Inti Creates shares new gameplay for Bloodstained: Curse of the Moon 2

Inti Creates recently held another live-stream event, during which new gameplay for Bloodstained: Curse of the Moon 2 was shared. You can check out a full recap of the stream via the video above! You can catch the Bloodstained segment at the 14:30 mark.

Bloodstained: Ritual of the Night's "Boss Revenge and Chroma Wheel" DLC launches today

Free DLC!

After a short delay, Bloodstained fans can look forward to some free DLC later today. Today's update will bring the Boss Revenge Mode and Chroma Wheel feature to the game, along with some other changes. Check out full details on the update below.

Boss Revenge Mode

It’s time for the bosses of Bloodstained to get their revenge on the heroes!

Boss Revenge mode puts you in control of one of Bloodstained’s notorious villains: Andrealphus, Bathin, Bloodless or Gremory.

Each boss comes equipped with their own roster of abilities, and their own unique play styles..

Once you’ve chosen your character, you’ll challenge a series of heroes: Zangetsu, Dominique and finally, Miriam. The battles are set in their own dedicated spaces. Once you win your fight, you’ll be sent to a transition room to prepare for the next challenge.

It’s time for the villains to have their day! Are you ready to accept the challenge?

Chroma Wheel

Ready for a new look? Todd the Killer Barber has really improved his abilities and is ready to update your style!

Previously you were limited to just a few color options when customizing your look. Now you will have an entire range of colors to choose from.

The variable options can be applied to Hair, Sub Hair Color (A new option!), Outfit, Sub Outfit Color, Skin and Eyes. Currently lip color isn’t an option, but it will be added in the next update.

When you’re ready to try out the new options, head to Todd and help him reach 666 hairstyles so he can have his curse lifted!

We hope you enjoy these new additions to the game!

Other Changes

We want fans to access the content we release as soon as possible, as a result we are making some changes to how content is unlocked. With this new patch we will include the following adjustments:

Unlocked from the start, including new profiles and existing profiles that have not beaten the game:

Speedrun Mode – Unlocked
Randomizer Mode – Unlocked
Boss Revenge Mode – Unlocked
Zangetsu – Unlocked

Requires game progression to access:

Boss Rush
Hard Difficulty
Nightmare Difficulty

Bloodstained: Curse of the Moon 2 dev team shares insight into the game's creation, vetoed ideas, and more

How the sequel came to be

Bloodstained: Curse of the Moon 2 director Hiroki Miyazawa, Inti Creates president Takuya Aizu, and producer Koji Igarashi recently sat down with Famitsu to share all-new details on the game and its development. Check out a summary of that info below.

- Aizu brought forth the idea for a sequel
- Aizu says that no matter what game it is, Inti Creates would be willing to develop a sequel if the first game does well
- the team was already saying this even when developing the first game
- Curse of the Moon 2 had a shorter development time compared to the first game
- this is because the first game spent more time in conceptual development
- the team were able to fit in everything they wanted to do in this game
- Igarashi oversaw the characterization of every character in the game, including the new ones
- there were some new character proposals which were vetoed by Igarashi
- the two completely new characters who are playable in this game had their designs changed
- IGA felt the early proposals didn’t have enough gothic flair
- Hachi is the character with the most Inti Creates flair and is especially powerful
- when Inti Creates tried to tone down Hachi, the team members ended up feeling bad for the dog each time
- the game is split into “Episodes,” which are an even more fleshed out version of Nightmare Mode in the first game
- the game is balanced for single-player, but includes local co-op
- you can enjoy the feeling of breaking the game in different ways by literally riding on the shoulders of allies
- Miyazawa says that he hopes he’ll see two-player speedruns of the game

Bloodstained: Ritual of the Night's next round of DLC has been delayed to sometime this week

Curses! Delayed again!

Bloodstained: Ritual of the Night has certainly seen its fair share of delays. That goes for both the main game and DLC content. Unfortunately, another one of those delays has been announced.

The dev team has discovered an issue with the upcoming Chroma Wheel feature, and that needs to be fixed up before release. That's lead to the DLC's delay to some time later this week. More details on the issue will be shared "after the weekend" according to the official Twitter account.

The Chroma Wheel bug has had the unfortunate side effect of delaying the Boss Revenge Mode as well, as that was supposed to be part of the same update. That mode is running totally fine, but since it's packaged together with the Chroma Wheel DLC, there was no way around delaying it.

If you need a recap on what the Chroma Wheel and Boss Revenge Mode features offer, you can get details below.

Boss Revenge Mode

Get ready to turn the tables on the heroes of Bloodstained! Boss Revenge mode let’s you fight as one of Bloodstained’s deadly bosses: Andrealphus, Bathin, Bloodless, or Gremory.

Each boss comes has their own set of unique abilities and playstyles. The attacks that you previously worked so hard to avoid are now yours to command!

Once you’ve chosen your character, you’ll challenge a series of heroes: Zangetsu, Dominique and finally, Miriam. Each battle takes place in a pre-defined area. Once you enter, there is no turning back! You fight until you win or lose.

Defeat your opponent and you will teleport into a transition room where you can proceed to the next fight. A timer will record your completion time for each fight and your overall time. How fast can you finish?

Chroma Wheel

While we’re always ready for a good fight, sometimes you want to look good while doing it, so we’ve updated the UI to give you more color options when you visit Todd the Demon Barber!

Instead of just a few pre-selected colors, you now have an entire range of colors to choose from. The new color options can be applied to Hair, Sub Hair Color (A new option!), Outfit, Sub Outfit Color, Skin and Eyes.

Harness the powerful Zangetsuto blade to slash and slay demonic foes in Bloodstained: Ritual of the Night's update (new trailer)

Coming to Switch later this month

505 Games and Koji Igarashi’s ArtPlay, in association with developer WayForward, have delivered a free update to the popular gothic-horror side-scrolling action RPG Bloodstained: Ritual of the Night for PC, PlayStation 4 and Xbox One.

The free update, also making its way to Nintendo Switch™ later this month, enables players to mix up their next playthrough of the award-winning game by playing as the katana wielding demon hunter Zangetsu.

Players who successfully complete the game and receive the “Good Ending” can select Zangetsu as a character when starting a new game, enabling player use of the demon hunter’s full movement and combat abilities. When playing as Zangetsu, players will progress through the same campaign, encountering identical enemy and boss fights but will not use consumables, equipment, crafting, treasure chests or quests normally associated with the campaign as Miriam.

Also available in the free update is Randomizer mode. Using this mode, players can revise many different gameplay parameters in their future playthroughs of Bloodstained: Ritual of the Night. This means that various elements and locations will be shuffled, which will introduce new challenges and breathe new life into the experience for speed runners, streamers and any fan looking get a fresh take on Bloodstained: Ritual of the Night. More details can be found on the game website.

Zangetsu and Randomizer are heading to Bloodstained: Ritual of the Night on Switch in late May/early June 2020

New ways to play coming soon!

The next big update for Bloodstained: Ritual of the Night is coming to Switch sometime in late May/early June. The Bloodstained dev team have stated that they're still looking to lock in a final release date for the Switch update, and they'll share that info once it's been confirmed. Until then, they've shared full details on what's in the update, which includes Zangetsu as a playable character, and a new Randomizer mode. Check out the info below.


Once you have completed Bloodstained and gotten the “Good Ending”, you will be able to choose Zangetsu to play through the game a second (or thirtieth) time.

Once selected, players will be able to play through Bloodstained using all of Zangetsu’s movement and combat abilities. Zangetsu is not a shardbinder, so he does not use shards as Miriam did. Instead he uses the power of his sword to dispatch enemies along with some special abilities that consume MP.

Playing Bloodstained as Zangetsu is designed to be a different experience than playing as Miriam with a focus on fast-paced combat. Consumables, equipment, crafting, treasure chests, quests and story cutscenes are disabled when playing as Zangetsu.


Randomizer allows you to adjust eight different game parameters to mix up your experience as you play through the main story of Bloodstained. You will be able to adjust the goals of their overall playthrough and quests, the location of save and warp rooms, shops, key items and also enemy drops.

For example, you could set up a game where enemy drops (shards & items) are totally mixed up, meaning that you could end up with the ‘Release Toad’ from an ‘Aello’ instead of a Toad.

Finally, you’re able to access the seed of your randomized game in case you want to write it down and keep it for reference or share it with others. The game also provides a timer to track how fast you are able to complete the game, so if you share a seed, you can compare who can complete the course the fastest.

The eight parameters that can be adjusted are:

Goal: This determines the win condition of the given Seed, and in turn has an effect on which items are designated “Key items” and how much of the map will be in play.

Key Items: These are items that are required to complete the playthrough. Other options can further alter these items. Items cannot be randomized in a way that prevents your progress.

* Shuffled: (Default) The Key Items are mixed up, but will always spawn in a Key Item location. Key items you earn from defeating a boss (ex. Double Jump) will still come from a boss – but not the same boss!

* Anywhere: Key items are added to the general item pool and can be found anywhere, depending on settings. With this parameter set, Boss rewards may be minor or even trivial.

Save / Warp Rooms:

* Unchanged: The rooms appear as they do in the core game.

* Mixed: (Default) The Save and Warp rooms are shuffled.


* Retain Type: Items of a certain type, such as weapons, will always spawn where a weapon would spawn. For example, a chest that originally held a Whip may now hold a Rapier, but will never hold an HP consumable.

* Retain Method: Items will always appear from the same method of spawn as they originally did. Ie. Items found in chests will shuffle amongst themselves, items hidden in walls will remain hidden in walls, etc.

* Total Random: (Default) This lets any item spawn anywhere, regardless of the original item in said location. There may be additional limitations based on the other settings.

Enemy Drops: This setting governs anything dropped by enemies.

* Unchanged: Enemy Drops remain consistent with the main game.

* Mixed Shards: Enemies can drop any shards. Note if “Retain Type” is selected, this will keep Shards of the same type together (If an enemy drops an Effective Shard, it will now drop a different EffectiveShard).

* Mixed Items: (Default) Only the physical items dropped by an enemy can be randomized. If “Retain Type” is selected, the drops will remain similar to the original setting (A weapon drop is replaced by a weapon drop).

* Chaos: Items and Shards can both be randomly assigned and replaced by anything.


* Unchanged: (Default) Quests are unchanged.

* Shuffled: This distributes Quest Rewards in accordance with the other settings.Quest requirements will remain the same, but rewards are altered. This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled amongst themselves) and “Total Random” settings.


* Unchanged: (Default) The shop is unchanged from the main game.

* Shuffled: This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled amongst themselves) and “Total Random” settings.

Crafting : This setting affects all the crafting systems, Weapons, Cooking and Shards.

* Unchanged: (Default) The shop is unchanged from the main game.

* Shuffled: “Retain Type” governs the crafting ingredients. “Retain Method” governs the Crafting Results, and “Total Random” mixes both.


Shuffled Set – Retain Method
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Mithril + Damascus = Dragon Shoes

Shuffled Set – Retain Type
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Ectoplasm + Saltpeter = Swordbreaker

Shuffled Set – Total Random
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Gold + Baselard = Country Dress

Thanks to Dondom95 for the heads up!

Bloodstained: Ritual of the Night's "Roguelike" update cancelled, more Switch updates coming, "Randomizer" mode detailed

What a horrible night to have an update

The Bloodstained: Ritual of the Night Kickstarter has been updated with a new dev blog, and it's a mix of good and bad news. Some planned modes are now being scrapped, and other modes are being worked on in the wake. There's also discussion of even more improvements to the Switch version. Check out the full update below for full details.

Game Mode Changes

One of the promised stretch goals for the game was Roguelike. Unfortunately, the code that was created early in the game’s development is not currently compatible with this type of gameplay (especially a procedurally generated castle). Due to this, we regret to announce that we will not be developing Roguelike as part of the project's planned stretch goals.

We know this is a mode that many of you were eagerly anticipating and we apologize that we will not be able to make it happen as planned.

We don’t want to leave a hole in the roster, so we have developed a new game mode called “Randomizer” to take its place. Randomizer will launch with Zangetsu and be available for free. Details on Randomizer are laid out below.

Boss Revenge Mode

On Discord, “Boss Revenge” mode had previously been mentioned as launching at the same time as Zangetsu. This statement was made in error. Boss Revenge is scheduled for the content update that follows Zangetsu and Randomizer.

Switch News

Switch players may have already noticed the 1.04 update that went live in January. While this was the last Switch update focused primarily on performance, we are not done working to improve the platform. Switch has come a long way since launch and we are happy with the progress it has made, but there is still more to do (especially in large rooms/dragon towers). We will continually roll out enhancements along with content updates to make the experience as smooth as possible.

Content Cadence

Switch 1.04 brought all the platforms (PC, PS4, Xbox and Switch) into ‘Content Parity’, which is a fancy way to say that they all have the same stuff. This was a big milestone for the game. When all the platforms are at the same place, it makes future updates easier to manage. The production teams can all work on the same content and release updates on a schedule with shorter gaps between them.

Randomizer Mode Details

Randomizer is the story campaign you’re used to, but with a twist. Before starting a game, players can choose up to eight different game parameters to be randomized during the playthrough.

As an example, “Items - Retain Method” means that items will be found in the same spawn method (chest, mob drop, etc.) as normal. Items found in chests will still be found in chests, they will just get mixed around. “Total random” means anything can drop anywhere.

The mode will ensure safeguards to ensure that items needed to complete the game will be obtainable, so you can’t softlock your progress.

Once you make your selections, you can generate a seed that you can use for reference or to share with someone else. In addition, a timer will track your progress through the game and display your completion time at the end of a run.

We hope that everyone will enjoy the new mode and work to get the shortest clear time possible for your permutations!

More details to come!

As always, we appreciate the patience that everyone has shown as we improve the game on all platforms and work on new content!

Koji Igarashi to host a Bloodstained: Ritual of the Night panel at GDC 2020

Sure to be a bloody good time

GDC 2020 is going to be packed with all sorts of panels that Switch fans will want to check out, and now another has been revealed. Koji Igarashi is going to be hosting a panel all about Bloodstained: Ritual of the Night, and you can check out the official synopsis for it below.

Beginning from Kickstarter: The Development of 'Bloodstained'

Bloodstained: Ritual of the Night" started from a successful crowdfunding campaign.
In this discussion, we will be explaining the differences between developing a game under a well established publisher and developing a game under a smaller independent studio. We will be focusing on the development progress and the promotional efforts by sharing real life examples from the project.

I have been in this industry for roughly 30 years and yet there are endless amount of new experiences. I hope by sharing the result of this funding method, it will help others who are planning to start a new project.

Bloodstained: Ritual of the Night - Version 1.03 Vs. 1.04 comparison

Can you see a difference?

Bloodstained: Ritual of the Night was updated to Version 1.04 today, which included a number of tweaks and fixes. Just how much of a difference does it make for the game? Check out the comparison video above, which shows both versions of the game in a head-to-head battle.

Bloodstained: Ritual of the Night gets another Japanese promo video

Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in 18th century England. A paranormal force has summoned a demon-infested castle, revealing crystal shards infused with tremendous magical power.


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