New Crimson Moon content update for Starlink: Battle for Atlas now available

Under Crimson moon I saw you...

SAN FRANCISCO — April 30, 2019 — Today, Ubisoft announced that Starlink: Battle for Atlas® received a significant content update that is now available for download. The update is centered on the mysterious appearance of the Crimson Moon in the Atlas star system and is available for download on the Nintendo Switch™ system, PlayStation®4 computer entertainment system and the Xbox One family of devices including Xbox One X and Windows PC.

The new Crimson Moon content is also included in the all-new Windows PC version of the game, available today for $59.99. On PC, Starlink: Battle for Atlas features the same content as the console version and fully supports the DUALSHOCK®4 and Xbox One controller mounts, as well as digital play.

As part of the free update, players can explore the Crimson Moon, theater of the Outlaw Games. Players are able to compete in all-new single-player and two-player split-screen racing tracks, fight waves of ruthless enemies in the Crimson Coliseum and see their rank and stats on leaderboards. The Crimson Moon also impacts the entire world of Atlas and lets players engage with new faction story missions and weekly challenges. Additionally, players are able to expand their roster and play through the new Crimson Moon content with five new pilots, $3.99 each, three new starships, $12.99 each, and four new weapon packs, $4.99 each, available separately for digital-only purchase or all together in the Digital Collection Pack for $49.99.

Alongside the Crimson Moon update, prepare to take control of the Star Fox team members Peppy, Falco and Slippy in brand-new content available exclusively to Nintendo Switch. Hunt down the Star Wolf team in a series of missions with the help of three additional Star Fox team pilots, each with their own unique special ability and skill tree. The new Star Fox content is available separately for digital-only purchase for $11.99 on Nintendo Switch starting today.

For more information about Starlink: Battle for Atlas, please visit starlink.ubisoft.com.

For the latest on all Ubisoft games, please visit news.ubisoft.com.

Starlink: Battle for Atlas - Crimson Moon patch notes

8 GB's worth of new content

The Crimson Moon update is available for Starlink: Battle for Atlas, which adds in all sorts of content for the game. Obviously this update comes with a new Version number, as well as a rather hefty file size. Check out full details on this update below.

PATCH SIZE Nintendo Switch: 8.96 GB

New World: Crimson Moon New Faction activities Races Paint Jobs New “Star” difficulty level/Enemy scaling New Enemy Units New Mechanics Economy Leaderboards Weekly Challenges Fully Re-mappable controls on PC | Hyperdrive/Boost controls swap on consoles New Pilots, Ships and Weapons Team Star Fox Missions Bug Fixes


The Crimson Moon has decloaked in Atlas! Discover this new location upon the completion of the ship modding tutorial in Act 2.


The Coliseum (Outlaw Faction Story) Enter the Outlaw arena and face waves of enemies in the Crimson Coliseum! In order to access this activity, you need to complete the ship modding tutorial in Act 2. Visit the Fortune’s Rest outpost on the Crimson Moon and interact with the hologram billboard of Fortune, selecting the “Champion of the Outlaws”.

The Outlaws challenge you to compete in the Crimson Coliseum: • Brawl mode • Laserdrome mode • Champion Battle mode • Gauntlet mode (not for the faint of heart)

Atlas Most Wanted (Prospector Faction Story) Hunt down the most wanted Outlaw criminals and claim their bounties by checking in with the Prospectors! This activity is unlocked after completing the “Building Blocks” objective in Act 3. Visit the Fortune’s Rest outpost on the Crimson Moon, interact with the hologram billboard and select “Atlas’s Most Wanted” to unlock Bounty Hunting.

The Forge of Atlas (Expedition Faction Story) Investigate the secrets of Atlas by solving ancient puzzles and discover the location of the Celestial Anvil in a series of Expedition activities! It unlocks upon completion of the ship modding tutorial in Act 2. Interact with the hologram billboard of the Fortune and select “The Forge of Atlas” to begin the Expedition Story.

RACES Visit the Fortune’s Rest outpost on the Crimson Moon, interact with the hologram billboard and select “Racing” from the “Crimson Moon Missions” to compete against the most dangerous pilots in the star system! Make sure to complete the ship modding tutorial in Act 2 in order to unlock this activity. There are four racetracks to test your speed and handling: • Phantasm Chasm • Paradise • Wardens’ Pilgrimage • Foundry of Kings

PAINT JOBS Customize your starship with paint jobs, obtainable after completing activities in the Crimson Moon update! Paint jobs can be applied through the Ships Mods screen. There are over 100 Paint Jobs to collect – can you find them all?

NEW ENEMY UNITS Prepare to face new outlaw enemies! Unlocked in Act 3, these enemies will occasionally spawn from the outlaw turrets at the shipwrecks. • Wanted Outlaws have escaped imprisonment • Outlaw Sloop Tanks have been wreaking havoc on the Expedition across Atlas • Outlaw Battle-Mechs have been destroying Prospector settlements across Atlas

NEW “STAR” DIFFICULTY AND ENEMY SCALING We are introducing a new difficulty level which will display stars instead of the enemy level. Enemies will be scaled according to the equipped pilot’s level.

NEW MECHANICS • Unlock the Grappler to capture Wanted Outlaws • Decipher Electral energy rifts to learn about the history of Atlas • Use Shield Ram to knock enemies into next week

ECONOMY • Collect the Outlaw currency Cogs to purchase exclusive items on the Crimson Moon • Cogs can be acquired by defeating Outlaws and completing Crimson Moon activities • Collect Trophies by completing activities throughout Atlas • Trophies can be turned in on the Crimson Moon in exchange for various rewards

LEADERBOARDS Set your best score and compare it with other players with the online Leaderboards! In order to access the Leaderboards, sign in to Ubisoft Club and check the Social Tab in the main menu. You can find the Global and Friends Leaderboards, which are available for races and Crimson Coliseum modes.

WEEKLY CHALLENGES Complete a series of weekly challenges and earn a variety of rewards, including time-limited trials of different digital weapons! Make sure to sign in to Ubisoft Club, navigate the Social Tab and accept the three weekly challenges!

RE-MAPPABLE CONTROLS ON PC | CONTROLS SWAP ON CONSOLE One of the most requested features from the Community, we’re pleased to announce you can fully customize controls on PC. On console, players will be able to swap controls for Boost and Hyperdrive from the options menu.


New Pilots: - Galla - Fern - Rankor - Haywire - Startail - Peppy Nintendo Switch Exclusive - Falco Nintendo Switch Exclusive - Slippy Nintendo Switch Exclusive

New Ships: - Vigilance (Galla’s ship) - Vantage (Fern’s ship) - Skullscream (Rankor’s Ship)

New Weapons: - Jaunt - Tidal Wave - Ice Mine - Fury Cannon - Volcano MK.2 - Imploder MK.2 - Levitator MK.2 - Nullifier MK.2

NEW STAR FOX MISSIONS (NINTENDO SWITCH EXCLUSIVE) Requires purchase Play as Falco, Peppy and Slippy in a series of missions to hunt down Star Wolf’s lieutenants Andrew, Pigma and Leon, after completing the main Star Fox story missions. Go to Fortune’s Rest outpost on the Crimson Moon, interact with the hologram billboard of Fortune and select “A Star Fox Reunion” in order to start!

BUG FIXES • [Switch] Fixed Cargo Shuttle wreckage not appearing in game but shown on map. • [All Consoles] New Imp Hives will spawn even if the player has destroyed all the imp hives at 100% exploration on every planet. • [All Consoles] Various other bug & crash fixes.

Starlink: Battle for Atlas - Crimson Moon DLC footage

The Crimson Moon's appearance is cause for celebration amongst Outlaws as it attracts clans from all around Atlas to partake in the "Outlaw Games," which decide which clan reigns supreme in the system for the next fifteen years. There will be many new activities for you to prove to these Outlaws that the Starlink Initiative are a force to be reckoned with.

Starlink: Battle for Atlas: Crimson Moon - Nintendo Minute exclusive Star Fox gameplay

Hi, today we’re journeying through the wonderous world of space to check out the new Crimson Moon update in Starlink. It’s really fun to play as Slippy Toad and Peppy Hare and we learned that you can replay the main missions as these characters as well! The new update comes out on April 30 so we hope you check it out. Let us know in the comments who your favorite Star Fox character is! As always, thanks so much for watching and we’ll see you next week.

Spanish retailers reveal Assassin's Creed III Remastered preorder bonuses

Posters, lanyards, and more

A pair of Spanish retailers have revealed their preorder bonuses for Assassin's Creed III Remastered on Switch. GAME Spain will be offering up a double-sided poster, while those who purchase through XtraLife will receive a lanyard with clear case. Assassin's Creed III Remastered launches on May 21st, 2019.

Trials Rising's Sixty-Six expansion is now available

Execute order 66

SAN FRANCISCO — April 16, 2019 — Today, Ubisoft launched Trials® Rising Sixty-Six, the first expansion for the newest iteration of the gripping motorcycle platform series. Trials Rising Sixty-Six will release on April 16 on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X, Nintendo SwitchTM and Windows PC.

Arriving just a few weeks after Season 1 kicked off, Trials Rising Sixty-Six will allow players to ride along the most legendary road in the United States: Route 66. Whether it is riding across the Grand Canyon or through the Windy City, Sixty-Six provides the perfect backdrop for players to improve their backflip skills and race to the finish line.

After completing League 3 in the base game, players will have the opportunity to experience all that Sixty-Six has to offer, including twenty-four new tracks with two Stadium Finals and two Skill Games. Protect your rider from hard-hitting obstacles with the American Football Outfit, which features a football helmet, jersey, football pants and cleats. Also included are new Contracts and new hidden golden squirrel collectibles, designed especially for the occasion. Collect them all to receive more fame.

Sixty-Six is available as standalone purchase for $8 or as part of the Expansion Pass for $20. The Expansion Pass includes Trials Rising Sixty-Six – Expansion I, Trials Rising Crash & Sunburn – Expansion II, the Stuntman Rider Pack and the Samurai Item Pack.

In addition to Sixty-Six, Private Multiplayer mode is now available at no additional cost to Trials Rising players on PlayStation, Xbox and Windows PC platforms, where players can put their friends to the test on the same track.

For the latest news on Trials Rising and other Ubisoft games, please visit news.ubisoft.com

Trials Rising bumped up to Version 1.03

Bugs falling

Trials Rising has gotten an update, bringing it up to Version 1.03. Check out the full patch notes for the update below.


[ALL PLATFORMS] Multiplayer Matchmaking Improvements
[ALL PLATFORMS] Stability fixes and improvements to Party Mode (local multiplayer)


[ALL PLATFORMS] Fixed an issue that caused inventory items to duplicate
[ALL PLATFORMS] Fixed an issue that prevented Ubisoft Club rewards from appearing in a player’s inventory
[ALL PLATFORMS] Fixed an issue that caused infinite loading for some items in a player’s inventory
[ALL PLATFORMS] Fix for Season One stickers not appearing in Garage
[ALL PLATFORMS] Fixed an issue with the Squirrel helmet disappearing from players’ inventory
[ALL PLATFORMS] Inventory stability updates


[ALL PLATFORMS] Updated Track Central so that players will be returned to the search/feed and last track viewed after exiting a track
[ALL PLATFORMS] Fixed an issue that could select impossible ghosts to race against on custom tracks
[ALL PLATFORMS] Fixed an issue that caused the wrong track type to be displayed in track info on Track Central
[ALL PLATFORMS] Fixed an issue that removed custom tracks from favourites when exiting Track Central
[ALL PLATFORMS] Fixed “My Best” entry in custom skill games on Track Central that displayed time when the primary score was set as something else


[ALL PLATFORMS] Fixed an issue that caused track save files to disappear from the Track Editor after over-writing saves
[ALL PLATFORMS] Track time will now appear in the Track Editor after completing a test run
[ALL PLATFORMS] Added advanced object properties to effects in the Track Editor
[ALL PLATFORMS] Various tool fixes and updates
[ALL PLATFORMS] Fixed an issue that caused the rider to instantly crash if a driveline is placed close to the world limits in the Track Editor
[SWITCH] Fixed some incorrect button inputs displayed in the Track Editor


[ALL PLATFORMS] Fixed an issue that caused decals placed on tires to appear on the wrong side of the tire
[ALL PLATFORMS] Fixed a visual bug in the front forks of Rhino & Tandem bikes
[ALL PLATFORMS] Fixed some clipping issues with various rider gear items & poses
[ALL PLATFORMS] Fixed some customization bugs on the Wide Surface Body Kit


[ALL PLATFORMS] Fixed an issue that could cause a crash after removing tracks from the party mode playlist
[ALL PLATFORMS] Fixes and improvements to prepare for the 66 Expansion
[ALL PLATFORMS] Fixes and improvements to prepare for Easter Event
[ALL PLATFORMS] Various stability updates & fixes
[ALL PLATFORMS] Fixed a crash that occurred when crossing the finish line on the Hill Climb skill game
[SWITCH][PS4] Fixed an issue that could cause a crash while launching the game


[ALL PLATFORMS] Fixed various localization & text errors
[ALL PLATFORMS] Fixed missing visualizations on some University of Trials tracks
[ALL PLATFORMS] Fixed a bug that prevented new challengers from appearing on the world map when the challengers filter is active
[ALL PLATFORMS] Fixed a bug that displayed the “Season Finished!” pop-up when returning to the main menu in offline mode

Ubisoft's CEO on teaming with Nintendo for Mario + Rabbids, Davide Soliani's emotional reaction, and the potential for a sequel

Will Mario and the Rabbids team again?

Ubisoft CEO Yves Guillemot recently appeared on the IGN Unfiltered podcast to talk all things Ubisoft. As you might guess, the convesation eventually veered into Nintendo territory, as the two companies have teamed up on projects in the past. In the snippet below, Mr. Guillemot talks about how Mario + Rabbids: Kingdom Battle came to be.

“Yes, it comes to me for sure, because it’s really not only a game, it’s really a relationship – a collaboration with Nintendo. The way it happened is that our teams at Ubisoft have always been so impressed by what Nintendo was doing that they wanted to collaborate with Nintendo and we did so in being early on all the machines Nintendo did and we did a lot on the Wii if you remember, and the Wii U. The optimal relationship that we could have was to work with Mr. Miyamoto and for us having that possibility was fantastic because you can learn how he does things, you can get feedback on everything you do, so that has been an experience that has been really cool for all the members of the company I would say. That’s why it was a discussion we had with Mr. Iwata (and with) the person who was organizing the relation between Ubisoft and Nintendo, and so it has been I would say a long discussion and we had to convince Mr. Miyamoto with what we were showing and what we could do. Step by step they opened the door for us to do Mario + Rabbids.

We have gates, so I participate through all the gates of the different games we create, and this one yes for sure it had a lot of attention because it was something totally different from what we were doing, but it actually went very well. The relationship was well established. As for our teams, it was working with God – it was something that they were spending lots of time to make sure it could be perfect.”

As you might remember, following a ton of leaks and rumors, Mario + Rabbids: Kingdom Battle was officially unveiled during Ubisoft's E3 2017 press conference. That was quickly followed by one of the most wonderful moments in E3 history. Ubisoft's Davide Soliani, director on the project, couldn't help but get emotional when the game was revealed. Ubisoft's cameras caught Soliani's heartfelt reaction, and the internet ran wild with it. Mr. Guillemot happens to be a big fan of the moment as well.

“It was a wonderful moment. And it was a wonderful moment for me too because seeing a person who was a fan of Nintendo being able to create something that was recognized by Mr. Miyamoto was something that gave me a lot of promise. I was really proud to see that kind of thing could happen, and when a person from Ubisoft is happy, I’m always extremely happy.”

From there, the rest is history, as they say. The game has gone on to be a success for both Ubisoft and Nintendo, moving millions of units across the world. You'd think that means a sequel is definitely in the works, right? Well if there is, Mr. Guillemot isn't ready to talk about it.

“We can’t say much today, but we had a good relationship, so let’s see what will come.”

Assassin's Creed Symphony tour kicks off June 11th, 2019, tickets now on-sale

Music of the ages

Assassin’s Creed Symphony is a multimedia symphonic project that delivers an innovative and immersive new take on the music of the Assassin’s Creed franchise. For the very first time, both seasoned fans and symphony-goers can experience the rich musical history of the popular saga in a live music setting with new takes on the best tracks from titles such as Assassin’s Creed II, Assassin’s Creed IV Black Flag and Assassin’s Creed Origins.

Music from the scores created by composers such as Jesper Kyd, Lorne Balfe, Brian Tyler, Austin Wintory, Sarah Schachner, Winifred Phillips, Elitsa Alexandrova, Chris Tilton, Ryan Amon and The Flight, has been intertwined to produce new pieces capturing the themes of each installment in the franchise. An 80-piece orchestra and choir conducted by Ivan Linn will perform this unique 2 hour show, creating a vibrant and emotive sound as never heard before.

Fans will be able to relive their favorite moments from the games on the giant screen, which will provide a cohesive retelling through HD footage of the eternal feud between the Assassin Brotherhood and Templar Order. New cutting-edge technologies will allow the audience to be immersed like never before.

"We’re excited to partner with MPG Live to offer Assassin’s Creed fans a brand new experience to celebrate the series they have enjoyed playing over the last decade,” said HINDE DAOUI, Live Entertainment producer, UBISOFT. “It’s always a pleasure to work with other entertainment industry leaders such as MPG Live who have a successful track record in introducing symphonic music to new audiences while bringing the sights and sounds of internationally renowned entertainment brands to life.

Assassin’s Creed Symphony is brought to you by MGP Live, which specializes in international multimedia symphonic tours. From video games to films, celebrations of iconic brands, and more, MGP Live fuses the richness and tradition of a full live symphony orchestra and choir with breathtaking HD footage projected on an oversized screen. The exhilarating union of classical pop culture makes for an unmatched experience. It is proud to present its latest project will premiere in mid-2019 in Los Angeles at Hollywood’s acclaimed Dolby Theatre and will travel around the world throughout 2020 -- we hope to see you there!

“We are honored to partner with UBISOFT on this innovative multimedia project” said MASSIMO GALLOTTA, CEO of MGP Live, “We approach this production with passion and sense of mission. Our aim is to create concerts for all generations and let the power of music, which speaks every language, to talk to the heart of the gamers. We love that this concert is opening up symphonic music to a new generation of fans.

The Assassin's Creed Symphony will kick off its tour on June 11th, 2019 at the Dolby Theater in Los Angeles. For a full list of tour dates and locations, check out the official site here.

Famitsu print ad - Starlink: Battle for Atlas

Will it find success in Japan?

Starlink: Battle for Atlas still hasn't released in Japan, but it will be available soon. The game launches on April 25th, 2019. We already know the game hasn't done too well in the rest of the world, but I'm still holding out a sliver of hope for some sort of success in Japan. A top 10 showing at launch would be nice to see.


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