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Growtopia - more gameplay

Growtopia is a multiplayer sandbox platformer with crafting. There are no goals, just an infinite number of worlds where you create whatever you want with all your friends. Most things in Growtopia grow on trees - Dirt Trees, Lava Trees and of course Jetpack Trees.

Growtopia eShop page lists the title for July 18th, 2019 release

For real this time?

Back on March 29th, 2019, a Nintendo.com listing stated that Growtopia was available on Switch. Fans quickly found out that wasn't the case, and the game was nowhere to be found. Shortly after, the title was removed from Nintendo.com altogether.

Flash-forward to today, and a listing for the game has once again popped up, this time in Europe. According to an eShop listing for the title, those in Europe can expect the game to launch on July 18th, 2019. Will Growtopia actually release this time around? We'll find out in a few days!

Ubisoft shares an interview on Gods and Monsters: "Building a journey as rewarding as the destination"

Queen of the harpies

Much like Nintendo has been doing lately, Ubisoft has grabbed a couple of their developers to host an internal interview. The official Ubisoft website has shared a feature on Gods & Monsters that gives a much more detailed look at how the team pulled hte project together, their goals for the game, why they chose a unique art style, and much more. It's a pretty great run-through of what the entire experience is about, and it features input from Creative Director Jonathan Dumont and Senior Producer Marc-Alexis Côté. If you have 5 minutes, I definitely suggest checking it out.

Read the interview here

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Prince of Persia's creator wants to make a new installment in the series

Like sands through the hourglass...

The last new Prince of Persia game on consoles was Prince of Persia: The Forgotten Sands back in 2010. It's nearly been 10 years without a mainline installment, minus a mobile remake and re-imagining of the original title. It seems like now's the time for a new installment, doesn't it? Prince of Persia creator Jordan Mechner definitely thinks so.

In an interview with GameLab, Mechner reveals interest in creating a new installment in the franchise, but doesn't share any ideas as for where he'd like to take things. Mechner also reveals that he's fine with remakes/remasters, but it's not something he would personally want to be involved in.

Ubisoft talks about what audience is still playing Just Dance on Wii

Who's still dancing?

Just Dance 2020 is coming to the Wii, but it's the last game in the series to head to that platform. Many fans have been wondering why Ubisoft has supported the series on Wii for so long, and just who's playing it on that platform. There's been speculation that Ubisoft only creates a Wii version due to physical therapists using that platform to help their patients, but in an interview with Polygon, Ubisoft says that's not the case.

“It would be inaccurate to say that Just Dance is available on the Wii solely because it’s developed for physical therapy purposes. Just Dance 2020 is coming to the Wii because our audience wants it.”“A lot of our players are children and families who continue to play on Wii.”

Ubisoft explains the art style of Gods & Monsters

Keeping things light

Gods & Monsters is being made by the same team that did Assassin's Creed Odyssey, but it certainly doesn't look like that game. Wondering why a more whimsical approach was taken? Creative Director Jonathan Dumont explained in an interview with Gamefreak365.

The style and the art direction that we gave for Gods and Monsters is inspired by a desire for us to make a much lighter experience for our players, something more inviting. When we started researching it, the Ghibli Studio vibe that they had for their movies was very interesting for us. Of course, it doesn’t translate one to one for games – and we have our own spin on it – but that was a very interesting manner to treat something fairly realistic but with more of a shaded version of it. And then we wanted to have that painterly feeling to have a little bit more of that texture like aquarelle into what we’re doing. So it gives it a unique feeling for our game.

IGN Video - Brawlhalla's Adventure Time Crossover Gameplay

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