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Koji Igarashi says the Zelda franchise inspired his work on Castlevania and Bloodstained

The man has great taste

Koji Igarashi has quite the legacy of games under his belt, creating some of the best Castlevania games in the franchise, and creating a hit sans Konami with the Bloodstained series. Now in a new interview with Limited Run Games, Igarashi says various Legend of Zelda titles helped inspire him with his creations.

Jeremy Parish sat down with Igarashi for a chat about his game design philosophy, which is where we find out how Igarashi pulled ideas from his Zelda experiences to create some of his many titles. In particular, Igarashi points out that Zelda games showing items in plain sight but out of reach until you gain new abilities really stuck with him, as did the fact that you don't need all heart pieces to complete a Zelda game, but you can hunt them down if you're looking for extra content.

Igarashi says Bloodstained: Ritual of the Night has sold over 1 million copies, expresses interest in turning the I.P. into a series

A very bloody future

Bloodstained: Ritual of the Night was a hugely successful Kickstarter, which should make it no surprise that the game itself has been a success as well. In an interview with Famitsu, Koji Igarashi confirmed that the game broke the 1 million sold mark. Along with that, Igarashi expressed interest in turning Bloodstained into a series.

I’ve made a lot of games in my life, but this is the first one I really got serious on since I left major companies behind me. So this is one of the most important games I’ve ever made. We’ve sold over one million copies now, so I’ve really got to go all out if I want to turn this into a series. ...I really want to take my time and do things right, though.

It could be argued that Bloodstained is a series already, thanks to the two Curse of the Moon spin-offs. That said, it seems Igarashi would like to do a true sequel to Bloodstained. I'm sure that would be welcomed by numerous fans, but Igarashi's statement makes it sound like such a project would take quite a long time.

Igarashi says Bloodstained: Ritual of the Night's Switch sales were "well above expectations"

Switch owners pull through

Igarashi has a very long history with Nintendo fans, as many of his Castlevania titles appeared on Nintendo portables. There's no doubt some of that Castlevania following were more than eager to pick up Igarashi's standalone game, Bloodstained: Ritual of the Night on Switch. It just so happens that even Igarashi was shocked to see how many NIntendo fans wanted to check out his latest work.

In an interview with Famitsu, Igarashi was asked about which platform saw the biggest sales impact. Igarashi answered very decisively, putting Switch at the top.

The Nintendo Switch. Sales were well above our expectations. The game launched one week later on Switch than on other consoles, and I figured fans wouldn’t be able to wait the extra week for the Switch version, so that was unexpected.

We had heard a few rumblings in the past that Switch sales were quite good for the game, but it's nice to have a direct confirmation from the man himself.

Igarashi also took a minute to reveal which part of the world brought in the most sales for Bloodstained: Ritual of the Night.

That’d be North America. There’s always been a lot of Iga fans there. Back in the day, North America used to account for about 50% of my games’ sales, but with Ritual of the Night, it’s actually increased even more than that. After that it’d be Japan, China, and then the UK – in that order.

Bloodstained: Curse of the Moon 2 'emergency patch' Version 1.3.1 already submitted, fixes auto-save issue

A patch for a patch

Even though Bloodstained: Curse of the Moon 2 was just updated to Version 1.3.0 a few hours ago, there's already another patch in the pipeline. This is version 1.3.1, and is an emergency patch that fixes up an issue introduced in Version 1.3.0. Check out the notes for this update below.

An issue was discovered, and an emergency fix patch (Ver. 1.3.1) has been submitted to all platforms and is already live on PlayStation 4 and Steam, with other platforms to follow when they are ready to distribute. Here are the issues that Ver. 1.3.1 addresses:

● Ver. 1.3.1 (Updated July 30, 2020)※ As of July 30, 2020 this update is only live on PlayStation 4 and Steam

・ An issue that was causing the game to not auto-save after exiting BOSS RUSH Mode has been fixed.
・ An issue that was causing the game to sometimes not copy over difficulty settings when save data was copied on the FILE SELECT screen has been fixed

Until the Ver. 1.3.1 patch is live, users on platforms still playing on Ver 1.3.0 can implement a work-around to the first issue by starting BOSS RUSH mode once more from the Title Screen after exiting BOSS RUSH once. This will trigger the game to auto-save.

Bloodstained: Curse of the Moon 2 updated to Version 1.3.0

A Legendary update

Bloodstained: Curse of the Moon 2 has been updated to Version 1.3.0. You can see what the update offers in the video above, or read the quick patch notes below.

- “Legend” style added.
- Display bug fixed.
- Various minor bugs fixed.

Status page opened for Bloodstained: Ritual of the Night to keep track of updates, report bugs, and more

What's your status?

It has been a rather bumpy road for Bloodstained: Ritual of the Night since it launched roughly a year back. All versions have been dealing with issues like bugs, glitches, and more. The team behind the game has been hard at work on fixing things up, but there's still work to be done.

In order to be more transparent, and official status page for the game has been opened. This will show fans what version of the game is available on each platform, and known bugs that are being worked on. The page also provides a place for you to submit issues you've come across in the game for future analysis. You can check out the page here.

Bloodstained: Curse of the Moon 2 updated to Version 1.2.0

Boss Rush mode and more

Bloodstained: Curse of the Moon 2 has been updated to Version 1.2.0. Check out the full patch notes for this update below.

- The new “Boss Rush” mode has been added. (Once certain in-game conditions are met, this mode will be added to the Title Screen)
- An issue that was causing the game to crash in Stage 7 after passing through a warp gate has been fixed.
- An issue that was causing one of Alfred’s sub-weapons to not pierce enemy shields when it was supposed to has been fixed.
- An issue that was causing Alfred’s Voltaic Ray to not behave properly against a certain boss has been fixed.
- An issue that was causing a certain enemy to not behave properly has been fixed.
- An issue that was causing a certain boss to not behave properly has been fixed.
- Various display issues have been fixed.

GoNintendo Video Review - Bloodstained: Curse of the Moon 2

The Moon rises once more

Bloodstained: Curse of the Moon, the retro spin-off to Bloodstained: Ritual of the Night, has gotten a sequel! Is this a quick cash-in on the first game's success, or a worthy follow-up?

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Bloodstained: Curse of the Moon 2 - more gameplay


Curse of the Moon 2 brings classic 2D action and a dark, 8-bit aesthetic together with modern playability. The multiple-scenario structure of the previous title returns with an epic new story supervised by IGA (Koji Igarashi) himself.

Bloodstained: Curse of the Moon 2 now available

Whipping you into shape

Koji Igarashi and Inti Creates are back with more retro sword-and-whip action!

Curse of the Moon 2 brings classic 2D action and a dark, 8-bit aesthetic together with modern playability. The multiple-scenario structure of the previous title returns with an epic new story supervised by IGA (Koji Igarashi) himself.

Players take control of Zangetsu, a swordsman from the far east who bears a deep grudge against demonkind and the alchemists who summoned them. Zangetsu must battle his way to the demonic stronghold, but he doesn't have to do it alone! Zangetsu can ally himself with a brand new cast of characters he meets along the way and add them to the playable roster.

Three brand-new playable characters appear in Curse of the Moon 2, including the exorcist Dominique. All characters from the original Curse of the Moon game are playable, too! Each new character adds a variety of gameplay options, abilities, and ways to complete the games' many stages.

Players can also create demon hunting duos in 2-player local co-op, available for the first time in the series! Work together with a friend, mix and match the strengths of two different characters, and conquer stages in tons of new and exciting ways.

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