Bloodstained: Ritual of the Night has a hidden 1986 mode unlocked by the Konami Code

The Konami Code lives on

Bloodstained: Ritual of the Night got an update recently that includes a Classic mode, but did you know that mode hides another option as well? By putting in the Konami code, you can access 1986 mode, which makes the Classic gameplay a lot closer to what we had back in the original Castlevania on the NES. Check out the video above to see where and how to use the code, along with details on 1986 mode.

Bloodstained: Ritual of the Night "Classic Mode" gameplay

Bloodstained: Ritual of the Night got an update today that includes Classic Mode. This mode is meant to mimic the glory days of old-school Castlevania. See how well it measures up to Konami's efforts in the gameplay video above.

Bloodstained: Ritual of the Night adds Classic Mode and Kingdom: Two Crowns crossover content for free today

Free DLC sounds good to me!

Bloodstained: Ritual of the Night has been out for quite some time, but the dev team is still cooking up new content. Fans get two piece of DLC today for free, with one offering a classic experience and the other adding in a new crossover area. Read a recap for both below.

Publisher 505 Games and video game studio ArtPlay continue to whip up additions for Bloodstained: Ritual of the Night with “Classic Mode” and “Kingdom Crossover.” The latest DLC is part of a long and steady stream of content planned for this Igavania RPG, aimed to satisfy fans with new Bloodstained: Ritual of the Night experiences throughout 2021. Classic Mode and Kingdom Crossover are available today on PlayStation 4, Xbox One, PC (Steam) and Nintendo Switch for free for anyone that owns the game.

● Classic Mode: Announced during Bloodstained’s Kickstarter campaign, Classic Mode sends Miriam into an 8-bit aesthetic world armed only with a Sword-whip. Miriam must once again enter the demonic castle to confront Gebel and survive five harrowing stages and five sub-bosses that stand in her way. Upon finishing Classic Mode, players are graded on time, score and number of deaths across three difficulty modes – be sure to efficiently use Miriam’s special moves including slide, backstep and backflip. Users can activate Classic Mode from the EXTRA MODES option on the main menu screen.

● Kingdom Crossover: Publishers Raw Fury and 505 Games partnered last year by transporting Bloodstained: Ritual of the Night’s beloved characters – Miriam, Zangetsu, Gebel and Alfred – to Kingdom: Two Crowns. Both publishers are teaming up again, but this time, bringing the world of Kingdom: Two Crowns into Bloodstained. The aptly named Kingdom Crossover content includes a new area that captures the beautiful, modern pixel art aesthetic of Kingdom. Players will encounter a new boss, the Archer Familiar Shard and can find a new piece of equipment: the Crown Head Gear, which reduces damage at the cost of gold.

“For me, it was a dream come true to collaborate with Koji Igarashi, a design influence of mine for years. So, it goes without saying working with the Bloodstained universe was an opportunity we couldn’t pass up, and we can’t wait to play Dead Lands in Bloodstained” said Gordon Van Dyke, co-founder of Raw Fury and now the founder of Stumpy Squid.

“We remain dedicated to giving our fans new ways to experience Bloodstained, and our collaboration with Raw Fury spanning the last two years has opened both of our worlds,” said Koji Igarashi, founder, Artplay. “In addition to the Kingdom: Two Crowns crossover, we’re also now opening Classic Mode, a new gameplay experience that will deliver a rush of nostalgia that many of our fans crave.”

Bloodstained: Ritual of the Night "Bloodless" trailer

Seeing red

As we mentioned before, an update is coming to Bloodstained: Ritual of the Night sometime in December that will add in Bloodless as a bonus playable character. Bloodless is the umbrella-wielding boss you come across in a regular playthrough of the game, and soon enough you'll be able to take her out for a spin.

Bloodstained: Ritual of the Night to add "Bloodless" as a playable character

Bloody brilliant

The new content for Bloodstained: Ritual of the Night isn't over yet. We've learned that an update is coming for the game sometime this month that will add in Bloodless as a bonus playable character. Bloodless is the umbrella-wielding boss you come across in a regular playthrough of the game, and soon enough you'll be able to take her out for a spin. More details are coming in the next few days.

Koji Igarashi says the Zelda franchise inspired his work on Castlevania and Bloodstained

The man has great taste

Koji Igarashi has quite the legacy of games under his belt, creating some of the best Castlevania games in the franchise, and creating a hit sans Konami with the Bloodstained series. Now in a new interview with Limited Run Games, Igarashi says various Legend of Zelda titles helped inspire him with his creations.

Jeremy Parish sat down with Igarashi for a chat about his game design philosophy, which is where we find out how Igarashi pulled ideas from his Zelda experiences to create some of his many titles. In particular, Igarashi points out that Zelda games showing items in plain sight but out of reach until you gain new abilities really stuck with him, as did the fact that you don't need all heart pieces to complete a Zelda game, but you can hunt them down if you're looking for extra content.

Igarashi says Bloodstained: Ritual of the Night has sold over 1 million copies, expresses interest in turning the I.P. into a series

A very bloody future

Bloodstained: Ritual of the Night was a hugely successful Kickstarter, which should make it no surprise that the game itself has been a success as well. In an interview with Famitsu, Koji Igarashi confirmed that the game broke the 1 million sold mark. Along with that, Igarashi expressed interest in turning Bloodstained into a series.

I’ve made a lot of games in my life, but this is the first one I really got serious on since I left major companies behind me. So this is one of the most important games I’ve ever made. We’ve sold over one million copies now, so I’ve really got to go all out if I want to turn this into a series. ...I really want to take my time and do things right, though.

It could be argued that Bloodstained is a series already, thanks to the two Curse of the Moon spin-offs. That said, it seems Igarashi would like to do a true sequel to Bloodstained. I'm sure that would be welcomed by numerous fans, but Igarashi's statement makes it sound like such a project would take quite a long time.

Igarashi says Bloodstained: Ritual of the Night's Switch sales were "well above expectations"

Switch owners pull through

Igarashi has a very long history with Nintendo fans, as many of his Castlevania titles appeared on Nintendo portables. There's no doubt some of that Castlevania following were more than eager to pick up Igarashi's standalone game, Bloodstained: Ritual of the Night on Switch. It just so happens that even Igarashi was shocked to see how many NIntendo fans wanted to check out his latest work.

In an interview with Famitsu, Igarashi was asked about which platform saw the biggest sales impact. Igarashi answered very decisively, putting Switch at the top.

The Nintendo Switch. Sales were well above our expectations. The game launched one week later on Switch than on other consoles, and I figured fans wouldn’t be able to wait the extra week for the Switch version, so that was unexpected.

We had heard a few rumblings in the past that Switch sales were quite good for the game, but it's nice to have a direct confirmation from the man himself.

Igarashi also took a minute to reveal which part of the world brought in the most sales for Bloodstained: Ritual of the Night.

That’d be North America. There’s always been a lot of Iga fans there. Back in the day, North America used to account for about 50% of my games’ sales, but with Ritual of the Night, it’s actually increased even more than that. After that it’d be Japan, China, and then the UK – in that order.

Bloodstained: Curse of the Moon 2 'emergency patch' Version 1.3.1 already submitted, fixes auto-save issue

A patch for a patch

Even though Bloodstained: Curse of the Moon 2 was just updated to Version 1.3.0 a few hours ago, there's already another patch in the pipeline. This is version 1.3.1, and is an emergency patch that fixes up an issue introduced in Version 1.3.0. Check out the notes for this update below.

An issue was discovered, and an emergency fix patch (Ver. 1.3.1) has been submitted to all platforms and is already live on PlayStation 4 and Steam, with other platforms to follow when they are ready to distribute. Here are the issues that Ver. 1.3.1 addresses:

● Ver. 1.3.1 (Updated July 30, 2020)※ As of July 30, 2020 this update is only live on PlayStation 4 and Steam

・ An issue that was causing the game to not auto-save after exiting BOSS RUSH Mode has been fixed.
・ An issue that was causing the game to sometimes not copy over difficulty settings when save data was copied on the FILE SELECT screen has been fixed

Until the Ver. 1.3.1 patch is live, users on platforms still playing on Ver 1.3.0 can implement a work-around to the first issue by starting BOSS RUSH mode once more from the Title Screen after exiting BOSS RUSH once. This will trigger the game to auto-save.

Bloodstained: Curse of the Moon 2 updated to Version 1.3.0

A Legendary update

Bloodstained: Curse of the Moon 2 has been updated to Version 1.3.0. You can see what the update offers in the video above, or read the quick patch notes below.

- “Legend” style added.
- Display bug fixed.
- Various minor bugs fixed.


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