Trials Rising's Sixty-Six expansion is now available

Execute order 66

SAN FRANCISCO — April 16, 2019 — Today, Ubisoft launched Trials® Rising Sixty-Six, the first expansion for the newest iteration of the gripping motorcycle platform series. Trials Rising Sixty-Six will release on April 16 on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X, Nintendo SwitchTM and Windows PC.

Arriving just a few weeks after Season 1 kicked off, Trials Rising Sixty-Six will allow players to ride along the most legendary road in the United States: Route 66. Whether it is riding across the Grand Canyon or through the Windy City, Sixty-Six provides the perfect backdrop for players to improve their backflip skills and race to the finish line.

After completing League 3 in the base game, players will have the opportunity to experience all that Sixty-Six has to offer, including twenty-four new tracks with two Stadium Finals and two Skill Games. Protect your rider from hard-hitting obstacles with the American Football Outfit, which features a football helmet, jersey, football pants and cleats. Also included are new Contracts and new hidden golden squirrel collectibles, designed especially for the occasion. Collect them all to receive more fame.

Sixty-Six is available as standalone purchase for $8 or as part of the Expansion Pass for $20. The Expansion Pass includes Trials Rising Sixty-Six – Expansion I, Trials Rising Crash & Sunburn – Expansion II, the Stuntman Rider Pack and the Samurai Item Pack.

In addition to Sixty-Six, Private Multiplayer mode is now available at no additional cost to Trials Rising players on PlayStation, Xbox and Windows PC platforms, where players can put their friends to the test on the same track.

For the latest news on Trials Rising and other Ubisoft games, please visit news.ubisoft.com

Trials Rising bumped up to Version 1.03

Bugs falling

Trials Rising has gotten an update, bringing it up to Version 1.03. Check out the full patch notes for the update below.


[ALL PLATFORMS] Multiplayer Matchmaking Improvements
[ALL PLATFORMS] Stability fixes and improvements to Party Mode (local multiplayer)


[ALL PLATFORMS] Fixed an issue that caused inventory items to duplicate
[ALL PLATFORMS] Fixed an issue that prevented Ubisoft Club rewards from appearing in a player’s inventory
[ALL PLATFORMS] Fixed an issue that caused infinite loading for some items in a player’s inventory
[ALL PLATFORMS] Fix for Season One stickers not appearing in Garage
[ALL PLATFORMS] Fixed an issue with the Squirrel helmet disappearing from players’ inventory
[ALL PLATFORMS] Inventory stability updates


[ALL PLATFORMS] Updated Track Central so that players will be returned to the search/feed and last track viewed after exiting a track
[ALL PLATFORMS] Fixed an issue that could select impossible ghosts to race against on custom tracks
[ALL PLATFORMS] Fixed an issue that caused the wrong track type to be displayed in track info on Track Central
[ALL PLATFORMS] Fixed an issue that removed custom tracks from favourites when exiting Track Central
[ALL PLATFORMS] Fixed “My Best” entry in custom skill games on Track Central that displayed time when the primary score was set as something else


[ALL PLATFORMS] Fixed an issue that caused track save files to disappear from the Track Editor after over-writing saves
[ALL PLATFORMS] Track time will now appear in the Track Editor after completing a test run
[ALL PLATFORMS] Added advanced object properties to effects in the Track Editor
[ALL PLATFORMS] Various tool fixes and updates
[ALL PLATFORMS] Fixed an issue that caused the rider to instantly crash if a driveline is placed close to the world limits in the Track Editor
[SWITCH] Fixed some incorrect button inputs displayed in the Track Editor


[ALL PLATFORMS] Fixed an issue that caused decals placed on tires to appear on the wrong side of the tire
[ALL PLATFORMS] Fixed a visual bug in the front forks of Rhino & Tandem bikes
[ALL PLATFORMS] Fixed some clipping issues with various rider gear items & poses
[ALL PLATFORMS] Fixed some customization bugs on the Wide Surface Body Kit


[ALL PLATFORMS] Fixed an issue that could cause a crash after removing tracks from the party mode playlist
[ALL PLATFORMS] Fixes and improvements to prepare for the 66 Expansion
[ALL PLATFORMS] Fixes and improvements to prepare for Easter Event
[ALL PLATFORMS] Various stability updates & fixes
[ALL PLATFORMS] Fixed a crash that occurred when crossing the finish line on the Hill Climb skill game
[SWITCH][PS4] Fixed an issue that could cause a crash while launching the game


[ALL PLATFORMS] Fixed various localization & text errors
[ALL PLATFORMS] Fixed missing visualizations on some University of Trials tracks
[ALL PLATFORMS] Fixed a bug that prevented new challengers from appearing on the world map when the challengers filter is active
[ALL PLATFORMS] Fixed a bug that displayed the “Season Finished!” pop-up when returning to the main menu in offline mode

Ubisoft's CEO on teaming with Nintendo for Mario + Rabbids, Davide Soliani's emotional reaction, and the potential for a sequel

Will Mario and the Rabbids team again?

Ubisoft CEO Yves Guillemot recently appeared on the IGN Unfiltered podcast to talk all things Ubisoft. As you might guess, the convesation eventually veered into Nintendo territory, as the two companies have teamed up on projects in the past. In the snippet below, Mr. Guillemot talks about how Mario + Rabbids: Kingdom Battle came to be.

“Yes, it comes to me for sure, because it’s really not only a game, it’s really a relationship – a collaboration with Nintendo. The way it happened is that our teams at Ubisoft have always been so impressed by what Nintendo was doing that they wanted to collaborate with Nintendo and we did so in being early on all the machines Nintendo did and we did a lot on the Wii if you remember, and the Wii U. The optimal relationship that we could have was to work with Mr. Miyamoto and for us having that possibility was fantastic because you can learn how he does things, you can get feedback on everything you do, so that has been an experience that has been really cool for all the members of the company I would say. That’s why it was a discussion we had with Mr. Iwata (and with) the person who was organizing the relation between Ubisoft and Nintendo, and so it has been I would say a long discussion and we had to convince Mr. Miyamoto with what we were showing and what we could do. Step by step they opened the door for us to do Mario + Rabbids.

We have gates, so I participate through all the gates of the different games we create, and this one yes for sure it had a lot of attention because it was something totally different from what we were doing, but it actually went very well. The relationship was well established. As for our teams, it was working with God – it was something that they were spending lots of time to make sure it could be perfect.”

As you might remember, following a ton of leaks and rumors, Mario + Rabbids: Kingdom Battle was officially unveiled during Ubisoft's E3 2017 press conference. That was quickly followed by one of the most wonderful moments in E3 history. Ubisoft's Davide Soliani, director on the project, couldn't help but get emotional when the game was revealed. Ubisoft's cameras caught Soliani's heartfelt reaction, and the internet ran wild with it. Mr. Guillemot happens to be a big fan of the moment as well.

“It was a wonderful moment. And it was a wonderful moment for me too because seeing a person who was a fan of Nintendo being able to create something that was recognized by Mr. Miyamoto was something that gave me a lot of promise. I was really proud to see that kind of thing could happen, and when a person from Ubisoft is happy, I’m always extremely happy.”

From there, the rest is history, as they say. The game has gone on to be a success for both Ubisoft and Nintendo, moving millions of units across the world. You'd think that means a sequel is definitely in the works, right? Well if there is, Mr. Guillemot isn't ready to talk about it.

“We can’t say much today, but we had a good relationship, so let’s see what will come.”

Assassin's Creed Symphony tour kicks off June 11th, 2019, tickets now on-sale

Music of the ages

Assassin’s Creed Symphony is a multimedia symphonic project that delivers an innovative and immersive new take on the music of the Assassin’s Creed franchise. For the very first time, both seasoned fans and symphony-goers can experience the rich musical history of the popular saga in a live music setting with new takes on the best tracks from titles such as Assassin’s Creed II, Assassin’s Creed IV Black Flag and Assassin’s Creed Origins.

Music from the scores created by composers such as Jesper Kyd, Lorne Balfe, Brian Tyler, Austin Wintory, Sarah Schachner, Winifred Phillips, Elitsa Alexandrova, Chris Tilton, Ryan Amon and The Flight, has been intertwined to produce new pieces capturing the themes of each installment in the franchise. An 80-piece orchestra and choir conducted by Ivan Linn will perform this unique 2 hour show, creating a vibrant and emotive sound as never heard before.

Fans will be able to relive their favorite moments from the games on the giant screen, which will provide a cohesive retelling through HD footage of the eternal feud between the Assassin Brotherhood and Templar Order. New cutting-edge technologies will allow the audience to be immersed like never before.

"We’re excited to partner with MPG Live to offer Assassin’s Creed fans a brand new experience to celebrate the series they have enjoyed playing over the last decade,” said HINDE DAOUI, Live Entertainment producer, UBISOFT. “It’s always a pleasure to work with other entertainment industry leaders such as MPG Live who have a successful track record in introducing symphonic music to new audiences while bringing the sights and sounds of internationally renowned entertainment brands to life.

Assassin’s Creed Symphony is brought to you by MGP Live, which specializes in international multimedia symphonic tours. From video games to films, celebrations of iconic brands, and more, MGP Live fuses the richness and tradition of a full live symphony orchestra and choir with breathtaking HD footage projected on an oversized screen. The exhilarating union of classical pop culture makes for an unmatched experience. It is proud to present its latest project will premiere in mid-2019 in Los Angeles at Hollywood’s acclaimed Dolby Theatre and will travel around the world throughout 2020 -- we hope to see you there!

“We are honored to partner with UBISOFT on this innovative multimedia project” said MASSIMO GALLOTTA, CEO of MGP Live, “We approach this production with passion and sense of mission. Our aim is to create concerts for all generations and let the power of music, which speaks every language, to talk to the heart of the gamers. We love that this concert is opening up symphonic music to a new generation of fans.

The Assassin's Creed Symphony will kick off its tour on June 11th, 2019 at the Dolby Theater in Los Angeles. For a full list of tour dates and locations, check out the official site here.

Famitsu print ad - Starlink: Battle for Atlas

Will it find success in Japan?

Starlink: Battle for Atlas still hasn't released in Japan, but it will be available soon. The game launches on April 25th, 2019. We already know the game hasn't done too well in the rest of the world, but I'm still holding out a sliver of hope for some sort of success in Japan. A top 10 showing at launch would be nice to see.

Assassin's Creed III Remastered - Switch handheld footage

The year is 1775. The American colonies are about to revolt. You are Connor, an assassin who has sworn to secure liberty for his people and his nation. To do so, you will hunt your enemies across a staggeringly large, open, and realistic world. You will unleash your lethal skills in a violent quest that will take you from chaotic city streets to blood-soaked battlefields in the hostile American wilderness and beyond. You will meet legendary heroes of American history, and together you will conspire to annihilate those who threaten Liberty itself.

Assassin's Creed III Remastered: "Revisiting a Revolution for the Series" video feature

Assassin’s Creed III Remastered lets players once again sprint through the treetops and cut through Redcoats with a tomahawk, and this time with Assassin’s Creed Liberation Remastered along for the ride. But what made these games special in the first place? Whether you’re revisiting them or discovering them for the first time, here’s a look at what these games brought to the table – and how they changed the course of Assassin’s Creed history.

Growtopia is supposed to be available now on the Switch eShop, but it's nowhere to be found

Where'd it grow?

We found out Ubisoft was bringing Growtopia to the Switch awhile back through a game rating. What we didn't know is that the game should be available on the Switch eShop now! Nintendo.com has the game listed as releasing yesterday, but it doesn't seem to be on any version of the eShop. Perhaps it'll get added later today, but for now it appears to be M.I.A..

Ubisoft announces E3 2019 press conference for June 10th, 2019

Prepare for cringe

Oh man, are we really getting that close to E3 2019 already?! I guess it's sneaking up on us, and companies want to make sure they spread the word on their press conferences. The latest to mark down their date is Ubisoft, who has confirmed their E3 2019 press conference for June 10th at 1:00 p.m. PT / 4:00 p.m. EDT.

Starlink: Battle for Atlas Japanese promo videos, and packaging pics

A Starlink is born

Did you know that Starlink: Battle for Atlas still hasn't released in Japan? As we mentioned awhile back, the game is launching in that part of the world on April 25th, 2019. To promote the upcoming launch, Ubisoft has launched a couple new promo videos, and revealed packaging pics as well.

Check out more pics here