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Bloodstained: Ritual of the Night's "Roguelike" update cancelled, more Switch updates coming, "Randomizer" mode detailed

What a horrible night to have an update

The Bloodstained: Ritual of the Night Kickstarter has been updated with a new dev blog, and it's a mix of good and bad news. Some planned modes are now being scrapped, and other modes are being worked on in the wake. There's also discussion of even more improvements to the Switch version. Check out the full update below for full details.

Game Mode Changes

One of the promised stretch goals for the game was Roguelike. Unfortunately, the code that was created early in the game’s development is not currently compatible with this type of gameplay (especially a procedurally generated castle). Due to this, we regret to announce that we will not be developing Roguelike as part of the project's planned stretch goals.

We know this is a mode that many of you were eagerly anticipating and we apologize that we will not be able to make it happen as planned.

We don’t want to leave a hole in the roster, so we have developed a new game mode called “Randomizer” to take its place. Randomizer will launch with Zangetsu and be available for free. Details on Randomizer are laid out below.

Boss Revenge Mode

On Discord, “Boss Revenge” mode had previously been mentioned as launching at the same time as Zangetsu. This statement was made in error. Boss Revenge is scheduled for the content update that follows Zangetsu and Randomizer.

Switch News

Switch players may have already noticed the 1.04 update that went live in January. While this was the last Switch update focused primarily on performance, we are not done working to improve the platform. Switch has come a long way since launch and we are happy with the progress it has made, but there is still more to do (especially in large rooms/dragon towers). We will continually roll out enhancements along with content updates to make the experience as smooth as possible.

Content Cadence

Switch 1.04 brought all the platforms (PC, PS4, Xbox and Switch) into ‘Content Parity’, which is a fancy way to say that they all have the same stuff. This was a big milestone for the game. When all the platforms are at the same place, it makes future updates easier to manage. The production teams can all work on the same content and release updates on a schedule with shorter gaps between them.

Randomizer Mode Details

Randomizer is the story campaign you’re used to, but with a twist. Before starting a game, players can choose up to eight different game parameters to be randomized during the playthrough.

As an example, “Items - Retain Method” means that items will be found in the same spawn method (chest, mob drop, etc.) as normal. Items found in chests will still be found in chests, they will just get mixed around. “Total random” means anything can drop anywhere.

The mode will ensure safeguards to ensure that items needed to complete the game will be obtainable, so you can’t softlock your progress.

Once you make your selections, you can generate a seed that you can use for reference or to share with someone else. In addition, a timer will track your progress through the game and display your completion time at the end of a run.

We hope that everyone will enjoy the new mode and work to get the shortest clear time possible for your permutations!

More details to come!

As always, we appreciate the patience that everyone has shown as we improve the game on all platforms and work on new content!

Koji Igarashi to host a Bloodstained: Ritual of the Night panel at GDC 2020

Sure to be a bloody good time

GDC 2020 is going to be packed with all sorts of panels that Switch fans will want to check out, and now another has been revealed. Koji Igarashi is going to be hosting a panel all about Bloodstained: Ritual of the Night, and you can check out the official synopsis for it below.

Beginning from Kickstarter: The Development of 'Bloodstained'

Bloodstained: Ritual of the Night" started from a successful crowdfunding campaign.
In this discussion, we will be explaining the differences between developing a game under a well established publisher and developing a game under a smaller independent studio. We will be focusing on the development progress and the promotional efforts by sharing real life examples from the project.

I have been in this industry for roughly 30 years and yet there are endless amount of new experiences. I hope by sharing the result of this funding method, it will help others who are planning to start a new project.

Bloodstained: Ritual of the Night - Version 1.03 Vs. 1.04 comparison

Can you see a difference?

Bloodstained: Ritual of the Night was updated to Version 1.04 today, which included a number of tweaks and fixes. Just how much of a difference does it make for the game? Check out the comparison video above, which shows both versions of the game in a head-to-head battle.

Bloodstained: Ritual of the Night gets another Japanese promo video

Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in 18th century England. A paranormal force has summoned a demon-infested castle, revealing crystal shards infused with tremendous magical power.

Bloodstained: Ritual of the Night - Version 1.02 vs. 1.03 comparison

Bloodstained: Ritual of the Night has gotten a huge update, bringing a host of changes Switch owners have been waiting for. Just how big of a difference is there? Check out a comparison between the previous version and today's update in the video above.

Bloodstained: Ritual of the Night graphics and performance update now live on Switch

What an appropriate day for launch

The long-awaited Bloodstained: Ritual of the Night Switch update is now live. Check out full details on what this update does below!

The Nintendo Switch Improvement update is live! We know it took a while to get this update to you and we are very appreciative of your patience.

There are four areas of improvement in version 1.03: Input Lag, Visual Quality, Crashes and Load Times.

First off, input lag has been eliminated throughout the game. You will find the controls more responsive, making the game easier to navigate and enemies easier to fight. There are still a few areas that need optimizing that will be included in update 1.04.

Overall stability has been improved throughout the game. We have addressed several specific situations that have been causing crashes, most notably when reading books from a bookcase.

Loading times have been reduced significantly, by up to 70% but there are still areas we'd like to improve. We will keep working to improve this on a room-by-room basis.

Even more improvements are coming in update 1.04, so keep an eye on the news for that announcement!

Thanks to Dondom95 and Eyezofnight for the heads up!

Bloodstained: Ritual of the Night gets three new trailers for its Japanese launch

What a wonderful night for a release!

After numerous delays, Bloodstained: Ritual of the Night is finally available on the Switch in Japan. To celebrate the launch and spread the word, three new trailers have been released. Check them out both above and below.


Igarashi goes over Bloodstained: Ritual of the Night franchise plans, says he "didn't expect [the Switch port] to be as bad when it was released."

Neither did most of us, Iga

Bloodstained: Ritual of the Night is finally out, but it wasn't exactly a smooth road to release. A number of different issues cropped up, which lead to push-backs and more. Even now, work continues on the game in order to get it up to snuff. In an interview with Game Informer, Koji Igarashi goes over what he found to be the hardest part of the whold project.

"When you're working with an outsourced studio, it can be difficult to match the quality line when things changed. With Bloodstained, we would first share our goal with the outsourced studio and make sure we both agree and determine the necessities, but even with proper planning it's difficult to reach."

Igarashi continues to be quite blunt during the interview, stating that he "didn't expect [the Switch port] to be as bad when it was released." Once again, we hear that WayForward is back in the picture to smooth things over and get the game up to snuff. They're even working on an enemy that was cut from the game, which is "a very long and serpent-like creature."

Igarashi ends the interview by reiterating plans to turn Bloodstained into a franchise, using this console outing as "a starting ground for the next step," going on to say he's interested in crafting "more games of the genre with different world settings."

Bloodstained: Ritual of the Night's big Switch patch making progress, release date still not decided

A bloody long wait

The Bloodstained team continues working on their patch for the Switch version of the game, and there's good news and bad news. Good news is that the team is making progress, bad news is that there's still no release date for the patch. Check out the full discussion from the most recent Kickstarter update below.

As mentioned in the last update, the bulk of our development resources are still being put into the major Switch update. We don’t have an ETA to share with you on the full revamp, but we are on track to deliver on our internal dates.

One of the things the team is doing now is going through the game and identifying visual effects that are slowing things down. Where possible, we have optimized or replaced effects with ones that aren't as impactful, but visually look the same.

Once the revamp is made public, you'll see effects that are more clear and won’t drag down the framerate. We have a lot more of these kind of improvements in progress, with tons of work being done on input delay, stability, and more, but we felt that it was important to give you an idea of what's being worked on.

Koji Igarashi checks out Minoria

Igarashi kicks back with someone else's game

Minoria is set for Switch release sometime in the future, but the game is available on PC right now. In order to drum up some new interest in the game, Dangen Entertainment has reached out to none other than Koji Igarashi to give the game a once-over. Check out what Igarashi thinks in the feature above!

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