The Elder Scrolls V: Skyrim board game adaptation in the works, crowdfunding campaign on the way

A new way to play Skyrim

There's been a joke for years now that Bethesda is going to release The Elder Scrolls V: Skyrim on everything they possibly can. Usually that joke pertains to video game platforms, but today it means the world of tabletop games.

A crowdfunding campaign is launching in the near future that's aiming to grab some cash for a tabletop edition of The Elder Scrolls V: Skyrim. The project is being helmed by Modiphius Games, publisher for the Fallout and Elder Scrolls-themed miniatures games. Specifics on the board game adaptation are yet to be shared, and the crowdfunding campaign isn't live yet. We'll bring you full details when they're announced.

DOOM Eternal's director thought about making a female DOOM Slayer

The future of DOOM?

DOOM Eternal carries on from DOOM (2016) with the same protagonist, but the team behind the game were heavily considering taking things in another direction. In an interview with Bethesda's community manager, Doom Eternal director Hugo Martin mentions that there was a lot of thought about a female DOOM Slayer.

“I’ve thought about it, actually. I think if we did it, I’d want it to be lethal. I think it’s interesting how it would impact the glory kills, the kind of weapons that she would have, the fighting style. All aggression, absolutely, but a different type of aggression. I would really strive to allow it to impact the gameplay in a way that was meaningful. I’ve definitely put a lot of thought into that. How would that affect things? What sort of analogies could you draw from that and allow that to influence the experience? It definitely would be cool.”

Obviously the female direction didn't happen, but it sounds like an idea the team would love to explore going forward. We'll just have to hang back for the inevitable DOOM Eternal follow-up to see what happens.

DOOM II recreated using cardboard

Corrugated carnage

DOOM II is one of the most beloved first-person shooters ever released, and fans are still finding ways to pay tribute to it. We've seen remakes, demakes, paintings, animations, and much more, but the above video is a first of its kind. The DOOM II experience was recreated using cardboard, and it took 9 months to put together. It's a ridiculously high-quality homage, and well worth a watch.

Panic Button explains the decision to cap DOOM Eternal's cut-scenes at 20fps, plans to improve performance in the future

DOOMing what you've gotta DOOM

DOOM Eternal really does some impressive stuff on the Switch, but obviously, there's some concessions that had to be made. One of the most notable downgrades comes from the cut-scenes, which are capped at 20fps. In an interview with Digital Foundry, Panic Button lead engineer Travis Archer explains that decision, and also says that they're working to improve things going forward.

“As is typical of most games, the cutscenes are sometimes the most graphically intensive scenes in the game – lots of dynamic lights, lots of shadows, lots of animated complex geometry on screen, and so in this case, the importance to us was not losing that detail for the cutscenes. It’s kind of like a big payoff moment. It’s supposed to look really cool, and we decided it was better to run at a higher resolution in this case because it didn’t affect the gameplay – it doesn’t impact your ability to fluidly move around the game when you’re in the middle of a cutscene. It was less critical.

Now in terms of the end result, I think there are still improvements we can make towards those cutscenes, and we do intend to make some improvements to the cutscenes to improve the performance of those. But that was the decision mostly based on how high the quality bar is for those scenes.”

The Elder Scrolls: Blades updated to Version 1.11

Sharpening the sword

The Elder Scrolls: Blades has been updated to Version 1.11. Check out the patch notes below.


A new year begins, the snow is gone, and the Heart’s Day game icon is back.
Enjoy a new special Event quest filled with passion and adventure: “Fire and Ice”.
Celebrate the season of love with Heart’s Day decorations, back in Store for a limited time.


Watch for Sigil Store updates over the next month for powerful new items to purchase.


Arena: Shield no longer appears invisible when blocking late with a low block.
General: fixed the pivots settings for Divine Stalhrim Weapons, Purifier’s Coccoon.
General: various small fixes and visual improvements.
Menus: entering In-App store from insufficient gem prompt no longer leads to locked controls.
Quests: placing the Varla Stones in Founder’s Statue before starting “The Founder’s Statue” quest will no longer cause the game to crash nor block progression.
Quests: balancing of Ogres and Golden Saints to make them less difficult.
Quests: potions button now appears during combat, ineffective poisons no longer recommended in “Servants of the Blue God” Event quest.
Quests: fixed wrong recommendation icon for “The Thunder and the Fury” Event quest.
Quests: fixed situation where dialogue of NPCs didn’t change after completing objectives for “Pool of Despair”, “A Treacherous Quarry” quests.
Town: Town is now back to regular (non-snowy) appearance.
Town: fixed crash when repairing equipment at the bottom of the equipment list, error when using the “Repair All” button.

Digital Foundry - DOOM Eternal Switch port analysis

Pushing Switch to its limits

Join John Linneman for a deep dive into the remarkable Switch conversion of Doom Eternal, brought to us by the highly talented Panic Button. It's the most ambitious idTech port yet for the Nintendo console hybrid, and it's also the most performant! But has too much been cut from the game to make it viable?

Official DOOM Twitter account celebrates 2021 with DOOM Guy and Animal Crossing's Isabelle

Power couple

2020 brought us new installments in the DOOM and Animal Crossing franchises. You might remember that DOOM Eternal launched on PS4/XB1/PC the very same day that Animal Crossing: New Horizons came to Switch. That led to weeks and weeks of fan-art from DOOM and Animal Crossing fans that saw both DOOM Guy and Isabelle become the best of friends. Many fans haven't forgotten the new-found friendship, and it seems the gang behind DOOM hasn't either.

The official DOOM account kicked off 2021 by showcasing DOOM Guy and Isabelle hanging out once more, this time in their Nendoroid form. The might have seemed like the unlikeliest of friends at first, but the juxtaposition makes the duo that much more enjoyable!

DOOM Zero now available as a free add-on for DOOM and DOOM II

30 new levels!

The free content for DOOM and DOOM II just keeps coming! Bethesda has released DOOM Zero for both games today, which adds in another 30 levels of brand-new content to enjoy. You can get more details on DOOM Zero in the official description below.

Don’t let the name fool you: This ain’t no ‘lite,’ low-calorie version of DOOM. Made in celebration of DOOM II’s 25th anniversary, DOOM Zero contains a whopping 32 levels filled with new enemies, new bosses, new sounds, new music and new sprites. Despite being faithful to ‘vanilla’ DOOM’s classic gameplay, DOOM Zero still brings its own original ideas to the old-school formula, from branching paths to challenges that’ll get even seasoned Slayers putting on their thinking caps.

IGN Video - DOOM Eternal Graphics Comparison: Switch vs. Xbox Series X

Want yet another look at how DOOM Eternal on the Switch compares to other versions? Check out the video from IGN above, which puts the Switch version side-by-side with the game on Xbox Series X.

Check out some handheld gameplay for DOOM Eternal

We've seen plenty of gameplay footage from the docked version of DOOM Eternal, but what about the handheld side of things? The video above shows off how the Switch handles the game when not connected to a TV.


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