Thank God Wolfenstein 2: The New Colossus isn't coming out on Switch Oct. 27th. Super Mario Odyssey is out that day, alongside the second season of Stranger Things. It's too much to handle as it is! At least I can hold off on Wolfenstein until the Switch version!
In the 100+ hours I’ve clocked in The Legend of Zelda: Breath of the Wild game, at least 70 were spent just exploring and discovering fun ways to interact with everything (tossing bombs into Bokoblin caves causes such lovely chaos). I couldn’t help being reminded of another game I’ve spent hundreds of hours doing whatever I want to in: The Elder Scrolls V: Skyrim. Experiences vary, of course, but given my “do everything” playstyle, it’s hard not to see similarities peek through.
Both games feature robust worlds to explore. Both let you do what you want, when you want. And both offer up a ton of content beyond the main story. Delve into dungeons packed with enemies and traps. Try to discover the right mix of materials to create effective (and lucrative) potions. Cook up delectable dishes to help restore stamina and health. Dive into the story and the many side-quests. Or just hunt out new locations (and then use them to fast-travel around the map). There’s always something to do!
Not launching on Switch just yet, but still nice to see another look at the game. I can't wait to see what this game actually looks like on Switch. Doom is super impressive, and I imagine Wolfenstein II will be the same!
A portion of a GameSpot interview with creative director Jens Matthies...
On the Switch version
"We just want to give as many people as possible the opportunity to play the game. So any platform that can run the game, we want to be on. And it seems intriguing to me to have it portable and all that stuff. But the experience itself, it doesn't really matter what kind of platform you're on, it's still the same game. I think a good reference point would be Doom. Because it's the same engine. It will be whatever Doom is capable of, that is what Wolfenstein is capable of."
While it might be a little while before we actually see it, I can't wait to catch a glimpse of what the game looks like on Switch. I played the first Wolfenstein in this franchise reboot and greatly enjoyed it. Now I'll hang back and wait for the Switch version of Wolfenstein II to see how things shape up.
Coming from a Game Informer interview with Jens Matthies, the creative director of The New Colossus...
“Anytime you go big, you run a tremendous risk of over-scoping it and you only have so much time and money to make the game. Early on, you have to try to have good metrics of what you want to do and how to stretch that game to that point and not beyond it, and that’s a real science in and of itself. I think we’re getting better at it over the years, but it’s still incredibly challenging and one of the hardest obstacles when designing a game.
I think envisioning it as a trilogy was our way of putting a boundary around it. It’s not infinite, this thing you can’t see the end of it. It’s been helpful to conceptualize it that way, and structure our work and lives around it...It helps keep the chaos at bay.”
Bethesda wasn't expecting Wolfenstein II to be part of the current political climate when development started
Coming from Pete Hines, VP for PR and marketing at Bethesda...
"We're certainly aware of current events in America and how they relate to some of the themes in Wolfenstein II. Wolfenstein has been a decidedly anti-Nazi series since the first release more than 20 years ago. We aren't going to shy away from what the game is about. We don't feel it's a reach for us to say Nazis are bad and un-American, and we're not worried about being on the right side of history here.
[In the game] freeing America is the first step to freeing the world. So the idea of #NoMoreNazis in America is, in fact, what the entire game (and franchise) is about. Our campaign leans into that sentiment, and it unfortunately happens to highlight current events in the real world.
At the time none of us expected that the game would be seen as a comment on current issues, but here we are. Bethesda doesn't develop games to make specific statements or incite political discussions. We make games that we think are fun, meaningful, and immersive for a mature audience. In Wolfenstein's case, it's pure coincidence that Nazis are marching in the streets of America this year. And it's disturbing that the game can be considered a controversial political statement at all.
This is what our game is about. It's what this franchise has always been about. We aren't afraid to embrace what BJ stands for and what Wolfenstein represents. When it comes to Nazis, you can put us down in the 'against' column."