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Bethesda explains why they didn't support Nintendo in the past, says Nintendo requested less violent games, and shoots down port requests

Bethesda's Pete Hines addressed a number of Nintendo-related topics during his time at PAX AUS this year. We've already covered their early access to the Switch, and plans for games like Wolfenstein and Doom Eternal going forward. Now we have some talk about working with Nintendo in general, as well as potential projects. Check out each section below.

Bethesda's lack of support on past Nintendo platforms

So the idea of being able to take something like what we did, looking at the tech specs, and going, ‘That’s actually really close to like what we kind of do now.’ That was always the big barrier for us with Nintendo stuff. It wasn’t that we didn’t like the Wii or we don’t like this, it was just this is the stuff that we make, and as many things as will run that, we’ll do it. So as we looked at the specs, we started looking at games like Skyrim and Doom and Wolfenstein, and we were fortunate enough to either have really talented devs who were also very keen on making it which I think is important or finding a great partner in Panic Button who had the ability to take what we were doing and say, ‘Yeah we can make that happen on a Switch.’

And we just think it’s a really cool piece of tech… Nintendo still does really well with Nintendo things. Don’t get me wrong. Everybody else is a distant second, but you can still be in really good shape being a distant second on the Switch because so many people are buying it and playing it, and so again, they’ve been great partners with us, they’ve been very enthusiastic. And we’re very enthusiastic. Again to my point, that’s a whole audience that really doesn’t know us very well in terms of games on their platforms, so the chance to bring what it is we do to them has been awesome and fun and rewarding and we’re going to keep doing it.”

Nintendo asking for games with less blood and violence

“Well I can tell you one of the first things they said was, ‘Hey, do you have anything where there’s not a lot of blood and violence? Because there’s a lot of blood and violence.’ And we were like, ‘Yeah, there’s this (Fallout) Shelter thing, it’s cute and cartoony – we’ll do that too.’ But our belief – and it has been proven out in discussions with them as recently as… either last week or the week before – they came out and we caught up with them and in terms of their demographics, getting older. Guys like us are still playing games and playing stuff on Switch, so their stuff has traditionally skewed pretty young, but you can start to seeing that curve moving up, 18 to 24. I’m really close to that 50 and up bracket and like it used to be that there were no people in that age range for Nintendo devices, and now there is, and it turns out there’s a pretty good number and those folks are looking to play games. So having stuff that’s more mature both serves them really well and helps us continue to serve an audience that’s looking for games, that has disposable income, that says, ‘OK, I’ve played Zelda, I’ve played Super Mario World, what else is there for me to do?'”

Finally, were are some quick tidbits that were shared about potential projects.

- Bethesda knows people want Fallout 3 on Switch
- Hines says that remasters/ports these types of projects are unlikely
- this is because it takes a lot of work to get older games working on new platforms
- Bethesda's dev teams are more interested in working on new projects

Bethesda says Fallout 76 'wasn't doable' on Switch, but pledges more support for the system

Bethesda has been pretty good about bringing games to the Switch, but unfortunately, Fallout 76 is not one of those games. That's not to say the game wasn't considered for Switch, though. According to Bethesda marketing executive Pete Hines, the idea was toyed with, but making it happen just wasn't possible.

"The Switch is something I can say with certainty that it's a part of every conversation with every dev we have now about what we're doing going forward because we consider it to be a viable platform. If the game will work on it, we want it to be on every platform possible. Fallout 76 is not because it just wasn't doable.

While that might be disappointing news, Mr. Hines made it clear that Bethesda definitely wants to bring more titles to the Switch.

But honestly, there is no game in development that we haven't had a conversation about [bringing it to Switch]. 'Does this work on the Switch, do you have a plan for the Switch?' It's not a mandate. Everything we do has to be developer-led, but it's something we want to make sure is on folks' radar.

I enjoy us being seen as the third-party leader in terms of supporting Switch. People go, 'Hey, you've got a lot more stuff [on Switch] than this publisher or that publisher.' That's what I want Bethesda to be known as. We're guys who will take some risks.
You go where the money is because that's how you stay in business. What we have seen compels us to say, '[Switch] is a viable platform for the kind of things we do going forward.'"

Thanks to Sligeach_eire for the heads up!

Wolfenstein II: The New Colossus - Another version 1.1 to 1.2 comparison and framerate test

We had a detailed look at Version 1.1 and 1.2 for Wolfenstein II: The New Colossus the other day, and now we get a second chance to see how each version stacks up. On top of that, we get a framerate test to see where the update might have bumped things up a tick or two.

Wolfenstein II: The New Colossus - Version 1.1 to 1.2 comparison

Panic Button has already done some amazing work with Switch games, but the more impressive technical work comes with subsequent updates to their games. Check out the difference between Version 1.1 and 1.2 of Wolfenstein II: The New Colossus to see what I mean. There's a very noticeable upgrade in visuals between the two versions. It's crazy to think they can keep squeezing better performance out of the Switch with games like this!

The Making of Fallout Shelter - A Noclip Documentary

Noclip goes behind the scenes at Bethesda Game Studios to tell the unlikely story behind the development of the most played game they've ever released; Fallout Shelter.

Wolfenstein II - New patch available for Switch (full patch notes)

Bethesda has pushed a new update for Wolfenstein II on the Switch. They've shared the following patch notes on the update.

We've deployed a new patch live to resolve a few issues and improve general game performance. Below are the patch notes for today's patch.

- General performance improvements
- Fixed an issue affecting unresponsive controls when in the game menu
- Fixed an issue affecting a Star Card achievement bug
- Added snap-to-center option for motion controls

Thanks to Sligeach_eire for the heads up!

Bethesda "absolutely" doing Wolfenstein III, details Switch support, potential for exclusives, and has talked to Nintendo about Smash

Bethesda's Pete Hines seems like one of the most approachable guys in the game industry. He'll take your questions and give you honest answers. Well, as honest as he can be. Case in point, this interview with Metro, where he talks about a number of Nintendo topics. Check out the interview snippets below.

Metro: Ultimately I just want you to guarantee there’ll be a Wolfenstein III, because I want to see how it ends.

PH: Yeah, sure. Absolutely we’re making a Wolfenstein III. They said on stage that they’re taking a break from the larger story to do this thing. But we all have to see how that ends. [laughs]

Metro: And just finally, I’m fascinated by how well you’re getting on with Nintendo. Which just seems like the oddest couple in gaming.

PH: Well, here’s the thing. We’ve always gotten on well with Nintendo, it’s just a question of do the games that we make… technically are they a fit for the platforms that they’re making? In the past the simple answer has been no. Like, Skyrim did not run on anything that Nintendo was making. Could we have changed a bunch of stuff to make it work? Maybe. But that’s not our approach. But in the case of the Switch the game as we made it, does it run on this? Yeah, it does! It runs well. And so Skryim, Wolf, Doom 2016, Doom Eternal, Shelter, Legends – all of those things are things we’ve said, ‘Look, this either can or will run well on a Switch’. And we continue to look at every game that we make, because we want as many people to play it as possible. I have my Switch with me here in Germany, I think it’s great to be able to take games you love with you.

Metro: Would you consider making an exclusive Nintendo title?

PH: It’s possible, but that’s up to the devs in terms of what game is it that they’d be talking about?

Metro: I’m not expecting you to announce a game but have you talked to them about that sort of thing?

PH: We’re always having conversations with them, but again those conversations wouldn’t necessarily take place with me, they’d take place with a dev to say, ‘We have an idea for a this or a that and we wanna do a game that is a crossover with the Switch’.

Metro: Have you spoken to them about Smash Bros.?

PH: Oh yeah.

Diablo III: Eternal Collection invades Switch on Nov. 2nd, 2018, digital preorders open

Thursday, September 13, 2018 — Heed the prophecies, heroes—the newest front in the battle for the fate of Sanctuary will soon open! Diablo III Eternal Collection, the definitive version of Blizzard Entertainment’s acclaimed action RPG, arrives for Nintendo Switch™ on November 2, giving a whole new generation of gamers the opportunity to face down the horrors of the Burning Hells. Eager adventurers can secure their digital pre-orders starting today through the Nintendo eShop for Nintendo Switch.

Endlessly playable and continually evolving, Diablo III provides a lifetime of challenge and adventure, and the Eternal Collection includes the multitude of features, refinements, and updates that have been added to the game to date. On top fighting through an epic story campaign that spans the High Heavens, the Burning Hells, and beyond, players can earn bountiful rewards in Adventure Mode, a never-ending onslaught of activity with constantly shifting objectives across all of the game’s locales. Diablo III Eternal Collection also includes Seasons, a recurring game mode that encourages players to create fresh characters, earn exclusive Seasonal rewards, and crush hordes of demons to earn spots on their region’s leaderboards.

“The gates of Hell will soon be opening once again, and we couldn’t be more excited to have Nintendo Switch players joining the battle,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Whether they’re bravely diving in alone or teaming up with friends, Sanctuary’s newest heroes are in store for endless adventuring—and endless loot—when Diablo III Eternal Collection launches on November 2.”

Diablo III Eternal Collection has been forged to take advantage of the Nintendo Switch System’s flexibility and versatility, whether players are using the Joy-Con controller or a Pro Controller. And true to Diablo’s spirit, players will have a wealth of options when it comes to cleansing Sanctuary cooperatively—parties of up to four can play together, either by sharing a screen on a single Nintendo Switch, linking their consoles together wirelessly, or connecting through the Nintendo Switch Online subscription service.

Diablo III is the fastest-selling PC game of all time.* The Reaper of Souls expansion introduced the mighty Crusader class, the infinitely-replayable Adventure Mode, and a host of other game-defining features, like the random loot-filled Nephalem Rift dungeons. In 2017, Rise of the Necromancer resurrected the fan-favorite Necromancer class from Diablo II, bolstering players’ forces with the gruesome powers of blood and bone. All of this is included in Diablo III Eternal Edition for the Nintendo Switch, on top of platform-exclusive bonus items, like Ganondorf’s cosmetic armor set, inspired by the iconic villain from The Legend of Zelda series.

Diablo III Eternal Collection for Nintendo Switch will be available on November 2 at retail stores everywhere and digitally through the Nintendo eShop at a suggested retail price of £49.99.

Bethesda holding a concert to help raise money for the War Child UK charity organization

Feel like hearing some Skyrim music played live by an orchestra, complete with a choir backing them? You'll be happy to know that Bethesda is putting on a special concert that'll include music from The Elder Scrolls V: Skyrim, all in the name of supporting the War Child UK charity.

The concert is set for Saturday, Nov. 3rd at the London Eventim Apollo in Hammersmith. You'll get to hear the Parallax Orchestra and Choir putting on tunes, which is sure to sound absolutely fantastic. Tickets go on-sale tomorrow at 9am on Metropolis Music's website. Read on below for details on War Child UK.

War Child was founded in 1993 by film-makers David Wilson and Bill Leeson. On assignment in the former-Yugoslavia they were horrified by the violence and ethnic cleansing they witnessed. And especially its impact on children. Our main objective is to increase the scale of our work and reach more children in conflict areas. In 2015, the number of children, young people and adults who received direct support from us was 126,000.

Diablo III: Eternal Collection - another round of gameplay footage

Ages ago, angels and demons birthed your world in a forbidden union. Now they've come to claim it. Stand tall among Sanctuary's meek and wicked to battle walking corpses, horrifying cultists, fallen seraphs, and the Lords of Hell. When the High Heavens and the Burning Hells war, humanity must be its own salvation.