Starting today, RIVE: Ultimate Edition is available in the Nintendo Switch eShop for 14,99 ($/€), with a 2-week 15% launch discount.
RIVE is the metal wrecking, robot hacking shooter you've been waiting for! This 360-degree shooter/platformer hybrid lets you choreograph a ‘dance of destruction’ in insanely spectacular battles and set-pieces. RIVE feels like the explosive games of yore, pumping megapixels in true 21st century style.
Endless variety: fight on land, underwater, in zero gravity or on a moving train!
Gather hacks and control your enemies.
Upgrade your spider tank's special attacks, armor and loot magnet.
A 6+ hour campaign, voiced by Mark Dodson (Star Wars & Gremlins).
A deep story featuring our hero Roughshot, robot butlers, space loot and... clean teeth.
Prove your mettle in the extra Speedrun and Single-Credit modes.
Dozens of on-line leaderboards to compete in.
Keep playing with the daily Challenges and infinite Battle Arenas.
RIVE is Two Tribes' last game ever. RIVE has been out on other platforms, but now the final release on Switch. Two Tribes' Collin van Ginkel sat down with Nintendo Life to discuss some of the technical specs, as well as the feeling of releasing their last game.
NL: Did you hit the target of native 720p portable and 1080p docked, or was a little trickery needed with the resolution?
CVG: Yes we did, it looks super clean on both an HDTV or the Switch’s built-in screen. We didn’t consider anything lower than full resolution to be honest, same goes for the 60fps refresh.
Our main challenge was with the CPU, which is harder to optimise than the graphics processor (GPU). It’s easier to cut a few visual features than it is to cut code, since that influences the game experience directly.
NL: With this being the last new Two Tribes game, will the Switch release be particularly emotional for you?
CVG: Like I said at the start of the interview, we feel like we’re making good on a promise. RIVE was always supposed to be in the hands of Nintendo gamers, so we are very pleased to be able to finally release it. We’ve spent as much time as we needed to make RIVE the perfect goodbye present to Nintendo gamers, now it’s up them to tell us if they thought it was worth the wait!
You guys know I've been chomping at the bit to play this one. We'll have a full review for you on Friday. Can't wait to talk to you about it!
Way back in 2015, tens of thousands of Nintendo fans played the ‘Nindies@Home’ demo of RIVE on the Wii U in their living rooms, just as the E3 was happening in Los Angeles. At Two Tribes, we were then planning to release the game at the end of the year. And we promised that everyone who downloaded the demo would get a 15% discount at launch.
Fast forward to November 17th 2017 and we're launching RIVE this week on Nintendo Switch instead. It's been a long wait for fans of RIVE, but we didn’t forget about our promise. Of course, it’s hard to keep track of who downloaded the demo back then, so we chose something even better: everyone gets a 15% Nindies@Home launch discount, as long as they purchase the game within 2 weeks after launch!
This Friday, November 17th, RIVE: Ultimate Edition will finally arrive in the Nintendo Switch eShop for € 14,99 / $ 14,99, with a 15% Nindies launch discount that will last for 2 weeks.
About RIVE: Ultimate Edition
Blast your way through insanely spectacular battles in this hard, fast & hilarious action game! Here are 4 reasons why this is the Ultimate Edition of RIVE:
The Copilot Mode is an exclusive new way to play together with a friend, controlling the spider tank with 2 Joy-Cons. It’s the Switch’s built-in local multiplayer in full swing!
HD Rumble is a great Switch feature, and RIVE makes full use of it. You’ll truly feel the action, with effects ranging from subtle bumps to megaton stereo shakes.
RIVE: Ultimate Edition includes full in-game achievements on Switch… And the developer has added some extra ones for good measure: 48 and counting!
Loads faster, plays smoother, tweaked to perfection! The developer has gone back in to optimize its custom game engine and tweak the entire campaign, resulting in rock solid performance and better game flow.
A portion of a NindieSpotlight interview with Two Tribes' Niels ’t Hooft...
NS: On the Two Tribes website there's a pretty long post tied to the statement that RIVE will be your last game. I take it that at this point this still stands and that you're just trying to make the most of your investment by getting it out on the Switch or has anything progressed differently in terms of your direction?
Niels: We stand by what we wrote back then! Martijn and Collin, the Two Tribes founders, have been at this game for nearly two decades, and they don't feel like starting another long-winding, risky project. Yet at the same time, they still love the projects they’ve done before, and they love the fans of our games.
That last part is a huge reason why we’re making the Switch version: Nintendo gamers have been waiting for RIVE since the Wii U and we finally want to deliver it to them, in the best version possible.
Just to be clear, the financials are obviously a part of any business, but we wouldn’t make a Switch version of RIVE if we didn’t love the game, didn’t love the gamers, didn’t love the prospect of making this game even better for a wonderful new platform!
I want to play RIVE so damn bad. The urge to get it on another system has almost gotten me a few times, but I've stayed strong. How much longer will we have to wait for the game to hit Switch? Hopefully we find out that info today, as Two Tribes has some details to share. Keep your fingers crossed, gang!
With this being their final title, it seems like Two Tribes is really going all-out to make sure the Switch version is the absolute best it can be. I've been waiting so patiently to give this game a shot. I desperately want to play it, but I'm holding out for the Switch version!