Save the date! We’re creating a special E3 evening just for you, and we hope you can join us for our fourth annual BE3 Showcase on Sunday, June 10 at 6:30 pm PT. Official invitations will be sent out at a later date and will contain additional details about the event and how to register.
If you can’t be there in person, you can catch it all live on Twitch, YouTube, Twitter, Facebook or here at Bethesda.net.
Image quality remains much the same but a genuine attempt has been made here to address Doom's worst performance issues and if you're playing on the less taxing normal difficult mode, the frame-rate holds much closer to 30fps throughout the run of play, especially in less demanding scenes. This testing did reveal one other issue - the audio mix. Doom still doesn't sound quite right. Everything sounds more compressed and flat than the original version. It's an odd thing but it did stick out especially, when pumping the game through a powerful sound system.
I haven't had a chance to try these gyro controls myself, but I definitely want to. I know a lot of people were upset the game didn't include this feature from the get-go, but at least Bethesda circled back and made it happen. Always good to have multiple options for controls.
Bethesda has revealed that Panic Button is the company behind the Switch port of Wolfenstein II: The New Colossus. We've already seen some of Panic Button's work on Switch, as they were the company to handle the port of Doom. I'd say Wolfenstein II is in very capable hands!
Coming from a Gamasutra interview with Marty Stratton, game director at Bethesda-owned Doom developer Id Software...
"From a high-level perspective – this is going to sound overly simple for a dev audience – but it was absolutely 100 percent 'fun first.' I know a lot of developers would say 'yeah, of course, we all do fun first'...I dunno. I think that was definitely a big, big thing for us, always. We let the game tell us what it wanted as we played it constantly, and always steered into the fun. And that came back to the most fundamental design things: bad-ass demons with tons of personality, great guns, and fast movement – push-forward combat – that created [what we call] 'combat chess.'"
Today, Bethesda Softworks and iam8bit revealed that JUN/KUN limited edition Skyrim Vinyl Soundtracks and limited edition Skyrim Screenprints by Aled Lewis will release in Q2, 2018, with pre-order purchase open now via www.iam8bit.com .
Further details below:
Skyrim Vinyl Soundtrack | $40
The legacy of Skyrim is profound, with so much owed to the atmospheric accents of its music. This JUN/KUN limited edition features:
A 2-color black haze, 180-gram vinyl with the development team’s favorite tracks, separated into “Light” and “Dark” sides
An excruciatingly customized album art package from famed artist & Skyrim superfan Aled Lewis
A digital soundtrack
Skyrim Screenprint by Aled Lewis | $100
The world of Skyrim is vast, nearly impossible to contextualize in a single image. Yet acclaimed artist Aled Lewis achieves just that, illustrating a powerful and poignant faceoff between Dragonborn and Alduin, the World Eater atop the icy mountain vista. This limited edition includes:
An epic 6-color hand-pulled screenprint, standing at a strikingly large 24x36 inches, chock-full of hidden touches, some so microscopic that you’ll need to examine in-person to catch them all
Developed by Bethesda Game Studios, Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose. The Empire of Tamriel is on the edge. The High King of Skyrim has been murdered. Alliances form as claims to the throne are made. In the midst of this conflict, a far more dangerous, ancient evil is awakened. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel. The future of Skyrim, even the Empire itself, hangs in the balance as they wait for the prophesized Dragonborn to come, a hero born with the power of The Voice, and the only one who can stand amongst the dragons.
All-new comic prequel to the highly anticipated new game Wolfenstein II: The New Colossus! B.J. Blaskowicz returns to take on the regime in this new comic, based on the much beloved gaming franchise.
About the Author
• Dan Watters – is a British comic book writer who has written several titles, including Dark Souls: Legends of the Flame for Titan Comics and Limbo for Image Comics.
• Piotr Kowalski - is a comic book writer and Artist from Poland. His works includes Robocop for Boom Studios, Whatif? Age of Ultron for Marvel, Dark Souls: Legends of The Flame for Titan Comics and Sex for Image.
• Ronilson Freire - is a Brazilian comics artist. His works includes Doctor Who: The Twelfth Doctor and The Mummy: Palimpsest for Titan Comics.