change weapons in a flash with the “Unite Morph” system. Draw shapes to change between swords, whips, hammers, and more to battle with strategy and flair.

Unite Morphs can be more than just weapons. Build hang gliders and bridges to cross chasms, or bounce and blast your way to great heights. Use your smarts as well as your strength to solve puzzles and persevere.

Don’t forget—a hero’s true calling is protection. Rescue the citizens you come across and your bravery will inspire them to UNITE UP! For a limited time, of course.

Your missions will take you through cities, across the ocean floor, deep in the jungle, and to a host of exciting locations!

Team, unite up!

Electric Playground Review - The Wonderful 101: Remastered

From the incredible mind of Hideki Kamiya comes The Wonderful 101 Remastered! How is PlatinumGames' first self published title? Watch Victor Lucas break it down!

The Wonderful 101 'Switch Vs. Wii U' visual and framerate comparison

Want to take another look at how The Wonderful 101 measures up on Switch as compared to Wii U? Check out a Switch versus Wii U comparison above, which gives a breakdown of the graphics and framerate differences.


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