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Raiden's voice actor from Mortal Kombat 11 claims Bruce Campell is involved in the next round of DLC

The saga continues...

I don't know that we've ever covered a rumor that has been as back-and-forth as the Ash Williams/Evil Dead rumor for Mortal Kombat 11. We've heard so many confirmations and denials of the story for well over a year now, and the last tidbit pointed us in the direction of the collaboration not happening. Now today we get a very straightforward confirmation from someone directly involved with the game.

Richard Epcar, the voice actor behind Raiden, recently hosted a live-stream event. He was asked all sorts of questions during the stream, including one about Bruce Campbell being involved in Mortal Kombat 11. Epcar's answer is very clear and to the point.

"Oh that's right, Bruce Campbell will be in Mortal Kombat. That's right, he's going to be part of the new package."

Now, that does leave a little wiggle room for just who Campbell will be voicing. Obviously the long-standing rumor puts him as Ash in the Evil Dead/Army of Darkness series. Epcar doesn't specifically mention those films, but it's hard to imagine they'd bring in Campbell to voice anyone else.

Now we're at the point where we just have to sit and wait once again! Hopefully this time we get the final word, instead of another denial.

Three more code-in-box Switch releases spotted for Europe

Hope you like digital releases

Over in Europe, code-in-box Switch releases are a pretty big deal. Games that got traditional game card releases are now getting another printing for retail, but without the actual game card. Here's the latest slate of games that are jumping from game card to code-in-box release.

- LEGO The Incredibles
- Cars 3
- Lego DC Super Villains

Thanks to Sephiroth_FF for the heads up!

Patch notes shared for Mortal Kombat 11's most recent update

I like the way you move

Mortal Kombat 11 has received an update, and it includes a number of tweaks to character moves. Check out the full patch notes below.

General Gameplay Adjustments

Move list corrections

Character Specific Adjustments

Cetrion - Fixed a rare issue that could cause the first hit of Deadly Winds to not be able to trade under certain circumstances
Cetrion - Bouncing Boulder no longer has its hit regions removed when it is reflected
D’Vorah - Infested Krushing Blow now triggers when hitting Jacqui while she is airborne with Bionic Bounce, (Air) Shrapnel Blast, (Air) Prototype Rocket, and (Air) Grenade Launcher
Kitana - Slightly adjusted the hit & repel regions of Square Wave and (Air) Square Wave
Kotal Kahn - Mehtizquia Cut Amplify Krushing Blow now triggers when hitting Jacqui while she is airborne with Bionic Bounce, (Air) Shrapnel Blast, (Air) Prototype Rocket, and (Air) Grenade Launcher
Sonya - Mortar Strike (K.A.T. Turret) will no longer sometimes fire in the wrong direction under certain circumstances
Sonya - Fixed a visual issue with K.A.T. Turret - K.A.T. Tantrum damage effects not looking correct on some characters
Shang Tsung - Fixed an issue that was preventing The Essence Thief Brutality from triggering correctly

New Klassic Femme Fatale Character Skin Pack Available Aug. 28th, 2020 as Part of Mortal Kombat 11: Aftermath Expansion

Don't mess with these ladies

Warner Bros. Games and NetherRealm Studios today released the second of three Mortal Kombat™ 11: Aftermath character skin packs available as part of the recently released expansion. Beginning today, Mortal Kombat™ 11: Aftermath owners on PlayStation® 4, PlayStation® 4 Pro, Xbox One X, Xbox One, PC and Stadia will have access to the Klassic Femme Fatale Skin Pack, including Mortal Kombat 3 inspired skins for Kitana, who is featured in her signature blue as “Sole Survivor Kitana,” Jade in iconic green attire as “Outworld Courier Jade” and Skarlet in her staple red as “Old Blood Skarlet.” Please note, the Klassic Femme Fatale Skin Pack will be available for Nintendo Switch beginning 28th August.

Both the previously released Summer Heat Skin Pack and the Klassic Femme Fatale Skin Pack are available now, with the upcoming All Hallows’ Eve Skin Pack slated to release on 8th October. The three skin packs are available for all Mortal Kombat™ 11: Aftermath owners and include three new character skins each.

Mortal Kombat™ 11: Aftermath is available now, including the franchise-first story expansion, three new playable characters (Fujin, Sheeva and RoboCop), the Summer Heat Skin Pack (avail. now), Klassic Femme Fatale Skin Pack (avail. now), All Hallows’ Eve Skin Pack (avail. 8th October) and “Thanks a Million” Johnny Cage character skin, all for £34.99 / €39.99 (RRP). Also available is the Mortal Kombat™ 11: Aftermath + Kombat Pack Bundle for £39.99 / €49.99 (RRP).

New players can join the fight with the Mortal Kombat™ 11: Aftermath Kollection, featuring all characters, story content and game modes in one ultimate package. This compilation includes Mortal Kombat™ 11 along with all content from Mortal Kombat™ 11: Aftermath and the previously released Kombat Pack, containing six downloadable content (DLC) characters – Shang Tsung, Nightwolf, Sindel, Terminator T-800, The Joker and Spawn – plus 25 additional character skins. The Mortal Kombat™ 11: Aftermath Kollection is available now for £49.99 / €59.99 (RRP).

Thanks to Cucholix for the heads up!

Mortal Kombat 11 'Joker Tower' event now live

Joke's on you

In honor of the DC FanDome event going on today, NetherRealm has revealed a special event for Mortal Kombat 11. The official Mortal Kombat Twitter account has announced that a special Joker Tower event today as their own little nod to all the DC action. No word on how long the Joker Tower event will run, so don't wait too long to check it out.

Mortal Kombat 11 'Femme Fatale' pack coming August 25th, 2020

Gotta love the klassics

NetherRealm Studios has revealed the second of its trio of skin packs, and it pays tributes to the origins of Mortal Kombat. The 'Femme Fatale' pack includes outfits and accessories for Kitana, Jade, and Skarlet. That just leaves one skin pack left, which will have a Halloween theme and launches on Oct. 8th, 2020.

Director of the original Mortal Kombat movie shares excitement for the new film

From PG-13 to R

A new Mortal Kombat film is in the works, and it's going to be R-rated, which is something the original live-action adaptation or its successor had the luxury of. Now we'll see Mortal Kombat in all of its gruesome glory on the big screen, which should certainly make longtime fans happy.

That said, plenty of Mortal Kombat followers still have fond memories of the first movie. It may not have gone over-the-top with violence, but it still managed to capture the spirit of the franchise. That's thanks to Paul W.S. Anderson, who directed the movie, and is a Mortal Kombat fan in general.

In an interview with Entertainment Weekly, Anderson was asked about the upcoming live-action adaptation, and it's pretty clear he's hyped up for it.

"I'm a fan of Mortal Kombat, so I wish them well, and I'm excited to see what they come up with I'm going to show up as a fanboy."

John Tobias reveals how Mortal Kombat's original roster was created, and shares thoughts on the modern Mortal Kombat games

An interview with one of Mortal Kombat's masterminds

If you ask someone to name a developer tied to the Mortal Kombat series, Ed Boon is likely the name you'll get. He was there at the series' start, and is still heading things up to this day. There's no doubt that Boon lives and breathes Mortal Kombat.

Of course, Boon isn't the only one responsible for bringing the Mortal Kombat franchise to life. John Tobias was a big part of the original game, and a number of the early sequels. Much like Boon's involvement, Mortal Kombat wouldn't be what it is today without the input from Tobias all those years ago.

In a recent interview for GameDev Stories: Volume 6, John Tobias sat down to talk about everything and anything Mortal Kombat. In one snippet, Tobias gives details on how the dev team came up with the roster for the original Mortal Kombat.

The initial roster evolved from a set of character archetypes. Because there were so few characters at the time, we were able to lean on that concept as a way of informing the player on who the characters were and how they related to each other within the context of the larger setting. Liu Kang was the hero, Johnny Cage was a sidekick, Raiden being a god implied wisdom as a mentor character. Every character fell some place on a basic spectrum of archetypes. In the first two games we were dealing with a relatively small list of characters and so we were able to manage that effectively. That became more difficult to manage as the roster grew in later games.

Another part of character creation was what they looked like, which also played a role in conveying story. Very simple visual choices led to questions by the player that helped layer story. Kano has one eye; how did he lose the other? This guy puts on a pair of sunglasses at the end of a match; why? Liu Kang’s intro says he’s a Shaolin Monk but he doesn’t dress like one; why? Goro is a monster and clearly not like the other characters; where is he from? This woman is in the US military; how does she relate to the mystical nature of some of the other characters?

Also, if there were influences from other media, we typically used it because we felt it would help the player identify with a character. If making a character resemble ‘that guy from that movie’ helped establish the character in the mind of the player, we saw that as an opportunity. Being an arcade game, we didn’t have a place to unfold story exposition so we had to take advantage of telling story any way that we could.

Tobias stepped away from the Mortal Kombat franchise a number of years ago, but still has ties to the game industry through other companies. Wondering if Tobias keeps up with the latest entries in the franchise? You can find his answer below.

I visit NetherRealm on occasion and the guys will share works-in-progress. They’re kind enough to send games to me when they’re released and I’ll typically play through the single player modes. I really only started playing again at MK9 and I think the new versions are amazing. I’m always excited to see what they’ll do next and the graphic capabilities are incredible. Honestly, I’m in heaven when I see how cool the original characters are interpreted in the new games.

New skins revealed for Mortal Kombat 11: Aftermath's Kombat League

Getting skinned

Mortal Kombat 11: Aftermath already has a wealth of content, but NetherRealm isn't done yet. The company has revealed a new round of skins that will be made available via the game's Kombat League ranked mode.

Work your way through the ranked tiers of Season 14 in order to earn yourself a Reptile skin for Scorpion, a classic look for Sindel, and more. The game is running Season 13 right now, so Kombatants will have to wait a bit longer to have a go at these skins.

GameSpot Video - NetherRealm Breaks Down Mortal Kombat 11 Aftermath's Mind- Bending Time Travel Storyline

NetherRealm Studios' story and voiceover director, Dominic Cianciolo, discusses how the team came up with and implemented the time travel storyline in Mortal Kombat 11: Aftermath, and how Westworld and Back to the Future Part II influenced the game.

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