THE SEASHORE is an action-platformer with RPG and Metroidvania elements. The game has a breathtaking atmosphere of Fantasy Post-Apocalypse, solid gameplay, thrilling storyline and well-rounded characters for two players. Your friend and you will play for two characters - a soldier named "Gunman", who’s no longer young, and for a swordmaster, "Spark". Both characters have radically different abilities and characters, but they are united by one goal - to get to the "Seashore", the mysterious place where an ill becomes healthy and the dead becomes alive...
This morning we hit the final stretch goal for Xeno Crisis, which means that we'll be bringing the game to the Switch and Steam! :) We're now into the final 24 hours, and we'll leave you with this new preview of the next track from Savaged Regime:https://t.co/u5HOk0tnGD— Bitmap Bureau Ltd. (@BitmapBureau) January 9, 2018
Well there you go, we have another confirmed Switch title. Xeno Crisis managed to hit its Kickstarter stretch goal for a Switch release, so the title is now officially heading to Nintendo's new console. We'll keep you updated on this project as it moves through development.
Our last update was many months ago and there's really no excuse why we haven't shared our progress, other than the honest fact that development slowed. We'll explain this and where we currently stand with releasing Hex Heroes. Yes, we still have every intention to continue development and release.
We’ve said in the past we like reserving updates for substantial developments - things we can really show off. Practically all of our art (meshes, textures, animation) and sound (music and sound effects) have been completed, but we feel it’s dishonest to present screenshots or video of work that’s not yet functional in-game, so we’re going to hold off sharing. Implementation is currently the thing we’re focused on most as of now.
Kickstarter - Cycle Across Kanto, a feature-length documentary aiming to take a cinematic journey through the real-life world of Pokémon
Cycle Across Kanto is a cinematic feature-length documentary exploring the real life inspirations behind Pokémon Red and Blue’s KANTO region. The team behind the project are an assembly of professional cinematographers, animators, and editors with over 35 years of collective filmmaking experience. Harnessing the team’s passion for long-distance cycling, we want to spend 40 days exploring and documenting the different areas, people, and cultures around the south-eastern region of Japan which was the inspiration behind the game’s landscape. A Japanese translator will be joining the cycling party who will bridge the language barrier between our team and the local residents / interviewees. There will be much to learn about the histories surrounding the region and we will be working hard to capture the visuals, sounds, and moods of each location.
Pokémon has always been a franchise dedicated to bringing people together and we want to honour the series by bringing this new perspective to the wider Pokémon community.
To celebrate we're showing off Miriam wearing an adorable Santa hat and cracking a gorgeous new whip in anticipation of some jolly demon slaying.
What a HO-HO-HOrrible night to be a demon! ;D
December's not over yet, stay safe, warm, and see you soon!
The Kickstarter Campaign of Trüberbrook has been extremely successful so far: the financing target of €80,000 was reached after only 30 hours - to the great delight of the developers btf and us, the future publisher of the game. At this point we would like to thank all of you who supported the game on Kickstarter. We are very thankful that Trüberbrook can be released next year, thanks to your help!
We have prepared some exclusive Stretch Goals: An additional playable chapter, new Lore Items and a "handmade" soundscape have already been unlocked by the supporters. A second bonus chapter and a making-of video on the unusual development process of the game are still within reach. This is one of the reasons why we are still looking forward to your support. Right now, the counter sits at 180,000 €.
For the current Community Challenge we are also looking forward to further likes and followers on Facebook, Twitter, Instagram and YouTube to unveil the winter "Secret Wallpaper" soon:
Trüberbrook received great feedback by the press. For example, RockPaperShotgun stated "...these hyper-detailed miniature sets, filled with character models carefully textured to look like claymation figures are on a whole different level. It’s an enticing visual hook.” and Geek Reply even wants the developers to reach the stars: “If Trüberbrook‘s gameplay and story is half as engrossing as its art style, the game just might be a contender for game of the year when it releases in 2018.”
Trüberbrook is produced by btf from Germany, mostly known for their infamous late night show “Neo Magazin Royale” in German TV with Jan Böhmermann. The game was co-funded by the Medienboard Berlin-Brandenburg and will be published by Headup Games. The release is scheduled for late 2018 for Windows, Mac, Linux (all DRM free & via Steam), PlayStation®4, Xbox One and Nintendo Switch in both English and German versions.
In order to immerse the player to the fullest, the team chose to physically build the world we envisioned, resulting in a unique, distinct visual style. All of our scenic sets are genuinely handmade. 'Handmade' as in: 'Manufactured using real hands! And fingers! Not the most efficient way of doing things, but we're loving it! Every little detail is custom built, meticulously crafted, piece by piece, painted, arranged, rearranged and put into boxes in between. If you were wondering...yes, there is glue involved. Lots of glue!'
Backers can look forward to some great hand-picked rewards, like a limited, kickstarter-exclusive boxed edition filled with goodies as well as the opportunity to spice up your home with set pieces from the actual game. But first and foremost, the backers can expect an outstanding game in exchange for their support!
Did you back Yooka-Laylee on Kickstarter and choose the Switch version as your platform of choice? You'll be happy to know that Playtonic says codes will be coming to backers very soon. With the game set to launch on Switch on Dec. 14th, we'd hope backers would get their codes before then! They've certainly waited patiently for quite some time!
Playtonic once again says no official plans for Yooka-Laylee physical release yet, but will look into it
Playtonic has once again released a comment on the potential for a physical release of Yookay-Laylee. Their statement comes from Facebook, which you can find below.
We have no plans on the table today, but we’d like to look into it in the future if demand is there. The priority until now has been getting the game polished and into players’ hands ASAP.
It's going to be interesting to see how the game sells in general on Switch. I know I'll be picking up the game on launch day!
Greetings, Army of the Night! Before we get started with this November development update, everybody on the Bloodstained team would like to wish a Happy Thanksgiving to our American backers. (Not to mention a Black Friday that was no more hectic than you wanted it to be.)
As you might have guessed, we're thankful for all the support you've shown us during the development process. We're also thankful for more new video content from ArtPlay! Here's IGA to introduce it:.
Well, this month has seen another whole new level tile set completed, as well as some port testing! And now, a big announcement: The painted cover artwork has been completed!
First up let’s talk about the new level: Italy!
Italy turned into quite the level. I ended up doing over 20 tile sets for the first stage. It could have easily been three entire stages for the game! Here are the *SPOILERS* for anyone interested.