Igarashi goes over Bloodstained: Ritual of the Night franchise plans, says he "didn't expect [the Switch port] to be as bad when it was released."

Neither did most of us, Iga

Bloodstained: Ritual of the Night is finally out, but it wasn't exactly a smooth road to release. A number of different issues cropped up, which lead to push-backs and more. Even now, work continues on the game in order to get it up to snuff. In an interview with Game Informer, Koji Igarashi goes over what he found to be the hardest part of the whold project.

"When you're working with an outsourced studio, it can be difficult to match the quality line when things changed. With Bloodstained, we would first share our goal with the outsourced studio and make sure we both agree and determine the necessities, but even with proper planning it's difficult to reach."

Igarashi continues to be quite blunt during the interview, stating that he "didn't expect [the Switch port] to be as bad when it was released." Once again, we hear that WayForward is back in the picture to smooth things over and get the game up to snuff. They're even working on an enemy that was cut from the game, which is "a very long and serpent-like creature."

Igarashi ends the interview by reiterating plans to turn Bloodstained into a franchise, using this console outing as "a starting ground for the next step," going on to say he's interested in crafting "more games of the genre with different world settings."

Bloodstained: Ritual of the Night's big Switch patch making progress, release date still not decided

A bloody long wait

The Bloodstained team continues working on their patch for the Switch version of the game, and there's good news and bad news. Good news is that the team is making progress, bad news is that there's still no release date for the patch. Check out the full discussion from the most recent Kickstarter update below.

As mentioned in the last update, the bulk of our development resources are still being put into the major Switch update. We don’t have an ETA to share with you on the full revamp, but we are on track to deliver on our internal dates.

One of the things the team is doing now is going through the game and identifying visual effects that are slowing things down. Where possible, we have optimized or replaced effects with ones that aren't as impactful, but visually look the same.

Once the revamp is made public, you'll see effects that are more clear and won’t drag down the framerate. We have a lot more of these kind of improvements in progress, with tons of work being done on input delay, stability, and more, but we felt that it was important to give you an idea of what's being worked on.

Koji Igarashi checks out Minoria

Igarashi kicks back with someone else's game

Minoria is set for Switch release sometime in the future, but the game is available on PC right now. In order to drum up some new interest in the game, Dangen Entertainment has reached out to none other than Koji Igarashi to give the game a once-over. Check out what Igarashi thinks in the feature above!

Toonami reviews Bloodstained: Ritual of the Night

There have been a ton of reviews and hot-takes for Bloodstained: Ritual of the Night, but now it's time for Toonami's Tom to step in. The late-night host has shared his two cents in a video review, which you can find above.

Bloodstained: Ritual of the Night updated to Version 1.02 today, dev team now focusing on one big performance patch for Switch

Lots of work to be done

The Bloodstained: Ritual of the Night Kickstarter has a new dev blog on the status of the Switch version. While Version 1.02 is being pushed live today, the dev team is shifting focus to one large update on Switch, instead of many small ones. Check out the full update below.

We apologize for the continued inconvenience for certain regions this far after launch. Especially on the Nintendo Switch, we are making progress on the optimization to make sure the gameplay improves. We will do our best to deliver this as soon as possible.

As mentioned above, we have moved resources around to give priority to Switch performance improvements. This includes additional resources from WayForward as well as assistance from the Epic/Unreal team. It’s a slow process, and we apologize for the delay. When we do push out optimizations, we want it to be worth the wait.

This doesn’t mean every single person on the team is typing away on Switch code, but it is currently getting the bulk of dev time.

Initially we had planned to release a number of small updates to give incremental improvements. After looking at what needs to be accomplished, our goal is to bundle performance improvements into (likely) one patch. Doing so eases the submission process and will result in an overall faster completion. Since this is still in development, we don’t have a firm ETA. We will update everyone when we have a more concrete release window.

But there is a smaller Switch update happening today!

Update 1.02 is being pushed live right now and will be available for download any minute. This update includes:

Bug Fixes and Balance Update #1 (recapped here)
Localization Improvements

Igarashi says achieving parity for Bloodstained: Ritual of the Night is a priority

Fixes coming soon, hopefully

Bloodstained: Ritual of the Night on Switch is certainly playable, but it's the roughest version of all the releases. In an interview with GameDaily, Koji Igarashi explains that the team is working hard to set things right, and also explains how the development of a Switch version prevented unique challenges. Check out Igarashi's statement below.

“Despite our best efforts to optimize Bloodstained for Nintendo Switch, development for this platform came with issues we did not anticipate. We are entirely focused on delivering a fix as soon as possible, through a series of patches, and achieving parity on Nintendo Switch is [a] priority.

Development for Bloodstained began following the successful completion of our Kickstarter campaign in 2015, originally planned for Nintendo’s Wii U. In 2017, deep into our development timeline, Nintendo debuted the Switch and shortly thereafter announced support for Wii U would be discontinued. The introduction of Switch and the shift from Wii U to a brand new gaming platform created a new frontier for our development team to explore and tackle. We are looking forward to sharing more detail on the upcoming fixes to Nintendo Switch soon.”

Koji Igarashi shares a very interesting rule the dev team had to follow when creating Bloodstained: Ritual of the Night's bosses

Talk about a tough boss!

In an interview with Gamasutra, Bloodstained: Ritual of the Night creator Koji Igarashi was asked about the guidelines that were followed when developing the game. Turns out he only had one strict rule that his team had to follow when coming up with boss ideas.

I wouldn't call it a design guideline but Bloodstained does follow a strict rule that I always make the team [adhere] to.

That is...the developer who creates the boss must beat their own boss without taking a hit and only using a dagger! (We almost didn't make it...)

We make sure that it's possible to beat a boss without taking a hit regardless of the difficulty and by doing so, we reduce the number of unfair enemy attacks. Removing the "unfairness" allows players to think about what they could have done to avoid a Game Over. It makes them want to challenge the boss again using a different method. It's a golden rule we follow in our games. (Honestly, don’t ask us to complete this challenge more than once though...)

Bloodstained: Ritual of the Night Switch patch submitted for approval, list of changes detailed

Fixes are on the way!

The team behind Bloodstained: Ritual of the Night have been hard at work on a patch for the Switch version, and the good news is that the patch has been submitted. The team made mention of this in a Kickstarter update, and also detailed what the patch fixes. Check out full details from the Kickstarter below.

Hello everyone, I’m happy to report that this week we submitted a patch for Switch, once it’s approved we’ll update the game asap. The following changes are already locked in, and we’re working to confirm even more changes/improvements etc. for this patch, hopefully by next week:

Performance Updates

The teams continue to work on input delay, stability and optimization. We’re not ready to release these improvements just yet, but we’ll be sharing more information in the coming weeks.

Bug Fixes

Map quest markers no longer showing when target has been killed
HD Rumble issues in certain areas fixed
Familiar Changes
Familiar upgrade via Grade was nerfed
Increased strength based on level
Dullahammer Head has been nerfed

Shard Adjustments (Decreased Power)

Riga Storaema
Flame Cannon
Straight Arrow
Chase Arrow
Heretical Grinder
Circle Ripper
Shooting Dagger
Riga Dohin
Welcome Company (nerfed significantly - starting from 3 portraits instead of 5)

Weapon Adjustments (Decreased Power)

Flying Edge
Rhava Bural
Rhava Velar

Enemy HP Increases

Dullahammer Head

Drop Adjustments

Increased the drop rate of "Monster Fur" from Simians


Text corrections


Map close button has been remapped to standard exit/close button
Marker button has been changed
Trail display button has been changed
Map scroll speed improved
Zoom in and out improved
Zoom level retained when reopening the map
Auto-center when opening the map

Thanks to Kolma for the heads up!

Bloodstained: Ritual of the Night gets an 'Accolades' trailer

The reviews are in!

Bloodstained: Ritual of the Night is now available, but some people are still are still on the fence. If you're one of those people, perhaps the above accolades trailer will convince you. See what critics from around the world have to say!

Bloodstained: Ritual of the Night survey outlines potential DLC going forward

Want a cave woman Miriam?

The gang behind Bloodstained: Ritual of the Night have some questions about future DLC, and they're turning to fans to find out what they should do.

The official Bloodstained Twitter account shared a survey for fans to take, and all sorts of DLC questions are included. The survey states that all DLC packs will include “2 head & one back accessory, dress, boots, [and a] weapon & shard.” Ideas mentioned include Samurai, Ninja, prehistoric cave woman, a 3D wireframe, and a magical girl. There's even mention of a Fully Corrupted outfit similar to Gebel’s look, and a nun outfit like Dominique’s.

The survey also addresses the idea of price, letting participants choose a price they find appropriate. The range runs from $0.99 and $9.99, and I think I know which price fans are going to choose.


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