Bethesda shares how Zelda: Breath of the Wild content got added to Skyrim

Coming from Bethesda VP of PR / marketing Pete Hines....

“… talked to the Breath of the Wild folks, and they were big Skyrim fans themselves and loved the idea. We really wanted to kind of do an integration with them – their open world thing, our open world thing. It was a lot of fun. They were great with proividing us with all kinds of assets to make it feel like a cool, unique thing for Skyrim.”

Amazon lists The Elder Scrolls V: Skyrim Switch with Nov. 28th release

We haven't heard an official release date for Skyrim on Switch yet, but Amazon thinks they have an idea. They currently have the title listed for Nov. 28th, which certainly makes sense with everything we've heard thus far. Let's see if this one pans out!

Nintendo publisher The Elder Scrolls V: Skyrim

How much does Nintendo believe in Skyrim coming to Switch? Turns out Nintendo is going to be the publisher for it, instead of Bethesda. Well that's certainly a big step toward a better relationship between the two!

The Elder Scrolls V: Skyrim on Switch to support amiibo, include Breath of the Wild content

Bethesda just showed off a new trailer for Skyrim on the Switch, and it included footage of a Breath of the Wild amiibo being scanned in. That amiibo dropped a treasure chest in game, which let the user grab a Master Sword and a Breath of the Wild outfit. More details on this content should come soon.

Bethesda's Todd Howard - Nintendo contacted Bethesda about Skyrim, law of diminishing returns with resolution

A portion of a Glixel interview with Bethesda's Todd Howard...

G: You're getting this award a week before the Nintendo Switch is released, and you're one of the few Western developers that's visible on the new console from the beginning. How did that come about?

TD: When it comes to the Switch, Nintendo's the only company that can do that, right? When you hear that Nintendo's going to do a new platform, there's a lot of ways that can go. If you look at handheld gaming, they're still the best at it. If they say "we're going to make the best handheld ever and you can plug it into your TV", well that's just really, really smart. I hope they do well and it's a unique opportunity for us.

G: Were you talking to them for a while?

TD: They came to us early about Skyrim, and we always wanted to work with them. Even though it's a game that people have played before and have known for a long time, it's special for us to work them. I think it was Nintendo of America who reached out to us. I wasn't the original point of contact. We met with some people from Japan, but it originally came from the American team. There was much more of a push this time to get the support. They have the kind of device that makes it much easier for third parties to give them the support.

G: You've said in the past that the demo you first saw of the Switch was one of the most impressive things you've seen. Do you still feel that way? Gaming tastes seem to have changed a lot in the past few years – have they found the sweet spot between console and mobile?

TD: I wouldn't say they're in the sweet spot, necessarily. And honestly, I don't think tastes have changed overall. The DS and 3DS were incredibly popular. The good news is that every type of game is popular now.

G: Do you think people care that it's not a super-powerful 4K device like the PS4 Pro or a high-end PC?

TD: I think there's a law of diminishing returns on TV resolution. Honestly, 4K is not a priority for me. I'd rather use the extra power for effects and lighting, especially on a console game. On a computer it's different, because your face is right up on the screen. From the sofa though, pixel count isn't as important as image quality to me.

Todd Howard (Bethesda) won't say if Skyrim for Switch is based on original or remaster

This snippet comes from a Polygon article...

''As far as future projects, Howard is tight-lipped. He says the company's next games will please fans, but offers few specifics, other than generally praising Fallout 4 on VR, mobile game The Elder Scrolls: Legends and Skyrim coming to Nintendo Switch. On the latter, he “can’t say” whether the original Skyrim or the 2015 remaster will be released.''

Bethesda's Todd Howard - Switch demo session was 'one of the best I've ever seen', definitely supporting

Coming from a Glixel interview with Bethesda's Todd Howard...

G: What do you think of the Switch, Nintendo's newly announced console that is portable but also hooks up to your TV?

TH: I love it. I got to play it. I will tell you – well, maybe that's an N.D.A. thing. One of the best demos I've ever seen. Probably the best demo I've ever seen. At E3.

G: Was it a Nintendo game?

TH: I mean the device itself. I think it's really smart what they're doing. We're definitely going to be supporting it. It's the first time we've done something on Nintendo. If you don't count the old NES stuff. Home Alone. Or Where's Waldo?

G: Can you really bring Skyrim with you on the go?

TH: It's the same game on the TV and on the other screen.

RUMORS - Zelda: BotW status, Mario Switch at launch (plus details), Splatoon Switch gets new content & more

The following info once again comes from Laura Kate Dale, who leaked accurate Switch details prior to the reveal trailer.

Zelda: Breath of the Wild

- Wii U version of Zelda: Breath of the Wild is not going to hit the previously expected launch date either
- with that said, Nintendo still plans to release a Wii U version of the game

Mario Switch

- the Mario game shown in the Switch reveal trailer is planned as Switch release day title in all territories
- this Mario game will feature a 3D open world hub from which different worlds can be selected
- there will be multiple objectives to complete in each, much like Mario 64 or Mario Galaxy
- the multiplayer teased in the trailer will be a co-op version of the main game
- both players will be able to work together, but with a some sort of tether to keep each other from wandering too far
- player two’s gameplay will not hold player one back from progress
- player two can be the one to complete an objective and be shown as receiving the level end reward
- a screen will then show how much of the progress toward that success was down to each player
- this Mario title has a demo in development that will be ready for press to play in January 2017

Switch SKUs

- two Switch SKUs (stock keeping unit)
- the more expensive option will come bundled with a new version of Splatoon

Splatoon Switch

- 1 vs 1 mode where two players on separate Switches can fight over a map
- you can change your weapon of choice mid-game
- Nintendo expects the short match nature of Splatoon to translate well to handheld multiplayer
- plans to add additional single player content to the game
- the Switch version will have a similar free content output schedule to the Wii U version

Skyrim Switch port

- port is indeed happening
- will be out launch day
- will allow mods at some time post-launch
- mods limited to using existing in-game assets

Bethesda says they'll confirm their specific Switch titles at a later date

Coming from a Bethesda rep...

"We're happy to have had the opportunity to collaborate with Nintendo on the video. While we are not confirming any specific titles at this time, we are pleased to announce our partnership with Nintendo and support of the Switch. We look forward to revealing specific games and details in the future."

That's a bit odd, seeing as how we saw Skyrim running in the trailer. Such a puzzling statement, but at least we know something is coming. Thanks to GTT for the heads up!

Bethesda - time for convincing 3rd parties to support Wii U is over, devs needed to be included early on

The following comes from Bethesda’s Pete Hines...

“The time for convincing publishers and developers to support Wii U has long past. The box is out. You have to do what Sony and Microsoft have been doing with us for a long time and it’s not that every time we met with them we got all the answers we wanted. But they involved us very early on, and talking to folks like Bethesda and Gearbox, they say ‘here’s what we’re doing, here’s what we’re planning, here’s how we think it’s going to work’ to hear what we thought – from our tech guys and from an experience standpoint.

You have to spend an unbelievable amount of time upfront doing that. If you’re just going sort off deciding ‘we’re going to make a box and this is how it works and you should make games for it.’ Well, no. No is my answer, I’m going to focus on other ones that better support what it is we’re trying to do. So you’ve gotta spend more time trying to reach out to those folks before you even make the box, when you’re still designing and thinking about how it’s going to work.”