Bloodstained: Ritual of the Night devs share work on multiple bug fixes, input delay and more, talk release schedule for updates

Fixes are coming

The Bloodstained: Ritual of the Night Kickstarter has updated with new info on the bugs the team has been squashing, as well as improvements being made. Check out the full rundown of tweaks, as well as release plans, below.

Chest Bug

Nintendo Switch (Status—fix being tested)

The fix is currently in test, the submission date we were working toward has been delayed due to a graphical bug that has reemerged. We anticipate testing will be completed by next week, which would mean an ETA of public release during the week of July 15, 2019.


Map Improvements

- Map close button has been remapped to standard exit/close button
- Marker button has been changed
- Trail display button has been changed
- Map scroll speed improved
- Zoom in and zoom out improved
- Zoom level retained when reopening the map
- Auto-center when opening the map
- Bug fix: No longer displaying enemies for completed quests
- Fixed items getting stuck on walls/geometry

The functionality of waiting until the item is collected automatically has been left in, in case the issue persists.

Switch-specific Improvements

- HD Rumble issues in certain areas of the game have been fixed
- Enabled Traditional Chinese language option
- Fixed instances where the game would crash while transitioning between rooms
- Work has been done on the technical "non-visible" side of things to improve input delay, stability, and various optimizations.

The teams are continuing to work on these items and we'll have future updates and plans to share soon.

"Iga's Back Pack" DLC

Nintendo Switch (Status—DLC approved, release imminent)

The DLC has been approved by Nintendo, we're just taking the final steps to make it go live.

A quick clarification on Backer IDs: Please note that the Backer ID system will not work if you backed at the $28 or $60 tier, because those did not include the Credit Clan reward. The Backer ID/credits system only works if you backed at an eligible $100+ tier. If you do have your name in the credits and are having trouble finding your backer ID, you can find more information in the previous update.

Thanks to EyezofNight for the heads up!

UK software sales for the week ending June 29th, 2019 (Super Mario Maker 2 and Bloodstained see big success)

A major Switch week

Nintendo has had a very good week in the UK. Software sales for the week of June 29th, 2019 reveals that Super Mario Maker 2 took the #1 spot, and is the biggest launch in the UK this year. Bloodstained: Ritual of the Night came in the charts at #8, which was largely due to the Switch version, as it sold more in its first week than the Xbox One and PS4 version combined in their first week. The boost from these big titles also saw Mario Kart 8 Deluxe, Zelda: Breath of the Wild, and Smash Bros. Ultimate rise up in the charts as well.

Digital Foundry - Bloodstained: Ritual of the Night Switch analysis

A bloody mess?

Bloodstained: Ritual of the Night is perhaps the greatest crowd-funded game to make it to release - on PS4 and Xbox One (particularly on the enhanced consoles), it's simply brilliant. However, all versions have their issues, culminating in some big problems for the Switch version. A patch is promised, so let's hope the major issues can be resolved.

Game Informer Replay — Castlevania: Aria Of Sorrow

Reiner, Suriel, Kyle and more enjoy a look back at classic Castlevania titles to celebrate the release of Bloodstained: Ritual Of The Night!

Bloodstained: Ritual of the Night - Switch gameplay and issues analysis

IGN dives into the Switch port of Bloodstained: Ritual of the Night to showcase exactly how rough of a port it is.

IGN Video - Bloodstained: Ritual of the Night PC vs. Switch Side-By-Side Comparison

Ahead of our more thorough breakdown after reports of poor performance on the Switch, here's a quick look at the PC and Switch versions of Bloodstained Ritual of the Night side-by-side.

Bloodstained: Ritual of the Night dev team shares specifics on what Switch aspects are being worked on first, localizations being tweaked as well

There's a lot to do

Bloodstained: Ritual of the Night's dev team revealed that they're working on fixes for the Switch version, and they are the number 1 priority right now. In a further update on the game's Kickstarter, the dev team shared some specifics on what's being tackled first. Check out the full update below.

Regarding localization, we’ve been alerted that several of the languages available for Bloodstained have not been translated to the high quality bar we set for ourselves. However, I’m happy to report that our Production teams are on top of this situation and are in the process of doing a full localization pass on all languages. You can also help in this process by visiting this forum thread and providing specific examples of problem areas encountered with any languages you play the game in.

Regarding the Switch version of the game; the amazing teams at WayForward and ArtPlay are already hard at work on improvements. Below is a list of what we’re working to fix ASAP via multiple updates over the next few weeks:

HD Rumble fix (completed!)
Crash stability
Optimizing Miriam's jump

The teams are also at work on a variety of updates to the game and engine, including:

Optimizing animation for certain enemies (WayForward is testing some techniques to accomplish big things here, but it may be risky and require lots of testing, may need to be pushed to a later update)
Addressing input delay wherever it occurs

Switch-specific loading optimizations (this requires a bit more work, and will probably be in the last "ASAP" patches)
Obviously the above plan will adapt as we identify priorities and new tasks and as we add development resources, but we’ll keep you updated as we go.

We’ll also have more to announce soon as we do more to improve the Switch version of Bloodstained. We are committed long-term to making sure the Switch version is just as great and enjoyable as the other platforms, and this is just a window into our immediate action plans.

We apologize again for the inconvenience of the Switch launch not going according to plan, but we really appreciate your understanding and support as we work to make things right.

GoNintendo Video - How janky is Bloodstained: Ritual of the Night on Switch? (footage + impressions)

Slightly wonky, kind of janky, or flat-out unplayable?

Bloodstained: Ritual of the Night is available on Switch right now, and complaints are popping up online about issues with visuals, controls, and more. Is there any merit to these complaints? I offer up Switch gameplay footage and impressions from my time so far.

If you like what you see, we'd love to have you subscribe!

Check out Bloodstained: Ritual of the Night's input lag on Switch compared to the PC version

No, you're not imagining things

No, you are not crazy. Bloodstained: Ritual of the Night has some serious input lag on the Switch version. If you've been feeling like you're a bit off, you now have an actual excuse. The video above is a perfect example of just how severe the input lag is on Switch.

We know that multiple patches are in the works for Switch right now, so hopefully this is one of the first things addressed.

Bloodstained: Ritual of the Night dev team already working on Switch updates to improve performance

No rest for the weary

Those who have been playing Bloodstained: Ritual of the Night on Switch have noticed some issues along the way. Complaints have rolled in about framerate in certain areas, game crashes, input lag, and more. The official Kickstarter for Bloodstained: Ritual of the Night has already issued a statement on the matter, and they say that fixes are on the way.

We have been listening to the feedback regarding Switch performance. Our goal is for everyone, regardless of platform, to be able to enjoy the game and have it run smoothly. We want to live up to your, and our, expectations.

Throughout the QA process we have been addressing performance issues in the game. Update 1.01 was published to Switch prior to launch to add content and improve performance. It did not accomplish as much as we had hoped and we need to do more.

To address the concerns brought up by the community we are immediately shifting resources to improve performance and stability for the Switch. You can expect a number of small updates that will improve different areas of the game rather than waiting longer for one big update. We will have more details as we dive into the work.

We thank you for your patience and apologize for the inconvenience.

Thanks to EyezofNight for the heads up!


Today's VIP

ancient hero's avatar
Joined: September 2014

Social Services