Hitler will not appear in Wolfenstein: Youngblood, as he's already been killed

Good to know

You'll be taking on all sorts of nazi scum in Wolfenstein: Youngblood, but don't expect any tussles with Hitler. Hitler has already been taken out by BJ Blazcowikz, the father of the two playable characters in Youngblood. In a VG247 interview with MachineGames managing director Jerk Gustafsson, we get some more insight into that situation.

“We are actually pretty strict when it comes to following the lore and the storyline, and so obviously some of these things that we haven’t really told in the main storyline, say, from New Order and New Colossus, those things have still happened. We’re actually explaining some of what has happened during these years, but we are still staying very true to the storyline. And I know it might sound a bit weird or even controversial that we’re actually mentioning that in the game as well, that your father was killing Hitler, but that already happened in Wolfenstein 3D as well.”

Wolfenstein: Youngblood dated for release in Japan

Heating up Summer

Wolfenstein: Youngblood has finally gotten a release date in Japan. Our friends in Japan won't have to wait too much longer than us here in the states, as the title is slated to launch on Aug. 8th, 2019. Wolfenstein: Youngblood is priced at ¥3,800.

IGN Video - How Doom Eternal Draws From Doom II: Hell On Earth

Doom Eternal's developers discuss growing the Doom universe and why Battlemode makes sense.

id Software says DOOM Eternal is the company's Evil Dead 2 moment

So...it's going to be good

DOOM was a big hit in 2016, and gave fans of the franchise exactly what they wanted. How on earth do you follow that up with a sequel? In a Shacknews interview with id Software's Hugo Martin, an interesting analogy was used to explain the company's approach.

"This is our Evil Dead 2. That's what I think. 2016 was Evil Dead 1, in terms of the video game being like, really really good, and the fans love it. We'd like to think that it's going to stand the test of time and be around for a couple of years, but when Evil Dead 2 came out, you were like Evil Dead 1, respect, Evil Dead 2 is really Evil Dead, you know? We just feel like this is a great expression of what Doom in the modern age can be."

Wolfenstein: Youngblood's devs say creating a realiable AI companion was "really, really hard"

Don't get in my way, damnit!

The Wolfenstein series is not one where you enjoy co-op gameplay, but that's changing with Wolfenstein: Youngblood. Even if you're going in solo, you'll still have a computer-controlled partner at your side. In an interview with USGamer, Jerk Gustafsson of MachineGames discusses the challenge of creating a co-op computer companion that doesn't get in your way.

It's been really, really hard. But it's something that we... We knew it was gonna be tough, of course, but we decided to do it. We just had to do it, because we also want to tell this story. We want to have this. And that's part of what I said, we really need to rethink the approach to storytelling as well, with two players.

Since it's this relationship between the sisters throughout the story, talking to each other and the banter they have, and the communication they have, and that sisterly bond they build throughout the story is so important. So, obviously, we just had to have an AI companion if you play solo, because you need to have your sister there with you when you play. But the idea from the very beginning was to try to mirror the experience as good as possible between solo and co-op. So whatever you can do as a player, the AI companion can do the same thing. We do, of course, a lot of things behind this. How you switch weapons as an AI companion, that's controlled by certain requirements, depending on which enemy you face and what weapons they use on the player. But there are also some ways you can customize your AI companion and you can choose which pep signal you do.

Basically in the beginning, we just set out to do some emotes, like regular emotes. But I also wanted to add some gameplay functionality to that. And that's a big part of the core loop now. So the sisters encourage each other through these pep signals, and that gives you a boost of health or armor, whatever it may be, and you give it to yourself and your sister during combat. And that is also something the AI companion can do as well.

DOOM Eternal's dash mechanic broke the game for awhile, says the dev team

So dashing

DOOM Eternal has a host of new abilities to offer players, and that includes a dash mechanic. There's no doubt dashing about the map will make movement even more exciting, but according to a USGamer interview with executive producer Marty Stratton and creative director Hugo Martin, dashing pretty much broke the game when first implemented.

"Dash broke the game for quite a while because it just meant that nobody could touch you. So with the A.I. tuned the way they were from Doom 2016, and then we introduce dash; we gave the player these new abilities which felt great in isolation, when the A.I. didn't stand a chance. Sort of like the race car got faster, but the race track needed to get harder."

Obviously the team figured out how to make things work, and now dashing gives you a fighting chance, rather than making you untouchable.

The Elder Scrolls: Blades - more footage

From Bethesda Game Studios, the award-winning creators of Skyrim, comes The Elder Scrolls: Blades – a classic dungeon crawler reimagined. The Blades, the Empire’s top agents, are forced into exile. On the run, you return to your hometown to find it destroyed.

DOOM Eternal getting two single-player DLC releases in its 'Year One' lineup

Prepare the DLC

Bethesda has already confirmed not one, but two different single player DLC packages for DOOM Eternal, and they're part of the publisher's plan for the game's first year of content. What we don't have is information on what these bits of DLC include. With the base game not even out yet, we'll likely have to wait a bit before we get DLC details.

Wolfenstein Youngblood - Switch off-screen footage

Nineteen years after the events of Wolfenstein II, BJ Blazckowicz has disappeared after a mission into Nazi-occupied Paris. Now, after years of training from their battle-hardened father, BJ’s twin daughters, Jess and Soph Blazkowicz, are forced into action.

Bethesda's Pete Hines may have teased more Nintendo-related content to be revealed

Bethesda's Pete Hines appeared on the most recent episode of the Nintendo Power podcast to talk about the various titles they're bringing to the Switch. At the 39:15 mark in the discussion, Pete has this to say.

Who knows, maybe some more surprises for Nintendo fans on the way.

Now I don't think you become the Vice President of PR and marketing at Bethesda Softworks without knowing a thing or two about what's going on behind-the-scenes. I'd say this tease is less 'if' and more 'when.'

Thanks to Dondom95 for the heads up!


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