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Bloodstained: Ritual of the Night gets another Japanese promo video

Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in 18th century England. A paranormal force has summoned a demon-infested castle, revealing crystal shards infused with tremendous magical power.

Bloodstained: Ritual of the Night - Version 1.02 vs. 1.03 comparison

Bloodstained: Ritual of the Night has gotten a huge update, bringing a host of changes Switch owners have been waiting for. Just how big of a difference is there? Check out a comparison between the previous version and today's update in the video above.

Bloodstained: Ritual of the Night graphics and performance update now live on Switch

What an appropriate day for launch

The long-awaited Bloodstained: Ritual of the Night Switch update is now live. Check out full details on what this update does below!

The Nintendo Switch Improvement update is live! We know it took a while to get this update to you and we are very appreciative of your patience.

There are four areas of improvement in version 1.03: Input Lag, Visual Quality, Crashes and Load Times.

First off, input lag has been eliminated throughout the game. You will find the controls more responsive, making the game easier to navigate and enemies easier to fight. There are still a few areas that need optimizing that will be included in update 1.04.

Overall stability has been improved throughout the game. We have addressed several specific situations that have been causing crashes, most notably when reading books from a bookcase.

Loading times have been reduced significantly, by up to 70% but there are still areas we'd like to improve. We will keep working to improve this on a room-by-room basis.

Even more improvements are coming in update 1.04, so keep an eye on the news for that announcement!

Thanks to Dondom95 and Eyezofnight for the heads up!

Bloodstained: Ritual of the Night gets three new trailers for its Japanese launch

What a wonderful night for a release!

After numerous delays, Bloodstained: Ritual of the Night is finally available on the Switch in Japan. To celebrate the launch and spread the word, three new trailers have been released. Check them out both above and below.


Igarashi goes over Bloodstained: Ritual of the Night franchise plans, says he "didn't expect [the Switch port] to be as bad when it was released."

Neither did most of us, Iga

Bloodstained: Ritual of the Night is finally out, but it wasn't exactly a smooth road to release. A number of different issues cropped up, which lead to push-backs and more. Even now, work continues on the game in order to get it up to snuff. In an interview with Game Informer, Koji Igarashi goes over what he found to be the hardest part of the whold project.

"When you're working with an outsourced studio, it can be difficult to match the quality line when things changed. With Bloodstained, we would first share our goal with the outsourced studio and make sure we both agree and determine the necessities, but even with proper planning it's difficult to reach."

Igarashi continues to be quite blunt during the interview, stating that he "didn't expect [the Switch port] to be as bad when it was released." Once again, we hear that WayForward is back in the picture to smooth things over and get the game up to snuff. They're even working on an enemy that was cut from the game, which is "a very long and serpent-like creature."

Igarashi ends the interview by reiterating plans to turn Bloodstained into a franchise, using this console outing as "a starting ground for the next step," going on to say he's interested in crafting "more games of the genre with different world settings."

Bloodstained: Ritual of the Night's big Switch patch making progress, release date still not decided

A bloody long wait

The Bloodstained team continues working on their patch for the Switch version of the game, and there's good news and bad news. Good news is that the team is making progress, bad news is that there's still no release date for the patch. Check out the full discussion from the most recent Kickstarter update below.

As mentioned in the last update, the bulk of our development resources are still being put into the major Switch update. We don’t have an ETA to share with you on the full revamp, but we are on track to deliver on our internal dates.

One of the things the team is doing now is going through the game and identifying visual effects that are slowing things down. Where possible, we have optimized or replaced effects with ones that aren't as impactful, but visually look the same.

Once the revamp is made public, you'll see effects that are more clear and won’t drag down the framerate. We have a lot more of these kind of improvements in progress, with tons of work being done on input delay, stability, and more, but we felt that it was important to give you an idea of what's being worked on.

Koji Igarashi checks out Minoria

Igarashi kicks back with someone else's game

Minoria is set for Switch release sometime in the future, but the game is available on PC right now. In order to drum up some new interest in the game, Dangen Entertainment has reached out to none other than Koji Igarashi to give the game a once-over. Check out what Igarashi thinks in the feature above!

Toonami reviews Bloodstained: Ritual of the Night

There have been a ton of reviews and hot-takes for Bloodstained: Ritual of the Night, but now it's time for Toonami's Tom to step in. The late-night host has shared his two cents in a video review, which you can find above.

Bloodstained: Ritual of the Night updated to Version 1.02 today, dev team now focusing on one big performance patch for Switch

Lots of work to be done

The Bloodstained: Ritual of the Night Kickstarter has a new dev blog on the status of the Switch version. While Version 1.02 is being pushed live today, the dev team is shifting focus to one large update on Switch, instead of many small ones. Check out the full update below.

We apologize for the continued inconvenience for certain regions this far after launch. Especially on the Nintendo Switch, we are making progress on the optimization to make sure the gameplay improves. We will do our best to deliver this as soon as possible.

As mentioned above, we have moved resources around to give priority to Switch performance improvements. This includes additional resources from WayForward as well as assistance from the Epic/Unreal team. It’s a slow process, and we apologize for the delay. When we do push out optimizations, we want it to be worth the wait.

This doesn’t mean every single person on the team is typing away on Switch code, but it is currently getting the bulk of dev time.

Initially we had planned to release a number of small updates to give incremental improvements. After looking at what needs to be accomplished, our goal is to bundle performance improvements into (likely) one patch. Doing so eases the submission process and will result in an overall faster completion. Since this is still in development, we don’t have a firm ETA. We will update everyone when we have a more concrete release window.

But there is a smaller Switch update happening today!

Update 1.02 is being pushed live right now and will be available for download any minute. This update includes:

Bug Fixes and Balance Update #1 (recapped here)
Localization Improvements

Igarashi says achieving parity for Bloodstained: Ritual of the Night is a priority

Fixes coming soon, hopefully

Bloodstained: Ritual of the Night on Switch is certainly playable, but it's the roughest version of all the releases. In an interview with GameDaily, Koji Igarashi explains that the team is working hard to set things right, and also explains how the development of a Switch version prevented unique challenges. Check out Igarashi's statement below.

“Despite our best efforts to optimize Bloodstained for Nintendo Switch, development for this platform came with issues we did not anticipate. We are entirely focused on delivering a fix as soon as possible, through a series of patches, and achieving parity on Nintendo Switch is [a] priority.

Development for Bloodstained began following the successful completion of our Kickstarter campaign in 2015, originally planned for Nintendo’s Wii U. In 2017, deep into our development timeline, Nintendo debuted the Switch and shortly thereafter announced support for Wii U would be discontinued. The introduction of Switch and the shift from Wii U to a brand new gaming platform created a new frontier for our development team to explore and tackle. We are looking forward to sharing more detail on the upcoming fixes to Nintendo Switch soon.”

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