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Development of 'Okami' sequel desired by both Hideki Kamiya and Ikumi Nakamura

Okami 2??

Ikumi Nakamura (background designer for Okami) and Hideki Kamiya (director and story lead) took to Twitter to express their want of a new entry in the Okami franchise. It's not quite a confirmation, but the desire from both of them seemingly confirms they're working on making it happen. The Tweet urges fans to message Capcom to express their want of a sequel.

"Okami is going to be back! We want to make Okami sequel and fans are looking forward to it too. You guys want to see Kamiya’s Okami again, right, everyone?"

Full Tweet + video here!

If the Tweet is to be believed at face value, "Okami is going to be back" is a really strong indicator of a sequel happening with Capcom's approval.

Astral Chain devblog update: "An Introduction to UV Animation"

Nailing the futuristic look

Platinum Games is back with another dev blog for Astral Chain. This latest blog is penned by Shohei Kameoka, environmental artist at PlatinumGames. Kameoka gives a look at how the team went about creating the right look for the game's holograms. Check out a snippet of the blog below, and then click over for the full piece!

One of the most appealing parts of ASTRAL CHAIN is its urban, near-future sci-fi setting. Nothing says “near-future city” like holograms, right? And if you want your holograms to look good, you’ve got to keep them moving! To create those hologram animations, I made heavy use of a technique called “UV Animation.” UV animation is a well-worn technique at this point, but that doesn’t mean it isn’t versatile! In this blog, I’d like to show off a few of its uses in ASTRAL CHAIN.

Full blog here

Famitsu features a Smash Bros. Ultimate/Astral Chain 'Nintendo Catalog Ticket' advert

Nintendo's latest print ad in Famitsu is a pretty unique one. It features Astral Chain and Smash Bros. Ultimate in order to promote the Nintendo Catalog Ticket, which we know as the Switch game vouchers. If only we still had the option to get that voucher here in the states!

Astral Chain - overview trailer

The few survivors of a massive global disaster gather together in a futuristic megacity. Now it’s your job to protect them against otherworldly invaders–but you’re not alone as a member of a special police task force equipped with sentient armaments called Legions. In this brand-new action game from PlatinumGames, control the protagonist and a Legion simultaneously to chain stylish combos. Change Legions on the fly to vary your style and unleash a variety of abilities. The last remnants of humanity depend on you, and to save the world, you must investigate its dark side

Astral Chain devblog update: "Cracking the Game Design Case"

The challenge creating new gameplay mechanics

Platinum has put together another dev blog for Astral Chain, and this one looks at some of the challenges the dev team faced when creating the game. Astral Chain certainly does some new and unique things, and those elements were quite tough for Platinum to figure out. Check out a snippet of the blog below, and then click over for the full piece.

You can’t make a game, especially not an all-new title with an ambitious and original genre like “Synergetic Action,” without making several difficult decisions and design changes along the way. I’m game designer Sota Kotajima, and today I’d like to tell you about one of these big design decisions we ran into while making ASTRAL CHAIN. But first of all, what sort of changes are we talking about? Well, here are the three that made the biggest impression on me:

A major change from dark fantasy to science fiction, demanding complete overhauls to both the world design and story!
One version of “Synergetic Action” gameplay we tried out played more like a rhythm game than anything else!
Originally, the game was built around taking on and solving one case at a time!

Full blog here

Astral Chain devblog goes over the game's "Pixelizer" camera add-on

Pixel perfect

Did you know that you can get an add-on for the camera in Astral Chain? This add-on is called the Pixelizer, and it gives the game a very retro look! Learn more on the Pixelizer from Platinum's user interface programmer Akinori Tabuchi below!

Not too far into ASTRAL CHAIN, you’ll receive an in-game camera that lets you take snapshots throughout the Ark. It’s not just a fun toy, though! Some of the game’s side cases require photographic evidence, and taking pictures of people, places and enemies is how you fill out your Neuron database. Once you get the camera, you can take photos pretty much whenever and wherever you like. I recommend making an album of the lovely locations our environment artists have built!

Later on in the game, if you complete a certain case, you’ll get a very special add-on for the camera: the Pixelizer! This is a bit of my own handiwork, and I’d like to introduce it to you today.

Full blog and more pics here

Astral Chain Devblog Update: Visual Effects, Platinum Style

Getting that flashy Platinum feel

Platinum Games continues their dev blog series for Astral Chain with a new installment looking into the creation of visual effects. This blog comes from Takuo Yamamoto, visual effects artist on the game. Check out a snippet of the blog below, and then click over for the full piece.

The action in ASTRAL CHAIN is built around the player controlling both the main character and the Legion, and that’s in addition to the usual situations you can expect from an action game. That means the visual effects for combat and action scenes have to be strong and easy to understand. We kept tweaking them and tweaking them as long as the schedule would allow to achieve those goals. (They also had to be nice and flashy – PlatinumGames has a reputation to uphold, after all…)

Full blog here

Astral Chain - Accolades trailer

Chained by fate. Bound to slay chimera. See what everyone is saying about the brand-new action title from PlatinumGames! ASTRAL CHAIN is available now, exclusively for Nintendo Switch.

Astral Chain gets a new Japanese promo video

Astral Chain is available now on Switch, but why not push the game a bit more? Nintendo has put out a new trailer to promote the game in Japan, and it's jam-packed with all sorts of action. Check out the trailer above!

Astral Chain Devblog Update: Lend Us Your Ears

You hear that?

The latest dev blog on Astral Chain comes from Naoki Hiraiwa, sound designer at PlatinumGames. In particular, Hiraiwa worked on the sound effects for Astral Chain.

In this feature, Hiraiwa talks about the special role sound effects play in the game, and how she came to create the game's unique sound. You can check out the full feature on the game here.

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