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Bloodstained: Ritual of the Night being updated to Version 1.04 in January 2020, details on new modes shared

New things to look forward to in 2020

The Bloodstained: Ritual of the Night Kickstarter has shared a new dev blog wrapping up the year. Some new tidbits on what's to come are shared, which you can find in full below.

The dev teams are hard at work behind the scenes on Zangetsu and two new modes, one of which is Boss Revenge. Beyond that, we have more modes and an additional playable character on the way. We plan to have a regular cadence of content once all the platforms are on the same level of content. We will have more news on this in the new year.

Before we get to that, here’s the current state of development for the consoles:

Switch

Update 1.04 is nearly complete and we expect it to go live worldwide in January. Regions currently on 1.02 (SE Asia and Korea for example) will get upgraded directly to 1.04, which will include all the improvements from 1.03.

Grand Guilds launching on Switch in Q1 2020, following successful Kickstarter campaign

Two Kickstarter campaigns later, Grand Guilds has been successfully funded. Developed by Drix Studios and published by Keybol Games, the Tactical RPG is confirmed for launch in Q1 2020. Check out details on the game below!

Grand Guilds is a story driven, turn-based RPG with unique card combat mechanics. Travel through Irin, a continent on the brink of another war, and unveil a mystery that's plaguing all the guilds of the land.

“Each playable character in Grand Guilds has unique mechanics and abilities”,says Justin, founder of Drix Studios. “They even shout out their actions in combat and express their feelings during dialogues”.

Grand Guilds pledged over $30k in a Kickstarter campaign run in October and November. The game will be released first on Nintendo Switch and Steam, and will eventually be launched on PlayStation 4 and Xbox.

Story

After a year-long mission, Eliza returns to the seemingly normal city of Ozryn when suddenly a horde of mysterious creatures set fire to the streets. Upon repelling the enemies, Eliza and her guild strive to discover where the attackers came from, only to realize that the phenomenon happened all over the continent... all at the same time. With her guild's reputation on the line, she takes it upon herself to find and capture whoever is behind the attacks. It is up to Eliza and her trusted guildmates to discern the true motive behind the unusual assault before the other guilds of Irin suffer the same fate, or worse.

Features

- Turn-Based Strategy - Learn and master the fundamentals of tactical combat. Positioning and terrain will mean the difference between victory and defeat.
- Card Combat System - A diverse set of skill cards will form the abilities of your units, making every turn more dynamic and each decision more important and meaningful.
- Deck Building - Tailor each character to your playstyle by customizing their skill decks. Obtain powerful new abilities by completing quests or leveling your characters.
- Guild Quests - Embark on challenging, procedural missions that yield exciting rewards. Increase your guild's reputation to earn bonuses that will aid you in combat.
- Diverse Cast - Each playable character has unique mechanics and abilities that enable them to fill various roles in your squad such as tank, support, and damage dealer.
- Epic Narrative - Unravel the mysteries shrouding Irin, a continent on the brink of war. Follow Eliza and her companions as they journey through this vast, magical world.
- Voice Acting - Characters shout out their actions in combat and express their feelings during dialogue using short phrases.

3D action adventure 'Deserted' hits Kickstarter with a Switch stretch goal

Help fund the latest Switch hopeful

Deserted is a stylized 3D action adventure with light RPG and narrative elements. Inspired by the alien atmosphere of Out Of This World, Deserted combines narrative storytelling with survival and fast paced strategic combat to deliver a thrilling adventure. Your ship is mysteriously pulled from the sky and sent spiralling towards certain death. You alone survive to carry out your mission. "Rescue a group of scientists and personnel."

It turns out nothing is what it seemed. The alien planet is dying, its scarred surface hosts monuments of a lost ancient civilization. An inexplicable presence is pushing, and pulling you towards the unknown. Your mission now is to stay alive, because you know something much larger is coming. And your caught right in the middle.

Deserted will see PC release at just shy of $100k. To bring the game to Switch, a stretch goal of $160k will have to be hit. Check out the Kickstarter for more details.

2D action-adventure 'Endless Memories' hits Switch Kickstarter goal, releasing in 2020

Funding acquired

A few weeks back, Humunculus Games launched a Kickstarter campaign to help develop their 2D action-adventure title, Endless Memories. The main funding goal was $12,000, which would allow the game to release for the Nintendo Switch platform. With 5 days remaining, the goal has been reached, and Endless Memories is confirmed to be releasing in 2020 for Switch, with a demo launching with it.

Chicken Wiggle Workshop Kickstarter provides a status update on the game

A note to backers, and a new look at the game

Chicken Wiggle Workshop, an enhanced version of Chicken Wiggle for Switch, was successfully funded via Kickstarter. The project was originally set to launch in Dec. of 2018, but developer Atooi later stated that that date wouldn't happen. A new date wasn't set, and fans are still waiting for the game to arrive.

Atooi has shared two updates on the game's Kickstarter in recent days, and you can find a snippet of each below. Click over to read the full updates.

Great Expectations!

A backer on Atooi's discord posted a thought about their belief that KS backers are more like publishers than customers. My jagged little pill is below. Warning: unpopular opinion to follow. :)

The belief that backers are akin to a publisher is not accurate and will only lead to frustration for anyone who believes it is true. This will not be a popular thing to say, but it has to be said. One promise was made with the CWW kickstarter: to deliver an enhanced version of Chicken Wiggle for the Nintendo Switch. I am sorry that the delivery date is significantly later than estimated, but our promise has not changed.

Full update here

Work-in-Progress Update: Slumber Tower

I am currently working on taking Michael’s awesome HD art and slicing it up into 96x96 tiles so they can be used in the game engine. There are some elements that still need to be setup properly, such as the correct low res gem pick-up displaying properly in retro mode. Here are two work-in-progress comparison screenshots from the game engine, showing the two modes you can toggle between (retro/HD). The tiny texture detail on the blue thread really shows the difference in resolution!

Full update here

Bloodstained: Ritual of the Night getting two major Switch updates in Nov. 2019, details on each update shared

About bloody time!

The Bloodstained dev team has shared a major update on the status of the Switch version, and good news is that two big patches are set for Nov. 2019. These will improve the Switch version in numerous areas, and should make for quite a noticeable change when all is said and done. Check out full details on the update below.

Work on the Nintendo Switch graphical and performance update continues. We apologize for the long development cycle. Most of the changes are on a room-by-room, enemy-by-enemy basis so there are a significant number of assets being reworked and it’s taking more time than initially expected.

We are pleased with the progress that has been made so far and look forward to getting it into your hands. While the teams are working on an extensive list of myriad improvements, their focus is on four principal areas: Visual Fidelity, Loading Times, Particle Effects and Input Lag.

Visual Fidelity - The way that backgrounds and environments are rendered are being significantly updated. This will result in noticeably sharper environments in most areas throughout the game.

Loading Times - Load times between scenes are being greatly improved, but are still not where we would like them to be, so work remains.

Particle Effects - We have already replaced hundreds of particle effects with new assets and more yet remain. The new ones look the same to the user, but are much less impactful on the performance of the game. This has been one of the main culprits for framerate drops during fights.

Input Lag - Input lag times have been significantly reduced, once work on this is completed the game should feel much more reactive when playing.

The improvements are expected to be released in two separate updates. The first update will contain the vast majority of the improvements. The second update will improve performance with a couple of especially troublesome areas and enemies.

We expect these updates to be launched by the end of November. We will give more specific timeframes when we are closer to release.

After the Switch upgrade is live, there will be a handful of assets/enemies that we want to improve like the Doppleganger enemy for example. These improvements will be part of our regular development cycle and updated when ready.

MindSeize to include physical version of Kickstarter hits its goal

3 days to hit its goal

We posted about MindSeize's Kickstarter not that long ago, and now the campaign has just 3 days left on it. The goal for Switch release is $19k, and the total currently sits at $16,363. To sweeten the deal, the Kickstarter for MindSeize now says that backers can get a physical version as a reward, so long as the game hits its goal. Check out more on MindSeize here.

Heart Forth, Alicia officially coming to Switch, Wii U version cancelled

A pretty good trade-off

The developers of Heart Forth, Alicia said that they were considering a Switch release some time ago, and today they've confirmed its in the works. That's the good news, but the bad news is that the Wii U version is now cancelled. Check out full details on the situation via the Kickstarter blurb below.

We’re thrilled to share that Heart Forth, Alicia is coming to Nintendo Switch! This console has proven to be a beast of a platform for gaming experiences of all sorts and sizes, so we're beyond excited to have Heart Forth, Alicia join its library.

Since the Wii U’s eShop’s is no more, the Switch port of the game will replace the Wii U one, which means that if you pledged for a Wii U key, you’re automatically set to receive a Switch key. Backers who pledged for $5 console key add-ons, or those with any extra balance left, can still change their console preference through their their Backer’s Club profile page.

If you never made any add-on pledges but would like to get a Switch key add-on, you'll be able to do that in the future for the same $5 as the other keys. We'll give you a heads-up via an update once we’re ready to open up a window to get this add-on.

Pirates of First Star Kickstarter now live to try and raise funds for a Switch release

Help this one come together

Pirates of First Star was announced for Switch some time ago, but it seems like that announcement was a bit premature. Turns out it's going to take a bit more cash to make the Switch port happen, which is why a Kickstarter has now gone live. It has a rather modest goal of $3,500 to make things happen, so hopefully the figure can be hit.

Check out the Kickstarter here

Alder's Blood hits Kickstarter funding goal

Bloody brilliant

Alder's Blood has been fully funded on Kickstarter. We've reached 100% goal two weeks before the deadline which is truly amazing! We are very appreciative of all the support we have received from the community.

'You all are amazing! I don't know if I can ever thank you enough! It was a long journey for the whole team, very often a difficult one. But right now we can all agree that it was totally worth it. Everything is starting to come together and it's just breathtaking (pun intended). Thank you all again and see you on the hunt!' - Michał Bernat - Lead Developer at Shockworks Games

Now it's time to explore our stretch goals adding even more content to the game and hopefully, help fund the ports of Alder’s Blood to the Playstation 4 and Xbox One (the game is secured to be launched on PC and Nintendo Switch).

With over 40h of gameplay and a retail price of $24.99 the Kickstarter is the best chance to get Alder’s Blood at a discount, with additional goodies thrown in!

ABOUT THE GAME:

Alder’s Blood is a turn-based, tactical stealth game with a dash of strategy. Gamers take on the role of one of the Hunters – perfectly trained and highly skilled, professional monster slayers. The Hunters carefully plan their attacks, sneaking in the shadows until they can almost feel the nasty breath of the monster they set their sights on, to then strike in no time. Quick, quiet, and deadly, Hunters overcome their enemies with the use of tactics, specialized gear and dark arts. However, in a one-on-one encounter, even the most experienced and skilled Hunter doesn’t stand a chance when facing a beast. That is why joining forces with other Hunters and valuing tactics higher than muscles is crucial for staying alive. Because, don’t forget, these terrifying monsters can easily detect Hunter’s presence by their scent. Be sure to monitor wind direction, avoid being noticed, and prepare deadly ambushes. Remember that hunting tools are as important as your weapons, and you should make good use of the sophisticated technology and dark artifacts you have at your disposal. But most of all remember that whatever you do, your resources will be limited, and opportunities rare. So don’t waste any of them.

ALDER’S BLOOD MAIN FEATURES:

Stealth, ambush-based combat. Try to outsmart and outwit all the horrifying creatures you’ll be facing, as they are way stronger and you don’t stand a chance in a direct assault;

Diverse, challenging opponents. From werewolves to vampires, all monsters have their unique attacks and skills and can easily see, hear, or smell you from a distance. So be careful not to reveal your position too early;

Stamina-based characters. Cautiously manage your energy level between attacking, moving and casting spells. In the end, you’re only a human and running out of energy will seriously fatigue you;

A grim world plunged into half-darkness. In this world our god has finally turned his back on us, and his corrupt presence can change the intensity of the battlefield: from summoning monsters, through changing the weather, to transforming creatures into powerful avatars of his will;

A vagabond’s exploration system. Travel the world, bringing your mobile base along with you. Take shelter in and manage your camp, but be wary of enemy ambushes;

A unique fusion of dark Victorian fantasy and the Wild West. Immerse yourself in a world completely different from the one you know – a universe shaped by struggle, where mankind has not had the freedom to develop or advance any of its technology.

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