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Bloodstained: Ritual of the Night Switch port still in early stages

A portion of an AppTrigger interview with Koji Igarashi...

AT: Can Nintendo Switch owners expect a similar level of background detail as the platform shown off in the trailers?

KI: Currently, we’re not in the middle of porting to Nintendo Switch just yet, but we are starting porting to PS Vita. In comparison to that porting process, we feel confident that the environments will look pretty similar, but we can’t say for sure until we really look into the Nintendo Switch specs and see what it’s like building a game for it.

Igarashi on speeding up Bloodstained's development, excitement for Metroid: Samus Returns

Coming from a GameSpot interview with Koji Igarashi and Shutaro Iida...

GS: How is development progressing? You recently had to delay the game to 2018. Have there been any unexpected hurdles in development or is it just taking a longer than you anticipated?

KI: Development is generally going smoothly, but there have been a lot of troubles. We encountered a lot of problems during development. Right now, we're trying to speed up the development more because we had to make the system first and then go from there and just created more and more content. It's quicker now in general.

GS: A lot of the later Castlevania games share many similarities with Metroid. What are your thoughts on the new Metroid game that was announced for 3DS?

KI: The two of us are extremely excited! [Laughs] We're looking forward to it!

Igarashi on the pressure of working on Castlevania, challenge of Kickstarter for Bloodstained

Coming from a Kotaku feature with Koji Igarashi...

On leaving Konami and adjusting to the pressure of Kickstarter:

With Castlevania, I’d been working on a long-running franchise where fans knew more about the games than I did. With Bloodstained, the pressure that we feel isn’t much different. There’s still hardcore fans who know more that we do. That’s a good kind of pressure, not bad, and something that we always feel and have gotten used to.

One thing that was challenging was creating material to show to backers for a new title. What we’re used to, especially in the Japanese industry, is sharing promotional material around three months before the release date to create hype. There isn’t always much hype after that. It can feel like you’ll run out of material to show people, and that’s been a challenge with Bloodstained.

Full feature here

Bloodstained: Ritual of the Night - more screens

More here

I so desperately need my Castlevania fix. This game will certainly do the trick, but it's still far off from release. I'm looking at you, The Mummy Demastered, to quench my thirst!

Bloodstained: Ritual of the Night - More gameplay footage, storyline details

- set in 18th century England during the industrial revolution
- an Alchemist Guild feared that their art would be lost, and it performed a ritual to summon demons
- the ritual involved sacrificing orphans
- 10 years later, a monstrous castle full of demons arose where the orphans once had a home.
- the heroine, Miriam, is an orphan and a survivor of the ritual
- she awoke from a 10-year coma and has gone after the demons
- she has been scarred by an alchemist’s demonic curse, which is slowly turning her skin to crystal
- she must travel to the castle to hunt and kill its summoner, Gebel

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