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Archon discusses the most difficult part of adapting the FPS world of Wolfenstein to a board game

From video game to tabletop experience

The Kickstarter for Wolfenstein: The Board Game has been an insane success, with the base goal of $50k being destroyed on the first day. The Kickstarter currently sits at $431k, and just keeps growing. That means numerous stretch goals have been hit, and more can be knocked out easily.

Wolfenstein: The Board Game is being handled by Archon, which is a company world-renown for their tabletop creations. In an interview with Comicbook.com, Archon Studio's Project Manager Michal Hartlinski talks about the most challenging part of using their expertise to bring Wolfenstein into the realm of tabletop gaming.

"The most challenging part was to keep the FPS angle of the game without resolving to simple dice roller gameplay. Our community expected us to bring the run'n'gun gameplay to life and demanded a simple game, but still challenging at the same time. So we went with asymmetrical heroes and weapons. We have developed a system that allows you to use both heroes' skills and weapon skills at the same time. It required a ton of testing, but it paid off nicely."

Wolfenstein: The Board Game Kickstarter hits its funding goal on the first day

It's a hit!

Archon Studio launched a Kickstarter for Wolfenstein: The Board Game earlier today, and they were hoping to reach $50k when all was said and done. Turns out the team had no trouble reaching that goal, as backers have already pledged over $291k in just the first few hours of the Kickstarter's launch. That means the board game is definitely happening, and stretch goal content has plenty of time to be knocked out. Check out the Kickstarter here to see what else can be added to the game.

Official Wolfenstein board game heading to Kickstarter later this year

Mein Leben!

The legendary video game turned into a board game, finally. The objective is simple – eliminate the head of the Regime, The Fuhrer himself by any means necessary. Together with his allies, B.J. Blazkowicz will infiltrate the monumental Castle once again, killing every Nazi on their way.

- Dungeon Crawler gameplay with random events
- Co-opertaive adventure for your party
- 50+ prime quality miniatures in base game alone
- End the Regime and set the world free
- Play entire campaign or any of 10 missions – you decide

Archon Studio, a company that's no stranger to board games, is going to be handling this Wolfenstein adaptation. As usual, they'll be adding in numerous stretch goals to the Kickstarter for all kinds of extra content. We don't have an exact date for the Kickstarter's launch, but you can get notified of the campaign by signing up here.

Wolfenstein: Youngblood updated to Version 1.0.7 on Switch

Well that took awhile

Wolfenstein: Youngblood has been updated to Version 1.0.7. This patch came out last year for the other versions, but is finally live for Switch fans. Check out the details on this patch below.

Treasure Hunt Missions & Maps

Studying the artifacts from Lab X revealed the location of a second Da’at Yichud chamber inside a reservoir underneath Little Berlin. Apparently, the Nazis found a sealed chest there that supposedly contains an item related to the God Key. So far, they have been unsuccessful in their attempts to open it up. Maybe you’ll have more luck…

After completing the endgame side mission, “Da’at Yichud Artifacts,” you’ll have access to a new sidequest called “Treasure Hunt,” which will take you through two completely new areas – a Parisian reservoir and a secret Nazi bunker – in order to unlock the Da’at Yichud chest. You’ll contend with three new enemy types – the Wurmlochsoldat (Teleporting Übersoldier), the Electrodrohne (Tesla Drone) and the Turmhund (Laserhund with a turret) – in these locations.

Once you’ve finished the “Treasure Hunt” mission your journal will be updated with a list of 20 Treasure Maps in the “Missions” tab that will lead you to artifacts scattered around Paris. Each artifact you track down will reward you with XP, Silver Coins and one Ability Point.

New Abilities & Pep Signals

All three of your ability trees – Mind, Muscle and Power – receive new abilities as part of Update 1.0.7. New abilities like Quick Revive (Mind), Dual Wield Expert (Muscle) and Silent Killer (Power). One of your other new Power abilities is the God Key Sense ability, which you’ll need to help you locate treasures in the world. This ability is automatically granted upon completing the “Da’at Yichud Artifacts” mission, so you won’t have to spend Ability Points to get it.

In addition to these new abilities, you’ll be able to take advantage of two other (id Software title-inspired) Pep Signals. Hammer Rage restores Heavy Weapon ammo for you and your partner, while Quad Damage does exactly what it says on the tin – you and your sister will deal quad damage for four seconds.

New Skins

Update 1.0.7 also comes with a slew of new skins like the Bomber skin, the Chrome Syndrome skin and the Bloodthirst skin for you to wear into battle

Wolfenstein: Youngblood updated to Version 1.0.7

A host of new features

Wolfenstein: Youngblood has received an update, bumping it up to Version 1.0.7. Check out full details on this update below.

Treasure Hunt Missions & Maps

Studying the artifacts from Lab X revealed the location of a second Da’at Yichud chamber inside a reservoir underneath Little Berlin. Apparently, the Nazis found a sealed chest there that supposedly contains an item related to the God Key. So far, they have been unsuccessful in their attempts to open it up. Maybe you’ll have more luck…

After completing the endgame side mission, “Da’at Yichud Artifacts,” you’ll have access to a new sidequest called “Treasure Hunt,” which will take you through two completely new areas – a Parisian reservoir and a secret Nazi bunker – in order to unlock the Da’at Yichud chest. You’ll contend with three new enemy types – the Wurmlochsoldat (Teleporting Übersoldier), the Electrodrohne (Tesla Drone) and the Turmhund (Laserhund with a turret) – in these locations.

Once you’ve finished the “Treasure Hunt” mission your journal will be updated with a list of 20 Treasure Maps in the “Missions” tab that will lead you to artifacts scattered around Paris. Each artifact you track down will reward you with XP, Silver Coins and one Ability Point.

New Abilities & Pep Signals

All three of your ability trees – Mind, Muscle and Power – receive new abilities as part of Update 1.0.7. New abilities like Quick Revive (Mind), Dual Wield Expert (Muscle) and Silent Killer (Power). One of your other new Power abilities is the God Key Sense ability, which you’ll need to help you locate treasures in the world. This ability is automatically granted upon completing the “Da’at Yichud Artifacts” mission, so you won’t have to spend Ability Points to get it.

In addition to these new abilities, you’ll be able to take advantage of two other (id Software title-inspired) Pep Signals. Hammer Rage restores Heavy Weapon ammo for you and your partner, while Quad Damage does exactly what it says on the tin – you and your sister will deal quad damage for four seconds.

New Skins

Update 1.0.7 also comes with a slew of new skins like the Bomber skin, the Chrome Syndrome skin and the Bloodthirst skin for you to wear into battle

New update available for Wolfenstein: Youngblood

A big round of changes

A new update is available for Wolfenstein: Youngblood on Switch, and it appears to the the Version 1.0.5 update that we've been talking about in recent weeks. The update number might actually be different on Switch, but the update itself contains all the same content. You can get a full recap on what the patch does here.

Wolfenstein: Youngblood Update 1.0.5 - "New Features and Balance Changes" promo video

What does this update do?

We've talked at length about Wolfenstein: Youngblood's Version 1.0.5 update, and today we get a video showcasing some of the changes it makes. The update still isn't available on Switch yet, but should be coming very soon.

Wolfenstein: Youngblood's Version 1.05 update fully detailed

Another big round of changes

The Version 1.05 patch for Wolfenstein: Youngblood isn't on Switch yet, but it's coming soon. We got a tease of what the patch will include the other week, but now we have the full patch notes. Check out the complete rundown below.

PATCH HIGHLIGHTS

Adjusted difficulty of all boss fights.
Enemies can now have their health bars toggled on or off in the Options menu. (This does not turn off armor types.)
Took a variety of actions to reduce the feeling of enemy “bullet sponginess”.
An amount of ammo for basic weapons is now replenished after a player respawns.
Added more special weapon ammo throughout more difficult areas.
Added duplicate tutorial laptops to the game to make 100% completion more attainable.
Fixed an issue that could cause some enemies in certain areas to spawn prematurely.
Increased the speed of switching between certain weapons to make it easier to adapt to enemy armor types.

BUG FIXES

Client players can now explode Host player DKW charges by shooting them.
A data tape required to complete the Silent Outpost mission could go missing, preventing completion of the mission. This tape will now appear correctly for all players.
Equalized damage modifiers for all weapon classes and upgrades for Host and Client players. Previously a bug could cause one player to do a lot more damage with certain weapon types and upgrades.
The “available unlocks” and message could play despite there being active enemies. This will no longer occur.
Fixed a variety of timing bugs with completion events that could cause progression not to be saved in certain circumstances.
Co-op levers will now work much more reliably when playing solo.
Improved sister AI so that she gets out of the way of large enemies more often and improved ability to successfully heal the player when they are downed.

BALANCE CHANGES

Tutorials not collected by players in Paris Streets sections 1 or 2 will now be present in Paris Streets section 3. This will allow players to backtrack from later sections of the game in order to get tutorials that count towards game completion percentage.
Added checkpoints to all Tower mission and Tower Guardian fights. Note that returning to the towers after completing the main missions will not have checkpoints.
Players who expend all lives and reset to the latest checkpoint will now find their base weapons refilled to at least 50% of ammo capacity. This will function with all ammo modifier skills and upgrades but does not affect special or heavy weapons.
Additional special weapon ammo has been added to all boss and guardian fights.
We have doubled the amount of damage done to armored enemies by the incorrect weapon type. This will result in enemies feeling much less absorptive of damage when the player has the wrong weapon equipped. We still highly encourage players to spend their silver to upgrade a variety of weapon types so as to maximize damage to tough enemies.
General Winkler has had his health lowered to be more in line with the difficulty of the Zeppelin level.
The Bombdog damage has been slightly lowered.
The base Shotgun, Autopistol, and SMG damage output has been increased to bring them in line with other basic weapons.
Tower Gate Guardians have had their level lowered in all Districts to better reflect the level of enemies inside the Towers. The Towers are still intended to be played by players level 20 or higher.
Added the ability to toggle “iron sights” on/off. This option can be found in the Controls menu.
Lowered controller rumble on Xbox One.
Added the option to turn off enemy health bars to the Gameplay options. Note that this will not turn off armor barriers or enemy level, so we recommend players have a high degree of familiarity with enemies before turning health bars off.
Added more than 20 additional duplicate tutorials to the Districts to allow for easier game completion as well as better coverage for new players.
Added a unique icon for Tutorial Computers when player has the correct Secrets Collector upgrade.
Lowered Lothar’s healthpoints during the “Penthouse” stage of the boss.
Made a variety of changes to Lothar’s accuracy and damage during his final stage.
Added an alarm and audio cue for the 4th Reich jet planes during the Lothar fight to give players more of a chance to dodge or shoot down the planes.
Reduced the number of missiles during the Lothar flight stage.

MachineGames says its been 'incredibly weird and disappointing' to see Wolfenstein's theme of fighting Nazis become 'problematic'

Wolfenstein has always been about taking on Nazis and stopping their attacks. It's something you'll find in the first game, all the way up to Wolfenstein: Younblood. In a PCGamesInsider interview with MachineGames senior game director Andreas Öjerfors, we hear that how the theme of fighting Nazis started to drum up different conversation from the public when Wolfenstein II: The New Colossus was announced.

"It's incredibly weird and disappointing. We never meant for our stories to be relevant, we wanted to tell great, interesting stories to the best of our abilities. But then, when we started to talk about Wolfenstein II: The New Colossus, we started to get comment online about the theme of the game, fighting the Nazis. Somehow some people felt that was problematic, which is just incredibly disappointing. We've seen an increase of right-wing extremism in the Western world. We see that online to a great degree. Right-wing extremists are great at affecting the debate online. And of course, maybe they abused us to whip up some anger when we were making Wolfenstein II."

Wolfenstein: Youngblood's devs discuss the decision to create a co-op shooter

My buddy

Wolfenstein: Youngblood is a considerable departure for the franchise. It's a shooter built from the ground-up to be a co-op experience. Why did the dev team decide to take this path? GamesBeat talked to developers Andreas Öjerfors and Aydin Afzoud to find out.

Andreas Öjerfors: We started with Wolfenstein: New Order, the big one, and then we did New Colossus, which was the side project. It used a lot of the systems and gameplay of New Order, but it had new actors, new weapons, and new levels. The idea was that next we’d do the same thing as New Colossus. But the idea of co-op and having this more open and unstructured world came into the picture. It became a much bigger project than we’d first thought. It took us a year and a half to build. The only reason we were able to build that big a project in just a year and a half was because of our partnership with Arkane.

Aydin Afzoud: We’d always wanted to explore co-op and make a co-op game. It’s also something that our fans had asked for. They wanted multiplayer, the ability to play with their friends. That’s always been our desire. Like he said, this smaller project, compared to the big game–that made it pretty natural to do the co-op these time.

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