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Toki Tori 2+ - Switch footage

Five Ancient Frogs, scattered across the countryside, send a telepathic message to Toki Tori. It’s hard to see how this young chicken could help them destroy the floating crystal endangering everything… but he’s their only hope.

RIVE: Ultimate Edition for Switch gets video recording and more with Version 1.21 update

It's been a little less than a month since we released RIVE: Ultimate Edition on the Nintendo Switch eShop, and we just pushed out our first update. This brings the game to version 1.21, adding the much-requested video recording feature.

Because RIVE: Ultimate Edition runs on our own engine, we're not dependent on middleware. This allowed us to add the video recording feature faster than many other games!

Here are the full release notes for version 1.21:

Added video recording.
Improved the checkpoint system, so there’s an even smaller chance you die, respawn and get stuck in a loop of hell in a loop of hell in a loop of hell.
Improved support for Asian characters in the Leaderboards, like テ but not like Major Motoko Kusanagi.
Your Achievements now survive the Reset Save Data option in the RIVE Settings menu. Deliberately want to get rid of them? The Delete Save Data option in the Switch System Settings is way more ruthless.
Fixed an issue where foggy levels could look iffy after switching from TV mode to handheld/tabletop mode and vice versa. Now they look mesmerizing all of the time.
Fixed an issue with positional audio effects, so their volume is no longer INCORRECTLY LOUD.
Various other small fixes and improvements.

GoNintendo Video Review - RIVE: Ultimate Edition

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Postives

- absolutely gorgeous
- fluid, fast, exciting gameplay
- great amount of challenge
- modes that keep you coming back
- mashes up multiple genre mainstays into something new and fresh

Negatives

- some people might find it too challenging

Final Word

RIVE is Two Tribes' final game, and they couldn't have ended things with a better experience. This is one of the most fun and frantic shooters I've played in quite some time. The game is a blast to play, a sight to behold, and a great challenge of your twitch skills. From start to finish, the game is action-packed with some awesome set-pieces and more. I really do hate to see Two Tribes go, but at least they gave us one hell of a game before all was said and done.

RIVE: Ultimate Edition for Switch is Available Now

Starting today, RIVE: Ultimate Edition is available in the Nintendo Switch eShop for 14,99 ($/€), with a 2-week 15% launch discount.

RIVE is the metal wrecking, robot hacking shooter you've been waiting for! This 360-degree shooter/platformer hybrid lets you choreograph a ‘dance of destruction’ in insanely spectacular battles and set-pieces. RIVE feels like the explosive games of yore, pumping megapixels in true 21st century style.

Endless variety: fight on land, underwater, in zero gravity or on a moving train!
Gather hacks and control your enemies.
Upgrade your spider tank's special attacks, armor and loot magnet.
A 6+ hour campaign, voiced by Mark Dodson (Star Wars & Gremlins).
A deep story featuring our hero Roughshot, robot butlers, space loot and... clean teeth.
Prove your mettle in the extra Speedrun and Single-Credit modes.
Dozens of on-line leaderboards to compete in.
Keep playing with the daily Challenges and infinite Battle Arenas.

Two Tribes on tweaking RIVE to hit 1080p docked/720p handheld and 60fps, making good on a promise

RIVE is Two Tribes' last game ever. RIVE has been out on other platforms, but now the final release on Switch. Two Tribes' Collin van Ginkel sat down with Nintendo Life to discuss some of the technical specs, as well as the feeling of releasing their last game.

NL: Did you hit the target of native 720p portable and 1080p docked, or was a little trickery needed with the resolution?

CVG: Yes we did, it looks super clean on both an HDTV or the Switch’s built-in screen. We didn’t consider anything lower than full resolution to be honest, same goes for the 60fps refresh.

Our main challenge was with the CPU, which is harder to optimise than the graphics processor (GPU). It’s easier to cut a few visual features than it is to cut code, since that influences the game experience directly.

NL: With this being the last new Two Tribes game, will the Switch release be particularly emotional for you?

CVG: Like I said at the start of the interview, we feel like we’re making good on a promise. RIVE was always supposed to be in the hands of Nintendo gamers, so we are very pleased to be able to finally release it. We’ve spent as much time as we needed to make RIVE the perfect goodbye present to Nintendo gamers, now it’s up them to tell us if they thought it was worth the wait!