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Bloodstained Kickstarter update - Development Update - A New Environment? When Pigs Fly!

Merry Christmas! IGA here. This month we’ve been busy adding interactive assets to make the environment more lively, so you can see things moving and spinning as you navigate the stages.

In today's update, we're sharing a new stage! It's inspired by a traditional Japanese motif. Please enjoy the scenery and the colorful autumn leaves in this video preview. (This is also the first time we are sharing this stage's soundtrack.)

Full update here (thanks HerosShade!)

Bloodstained: Ritual of the Night Kickstarter update - In-Game Fashion

Greetings, Army of the Night! Before we get started with this November development update, everybody on the Bloodstained team would like to wish a Happy Thanksgiving to our American backers. (Not to mention a Black Friday that was no more hectic than you wanted it to be.)

As you might have guessed, we're thankful for all the support you've shown us during the development process. We're also thankful for more new video content from ArtPlay! Here's IGA to introduce it:.

Full update here (thanks HerosShade!)

Bloodstained: Ritual of the Night Kickstarter update - Get to Know the Japanese Voice Actors

Hello everyone, this is IGA. Our development progress has entered its peak. In the midst of it all, we've finished recording the Japanese voices for the characters. We'd like to introduce you to the actors.

Full update here

Igarashi on making Bloodstained a game for fans, making more games, Bloodstained's female lead

A portion of a Gamasutra interview with Koji Igarashi...

GS: So you’re making another Igavania, as the fans like to call them. Is this because it’s something you truly wanted to do, or is it more for the fans?

KI: There's no doubt that I love this genre myself. But in a related topic, I think the answer to this question is what makes us different from “indies.” When I think of indie, I believe an indie game is based on a developer's personal preference.

For Bloodstained, this is a title that started out on Kickstarter to answer the fans' wish for another Igavania game, moreso than what I want to create. I feel that it is my duty to answer the fans' wishes first, and so I’ve been shaping the game's vision in that direction.

GS: Are you hoping to make the perfect vision for this kind game and move on to something else, or do you want to keep working on Igavanias as long as people want them?

KI: We're hoping to create new kinds of games eventually, but right now we want to focus on franchising Bloodstained and have it really stick with the gamers. We’ll be creating at least one more game in this genre. This time around we wanted to emphasize that nostalgia, and focus on recreating the same gameplay experience players got in the past. In the future, we will continue adding new ideas and features regardless of whether we’re staying with this kind of game or genre.

GS: Bloodstained has a female lead, which is great. Japan’s bosses use to say having female leads would mean a game wouldn’t sell. How do you feel about that?

KI: A large reason for choosing a female lead was the Kickstarter. When we thought about collecting funds from Kickstarter, and thought about the modern social movement in America, having a female lead felt right, but also calculated. But in the end I could care less whether the lead is male or female as long as the game is fun to play. I did have a challenging time coming up with the story, but that could be said for a lead character of any gender.

Inti Creates no longer working on Bloodstained: Ritual of the Night's main game, still handling prequel mini-game

Coming from an ArtPlay rep...

Maybe it is best to clarify it here. Inti Creates is not involved in the main development of the Bloodstained game, but they are involved in the prequel mini-game. Part of the vagueness is to avoid unneeded attention and negative speculation. So yes, they are involved but not in the main game since last year's E3. DICO has picked up the development from where they have left off under mutual agreement.

A lot of parties are involved so it could be quite confusing. ArtPlay is the main developer, while we are hiring DICO as a third party developer. We created the game design, story, direction, gimmicks, and the overall production of the game while DICO creates art assets, design levels, and basically filling in the manpower ArtPlay doesn't have. In the future, you'll most likely see 505 Games and ArtPlay credited on trailer videos and articles to come out.

Just like the rep says, it doesn't seem to be that big of a deal. Let's hope people don't blow this out of proportion.

Bloodstained: Ritual of the Night Switch port still in early stages

A portion of an AppTrigger interview with Koji Igarashi...

AT: Can Nintendo Switch owners expect a similar level of background detail as the platform shown off in the trailers?

KI: Currently, we’re not in the middle of porting to Nintendo Switch just yet, but we are starting porting to PS Vita. In comparison to that porting process, we feel confident that the environments will look pretty similar, but we can’t say for sure until we really look into the Nintendo Switch specs and see what it’s like building a game for it.

Igarashi on speeding up Bloodstained's development, excitement for Metroid: Samus Returns

Coming from a GameSpot interview with Koji Igarashi and Shutaro Iida...

GS: How is development progressing? You recently had to delay the game to 2018. Have there been any unexpected hurdles in development or is it just taking a longer than you anticipated?

KI: Development is generally going smoothly, but there have been a lot of troubles. We encountered a lot of problems during development. Right now, we're trying to speed up the development more because we had to make the system first and then go from there and just created more and more content. It's quicker now in general.

GS: A lot of the later Castlevania games share many similarities with Metroid. What are your thoughts on the new Metroid game that was announced for 3DS?

KI: The two of us are extremely excited! [Laughs] We're looking forward to it!

Igarashi on the pressure of working on Castlevania, challenge of Kickstarter for Bloodstained

Coming from a Kotaku feature with Koji Igarashi...

On leaving Konami and adjusting to the pressure of Kickstarter:

With Castlevania, I’d been working on a long-running franchise where fans knew more about the games than I did. With Bloodstained, the pressure that we feel isn’t much different. There’s still hardcore fans who know more that we do. That’s a good kind of pressure, not bad, and something that we always feel and have gotten used to.

One thing that was challenging was creating material to show to backers for a new title. What we’re used to, especially in the Japanese industry, is sharing promotional material around three months before the release date to create hype. There isn’t always much hype after that. It can feel like you’ll run out of material to show people, and that’s been a challenge with Bloodstained.

Full feature here