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Just Dance 2020 on Wii outsold the PS4 and Xbox One versions in the UK

Can't stop the Wii!

Just Dance 2020 made its debut on the UK software charts at spot 15, and that's for all platforms combined. The Switch version accounted for 55% of those total sales, making it the #1 platform. Here's where things get interesting though. The Wii version of Just Dance 2020 managed to account for 21% of total sales, while the PS4 version sat at 14%, and Xbox One at 10%.

With Ubisoft recently announcing that Just Dance 2020 was their last Wii game, they might want to rethink the stance with these figures!

Just Dance 2020 'Creative Spotlight' and music video features released


Just Dance 2020 might be out, but that doesn't mean the promos are over yet. Check out two new videos for the game above!

Mario & Sonic at the Tokyo 2020 Olympic Games and Just Dance 2020 - French commercials


Two big Switch games that are aimed more at the expanded audience. Check out French commercials for both Mario & Sonic at the Tokyo 2020 Olympic Games and Just Dance 2020 above.

Just Dance 2020 promo videos - Billie Eilish Surprises Her Biggest Fans, Demo Trailer, and track samples

Dance like no one's watching




Just Dance® 2020 is the ultimate dance game with 40 hot tracks from chart-topping hits like “Old Town Road (Remix)” by Lil Nas X Ft. Billy Ray Cyrus and “God Is A Woman” by Ariana Grande. Keep the party going for hours with songs for the whole family to enjoy!

Just Dance 2020 has a day-one update

The update dance

Before you start dancing in Just Dance 2020, you might want to grab the day-one update for the title. Check out patch notes for that update below.

Japanese localization: we have added support for the Japanese language on Nintendo Switch.

Additional pop-up windows: We have added additional messages addressed to Nintendo Switch players that:

1) Do not decouple the Joy-Con
2) They don’t get points on the map

User interface

Pop-up cancellation: Windows can be closed with the «B» button.
List of music score: the players can now list the songs in the music guide their scores.
Kinematics

All Stars mode: kinematics have been added to the All Stars mode.

Trials Rising 'November 2019' update now available

Rise up

Trials Rising has gotten another major update. You can check out full patch notes for the update below.

STABILITY

[All Platforms] Squashed a bug that could cause a crash if a UGC track is loaded before the thumbnail downloads on Track Central
[Xbox One] Fixed a crash that could occur when resuming the game after being suspended
[Xbox One] Fixed an issue that caused the game to close while the console is in standby mode
[Xbox One] Squashed a bug that could cause the game to crash if connection was lost when viewing leaderboards
[PlayStation 4] Fixed a crash that occur when restarting Trials Wars
[PlayStation 4] Squashed a bug that prevented a player from inviting friends to a private lobby after being disconnected from a private lobby
[PlayStation 4, Xbox One] Fixed a crash that could occur if network connection was lost while in Track Central
[PlayStation 4, Xbox One] Fixed a crash that could occur if one player signs out while in party mode with another player
[Xbox One, PC] Fixed an issue that could cause a crash on the splash screen after TU6
[Xbox One, PC] Squashed a bug that could cause a crash when loading a track from the first league on the profile’s first playthrough
[PC] Fixed an issue that could cause the game to become unresponsive when scrolling through the bike selection menu with the mouse wheel
[Switch] Squashed a bug that could cause the frame rate to decrease over time during longer sessions

UI

[All Platforms] Split times are now visible when playing Track Central tracks
[All Platforms] Various localization & text spill fixes
[All Platforms] Fixed poses & animations that were missing on some platforms
[All Platforms] Fixed a redirection issue after purchasing the Turtle or Alpaca bikes
[All Platforms] Fixed incorrect thumbnails for Alpaca frames in Bike Store
[All Platforms] Fix for missing parts for Fun Bikes in the Bike Store
[All Platforms] Fixed several customization items that had the incorrect rarity icon
[All Platforms] Added/fixed filters related to expansion pack tracks in Private MP & Party Mode
[All Platforms] Fixed various incorrect or misaligned thumbnails in the Bike & Rider Stores
[All Platforms] Squashed a bug that could display incorrect search filters after re-entering the search menu in Track Central
[All Platforms] Fixed a bug that could cut off Skill Game instructions during a race if they are over 160 characters
[All Platforms] Fixed a bug that centered and cut off track names on Track Central tiles if they are too long to fit in the tile
[All Platforms] Squashed a bug that could show a new sticker notification when no new stickers are available
[All Platforms] Fixed an issue that could display incorrect values on the result screen of custom skill games if they use a data source for the primary score
[All Platforms] Fixed missing UGC track poster in bike selection screen of Party Mode
[All Platforms] Fixed various camera clipping issues in the Rider & Bike Stores
[All Platforms] Season 2 headlights are now visible for all compatible bikes in the Bike Store
[All Platforms] Squashed a bug that could display incorrect time information in the Activity Feed
[All Platforms] Euro Semi Pro: Highland Fling menu was not displaying all tracks in that league
[Switch] Fixed empty Shopping Cart frame tab in Bike Store
[Switch] Squashed a bug that caused players to enter search terms twice when using the search option in Party Mode
[Switch] Fixed various incorrect line breaks in text in the Track Editor
[Xbox One] Fixed incorrect redirection that could occur if network connection was lost when viewing a player profile
[Xbox One] Fixed an issue that could cause Track Central navigation to not function properly if cross-platform switch is turned off
[Xbox One] Squashed a bug that could display incorrect Acorn balance if local save files are lost or deleted
[Xbox One] Fixed an issue that could display the incorrect region leaderboard
[Xbox One] Fixed an issue that displayed incorrect information on the store page if console & profile region setting do not match
[PC] Added Steam Controller button map in replays
[PC] Squashed a bug that could cause players to get stuck on the rating screen after playing UGC from the World Map
[PC] Fixed inputs displayed when using a wireless Xbox One controller

EDITOR

[All Platforms] The date a track was last saved will now be visible when loading/saving/managing custom track files
[All Platforms] Fixed incorrect default medal times
[All Platforms] Squashed a bug that caused the emitter tool to initially emit too many objects
[All Platforms] Fixed an issue that prevented the emitter tool from emitting glued groups of objects
[All Platforms] Fixed a bug that allowed players to skip checkpoints when playing the track during the sharing process
[All Platforms] Squashed a bug that could cause editor controls and UI to be temporarily disabled after returning from test mode
[All Platforms] Fixed a bug that caused UI to disappear if the player pressed R3 while in the object selection menu
[All Platforms] Randomize Color option has been fixed for a variety of objects
[All Platforms] Fusion Finish gate & Finish Gate Base objects were not casting shadows
[PC] Squashed a bug that could recolor objects if they were highlighted when saving the track
[PC] Fixed an issue that could cause the editor to become unresponsive if the player backs out of the sharing process during the test run phase

TRACKS

[All Platforms] Fixed some missing collisions on Amazon Warrior
[All Platforms] Access to some Fun Bikes removed from some tracks that were found to be impossible to pass
[All Platforms] Fixed an issue that could cause physics objects to not activate when playing a track after viewing a replay
[Switch] Fixed an abrupt change in environment settings on Sustainable Mining

STORE

[All Platforms] Fixed an issue that could prevent all items from being awarded when purchasing a bundle
[All Platforms] Fixed an issue that could cause players to lose Acorns if online connection was lost while purchasing a bike

CUSTOMIZATION

[All Platforms] Fixed clipping & distortion issues with various customization items

SHARING

[PC] Fixed a bug that could prevent players from sharing custom tracks or gear due to an inappropriate language warning even if no inappropriate language was present

ACHIEVEMENTS/TROPHIES

[All Platforms] Platinum medals earned on Stadium Finals are now counted towards Platinum Deposit Achievement/Trophy

GRAPHICS

[All Platforms] Dirt decals were not displaying properly on the left side wheels of the Crawler

ONLINE

[Switch] Squashed a bug that could prevent players from connecting to multiplayer after returning from rest/sleep mode
[Switch] Fixed players getting an “Account not linked” pop-up after connecting account to Ubisoft Club
[Switch] Fixed an issue that required players to reboot the game after purchasing acorns to use them

TRACK CENTRAL

[All Platforms] 50 track limit removed from Favorites feed
[All Platforms] Already played tracks will not appear on the main page of Track Central

MISC

[PC] Fixed controller vibration when playing with a Dualshock 4 controller
[All Platforms] Squashed a bug that allowed the player to grab the surface of water planes during gameplay as if it were a solid object

UBISOFT CLUB

[All Platforms] Fixed missing localizations for Weekly Challenges
[All Platforms] Fixed incorrect time remaining counter on Weekly Challenges
[Switch] Fixed an issue that could prevent players from redeeming Ubisoft Club rewards when accessed via the in-game store
[Switch] Fixed missing Turbo Pipe image
[PC] Incorrect icons removed from weekly challenges
[PC] Fixed Turbo Pipe not appearing for 5 coins in the shop once redeemed from Ubisoft Club
[PC] Fixed missing notifications for Weekly Challenge completion & prize collecting

UPLAY+

[PC] Fixed missing Crash & Sunburn content

WWE Superstars Roman Reigns, The Undertaker, Asuka and WWE Hall of Famer “Macho Man” Randy Savage Join Brawlhalla As Epic Crossovers Today

Cream of the crop!

SAN FRANCISCO — November 4, 2019 — Today, Ubisoft announced that WWE Superstars Roman Reigns, The Undertaker and Asuka along with WWE Hall of Famer “Macho Man” Randy Savage will enter the ring of Brawlhalla® as Epic Crossovers beginning today, joining the likes of Dwayne “The Rock” Johnson, John Cena, current Raw Women’s Champion Becky Lynch and Xavier Woods.

The free game mode, Brawldown, is also returning as the Brawl of the Week, which includes a ring, breakable tables and fun rope physics.

The following WWE Superstar Epic Crossovers will be available for 300 Mammoth coins each:

“Macho Man” Randy Savage is an Epic Crossover for Ulgrim.
OH YEAH! Macho Man uses chairs, flexing and his big smile to defeat opponents.

The Undertaker is an Epic Crossover for Thor.
The Deadman uses his urn to teleport around the stage and smite his foes.

Asuka is an Epic Crossover for Queen Nai.
The Empress of Tomorrow uses her fans and mask in her battles in Valhalla.

Roman Reigns is an Epic Crossover for Teros.
The Big Dog uses even bigger punches to take out his enemies.

WWE Superstar Epic Crossovers will still be available for purchase after the event concludes.

Developed by Blue Mammoth, Brawlhalla is an epic free-to-play platform fighting game that brings players to the fight for glory in the halls of Valhalla. Brawlhalla supports cross-platform play for more than 30 million players on the Nintendo Switch™ system, PlayStation®4 system, the Xbox One family of devices including Xbox One X, and Windows PC. Choosing from over 47 unique characters, players can jump into single-player and co-op modes as well as online and local competitions.

For more information on Brawlhalla, please visit brawlhalla.com.

Check out 12 track samples from Just Dance 2020

Ubisoft is really pumping out the Just Dance 2020 track samples at a breakneck pace lately. Check out another 12 track samples in this post.











Four more videos released for Just Dance 2020




Just Dance® 2020 is the ultimate dance game with 40 hot tracks from chart-topping hits like “Old Town Road (Remix)” by Lil Nas X Ft. Billy Ray Cyrus and “God Is A Woman” by Ariana Grande. Keep the party going for hours with songs for the whole family to enjoy!

Gods & Monsters dev team comments on the game's delay, Ubisoft talks franchise hopes

Leave it up to the Gods

A few days back, Ubisoft announced that Gods & Monsters wasn't going to make its original release date, and is now coming out sometime in the next fiscal year. That means at the very earliest, we'll see the game in April 2020. Following news of the delay, the team working on Gods & Monsters shared the message below.

One ambition with Gods & Monsters has always been to create a unique and epic journey where you explore a beautiful world in which you fight dangerous mythological creatures, use extraordinary powers bestowed by the gods and save the world from the deadliest creature in Greek mythology.

We have made the decision to take more time to polish our game so that we can deliver an even more incredible and memorable experience across all platforms.

We cannot thank everyone enough for your interest in this exciting project. Your passion and engagement continue to drive us to create wonderful worlds and unique games.

We can’t wait to show you more of Gods & Monsters.

Will people flock to the game when it comes out? Ubisoft certainly hopes so, as they'd like to turn the game into a franchise. Here's what Ubisoft EMEA executive director Alaine Corre had to say about franchise hopes to MCV.

“That’s the dream of every publisher. When we are bringing a new IP, we hope that it will please a lot of fans and that they will go on playing. We’re going to go on feeding this game with new things along the way. So ideally if the fans response positively, it will have a long life in the future.

What we would like is to convince not only the hardcore gamers but also a more casual audience to be able to play together in their living room, to spend many hours altogether in their living room, to spend many hours together to play the game. It’s something that we have done for a while, to reach this kind of population, and we wanted to have one of our best teams to work on such a game so that we can also get more variation in our portfolio. We think that Gods & Monsters will please and surprise a lot of people when it comes out.”

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