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Final Fantasy Crystal Chronicles: Remastered Edition gets an Aussie rating

Can we have a release date, please?

Final Fantasy Crystal Chronicles: Remastered Edition was originally supposed to be out by now, but was delayed to an unspecified date in Summer 2020. While we wait for confirmation on a new date, at least we can see things are moving along on the game.

An Aussie classification for Final Fantasy Crystal Chronicles: Remastered Edition has just popped up, which hopefully means new details are coming soon. The game has garnered a PG rating, which it was given for mild fantasy themes and violence.

Polish game retailer lists Final Fantasy Crystal Chronicles: Remastered Edition with an Aug. 28th, 2020 release date

Is the band getting back together this Summer?

Square-Enix originally planned to have Final Fantasy Crystal Chronicles: Remastered Edition out for the Switch last year, but the game ended up getting delay to some unknown date in 2020. While Square-Enix is yet to share that date, one Polish retailer has just updated their listing with some info.

While not confirmed until Square-Enix themselves announces it, Polish retailer Ultimate shows Final Fantasy Crystal Chronicles: Remastered Edition as launching on Aug. 28th, 2020. I think many were hoping the game would be earlier in the year, so in this case, let's hope the listing is incorrect.

Thanks to Sephiroth_FF for the heads up!

Square-Enix launching Final Fantasy Mofumofu Plush Chocobo and Moogle in Japan

WARK!

Square-Enix is expanding their Final Fantasy Mofumofu Plush series with two more familiar characters. Fans will be able to scoop up plush versions of both Chocobo and Moogle, which are set to launch sometime in May 2020. Both plush dolls are available to preorder from Amazon Japan right now.

Square-Enix Jazz: Final Fantasy VII album preview and cover art shared

FFVII goes jazzy

Square-Enix has shared a new promo video for Square-Enix Jazz: Final Fantasy VII, which gives us an idea of what the album sounds like, and also shows off the album's cover art. The album launches in Japan on Jan. 22nd, 2020.

Unboxing the Final Fantasy VII/VIII double pack

Want a closer look at the Final Fantasy VII/VIII double pack that released exclusively in Asia? Check out the video above to see what the package has to offer.

Square-Enix releasing jumbo Final Fantasy Cactuar plush

Don't worry, it's safe to squeeze

Square-Enix has been releasing all sorts of Final Fantasy merch recently, and apparently they're not done. The next item from the company is a jumbo Final Fantasy Cactuar plush, which measures 68cm tall and 47.5 cm wide. This item is set to launch in Japan on January 25th, 2020, and is priced at ¥9,767.

Final Fantasy VII & VIII Remastered Twin Pack unboxing

Both games on one card!

Let's take a closer look at the Final Fantasy VII & VIII Remastered Twin Pack, which released last week in Southeast Asia. This package includes both Final Fantasy VII & VIII Remastered on one game card. If you want to check out some pictures from this unboxing, have a look here.

Final Fantasy VIII Original Soundtrack Revival Disc gets a new trailer

A collection of timeless tunes

Square-Enix has put out a new trailer for the Final Fantasy VIII Original Soundtrack Revival Disc, which comes out on December 4th, 2019 in Japan. The album is priced at 5,000 Yen, and you can get a good look at what it offers in the trailer above.

Final Fantasy VII/VIII Remastered Twin Pack dated for Southeast Asia

A Southeast Asian exclusive

Square-Enix has announced a release date for the Final Fantasy VII/VIII Remastered Twin Pack, which is exclusive to Southeast Asia. The Twin Pack is set to launch on Nov. 29th, 2019, so hop in on your preorders now while there's still time!

Final Fantasy VIII director looks back on the dev team's goals, critical response, and more

Reminiscing with Kitase

Game Informer recently featured an interview with Final Fantasy VIII director Yoshinori Kitase in order to look back on the game alongside the Remastered version's release. Check out a summary of the interview below.

- inspiration for VIII came from VII in an effort to contrast VII's dark tones, but also from the team's "days as students"
- the team thought a story about kids in school would be a nice, cheerful story to go with
- the team didn't really worry about the junction (new magic) system
- the team was more worried about the reaction to the whole "school-drama story"
- Kitase says that they really wanted to try something beyond "defeat the monster, you get some money, you get XP"
- "Final Fantasy VIII sold very well, and in that sense, it was successful. But as far as reviews at the time went, they were kind of all over the place."
- Kitase says the salary mechanic (in which students get paid periodically) as a chief reason why some people didn't like it
- he also believes the slow burn of the junction system annoyed people
- Kitase was inspired by Magic: The Gathering to create the Triple Triad minigame

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