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Shin'en discusses why they went with voxels for The Touryst, and playing with the "absence of things" to create a special look

One of the most gorgeous games on the platform

Shin'en is known for games that really push the visual limits of the platforms they appear on. They've created gorgeous experiences on the Wii and Wii U, and they've done it once again with The Touryst on Switch. That's thanks in part to the decision to create a world with voxels.

In an interview with Gamasutra, Shin'en's Manfred Linzner says that going with voxels was a way for the team to achieve a somewhat retro-aesthetic. In some ways, Linzner says using voxels lets them see what games might look like if developers never jumped from pixels to triangles.

Linzner also goes into detail on how the graphical decision enhanced the game itself.

“We wanted to create an adventure game. We developed a few prototypes to find something special and one of them was located on a lush island. We made jokes how nice it would be to go on vacation on that island instead of sitting in the office. In that moment we realized that we wanted to make a game exactly about that - going on vacation!

...For us it was also important not to crank up everything to '11.' Having high detail everywhere is like having no detail at all. Often it was the absence of things that let places look special.”

The Touryst - demo gameplay


You are just arriving at the Monument Islands. Want to go swimming? Or rather take a dive into the deep sea? Or do you want to visit the amusement arcade, do some shopping, dance at the beach party? Fancy some surfing? Or will you talk with the strange old tourist and listen what he has to say about these ancient mysterious monuments..

Demo for The Touryst hits the Switch eShop

Up for a vacation?

Shin'en has made a ton of wonderful content for Nintendo platforms, and The Touryst is certainly one of those experiences. Unfortunately, it seems the game got lost in a mix of bigger games when it originally launched. Hopefully Shin'en can turn things around with the demo they just released today. It's a quick demo, but it might be enough to push people towards a purchase.

I honestly can't say enough good things about the game, so it definitely gets my stamp of approval!

Digital Foundry - The Touryst analysis

The technical geniuses at Shin'en Multimedia return with their best game yet. The Touryst combines cutting-edge technology with a genuinely fascinating game design. It's a beautiful piece of work - as you'll see right here in this video!

The Touryst has been in development for 3 years, will have a "rock-solid 60fps performance"

Care to take the tour?

Shin'en are known for their technical wizardry on Nintendo platforms, cramming super-impressive experiences into small file sizes, and pushing the limits of what Nintendo's hardware can do. The developer looks to continue their track record with The Touryst, which comes to Switch on Nov. 21st, 2019.

In an interview with NintendoEverything, we find out the team has been working on The Touryst for 3 years now, tacking it on before they even wrapped up work on FAST RMX. As usual, Shin'en prides themselves on the tech side of things, and confirm the game will have a "rock-solid 60fps performance."

Thanks to Dondom95 for the heads up!

The Touryst - off-screen gameplay

You are just arriving at the Monument Islands. Want to go swimming? Or rather take a dive into the deep sea? Or do you want to visit the amusement arcade, do some shopping, dance at the beach party? Fancy some surfing? Or will you talk with the strange old tourist and listen what he has to say about these ancient mysterious monuments..

Art of Balance demo now available on Switch

Art of Balance has been on the Switch for a few weeks now, but if you're still on the fence about picking the game up, perhaps a demo could do the trick. A demo for the title has been released today, so hop on the eShop and give it a go!

Art of Balance - Version 1.01 now available, more news teased for next week

Looks like players will have even more ways to play with today's Art of Balance update on Switch. On top of that, Shin'en is teasing some news for the game, which will be shared next week. Can't wait to find out what it is!

Art of Balance - Switch gameplay footage

Puzzle games must be addictive. That's why we designed 200 levels to not only challenge your skills but also your imagination. With its tight controls, Art of Balance is easy to pick up and hard to put away.

Shin'en teases Switch news for tomorrow


Shin'en supported the Switch at launch with FAST RMX, but we haven't really heard anything from them since. Turns out the company has been hard at work on something else for the Switch, and the first details are set to release tomorrow! Could this be more DLC for FAST RMX, or something else completely? We'll find out in 24 hours!

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