Legend of Orion: Adventure looking to head to Switch through Kickstarter

Help make it happen!

Legend of Orion: Adventure is a dungeon building adventure hack and slash game for the Nintendo Switch. Craft your own dungeons to share with your friends online, build up defenses in your treasure vault to protect your gold from players and monsters alike, or take control of your customizable Hero, as you fight and traverse your way through user-created dungeons, in the search for keys, bombs, legendary weapons, mystical relics, and most importantly, GOLD!

The Legend of Orion: Adventure dev team is looking to bring in $30k to make a Switch launch happen, and the campaign currently sits at $1,300 with 28 days to go. Plenty of time to make this happen! Check out the full Kickstarter here.

Ayo The Clown Kickstarter offering Switch release through stretch goal

Clowning around

With Ayo the Clown, we’d like to reintroduce you to the incredibly fun platformer games of the ‘90s where platforming is accompanied by an inspiring and memorable story. Ayo the clown has a very unique and cute art style that everybody loves. Expect the unexpected as this clown takes you through a world of imagination. Just think, if Super Mario Bros., Yoshi, Kirby, and Little Big Planet had a child, this would be it.

The Kickstarter for Ayo the Clown is looking to bring in $17k to make the game happen, but that doesn't include a Switch release. Fans will have to push the game to the $30k stretch goal to bring the game to Switch. Check out the Kickstarter here for more details.

Kumo may release on Switch via Kickstarter goal

Ready for a Journey?

Take a single-player journey through a land covered in clouds, lush beautiful ruins, across white snowy Alps and through a strange mirrored temple, meeting the spirits of those before you who took this beautiful but treacherous journey and discover the world around you.

Kumo is full of world-changing puzzles, crazy characters, a beautifully aesthetically designed world and moving soundtrack to go with it making your journey as delightful as the story itself.

Discover beautiful areas as you ascend the clouds.
A beautiful 10 piece soundtrack.
Freely control your ribbon using your spirit.
Lead Kumo into a second chance at life.

The plan is to release Kumo on Switch, but that's only happening if a Kickstarter is successful. The Kumo Kickstarter goes live in roughly two weeks, and we'll be sure to link you in when it goes live.

Kingdoms of the Dump will come to Switch if $80k stretch goal is hit

Kingdoms of the Dump is a game about a world of trash created by two real-life janitors. While designed to evoke the 90's JRPG flavor, we have incorporated adventure and platforming inspirations as well as modern design innovations to the genre.

The King of Garbagia has been trashpicked! Disgraced squire Dustin Binsley is blamed for the kidnapping and must embark on a mission to clear his name. Cross the Lands of Fill, uncover hidden secrets in the trash, and expose the evil organization trying to destroy the Kingdoms of the Dump!

If you want to see Kingdom of the Dump on Switch, you'll have to spread the word on this Kickstarter. While base funding for the game is at $60k, a Switch version will only happen if an $80k stretch goal is hit. Check out the campaign here.

Chicken Wiggle Workshop to now include stretch goal content that wasn't hit, likely won't release in 2019

Wiggling into 2020

Atooi has shared an update on the Chicken Wiggle Workship Kickstarter, and it's a mix of good and bad news. Good news is that the game is now going to include the stretch goal ideas, even though all stretch goals weren't hit. Bad news is that the game probably won't see release in 2019. Check out the full Kickstarter update below.

We originally expected Chicken Wiggle Workshop to be completed by now, hence our original expected date. As we started to put things together, we quickly realized that just a new paint job on wiggle wasn’t the right approach to this game.

We decided to expand the scope of the project by including the planned stretch goals into development to better suit our fans and the overall game experience. In doing so the project is taking longer than expected and we stumbled into some developmental issues, which pushed back the launch window.

Please understand we are a very small team. We never want to let any of you down. We failed in meeting your expectations and we are very sorry and hope you can understand we’re doing our best.

We don’t know exactly how much more time it will take other than this game won’t likely hit the 2019 release window we hoped for. We don’t want to put any more undue expectations on anyone and as soon as we have news on an exact release date we will let you know.

We apologize for the radio silence, however we thought it wasn’t good to keep saying "We have no new news at this time." But perhaps that might have been better than saying nothing at all. Moving forward the game plan is to try to work on more frequent updates even if it is bad news.

We understand a delay is never what anyone wants to hear but we ask that you weather the storm with us just a bit longer. We also know a rushed game is a bad game and we feel everyone deserves our very best.

In closing, we know you feel like we have just ignored you and in part the hiring of a community manager was to fix that issue. This move we hope lets you all see we take your concerns serious and we will be trying to tackle any issues that arise as quickly as possible.

We hope you can understand this and please remain patient.

Kickstarter - Deep 8 could come to Switch via stretch goal

Want to help it happen?

DEEP 8 is a love letter to a lot of 90s and early 2000s japanese roleplaying games. It's providing a thrilling story set in a vast scifi-universe and taking place on several different planets for the player to explore. Mildly erotic themes add the right spice and make it one of a kind.

Deep 8 has a chance at coming to Switch, but only through a stretch goal. While the initial funding goal is just shy of $80k. Check out the Kickstarter here.

Hex Heroes Kickstarter update shares a new gameplay video, and confirms A Hat in Time cameo

Hex Heroes lives

The latest dev blog for Hex Heroes shares a new gameplay video that goes over the work the team has been going through over the last few months. This game has been in works for a long time now, but at least the project appears to be making progress.

The update also confirms that Hat Kid from A Hat in Time will be making her way to the game as well. That goes hand-in-hand with a Hex Heroes cameo in A Hat in Time as well.

Shovel Knight playable in Bloodstained: Ritual of the Night, Child of Light content teased

Two welcome surprises

The launch trailer of Bloodstained: Ritual of the Night reveals a whole bunch of fun content on the way, but also includes two surprises no one saw coming. First up is the reveal of Shovel Knight, who is playable in the game. You can dig and shovel your way through the castle all you want!

Second is a tease at the very end of the trailer, and it comes in musical form. You can hear a snippet from Child of Light's soundtrack played, specifically "Auroroa's Theme." What this means for Bloodstained we're not sure, but it certainly seems like some sort of content from Child of Light is on the way.

Bloodstained: Ritual of the Night's visual revamp was welcomed by US fans, but some in Japan preferred the old look, says Igarashi

Which version do you prefer?

A few weeks back, a new trailer for Bloodstained: Ritual of the Night was shared. It directly addressed complaints about the game's visuals by showing off a revamped look. The new look was warmly welcomed by fans in the US, but it turns out some Japanese gamers liked the old look better. Developer Koji Igarashi explains in a PC gamer interview.

"It was obviously pretty disappointing to see those sorts of comments, but that was what made me make the big decision to go okay, we need to do some research and make this better. And it turned out pretty well.

There was a big difference in how the Japanese fans reacted and US fans reacted. A decent number of people in Japan actually said they liked the old version better. It's really interesting, because a lot of people in the west thought that the backgrounds and stuff looked better, but there were people in Japan looking closely at the characters and saying in the old version, the characters and the background matched a lot more stylistically. We changed a couple other things to try to keep those fans happy and tried to meet their expectations."

Igarashi talks Bloodstained criticism, play-time, franchise hopes, and unfinished work with Castlevania

Igarashi would return to Castlevania, if asked

Bloodstained: Ritual of the Night is finally coming out later this month. Will it be worth the wait? We certainly hope so, and we'll all find out soon enough.

While we count down those final days, Gematsu sat down with Koji Igarashi to talk a bit more about the project. He covered a number of topics about Bloodstained, and even touched on Castlevania. Check out some snippets from the interview below.

On criticism the game received recently, which was addressed in the latest trailer

Igarashi: “Well, I feel like they had the right to say the things they said, so I apologize.”

Play-through time

Igarashi: “Including some time to get lost, it should take about 10 or more hours.”

On Bloodstained as a franchise

Igarashi: “...I hope Bloodstained will grow as a series. Not only games, but I’d be happy if there would ever be an anime or something.”

On unfinished work with Castlevania

Igarashi: “There are two episodes that we’ve implied but never finished. So I’d like to finish those. ...In Castlevania: Aria of Sorrow, we implied that Dracula was destroyed in 1999, but no one has yet to tell that story.”

On if Igarashi would return to Konami to make another Castlevania if asked

Igarashi: “Sure.”


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