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Square-Enix releasing Final Fantasy III "Four Souls" vinyl album on Nov. 18th, 2020

These arrangements sound amazing!

Square-Enix is set to release quite a tribute to the music of Final Fantasy III. A special tribute album entitled Final Fantasy III "Four Souls," and it contains new arrangements of tracks from the game. Get the full details on the album below, along with some samples.

Celebrating the 30th anniversary of FINAL FANTASY III!

2020 marks the 30th anniversary of the release of FINAL FANTASY III, and to commemorate the occasion, we are releasing a vinyl record!

This album includes newly arranged versions of carefully selected songs from the 30-year classic, as well as their original tracks.

Additionally, a download code for a digital version of these tracks is included, so that you can enjoy the music even without a record player!

Release Date: November 18th, 2020

Track List:

[Side A] Arrangement Tracks

Eternal Wind
Crystal Tower
Battle 2
Elia, the Maiden of the Water

[Side B] Original Versions

Eternal Wind
Crystal Tower
Battle 2
Elia, the Maiden of the Water

Final Fantasy IX physical release due out in Asia on Nov. 27th, 2020

Ready to import!

Square-Enix revealed a physical release for Final Fantasy IX in Asia just a couple weeks ago, and they said it would be out this year. Now we've learned that the game is seeing release on Nov. 27th, 2020. Remember, this version includes language support for English, French, Italian, German, and Spanish, so it's more than ready for import.

An official Final Fantasy comic was close to releasing in the 90s, but was cancelled at the last minute

A look at what could have been

Here's an interesting tidbit of information for you. Back before the Japanese release of Final Fantasy IV, Square-Enix (then Squaresoft) had given the greenlight to a Final Fantasy comic series that would release in North America. Unfortunately, that project ended up getting cancelled before it could see the light of day.

Writer Kurt Busiek revealed that the comic would have featured interior art by Dell Barras, letters by John Costanza, covers by Mike Mignola, and Hollywood Comics would be publishing. Multiple scripts written and an issue and a half's worth of drawings had been done before the plug was pulled. Characters were loosely based on the North American version of Final Fantasy II, and some of the Japanese names would have been "Americanized."

Unfortunately, what we see above is pretty much all that's left of the comic. As to why it was cancelled so late into development, that remains a mystery.

Physical version of Final Fantasy IX releasing in Asia this year

Fantasy becomes reality

Hours after announcing the Final Fantasy VII and Final Fantasy VIII Remastered Twin Pack for various parts of Europe, Square-Enix Asia follows up with an announcement of their own. Final Fantasy IX is going to get a retail release throughout Asia, and it's set to launch sometime this year. The package will include English, French, Italian, German, and Spanish translations, so feel free to import!

Square-Enix confirms Final Fantasy VII and Final Fantasy VIII Remastered Twin Pack for release in Europe, the Middle East, Australia, and New Zealand

Finally!

There were rumblings from a handful of retailers, but now it's official. Square-Enix has announced that the Final Fantasy VII and Final Fantasy VIII Remastered Twin Pack is going to see release outside of Asia. The package is due out Dec. 4th, 2020, and will be available in Europe, the Middle East, Australia, and New Zealand. Lock down your pre-order here.

Collection of SaGa: Final Fantasy Legend "TGS 2020 Online" trailer shared

A legendary collection

Square-Enix has shared a new trailer for Collection of SaGa: Final Fantasy Legend during their TGS 2020 Online stream. Check out the action above, and a recap on the game below.

Experience the origins of the SaGa series with the Collection of SaGa: Final Fantasy Legend, the first complete port of these hugely popular titles. The first Game Boy RPG to sell over a million units and the memorable first installment of the series: The Final Fantasy Legend. A title that gained popularity through its refined gameplay system and the journey through a diverse world: Final Fantasy Legend II. A unique story that travelled across time that featured a new and an innovative character leveling system.: Final Fantasy Legend III.

Final Fantasy Crystal Chronicles composers discuss what it was like returning for the Remastered Edition

Revisiting a fantastic soundtrack

Composers Kumi Tanioka and Hidenori Iwasaki were the duo behind the soundtrack for Final Fantasy Crystal Chronicles, a soundtrack extremely highly regarded by fans of the game itself, as well as the Final Fantasy franchise. All these years later, the two composers came back to revisit their work and add new tracks for Final Fantasy Crystal Chronicles: Remastered Edition. In an interview with Nintendo Life, we hear how Tanioka and Iwasaki felt about stepping back into their roles.

Tanioka: It was great fun, really nostalgic and a valuable experience.

Hidenori Iwasaki grasped the essence of Final Fantasy Crystal Chronicles' music perfectly, just like he did 17 years ago, and added some wonderful variations that properly understood my feelings and musical direction. Donna really liked ‘Morning Sky’ and ‘Moonless Starry Night’ and even sings them in her live concerts, so she really made this recording her own. I was delighted with her amazing vocals.

Iwasaki: It has been a very enjoyable experience to take another look the music that I made a long time ago with my very close friends. As we went along with the project, we reminisced about lots of things from 2003.

What I am grateful for is that Kumi Tanioka and Donna Burke had, almost to a surprising degree, the same thoughts and envisioned direction for it as I had. All of the background music has been reworked, and my discussions with Ms. Tanioka regarding them were incredibly pleasant - I’m very happy that our thoughts regarding how much or how little we should change something were the same. In the same way, I think that we have also been able to convey just how much we love this music.

Square-Enix reveals TGS 2020 Online merch

Around for a limited time

Square-Enix has a slew of merch on the way for TGS 2020 Online. The items go up for grabs on Sept. 24th, and will only be available until Sept. 27th, 2020. Anyone who buys music products or other goods at the Square Enix e-store for 5,000 yen or more will get a special gift while supplies last. These include items like a special Square Enix bag and music sampler.

As for some of the merch available, fans can snag items such as autographed copies of original soundtracks and concerts for games such as Trails of Mana and Kingdom Hearts. There's also a Final Fantasy souvenir set, and a Dragon Quest souvenir set.

Final Fantasy VII/VIII Twin Pack looks to be releasing outside of Asia

Can't go wrong with this one

Back in 2019, Square-Enix released a Final Fantasy VII/VIII Twin Pack for the Switch, but it was only available in Asia. Now it looks like the pack is going to get a release in other regions.

European retailers have started to add listings for the Final Fantasy VII/VIII Twin Pack to their websites, and they're listing the game with a Nov. 6th, 2020 release. The price appears to be somewhere around $45. Expect this to be officially announced by Square-Enix in the near future.

Square-Enix discusses how hardware limitations impacted the soundtrack of Final Fantasy Crystal Chronicles

Working within limitations

Final Fantasy Crystal Chronicles has one of the most memorable soundtracks in all of the Final Fantasy franchise. It's a soundtrack that's still praised today, but putting it together proved to be quite a challenge for the dev team. In an interview with NWR, composer Hidenori Iwasaki discussed the hurdles that needed to be overcome when creating the original soundtrack for the GameCube.

It would be correct to say that there were unused performance phrases rather that lost/unused songs to be precise. Speaking of gaming hardware from the early 2000s, it was common to have 256 KB or 512 KB of memory available for music. When you attempt to sound music within that size, the only approach available is sampling an instrument’s waveform for each music interval (for example, the C and E sounds) and using MIDI for playback. The main programmer on FINAL FANTASY CRYSTAL CHRONICLES was very capable though, and they were able to allocate 2 MB of memory for music (even though that may still be a small amount (laughs)).

That’s when we really thought things through. If we have this much memory to work with, we thought we’d be able to use half (1 MB) in the traditional way, sampling intervals (i.e. C and E) and playing back those sounds using MIDI, and use the other half for sampling the Roba Music Theatre’s performance data by breaking them down and playing them back in phrases. The strategy ended up working, and we were able to achieve music that sounded as though you’re listening to something streamed (like mp3s and wavs). That said, in actuality, the task of putting all live performance data into 1 MB was quite a challenge, and an immense amount of trial and error awaited me; it was as though I was trying to solve a large jigsaw puzzle. Even after other team members went home, I worked into the late hours, chopping up the performance phrases, reusing the same parts, and dropping the sample rate among other things. Somehow, I fit everything within the available memory, but there were some phrases that couldn’t be kept, leaving us no choice but to cut them out. This time, we were able to revive the performance phrases that were originally supposed to be incorporated but ended up going unused.

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