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Ubisoft explains the art style of Gods & Monsters

Keeping things light

Gods & Monsters is being made by the same team that did Assassin's Creed Odyssey, but it certainly doesn't look like that game. Wondering why a more whimsical approach was taken? Creative Director Jonathan Dumont explained in an interview with Gamefreak365.

The style and the art direction that we gave for Gods and Monsters is inspired by a desire for us to make a much lighter experience for our players, something more inviting. When we started researching it, the Ghibli Studio vibe that they had for their movies was very interesting for us. Of course, it doesn’t translate one to one for games – and we have our own spin on it – but that was a very interesting manner to treat something fairly realistic but with more of a shaded version of it. And then we wanted to have that painterly feeling to have a little bit more of that texture like aquarelle into what we’re doing. So it gives it a unique feeling for our game.

IGN Video - Brawlhalla's Adventure Time Crossover Gameplay

A look into the Brawlhalla Adventure Time Crossover with gameplay of the new Brawl of the Week - Buddy where you pick the ultimate 2v2 team and play as both Legends at the same time!

Gods & Monsters' gameplay mechanics detailed, Ubisoft 'flattered' by Zelda comparisons

Is that you, Link?

Ubisoft just revealed Gods & Monsters, and upcoming action-adventure game hitting Switch on Feb. 25th, 2020. Check out some new details below that were not covered in the initial press release.

- customize your character
- gameplay involves jumping, swinging a sword, shooting a bow and arrow, floating from high perches using a bird power, use some sort of telekinetic ability to toss trees at enemies
- uses a stamina meter
- presented as a tale told by the poet Homer to his grandchildren
- equip special ability-enhancing gear

Some noticed that the game, both in visuals and gameplay, seems to borrow a lot from the Legend of Zelda franchise. Here's what Ubisoft's Jonathan Dumont had to say when Kotaku brought up that point in an interview.

“It’s flattering that we can be compared to that, but from a storytelling point of view it’s going to be a very unique adventure. The abilities will change, as well as the scope of how it blows up. It is influenced a lot more by Odyssey in that sense mechanically. The fact that we can choose and create our own character and customize it as well, there’s quite a bit that will make it its own.”

Ubisoft teases their E3 2019 lineup

What will Ubisoft have for the big show?

Will Ubisoft have something to show for the Switch at E3 2019? We'll have to tune in on June 10th, 2019 to find out, as the above teaser keeps things very vague. There have certainly been rumors of projects, so we'll have to cross our fingers and hope those were true!

Thanks to Dondom95 for the heads up!

Remi Gazel, the composer for the original Rayman, has passed away

Rest in peace, Mr. Gazel

We're sad to report that Remi Gazel, the composer for the original Rayman, has passed away. Gazel unfortunately lost his years-long battle with cancer. Funeral services for Mr. Gazel will be held on May 31st, 2019.

Our hearts go out to Mr. Gazel, his family, friends, and anyone else impacted by his passing.

Digital Foundry - Assassin's Creed 3 Switch: Last-Gen Port or Full Remaster? - PS4/Wii U Graphics Comparison

Not the best of ports

Delayed as it is we're glad to have Assassin's Creed 3 on Switch in hand - as perhaps the most ambitious handheld port for the series to date. It's a distinct upgrade over Wii U in resolution at least - rising from a native 720p to 1080p, while Switch is docked. And yet many other issues surround this release that make it hard to fully recommend. Tom explains why.

Japan - Day 1 sales for Assassin's Creed III Remastered, Resident Evil: Origins Collection, Team Sonic Racing, and more

Disappointment all around

Time for another day-one sales data round-up for Japan! Check out the breakdowns for Assassin's Creed III Remastered, Resident Evil: Origins Collection, Team Sonic Racing, and Minna no Doubutsu Shogi below.

[PS4] [NSW] Assassin’s Creed III Remastered (Ubisoft) – 20%. Unexpectedly, sales are quite low

[NSW] Resident Evil: Origins Collection (Capcom) – 10%. Extremely poor debut, even for the late port of remasters, but not too surprising for a bundle with only one game on the cartridge

[NSW] [PS4] Team Sonic Racing (Sega) – 20-30%. Poor debut, especially as sell-through ratio is based on 3 days of sales

[NSW] Minna no Doubutsu Shogi (SilverStar) – No sell-through ratio provided, which is definitely not a good sign.

Assassin's Creed Symphony's full tracklist revealed

A bittersweet symphony

Ubisoft has revealed the full Assassin’s Creed ® Symphony tracklist to be played during the World Tour.

Assassin’s Creed Symphony is a multimedia concert that combines cutting edge technology, special effects and HD footage on giant screens from over a decade of Assassin’s Creed games. This concert features a live 80-piece orchestra and choir, and will be in London on October 5th at the Eventim Apollo. The concert will feature more than 60 iconic tracks from composers such as Jesper Kyd, Lorne Balfe, Brian Tyler, Austin Wintory, Sarah Schachner, Winifred Phillips, Elitsa Alexandrova, Chris Tilton, Ryan Amon and The Flight.

Spanning more than ten years and ten video game installments, Assassin’s Creed has become one of the most well-known names in the video game industry. The series tells the grand story of the eternal conflict between the Assassin Brotherhood and the Templar Order. Witness their millennia long war that spans across all of the Assassin’s Creed games in an innovative and breathtaking retelling where a surprise awaits you...

Check out the tracklist here

Brawlhalla cross-platform play between Switch and Xbox One now live

Brawl together now

Phase Three of a Single Brawlhalla is here! We unified the servers in Phase One, then the patches started happening simultaneously for Phase Two. Now, Nintendo Switch and Xbox One players can play together.

This means Nintendo Switch and Xbox One users can matchmake against each other in all online queues (like Ranked, Experimental, FFA, etc), and you can join each other’s custom lobbies. There are actually no restrictions between Nintendo Switch and Xbox One players now. Everything you could do before, you can now do between these platforms.

Our goal is to remove barriers in our community and to deliver an even better Brawlhalla experience. There will be faster queue times for Xbox One and Nintendo Switch, and you will be matched with players who are even closer to your skill level. We will be keeping an eye on the situation and making changes if needed.

These are exciting improvements and we’re so happy to finally talk about them. Thank you for constantly reminding us on Twitter about “cross-play when,” and a bigger thanks for sticking with us through everything. Now, we are working hard on Phase Four of the rollout, and we will give you more details when we have them.

Assassin's Creed III: Liberation Remastered - more gameplay

Relive the American Revolution or experience it for the first time in Assassin's Creed® III Remastered, with enhanced graphics and improved gameplay mechanics. Plus, Assassin's Creed® III Liberation Remastered and all solo DLC content are included.