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Platinum once again shows interest in Bayonetta 3

A portion of a Kotaku interview with Platinum Games co-founder Atsushi Inaba...

KOTAKU: Well, Konami still has the IP and [Platinum Games] did a good job making Rising. So, if you had the chance to making Rising 2, would you want to make it?

INABA: For any time, if we have the chance to make a sequel, we want to do it. There is no title we don’t want to make a sequel for. So, of course, we want to make Bayonetta 3 and Vanish 2. So, yes, we want to make sequels.

Platinum stresses the importance of having original IP

Coming from a USGamer interview with Platinum's Atsushi Inaba...

"Because we don't have our own original IP, we don't have the chance to develop it, publish it. We're not used to the cycle of making one. We're trying to get used to the cycle of making sequels. The company doesn't really have a future unless we develop our own original IPs."

You might think Platinum has a handful of original IP, and while they do in the actual creation, those brands are co-owned by other companies like SEGA.

Miyamoto pegs StarFox Zero, Pikmin 3 as his most underrated Wii U games

Coming from a Game Informer interview with Shigeru Miyamoto...

“I think personally Star Fox is a really fun game if you sit down and play it. I think, for example, an elementary school kid who plays it without any preconceived notions, I think it would be really fun for them. I think it’s also really, really fun for siblings to play it together."

Coming from Bill Trinen...

“Personally, I think Pikmin 3 is the most amazing game on Wii U. It’s probably one of my favorite games in the last six or seven years. I think that hardly anyone realizes that the multiplayer bingo battle mode was literally the best new multiplayer mode that has been created since Smash Bros. It is so much fun.”

Coming from Shigeru Miyamoto...

“Pikmin is the kind of game that you have to play maybe three times to get the full effect, but you know, people don’t have a lot of time, so they just clear the stage and just move on. Games are becoming more of a consumable product, and it’s getting harder and harder for people to let a game to sink in and enjoy leisurely.”

Platinum currently looking at opportunities to create Bayonetta 3, says Kamiya

Coming from a Polygon interview with Hideki Kamiya...

When ask if he'd consider making a Bayonetta 3...

"To answer your question straightly, yes. It's actually something I've been thinking a lot about. We've talked a lot about it internally at the company and I've written some outlines for what the game would be. And I feel really confident it would be cool if we got the chance to make it. Right now, we're looking at opportunities... If that opportunity ever came up to make Bayonetta 3, that would be really, really cool."

Kamiya wants to make Bayonetta 3, has ideas for Okami 2

A portion of a Metro interview with Platinum's Hideki Kamiya...

M: …I preferred Bayonetta’s first haircut.

HK: Then we will take that into account when we design her haircut when we start doing 3, if we ever make 3.

M: Wha… what?! You can’t tease me like that! Are you thinking of doing 3?

HK: Of course we want to make 3.

M: [meekly] OK.

HK: Why should it end at 2?

M: I don’t think it should end at 2! Have you spoken to any publishers about this?

HK: No, but I’ve spent a lot of time thinking in my head what that game would be. I’ve got ideas in my head for Okami 2 as well.

Pewdiepie plays Bayonetta 2 - part 1

Thanks to RikuKH for the heads up!

Star Fox Zero – Dev Team Interview: Part Three

Hello there! My name is Akinori Sao and I’m a writer who‘s filled with joy every time I hear the Star Fox theme. But anyway, let’s turn now to the final part – the last level, if you will –of our Star Fox Zero interview. Mr Miyamoto spoke in our last interview about working as a director for the first time in 20 years with boyish glee.

Now, for this final discussion, we’re going to look at the development process and find out what a veteran director like Mr Miyamoto and a young rookie like Mr Hayashi set out to achieve with Star Fox Zero. Naturally we’re also going to talk about Star Fox Guard which was released together with the Star Fox Zero, as well as a short animation that you can watch online. Okay, here goes!

Part Three: Our Focus During Development

Your skills improve the more you play

Sao: There’s so much to enjoy in Star Fox Zero, but I wanted to ask you what aspects of the gameplay you focused most on during the game’s development?

Miyamoto: For me, the most important thing was feeling as if you were really the pilot.

Full interview here

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