Nintendo LINE account - update for Jan. 18th, 2018

- celebrates the Japanese release of Mario + Rabbids Kingdom Battle
- artwork of Rabbid Mario, Rabbid Peach and Rabbid Yoshi
- Kinopio-kun drawing of Rabbid Luigi

Mario + Rabbids Kingdom Battle - Donkey Kong DLC Japanese trailer

While Mario + Rabbids Kingdom Battle only just launched in Japan today, Nintendo has confirmed that the upcoming Donkey Kong DLC will be launching in Spring. When there's a more specific date, we'll be sure to share it with you.

Ubisoft details online maintenance for multiple games, with service disruptions starting tomorrow

Hello everyone! A scheduled maintenance will occur on January 9 from 12am to 7pm ET. During this time, online services will be unavailable for the following titles:

Anno 1404
Assassin's Creed 2
Assassin's Creed 3
Assassin's Creed 3 Liberation
Assassin's Creed Brotherhood
Assassin's Creed Rogue
Assassin's Creed Syndicate
Assassin's Creed Unity
Bloody Good Time
Call of Juarez 3
Draw Race 3
Driver: San Francisco
Far Cry 2
Far Cry 3
Far Cry 3: Blood Dragon
Far Cry 4
Flashback Origins
Hawx 2
Heroes of Might and Magic V - Clash of Heroes
Heroes of Might and Magic VI
I Am Alive
Just Dance 2014
Just Dance 2015
Just Dance 2017
Just Dance 3
Just Dance 4
Know Your Friends
Marvel Avengers
Might & Magic X - Legacy
Might and Magic Heroes 7
NCIS The Video Game
Prince of Persia: Forgotten Sands
Raving Rabbids 2
Rayman Legends
Rayman Origins
Rocksmith 2014
Shape Playtime
Shaun White Skate
Smurfs 2
South Park
Splinter Cell 6
Splinter Cell: Conviction
Sports Connection
The Settlers 7
Trials Blood Dragon
Watchdogs 2
Zombie U

We appreciate your understanding while we work to improve our infrastructure!

Mario + Rabbids Kingdom Battle - Story expansion DLC set for release on June 30th, 2018

While we wait for a date when it comes to Mario + Rabbids Kingdom Battle's story expansion DLC in here in the states, it looks like Japan has their answer. An eShop listing clearly shows the content releasing on June 30th, 2018. Hopefully that's the case around the whole world, if not sooner!

Ubisoft Milan wishes everyone a Happy Holidays, Mario + Rabbids style

Who knew that 2017 would be the year Rabbids would come back in style? I always had a soft spot for the gang, and am pretty happy they've branched out to a new type of title. Now we get to wonder if there'll ever be a sequel!

Mario + Rabbids Kingdom Battle figurines seeing release in Japan

We've had these figurines stateside for quite some time, but now they're finally going to see release in Japan. They'll see release on Jan. 18th, 2018 and will cost ¥2,138 a piece.

Composer Grant Kirkhope says Davide Soliani's tearful E3 moment is his favorite gaming memory of 2017

Looks like Grant Kirkhope and I are on the same wavelength. Mr. Kirkhope was asked to reflect on gaming in 2017 to come up with his favorite moment, and he picked the one I've been thinking about ever since it happened.

The highlight of 2017 was undoubtedly seeing Davide Soliani burst into tears when Shigeru Miyamoto said his name at the E3 Ubisoft press conference. I was sitting two seats across from Davide and it was such a heartfelt moment.

A moment of pure joy...something we don't usually get to see in the game industry. It's certainly a moment I'll never forget.

Mario + Rabbids Kingdom Battle now supports video capture

Slowly but surely, Switch games are getting support for video capture. The latest game to join the fray is Mario + Rabbids Kingdom Battle. You're now able to capture 30 seconds of footage to share via various social media options. Finally, now I can embarrass myself by showing how poorly I play!

Ubisoft says Mario + Rabbids Kingdom Battle happened thanks to the creative director's "huge Nintendo knowledge and passion"

The following comes from a Develop interview with Ubisoft Milan managing director Dario Migliavacca...

“It started with a very simple mandate. We had to propose a concept with Mario and Rabbids, that’s all. That’s only possible because of the great relationship between Ubisoft and Nintendo over the years. It was a huge challenge put in front of us. Personally, I was sure that only a few people could have been able to achieve that and I strongly believed in Davide [Soliani] and his team because of his huge Nintendo knowledge and passion. I trusted in him, even if I knew it was a dream – sometimes we refer to it as an impossible dream – but it worked. The initial mandate was really simple."

The work Davide did on the initial concept was exactly what needed to happen for Ubisoft to get approval on the idea. Obviously there was still a lot of work to do after that pitch. If you want to read up on the process, check out the full interview here.