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Bethesda knew about Switch during the development of Doom 2016, Doom Eternal being built from scratch for Switch

Bethesda’s Pete Hines shared some talk about the Switch at PAX AUS last week. We covered a few tidbits of his discussion, but now we have the full quote, and it shares a few more details about how Bethesda works with the Switch. Check out the statement below.

“The benefit for us was that id Tech 6 was really built and we knew about the Switch during the development of Doom 2016, so they were able to make some choices to make sure that it was scalable so that it would sort of not be too far out of line with what the Switch was doing. The benefit there was that it allowed both Doom 2016 to happen on the Switch as well as Wolfenstein: The New Colossus, because that was built off of the tech that ran Doom 2016 so that was sort of a two for one there, and that’s also why the next Wolfenstein is gonna be out on Switch as well and that’s why Doom Eternal was announced. In that case not just as a port, but as something that for the first time we’re building a game from scratch that really has the Switch in mind. That was honestly… that tech allowed us to do a lot of things across two different franchises. I don’t know how the hell they made Skyrim run on the Switch, but they did it. It looks great, it’s fun. I have played more Skyrim than a lot of people, but I still play it on my Switch because it turns out it’s pretty cool to be sitting on a plane and fighting a dragon.”

Bethesda says 'the next Wolfenstein' is coming to Switch

Following up on Bethesda's news of Fallout 76 not coming to Switch, we have word that the next Wolfenstein game is. That info comes straight from Bethesda's Pete Hines, but leaves us wondering what he's talking about. We know that the spinoff Wolfenstein: Youngblood is in the works, but has yet to be confirmed for Switch. We also know that another true Wolfenstein installment is being worked on as well, but again, we don't have any confirmation that it's coming to Switch. With Hines saying that 'the next Wolfenstein' is coming to Switch, we're questioning whether he meant Youngblood or the next numbered installment.

With no official mod support on the way, fans of Skyrim on Switch have taken matters into their own hands

While other versions of Skyrim have official support for mods, the Switch version does not. Bethesda even said they'd like to see mods happen, but they weren't working on an official implementation. It seems that comment lead many fans to believe modding would only come about if they took matters into their own hands.

Believe it or not, there's actually quite a robust lineup of fan-modded content for Skyrim on Switch. There's some mods brought over to the PC version, as well as original mods and more. You can add in new characters, changes to weather, different blood effects, and much more. Bethesda hay yet to comment on this grassroots mod movement, but I'm thinking they realize they indirectly gave birth to the community!

Bethesda and Nintendo had to figure out how free-to-play games would work on Switch when porting Fallout Shelter

Fallout Shelter was announced for Switch during E3 2018, and it went live on the same day. As you know, the game is free-to-play. You might think it would be a simple process to put that out on Switch, but according to Bethesda's Pete Hines, there was a lot to work out. This was because the Switch hadn't seen a free-to-play game yet at the time when the port was being considered.

We talk to all of the platform folks on a regular basis. Nintendo, Sony, Microsoft, Apple, Google, Valve, about the games that we’re doing, what they need, what we’re trying to do. And this game [The Elder Scrolls: Legends] or any of our games are no different in that respect, which is, we talk to all of them about what our needs are, what we’re thinking, what we’re trying to do, how they work… We try to show them very early on what those games are, what they’re like, but at the end of the day those are gonna be conversations that we have with them to figure out whether or not we’re going to be able to do the things that we need on anybody’s platform. Because again, it’s not fair to bring it to just one, because there are any number of things that have come up with any number of other platform folks that we’ve said, Hey, you have to change the way that you do this, or the way that you handle this, if we’re going to be able to bring the game.

And keep in mind, we were working on Fallout Shelter for Nintendo Switch when there was no such thing as a free to play game on the Switch. So that’s a conversation that we had to have about how is this going to work? Where is this going to go? Honestly, it’s no different than that.

Game Informer Video - Doom Eternal's Gameplay Left Us Giddy

In this excerpt from The Game Informer Show podcast, Game Informer's Ben Hanson, Javy Gwaltney, Andrew Reiner, and Matt Bertz talk about the debut gameplay from Id's Doom Eternal shown at QuakeCon 2018.

id Software evaluating Rage 2 for Switch, but aren't sure if the system can handle it

Looks like Rage 2 could come to the Switch, so long as the platform can handle it. In an interview with Variety, id Software's Tim Willits said the company is currently evaluating the platform.

“We’re looking at the tech on that right now, and we’re still evaluating that. We stream everything (in Rage 2), and we’re just looking… because everything is open, everything’s available, so there’s no level loads. We are looking at that now, but we don’t know.”

Thanks to AUGMC2 for the heads up!

Wolfenstein II: The New Colossus and A Night in the Woods devs discuss the potential for games to change people's minds

It can take a lot to change someone's mind. To be honest, there are millions of people who are so set in their ways and close-minded that they'll never change their mind on any given topic. What they know is right, and there's nothing out there that can convince them otherwise. Still though, there's a small sliver of people who are open to seeing things from another angle. It can take a ton of convincing to make that happen, but it's possible. Do video games have the ability to make that happen? GamesIndustry talked to the devs behind Wolfenstein II: The New Colossus and A Night in the Woods to see what they think.

Wolfenstein II: The New Colossus creative director Jens Matthies

"I think that people in general don't like changing their minds about anything, and that's regardless of your political preference, because in some way that feels like invalidating yourself and your own intelligence. If I'm committed to a position, that's who I am. It's a part of me, and the thought process that led me there seems sound to me. So what I think is the case now is there are lots of opportunities to affirm your existing beliefs.

And maybe that was always the case. I don't know. I don't know if the internet and the way we communicate now has aggravated or reduced the problem. It's incredibly hard to say, because I think a lot of self-reinforcement has always happened in any culture or any community. There are lots of opportunities to guide your online presence and general belief system in a way that doesn't expose it to questioning.

This is drifting quite far outside of game development, but I have this idea that I think people are at maximum 60% right. The wisest person on the planet is like 60% right, and if you don't care so much about anything, maybe you're 25% right. So I'm a very firm believer in a plurality of opinions and getting exposed to that. Trying to be humble in front of the fact that you may be wrong, trying to navigate based on credible information that you receive, and having the ability to question that and re-evaluate. But at the same time, I realize that's an incredibly hard project. It's not something that comes to us naturally in any way, I think."

Scott Benson, A Night in the Woods

"Literally an hour ago, someone came up and said, 'Thanks, your game made me a socialist.' Our game wasn't meant to be evangelizing or anything, but I think enough people saw their own experience, and just didn't have words for it.

When we talked about labor, it was just because that's what was in our face. All the things with the politics in the game... We started writing this in 2013 and all the basic ideas were there. It was just things we saw, people we knew and politics in our faces. And when it came out in 2017, we just happened to release at a time when a lot of people were suddenly talking about that stuff on a national level."

Wolfenstein II: The New Colossus - docked versus direct-feed handheld mode comparison

Panic Button really worked their magic on this one. I can't imagine the hard work that went into Wolfenstein II: The New Colossus, but it certainly seems to have paid off. Now we can get our best look yet at just how well the docked Switch version compares to when you're playing handheld.

Fallout Shelter still without a Japanese release on Switch

Fallout Shelter hit the Switch back during E3 2018 for most of the world. Unfortunately our friends in Japan still haven't gotten the game. There is indeed a Japanese translation, but for some reason the only version available in Japan right now is for the PS4. Bethesda has not commented on the situation.

Panic Button talks about working with Switch and squeezing more power out of the system, has no info on Wolfenstein Youngblood

If Panic Button is working on bringing Wolfenstein Youngblood, they aren't saying. In the interview above, we see Panic Button talking about the Switch in general, and their work on various games for the platform. This leads to a question about Wolfenstein Youngblood on the platform, and Panic Button says that's a discussion for Bethesda and Nintendo to have. I'd imagine if a port is happening, it's simply too early for Panic Button to say.