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Harness the powerful Zangetsuto blade to slash and slay demonic foes in Bloodstained: Ritual of the Night's update (new trailer)

Coming to Switch later this month

505 Games and Koji Igarashi’s ArtPlay, in association with developer WayForward, have delivered a free update to the popular gothic-horror side-scrolling action RPG Bloodstained: Ritual of the Night for PC, PlayStation 4 and Xbox One.

The free update, also making its way to Nintendo Switch™ later this month, enables players to mix up their next playthrough of the award-winning game by playing as the katana wielding demon hunter Zangetsu.

Players who successfully complete the game and receive the “Good Ending” can select Zangetsu as a character when starting a new game, enabling player use of the demon hunter’s full movement and combat abilities. When playing as Zangetsu, players will progress through the same campaign, encountering identical enemy and boss fights but will not use consumables, equipment, crafting, treasure chests or quests normally associated with the campaign as Miriam.

Also available in the free update is Randomizer mode. Using this mode, players can revise many different gameplay parameters in their future playthroughs of Bloodstained: Ritual of the Night. This means that various elements and locations will be shuffled, which will introduce new challenges and breathe new life into the experience for speed runners, streamers and any fan looking get a fresh take on Bloodstained: Ritual of the Night. More details can be found on the game website.

Zangetsu and Randomizer are heading to Bloodstained: Ritual of the Night on Switch in late May/early June 2020

New ways to play coming soon!

The next big update for Bloodstained: Ritual of the Night is coming to Switch sometime in late May/early June. The Bloodstained dev team have stated that they're still looking to lock in a final release date for the Switch update, and they'll share that info once it's been confirmed. Until then, they've shared full details on what's in the update, which includes Zangetsu as a playable character, and a new Randomizer mode. Check out the info below.

Zangetsu

Once you have completed Bloodstained and gotten the “Good Ending”, you will be able to choose Zangetsu to play through the game a second (or thirtieth) time.

Once selected, players will be able to play through Bloodstained using all of Zangetsu’s movement and combat abilities. Zangetsu is not a shardbinder, so he does not use shards as Miriam did. Instead he uses the power of his sword to dispatch enemies along with some special abilities that consume MP.

Playing Bloodstained as Zangetsu is designed to be a different experience than playing as Miriam with a focus on fast-paced combat. Consumables, equipment, crafting, treasure chests, quests and story cutscenes are disabled when playing as Zangetsu.

Randomizer

Randomizer allows you to adjust eight different game parameters to mix up your experience as you play through the main story of Bloodstained. You will be able to adjust the goals of their overall playthrough and quests, the location of save and warp rooms, shops, key items and also enemy drops.

For example, you could set up a game where enemy drops (shards & items) are totally mixed up, meaning that you could end up with the ‘Release Toad’ from an ‘Aello’ instead of a Toad.

Finally, you’re able to access the seed of your randomized game in case you want to write it down and keep it for reference or share it with others. The game also provides a timer to track how fast you are able to complete the game, so if you share a seed, you can compare who can complete the course the fastest.

The eight parameters that can be adjusted are:

Goal: This determines the win condition of the given Seed, and in turn has an effect on which items are designated “Key items” and how much of the map will be in play.

Key Items: These are items that are required to complete the playthrough. Other options can further alter these items. Items cannot be randomized in a way that prevents your progress.

* Shuffled: (Default) The Key Items are mixed up, but will always spawn in a Key Item location. Key items you earn from defeating a boss (ex. Double Jump) will still come from a boss – but not the same boss!

* Anywhere: Key items are added to the general item pool and can be found anywhere, depending on settings. With this parameter set, Boss rewards may be minor or even trivial.

Save / Warp Rooms:

* Unchanged: The rooms appear as they do in the core game.

* Mixed: (Default) The Save and Warp rooms are shuffled.

Items:

* Retain Type: Items of a certain type, such as weapons, will always spawn where a weapon would spawn. For example, a chest that originally held a Whip may now hold a Rapier, but will never hold an HP consumable.

* Retain Method: Items will always appear from the same method of spawn as they originally did. Ie. Items found in chests will shuffle amongst themselves, items hidden in walls will remain hidden in walls, etc.

* Total Random: (Default) This lets any item spawn anywhere, regardless of the original item in said location. There may be additional limitations based on the other settings.

Enemy Drops: This setting governs anything dropped by enemies.

* Unchanged: Enemy Drops remain consistent with the main game.

* Mixed Shards: Enemies can drop any shards. Note if “Retain Type” is selected, this will keep Shards of the same type together (If an enemy drops an Effective Shard, it will now drop a different EffectiveShard).

* Mixed Items: (Default) Only the physical items dropped by an enemy can be randomized. If “Retain Type” is selected, the drops will remain similar to the original setting (A weapon drop is replaced by a weapon drop).

* Chaos: Items and Shards can both be randomly assigned and replaced by anything.

Quests

* Unchanged: (Default) Quests are unchanged.

* Shuffled: This distributes Quest Rewards in accordance with the other settings.Quest requirements will remain the same, but rewards are altered. This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled amongst themselves) and “Total Random” settings.

Shops

* Unchanged: (Default) The shop is unchanged from the main game.

* Shuffled: This will obey the “Retain Type” (similar items shuffled in) “Retain Method” (current items are all shuffled amongst themselves) and “Total Random” settings.

Crafting : This setting affects all the crafting systems, Weapons, Cooking and Shards.

* Unchanged: (Default) The shop is unchanged from the main game.

* Shuffled: “Retain Type” governs the crafting ingredients. “Retain Method” governs the Crafting Results, and “Total Random” mixes both.

Examples:

Shuffled Set – Retain Method
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Mithril + Damascus = Dragon Shoes

Shuffled Set – Retain Type
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Ectoplasm + Saltpeter = Swordbreaker

Shuffled Set – Total Random
Core game: Mithril + Damascus = Swordbreaker
Randomizer: Gold + Baselard = Country Dress

Thanks to Dondom95 for the heads up!

Bloodstained: Ritual of the Night's "Roguelike" update cancelled, more Switch updates coming, "Randomizer" mode detailed

What a horrible night to have an update

The Bloodstained: Ritual of the Night Kickstarter has been updated with a new dev blog, and it's a mix of good and bad news. Some planned modes are now being scrapped, and other modes are being worked on in the wake. There's also discussion of even more improvements to the Switch version. Check out the full update below for full details.

Game Mode Changes

One of the promised stretch goals for the game was Roguelike. Unfortunately, the code that was created early in the game’s development is not currently compatible with this type of gameplay (especially a procedurally generated castle). Due to this, we regret to announce that we will not be developing Roguelike as part of the project's planned stretch goals.

We know this is a mode that many of you were eagerly anticipating and we apologize that we will not be able to make it happen as planned.

We don’t want to leave a hole in the roster, so we have developed a new game mode called “Randomizer” to take its place. Randomizer will launch with Zangetsu and be available for free. Details on Randomizer are laid out below.

Boss Revenge Mode

On Discord, “Boss Revenge” mode had previously been mentioned as launching at the same time as Zangetsu. This statement was made in error. Boss Revenge is scheduled for the content update that follows Zangetsu and Randomizer.

Switch News

Switch players may have already noticed the 1.04 update that went live in January. While this was the last Switch update focused primarily on performance, we are not done working to improve the platform. Switch has come a long way since launch and we are happy with the progress it has made, but there is still more to do (especially in large rooms/dragon towers). We will continually roll out enhancements along with content updates to make the experience as smooth as possible.

Content Cadence

Switch 1.04 brought all the platforms (PC, PS4, Xbox and Switch) into ‘Content Parity’, which is a fancy way to say that they all have the same stuff. This was a big milestone for the game. When all the platforms are at the same place, it makes future updates easier to manage. The production teams can all work on the same content and release updates on a schedule with shorter gaps between them.

Randomizer Mode Details

Randomizer is the story campaign you’re used to, but with a twist. Before starting a game, players can choose up to eight different game parameters to be randomized during the playthrough.

As an example, “Items - Retain Method” means that items will be found in the same spawn method (chest, mob drop, etc.) as normal. Items found in chests will still be found in chests, they will just get mixed around. “Total random” means anything can drop anywhere.

The mode will ensure safeguards to ensure that items needed to complete the game will be obtainable, so you can’t softlock your progress.

Once you make your selections, you can generate a seed that you can use for reference or to share with someone else. In addition, a timer will track your progress through the game and display your completion time at the end of a run.

We hope that everyone will enjoy the new mode and work to get the shortest clear time possible for your permutations!

More details to come!

As always, we appreciate the patience that everyone has shown as we improve the game on all platforms and work on new content!

Koji Igarashi to host a Bloodstained: Ritual of the Night panel at GDC 2020

Sure to be a bloody good time

GDC 2020 is going to be packed with all sorts of panels that Switch fans will want to check out, and now another has been revealed. Koji Igarashi is going to be hosting a panel all about Bloodstained: Ritual of the Night, and you can check out the official synopsis for it below.

Beginning from Kickstarter: The Development of 'Bloodstained'

Bloodstained: Ritual of the Night" started from a successful crowdfunding campaign.
In this discussion, we will be explaining the differences between developing a game under a well established publisher and developing a game under a smaller independent studio. We will be focusing on the development progress and the promotional efforts by sharing real life examples from the project.

I have been in this industry for roughly 30 years and yet there are endless amount of new experiences. I hope by sharing the result of this funding method, it will help others who are planning to start a new project.

Bloodstained: Ritual of the Night - Version 1.03 Vs. 1.04 comparison

Can you see a difference?

Bloodstained: Ritual of the Night was updated to Version 1.04 today, which included a number of tweaks and fixes. Just how much of a difference does it make for the game? Check out the comparison video above, which shows both versions of the game in a head-to-head battle.

Bloodstained: Ritual of the Night gets another Japanese promo video

Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in 18th century England. A paranormal force has summoned a demon-infested castle, revealing crystal shards infused with tremendous magical power.

Bloodstained: Ritual of the Night - Version 1.02 vs. 1.03 comparison

Bloodstained: Ritual of the Night has gotten a huge update, bringing a host of changes Switch owners have been waiting for. Just how big of a difference is there? Check out a comparison between the previous version and today's update in the video above.

Bloodstained: Ritual of the Night graphics and performance update now live on Switch

What an appropriate day for launch

The long-awaited Bloodstained: Ritual of the Night Switch update is now live. Check out full details on what this update does below!

The Nintendo Switch Improvement update is live! We know it took a while to get this update to you and we are very appreciative of your patience.

There are four areas of improvement in version 1.03: Input Lag, Visual Quality, Crashes and Load Times.

First off, input lag has been eliminated throughout the game. You will find the controls more responsive, making the game easier to navigate and enemies easier to fight. There are still a few areas that need optimizing that will be included in update 1.04.

Overall stability has been improved throughout the game. We have addressed several specific situations that have been causing crashes, most notably when reading books from a bookcase.

Loading times have been reduced significantly, by up to 70% but there are still areas we'd like to improve. We will keep working to improve this on a room-by-room basis.

Even more improvements are coming in update 1.04, so keep an eye on the news for that announcement!

Thanks to Dondom95 and Eyezofnight for the heads up!

Bloodstained: Ritual of the Night gets three new trailers for its Japanese launch

What a wonderful night for a release!

After numerous delays, Bloodstained: Ritual of the Night is finally available on the Switch in Japan. To celebrate the launch and spread the word, three new trailers have been released. Check them out both above and below.


Igarashi goes over Bloodstained: Ritual of the Night franchise plans, says he "didn't expect [the Switch port] to be as bad when it was released."

Neither did most of us, Iga

Bloodstained: Ritual of the Night is finally out, but it wasn't exactly a smooth road to release. A number of different issues cropped up, which lead to push-backs and more. Even now, work continues on the game in order to get it up to snuff. In an interview with Game Informer, Koji Igarashi goes over what he found to be the hardest part of the whold project.

"When you're working with an outsourced studio, it can be difficult to match the quality line when things changed. With Bloodstained, we would first share our goal with the outsourced studio and make sure we both agree and determine the necessities, but even with proper planning it's difficult to reach."

Igarashi continues to be quite blunt during the interview, stating that he "didn't expect [the Switch port] to be as bad when it was released." Once again, we hear that WayForward is back in the picture to smooth things over and get the game up to snuff. They're even working on an enemy that was cut from the game, which is "a very long and serpent-like creature."

Igarashi ends the interview by reiterating plans to turn Bloodstained into a franchise, using this console outing as "a starting ground for the next step," going on to say he's interested in crafting "more games of the genre with different world settings."

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