Bethesda "absolutely" doing Wolfenstein III, details Switch support, potential for exclusives, and has talked to Nintendo about Smash

Bethesda's Pete Hines seems like one of the most approachable guys in the game industry. He'll take your questions and give you honest answers. Well, as honest as he can be. Case in point, this interview with Metro, where he talks about a number of Nintendo topics. Check out the interview snippets below.

Metro: Ultimately I just want you to guarantee there’ll be a Wolfenstein III, because I want to see how it ends.

PH: Yeah, sure. Absolutely we’re making a Wolfenstein III. They said on stage that they’re taking a break from the larger story to do this thing. But we all have to see how that ends. [laughs]

Metro: And just finally, I’m fascinated by how well you’re getting on with Nintendo. Which just seems like the oddest couple in gaming.

PH: Well, here’s the thing. We’ve always gotten on well with Nintendo, it’s just a question of do the games that we make… technically are they a fit for the platforms that they’re making? In the past the simple answer has been no. Like, Skyrim did not run on anything that Nintendo was making. Could we have changed a bunch of stuff to make it work? Maybe. But that’s not our approach. But in the case of the Switch the game as we made it, does it run on this? Yeah, it does! It runs well. And so Skryim, Wolf, Doom 2016, Doom Eternal, Shelter, Legends – all of those things are things we’ve said, ‘Look, this either can or will run well on a Switch’. And we continue to look at every game that we make, because we want as many people to play it as possible. I have my Switch with me here in Germany, I think it’s great to be able to take games you love with you.

Metro: Would you consider making an exclusive Nintendo title?

PH: It’s possible, but that’s up to the devs in terms of what game is it that they’d be talking about?

Metro: I’m not expecting you to announce a game but have you talked to them about that sort of thing?

PH: We’re always having conversations with them, but again those conversations wouldn’t necessarily take place with me, they’d take place with a dev to say, ‘We have an idea for a this or a that and we wanna do a game that is a crossover with the Switch’.

Metro: Have you spoken to them about Smash Bros.?

PH: Oh yeah.

Diablo III: Eternal Collection invades Switch on Nov. 2nd, 2018, digital preorders open

Thursday, September 13, 2018 — Heed the prophecies, heroes—the newest front in the battle for the fate of Sanctuary will soon open! Diablo III Eternal Collection, the definitive version of Blizzard Entertainment’s acclaimed action RPG, arrives for Nintendo Switch™ on November 2, giving a whole new generation of gamers the opportunity to face down the horrors of the Burning Hells. Eager adventurers can secure their digital pre-orders starting today through the Nintendo eShop for Nintendo Switch.

Endlessly playable and continually evolving, Diablo III provides a lifetime of challenge and adventure, and the Eternal Collection includes the multitude of features, refinements, and updates that have been added to the game to date. On top fighting through an epic story campaign that spans the High Heavens, the Burning Hells, and beyond, players can earn bountiful rewards in Adventure Mode, a never-ending onslaught of activity with constantly shifting objectives across all of the game’s locales. Diablo III Eternal Collection also includes Seasons, a recurring game mode that encourages players to create fresh characters, earn exclusive Seasonal rewards, and crush hordes of demons to earn spots on their region’s leaderboards.

“The gates of Hell will soon be opening once again, and we couldn’t be more excited to have Nintendo Switch players joining the battle,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Whether they’re bravely diving in alone or teaming up with friends, Sanctuary’s newest heroes are in store for endless adventuring—and endless loot—when Diablo III Eternal Collection launches on November 2.”

Diablo III Eternal Collection has been forged to take advantage of the Nintendo Switch System’s flexibility and versatility, whether players are using the Joy-Con controller or a Pro Controller. And true to Diablo’s spirit, players will have a wealth of options when it comes to cleansing Sanctuary cooperatively—parties of up to four can play together, either by sharing a screen on a single Nintendo Switch, linking their consoles together wirelessly, or connecting through the Nintendo Switch Online subscription service.

Diablo III is the fastest-selling PC game of all time.* The Reaper of Souls expansion introduced the mighty Crusader class, the infinitely-replayable Adventure Mode, and a host of other game-defining features, like the random loot-filled Nephalem Rift dungeons. In 2017, Rise of the Necromancer resurrected the fan-favorite Necromancer class from Diablo II, bolstering players’ forces with the gruesome powers of blood and bone. All of this is included in Diablo III Eternal Edition for the Nintendo Switch, on top of platform-exclusive bonus items, like Ganondorf’s cosmetic armor set, inspired by the iconic villain from The Legend of Zelda series.

Diablo III Eternal Collection for Nintendo Switch will be available on November 2 at retail stores everywhere and digitally through the Nintendo eShop at a suggested retail price of £49.99.

Bethesda holding a concert to help raise money for the War Child UK charity organization

Feel like hearing some Skyrim music played live by an orchestra, complete with a choir backing them? You'll be happy to know that Bethesda is putting on a special concert that'll include music from The Elder Scrolls V: Skyrim, all in the name of supporting the War Child UK charity.

The concert is set for Saturday, Nov. 3rd at the London Eventim Apollo in Hammersmith. You'll get to hear the Parallax Orchestra and Choir putting on tunes, which is sure to sound absolutely fantastic. Tickets go on-sale tomorrow at 9am on Metropolis Music's website. Read on below for details on War Child UK.

War Child was founded in 1993 by film-makers David Wilson and Bill Leeson. On assignment in the former-Yugoslavia they were horrified by the violence and ethnic cleansing they witnessed. And especially its impact on children. Our main objective is to increase the scale of our work and reach more children in conflict areas. In 2015, the number of children, young people and adults who received direct support from us was 126,000.

Diablo III: Eternal Collection - another round of gameplay footage

Ages ago, angels and demons birthed your world in a forbidden union. Now they've come to claim it. Stand tall among Sanctuary's meek and wicked to battle walking corpses, horrifying cultists, fallen seraphs, and the Lords of Hell. When the High Heavens and the Burning Hells war, humanity must be its own salvation.

GameSpot Video - How mobility is evolving DOOM Eternal

The Doom Slayer's new grappling hook and increased mobility with wall climbing and air dashing looks to be the next evolution in Doom's already amazing combat chess. We spoke with Marty and Hugo from id Software on how Doom Eternal's new mobility options are changing the game.

Boundary Break - DOOM

Lets take the camera absolutely anywhere we want to rip and tear apart Doom!

IGN Video - DOOM Eternal Is Loaded With Old-School Nods

The gameplay reveal of Doom Eternal wowed us, and not just for the obvious reasons. We discuss the original Doom 2 nods dotted throughout Doom Eternal.

IGN Video - Pete Hines Talks DOOM Eternal

Looking for more info on the upcoming DOOM Eternal? IGN had the chance to talk with Bethesda's Pete Hines about Doomguy's next outing.

IGN Video - 9 Things We Learned About DOOM Eternal

Doom Eternal debuted it's first gameplay at Quake Con 2018, and here's what we learned after the reveal.

DOOM Eternal Gameplay Interview with Marty Stratton and Hugo Martin

Haven't had enough of DOOM Eternal yet? Check out the video feature above, which goes over various gameplay details with id Software's Marty Stratton and Hugo Martin. The two discuss the Doom universe, storytelling, PvP, the "invader" system, and more.