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The Elder Scrolls: The Official Cookbook now available to preorder

We posted up about this awhile back, but that's just when the project was announced. Seems like it's come a long way since then! Now you can preorder the title, get some new details, and check out a few preview pages on the Amazon listing.

Feast on all of the delicious dishes found in Skyrim, Morrowind, and all of Tamriel in this beautifully crafted cookbook based on the award-winning Elder Scrolls game series. Immerse yourself in the diverse cuisines of the Nords, Bosmer, Khajit, and beyond with these recipes inspired by food found in the Old Kingdom, across Tamriel, and more. With over sixty delicious recipes for fan-favorite recipes including Apple Cabbage Stew, Sunlight Souffle, Sweetrolls, and more, The Elder Scrolls: The Official Cookbook will delight every hungry Dragonborn.

About the Author

Chelsea Monroe-Cassel is the coauthor of the bestseller A Feast of Ice and Fire: The Official Game of Thrones Companion Cookbook and the author of World of Warcraft: The Official Cookbook. A lifelong artist and fan of fantasy, Chelsea discovered her love of interesting food during a year living abroad in Turkey. Like the literature and fictional settings she loves, Chelsea’s work is a synthesis of imagination and historical research. Applying her multifaceted creativity to that passion has led her to a career of transforming imaginary foods into reality. She greatly enjoys foreign languages, treasure hunting, history, and all things related to honey. She and her husband currently live in an old Vermont house with a retired hound and a sturdy Manx cat.

Grab your preorder here

Digital Foundry - Doom Version 1.2 analysis

Panic Button's support for Switch continues! Many months after Doom's release we have patch 1.2 which promises some performance upgrades. Also, rumours are abound of changes to its reflections - but how much of this bears out in a close look at the game? Tom and John discuss what's in front of them, fully patched, locked and loaded.

Doom - Version 1.2 handheld footage

Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes.

Bethesda shares a '25 Years of Doom' trailer, starts official Doom fan club

Over the next year we’re celebrating 25 years of ripping and tearing. Twenty-five years of mods, gibs, guns, and the most passionate, unwavering, and ardent fanbase this side of Phobos. Whether you cut your teeth in 1993 or if DOOM (2016) was your first trip to Hell, we’re asking all DOOM Slayers past, present, and future to unite in celebrating one of entertainment’s most iconic franchises.

Join the Slayers Club to receive an exclusive Zombie DOOM Slayer skin for DOOM Eternal when it launches. Stay tuned for more details in the coming weeks around how to participate in the Year of DOOM, including information on exclusive content, rewards, events, contests, and much more.

Sign up for the fan club here

Bethesda knew about Switch during the development of Doom 2016, Doom Eternal being built from scratch for Switch

Bethesda’s Pete Hines shared some talk about the Switch at PAX AUS last week. We covered a few tidbits of his discussion, but now we have the full quote, and it shares a few more details about how Bethesda works with the Switch. Check out the statement below.

“The benefit for us was that id Tech 6 was really built and we knew about the Switch during the development of Doom 2016, so they were able to make some choices to make sure that it was scalable so that it would sort of not be too far out of line with what the Switch was doing. The benefit there was that it allowed both Doom 2016 to happen on the Switch as well as Wolfenstein: The New Colossus, because that was built off of the tech that ran Doom 2016 so that was sort of a two for one there, and that’s also why the next Wolfenstein is gonna be out on Switch as well and that’s why Doom Eternal was announced. In that case not just as a port, but as something that for the first time we’re building a game from scratch that really has the Switch in mind. That was honestly… that tech allowed us to do a lot of things across two different franchises. I don’t know how the hell they made Skyrim run on the Switch, but they did it. It looks great, it’s fun. I have played more Skyrim than a lot of people, but I still play it on my Switch because it turns out it’s pretty cool to be sitting on a plane and fighting a dragon.”

Bethesda says 'the next Wolfenstein' is coming to Switch

Following up on Bethesda's news of Fallout 76 not coming to Switch, we have word that the next Wolfenstein game is. That info comes straight from Bethesda's Pete Hines, but leaves us wondering what he's talking about. We know that the spinoff Wolfenstein: Youngblood is in the works, but has yet to be confirmed for Switch. We also know that another true Wolfenstein installment is being worked on as well, but again, we don't have any confirmation that it's coming to Switch. With Hines saying that 'the next Wolfenstein' is coming to Switch, we're questioning whether he meant Youngblood or the next numbered installment.

With no official mod support on the way, fans of Skyrim on Switch have taken matters into their own hands

While other versions of Skyrim have official support for mods, the Switch version does not. Bethesda even said they'd like to see mods happen, but they weren't working on an official implementation. It seems that comment lead many fans to believe modding would only come about if they took matters into their own hands.

Believe it or not, there's actually quite a robust lineup of fan-modded content for Skyrim on Switch. There's some mods brought over to the PC version, as well as original mods and more. You can add in new characters, changes to weather, different blood effects, and much more. Bethesda hay yet to comment on this grassroots mod movement, but I'm thinking they realize they indirectly gave birth to the community!

Bethesda and Nintendo had to figure out how free-to-play games would work on Switch when porting Fallout Shelter

Fallout Shelter was announced for Switch during E3 2018, and it went live on the same day. As you know, the game is free-to-play. You might think it would be a simple process to put that out on Switch, but according to Bethesda's Pete Hines, there was a lot to work out. This was because the Switch hadn't seen a free-to-play game yet at the time when the port was being considered.

We talk to all of the platform folks on a regular basis. Nintendo, Sony, Microsoft, Apple, Google, Valve, about the games that we’re doing, what they need, what we’re trying to do. And this game [The Elder Scrolls: Legends] or any of our games are no different in that respect, which is, we talk to all of them about what our needs are, what we’re thinking, what we’re trying to do, how they work… We try to show them very early on what those games are, what they’re like, but at the end of the day those are gonna be conversations that we have with them to figure out whether or not we’re going to be able to do the things that we need on anybody’s platform. Because again, it’s not fair to bring it to just one, because there are any number of things that have come up with any number of other platform folks that we’ve said, Hey, you have to change the way that you do this, or the way that you handle this, if we’re going to be able to bring the game.

And keep in mind, we were working on Fallout Shelter for Nintendo Switch when there was no such thing as a free to play game on the Switch. So that’s a conversation that we had to have about how is this going to work? Where is this going to go? Honestly, it’s no different than that.

Game Informer Video - Doom Eternal's Gameplay Left Us Giddy

In this excerpt from The Game Informer Show podcast, Game Informer's Ben Hanson, Javy Gwaltney, Andrew Reiner, and Matt Bertz talk about the debut gameplay from Id's Doom Eternal shown at QuakeCon 2018.

id Software evaluating Rage 2 for Switch, but aren't sure if the system can handle it

Looks like Rage 2 could come to the Switch, so long as the platform can handle it. In an interview with Variety, id Software's Tim Willits said the company is currently evaluating the platform.

“We’re looking at the tech on that right now, and we’re still evaluating that. We stream everything (in Rage 2), and we’re just looking… because everything is open, everything’s available, so there’s no level loads. We are looking at that now, but we don’t know.”

Thanks to AUGMC2 for the heads up!