Igarashi talks about the future of Bloodstained as a franchise

Bloodstained 2?

There's already been Bloodstained: Curse of the Moon, and Bloodstained: Ritual of the Night is on the way. Could there be other other Bloodstained titles down the road? GotGame asked Koji Igarashi himself this question, to which he responded with the answer below.

So whenever we make a game, we never want to end the game just on its own. We always want to make sure there’s some kind of continuation or a possibility of a sort of game that branches off from the main game. Although we want to focus on the main game first and make sure that it’s successful as an IP, and yea, we’re really interested in making it as a franchise if it’s a possibility.

Bloodstained: Ritual of the Night - 'Tower of the Twin Dragons' gameplay footage and screens

Totally different from Double Dragon

Check out a batch of screens here

At PAX East 2019, a new hands-on demo for Bloodstained: Ritual of the Night was on display. The demo took place in the 'Tower of the Twin Dragons,' which you can check out in the gameplay above.

Bloodstained: Ritual of the Night - more PAX East footage and impressions

Play as Miriam, an orphan scarred by an alchemist's curse which slowly crystallizes her body. To save humanity, and herself in the process, Miriam must fight through the castle and defeat the summoner, Gebel. Collect, craft, and unlock a vast array of weapons, equipment and loot to defeat the countless minions and bosses of hell that await!

GameSpot Video - Battling A Big Double-Headed Dragon in Bloodstained: Ritual of the Night

Bloodstained: Ritual of the Night has some big bosses, and we got to take one down at PAX East 2019.

Bloodstained: Ritual of the Night Kickstarter - Development Update: A long look at shortcuts

The long and short of it

With shortcuts, you'll be able to create multiple sets of equipment and quickly interchange between them. Not only can you set weapons and armors, but shards can be manipulated with shortcuts as well. For example, you can create a movement set, attack set, or fire resistance set depending on the circumstances you're in. It's really convenient!

Check out the full post here

Bloodstained: Ritual of the Night - off-screen footage

Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in 19th century England. A paranormal force has summoned a demon-infested castle, revealing crystal shards infused with tremendous magical power.

Classic interview reveals why Castlevania: Aria of Sorrow was made for the GBA

Back when Konami actually made Castlevania games...

The wonderful gang at Shmuplations has translated another classic interview. This time we're diving all the way back into 2003 to check out an interview in Nintendo Dream. The ND gang sat down with Koji Igarashi to talk about the release of Castlevania: Aria of Sorrow. In the snippet below, Igarashi explains why the GBA was chosen for the game.

Partly it’s because Circle of the Moon sold very well for the GBA, and before that I had guessed that this would be the era of the GBA. Those were the main two reasons. In today’s world, if you try to release a 2D game on something like the PS2, it’s going to get lower ratings (compared with 3D titles). The hardcore fans still love 2D, but to the general market, it’s seen as something “lesser” than 3D, unfortunately. Symphony of the Night was a Playstation game, and many wanted to see a sequel for the PS2, but it turns out that making a 2D game for the PS2 is more difficult than you might think.

For the GBA, on the other hand, 2D is the standard assumption, and graphically it has similar capabilities to the Super Famicom, and the scale of the development isn’t too unwieldy. It’s nice, because a game released on the GBA gets reviewed and appreciated fairly as a 2D game. So yeah, taking all that into account, I can’t imagine making a 2D game on a different system. And I love 2D games, personally.

Bloodstained: Ritual of the Night Kickstarter update - Development Update: New Shards and Graphical Updates

How was the trailer? We were glad to see that it was generally well received. The Nintendo Direct trailer was different depending on the region, so there was a lot of new content shown this time around. While everything we show you are still work-in-progress, for this month's update we are going to recap and give some additional details about what you saw.

Full update here

Amazon lists Bloodstained: Ritual Of The Night's physical release on Switch for $40, shows Sept. 2019 release date

Well isn't this a pleasant surprise. Amazon currently has Bloodstained: Ritual Of The Night on Switch listed with a $40 price tag. The Xbox One version of the game is the same price, while the PS4 version is $50. Nice to see there's no 'Switch tax' on this one!

Also, for what it's worth, Amazon currently has the game listed as launching on Sept. 17th, 2019. I guess that counts as a Summer 2019 release, as Summer doesn't end until Sept. 23rd, 2019.

Grab yours here (thanks Sligeach_eire!)

Bloodstained: Ritual of the Night Kickstarter update - Development has 'reached its peak'

Igarashi has put out another update on Kickstarter for Bloodstained: Ritual of the Night. Looks like the game is nearing completion!

Development has reached its peak — we are currently checking the performance of Bloodstained on each platform. Overall, we are done with enemy placement and entering the adjustment phase. But there are still many progression-blocking bugs that must be taken care of.

Check out the full update here