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Trials Rising "Journey of Trials" now available

New trials await

The 6th Season of Trials Rising begins June 26, and with it comes the all-new Tevatron Bike, new customization items, and a new Summer event! Catch all this and more in Season 6 - Journey of Trials.

You can enjoy Season 6: Journey of Trials starting today, and it's sticking around all the way until Sept. 8th, 2020.

Trials Rising: Journey of Trials "Season 6" trailer

The 6th Season of Trials Rising begins June 26, and with it comes the all-new Tevatron Bike, new customization items, and a new Summer event! Catch all this and more in Season 6 - Journey of Trials.

Ubisoft says Gods & Monsters has "evolved in surprising ways," getting a name change

Divinities and creatures

Following the leak of a development build of Gods & Monsters on Stadia, Ubisoft has jump in to explain what's going on. The company reiterates that things have changed a lot since that build, including the game's name. Check out what Ubisoft Quebec executive producer Marc-Alexis Cote had to say to Kotaku about the matter below.

“Our vision for the game formerly known as Gods & Monsters has evolved in surprising ways, which is common when developing exciting new worlds. This footage is from our E3 2019 demo, which was shown to select press last June and is now over one year old. Much has changed since then in terms of features, tone, art and character design, and even the name of the game. We are hard at work and very excited to finally show players what we have created at the end of summer.”

Looks like we'll find out about all the changes for this game, including the new name, sometime later in the Summer.

Gods & Monsters dev build leak shows just how closely it resembles Zelda: Breath of the Wild

Gods of the Wild

Back when Ubisoft first revealed Gods & Monsters, countless players called the game out as being a tad too close to the gameply and visual style of The Legend of Zelda: Breath of the Wild. Those comparisons are only going to grow now that some new footage has come in.

We're not quite sure, but somehow a developer build of Gods & Monsters hit Google Stadia for all of thirty minutes, and owners were quick to jump in on the game and give it a go. Now this version of the game is a work-in-progress, but there's no denying that what's at play here has a lot to owe to Breath of the Wild. It'll be interesting to see just how close the final game is, once that comes out.

Thanks to Daniel for the heads up!

Trials Rising 'May 2020' update now available

Trials Rising has gotten its May 2020 update. Check out full patch notes for this update below.

Leaderboard Clean Up

The Trials Rising Live team has been working to clean-up some incorrect times on the leaderboards. Over the last few weeks some clean-up has been happing on the leaderboards and more is on the horizon after TU11 is released:

Recalculated global score for all players in the top 200
Recalculated global score for various other profiles identified as having inconsistencies
Removing scores achieved using an exploit on the Out of Control skill game
Removing scores achieved due to a bug on the Texas Turmoil Stadium Finals
Removing scores achieved using an exploit on the track Tilting at Windmills

Patch Notes

Stability/Performance

[PC] Fixed a network issue that caused 1-2 second pauses during gameplay due to calls being made to the server

Tracks

[ALL PLATFORMS] Fixed a physics exploit on the track Tilting at Windmills

Track Central

[ALL PLATFORMS] Increase cache time for active feed (improves loading times when reentering Track Central after playing a track)

UI

[ALL PLATFORMS] Changed behavior of the current song UI to not reappear when restarting the track

[ALL PLATFORMS] Current song UI will be hidden during gameplay when the music volume is turned to zero

[ALL PLATFORMS] Fixed Gear Crate preview to display all items organized by rarity

[ALL PLATFORMS] Changed Next Medal UI on Track Central Ninja tracks to display faults instead of time

[STADIA] Fixed a bug that displayed “#0” after Stadia profile names on the leaderboard

Stickers/Decals

[ALL PLATFORMS] Fixed mismatching IDs for various textures in the Track Editor’s Decal tool

[ALL PLATFORMS] Fixed a bug that caused the “Easy to Learn, Hard to Master” sticker to have a black background instead of transparent

[ALL PLATFORMS] Fixed a bug that changed the appearance of Terrain Materials texture #182

Controller/Input Devices

[STADIA] Fixed a bug that caused input setting to not be retained when rebooting the game

[STADIA] Fixed an issue that caused input to repeat when playing on Chromecast

[STADIA] Fixed UI to display controller inputs for the most recently used input device

Track Editor

[STADIA] Fixed inconsistent Test Track behavior when creating a Supercross mode track

[SWITCH] Fixed an issue that caused the game to freeze if the physics radius is set above 200m

Gear Store

[ALL PLATFORMS] Fixed incorrect redirect after reporting an item

Rider

[ALL PLATFORMS] Adjusted rider posture when riding the Crawler

KNOWN ISSUE

[ALL PLATFORMS] – After the May 28 patch Track Pack Icons on the world map will incorrectly display their price as “Free” when viewed in offline mode. The Track Pack cannot be purchased offline and after reconnecting, the correct Acorn price will update and display before confirming a purchase. This bug is expected to be fixed in our next patch.

Brawlhalla Launches Battle Pass, Season One Available Now

You shall PASS!

Today, Ubisoft announced that Brawlhalla® is offering its first battle pass, available now for $9.99. Lasting for 12 weeks, the Season One Battle Pass casts Legends to Demon Island, a dark province filled with free and premium content for players to unlock.

Demon Island is the passage to the demon realm and a battleground where day and night exist in unison. Valhalla Legend Hattori, the Demon Bride, is at home in these harrowing lands as she takes on her ultimate form in this realm. Players can navigate Demon Island by progressing through 85 tiers of Brawlhalla content centered around Oni, spirits, and lost souls, with tier 85 unlocking Hattori’s Epic Skin.

Players progress through the Season One Battle Pass by earning Gems through General, Daily and Weekly Missions. One Daily Mission is granted to each player every day, with the ability to store up to three Daily Missions at a time. Once per day, players can recycle a Daily Mission for a new one. Weekly Missions open each new week of the Battle Pass and will not expire until the end of the Battle Pass season. If players want to progress faster through the tiers, they can unlock them immediately for 35 Mammoth Coins each.

All players can advance battle pass tiers in the free pass, offering rewards such as:

Avatars
Color Schemes
Weapon Skin
Taunts
Sidekick

The Gold Battle Pass offers Brawlhalla players Demon Island’s finest premium loot and accessories and will immediately grant players all rewards for previously unlocked tiers upon purchase. For the first time in Brawlhalla, the Gold track will also include a Progression Skin for Petra and a Progression Podium, items that allow players to level them up as they play Brawlhalla. Additional Weekly Missions are available to players who own the Gold Battle Pass, allowing players to earn their way to exclusive Brawlhalla content below:

Legend Skins
Petra Progression Skin
KO Effect
Progression Podium
Mammoth Coins
Battle Pass Boosters
Avatars
Color Schemes
Weapon Skins
Taunts
Sidekicks
Loading Frame

The Battle Pass is available for purchase in-game.

Developed by Blue Mammoth, Brawlhalla is an epic free-to-play platform fighting game that brings players to the fight for glory in the halls of Valhalla. Choosing from over 45 unique characters, players can jump into single-player and co-op modes as well as online and local competitions. Brawlhalla also supports cross-platform play between the Xbox One family of devices including the Xbox One X, Nintendo SwitchTM system, PlayStation® 4 computer entertainment system, and PC, where players are able to play custom games and queue together for all online matchmaking.

Brawlhalla updated to Version 4.00, Season Pass now available

The Battle Pass is here

Brawlhalla has been updated to Version 4.00, which introduces the game's first Battle Pass. That pass brings with it a ton of changes, and the update in general includes a massive amount of tweaks. If you want to see the absolutely huge list of patch notes, you can get the complete rundown here.

Brawlhalla "Battle Pass Season One Explained" trailer

Lasting for 12 weeks, the Season One Battle Pass casts Legends to Demon Island, a dark province filled with free and premium content for players to unlock. Demon Island is the passage to the demon realm and a battleground where day and night exist in unison. Valhalla Legend Hattori, the Demon Bride, is at home in these harrowing lands as she takes on her ultimate form in this realm. Players can navigate Demon Island by progressing through 85 tiers of Brawlhalla content centered around Oni, spirits, and lost souls, with tier 85 unlocking Hattori’s Epic Skin.

Brawlhalla Announces Battle Pass, Season One Coming Soon

Big changes coming to the world of Brawlhalla

Today, Ubisoft announced that Brawlhalla® will be offering its first battle pass, coming soon for $9.99. Lasting for 12 weeks, the Season One Battle Pass casts Legends to Demon Island, a dark province filled with free and premium content for players to unlock.

Demon Island is the passage to the demon realm and a battleground where day and night exist in unison. Valhalla Legend Hattori, the Demon Bride, is at home in these harrowing lands as she takes on her ultimate form in this realm. Players can navigate Demon Island by progressing through 85 tiers of Brawlhalla content centered around Oni, spirits, and lost souls, with tier 85 unlocking Hattori’s Epic Skin.

Players progress through the Season One Battle Pass by earning Gems through General, Daily and Weekly challenges. One Daily Mission is granted to each player every day, with the ability to store up to three Daily Missions at a time. Once per day, players can recycle a Daily Mission for a new one. Weekly Missions open each new week of the Battle Pass and will not expire until the end of the Battle Pass season. If players want to progress faster through the tiers, they can unlock them immediately for 35 Mammoth Coins each.

All players can advance battle pass tiers in the free pass, offering rewards such as:

Avatars
Color Schemes
Weapon Skin
Taunts
Sidekick

The Gold Battle Pass offers Brawlhalla players Demon Island’s finest premium loot and accessories and will immediately grant players all rewards for previously unlocked tiers upon purchase. Additional Weekly Missions are available to players who own the Gold Battle Pass, allowing players to earn their way to exclusive Brawlhalla content.

The Battle Pass is available for purchase in-game.

Developed by Blue Mammoth, Brawlhalla is an epic free-to-play platform fighting game that brings players to the fight for glory in the halls of Valhalla. Choosing from over 45 unique characters, players can jump into single-player and co-op modes as well as online and local competitions. Brawlhalla also supports cross-platform play between the Xbox One family of devices including the Xbox One X, Nintendo SwitchTM system, PlayStation® 4 computer entertainment system, and PC, where players are able to play custom games and queue together for all online matchmaking.

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