Today we're excited to announce that the ALL Controller officially works with Nintendo Switch. Every model that you get on Kickstarter of the ALL Controller will be able to connect without the use of the dongle!
In this video you can see Bronut's ground pound! It'll let you smash through destructible objects to find secrets, and also enhance your platforming ability! Beware, some rocks need a heavy Bronut to smash!
The player takes the role of Ace Evander, a rising babyface star in the world of indie wrestling. Following in the footsteps of the famous Evanders team of his mother and father, Ace strives to carve a path for himself by rising to the top and bringing the old family name back to the forefront. Unfortunately, a heated war erupts between Ace’s home promotion and the UWC (The Universal Wrestling Corporation), the top wrestling organization in the country. In an “invasion” angle for the ages, Ace’s home promotion is destroyed by the evil UWC. Fueled with revenge and conviction, Ace goes after the UWC, making an assault on their territories with the help of the fellow wrestling superstars that he meets along the way. The game will be filled with surprising stories, captivating characters that range from baby faces to heels that may or may not want to piledrive you through a table, and an epic quest that won’t involve any searching for ancient crystals (unless said crystals are embedded in a championship belt).
Our last update explained some of the issues we faced with our first run through certification. We're happy to share that we've fixed those issues (and a few more that we'd uncovered along the way). Then it happened. Again. We fixed those and went back into review. Then again. As of this writing, we're back in review with Nintendo of America.
Usually this process takes about 5-6 days to get results back - but lately its been getting longer - we hope due to more complete playthroughs of the game. The last report found only one issue (a hang caused as a result of button mashing on a particular screen). We're back to "all issues fixed" status and are in testing with NOA as I type. So, thanks, everyone, for bearing with us. Each review only improves stability and quality of the game!
A little more info: this isn't a case of the same issue not being fixed - quite the opposite. Our engineering and QA team are permanently fixing these issues as they are found. So the game gets more solid with each pass. This is our first Wii U release, so we are humbled by your support as we move through this process. You are the best.
Passionate about gaming and electronics, I set out to create an affordable solution for Nintendo Switch owners. In an era of wireless connectivity, we believe there should be a simple solution to connect your smartphone and Nintendo Switch together while transmitting that signal across the room, NO WIRES ATTACHED!
Introducing UNIOM Wireless Adapter. UNIOM is a two-unit device that enables you to connect your smartphone and your Nintendo Switch with any headset you currently own...wireless! With UNIOM you receive the audio from your Nintendo Switch via wireless from across the room and combines it with the voice chat from your smartphone into a one signal sent to any headset you currently own.
Let's talk about mechanics! (Skip to the bottom for the Mechanics teaser) So, one game play mechanic that’s been in the works for awhile now is our interaction system. Originally Ira started out as a point and click adventure game. The player would have to click in-order to get from point A to point B, and to interact with objects, and as much as we love point and click adventure games we knew Ira needed something that better fit our end goal. Ira isn't about getting from point A to point B, it’s about the journey, and the connection the players has to both the character, and the world. It was imperative that we create a system that pushes that connection as far as possible
While the Kickstarter hasn't happened yet, we can clearly see the devs have an interest in bringing the game to Switch. Once the Kickstarter goes live and we get a look at the game itself, we'll be sure to share the news with you.
Coming from the official Kickstarter...
Physical Switch - Team Cherry is often asked whether a physical version of Hollow Knight is coming for Nintendo Switch. In fact, the question keeps filling up our inboxes! While we're not able to announce anything, we can say we've been looking into it making this happen, and things are looking promising!
For those asking, with this game update complete we're now entering console & Switch specific testing & should have final date shortly after— Playtonic (@PlaytonicGames) June 27, 2017
Let's hope all goes smoothly and we end up with a release date soon. I'm doing my best to hold out for the Switch release to play!