Temtem Kickstarter hits all stretch goals hours before ending

Temtem has been an absolutely humongous success. The Kickstarter launched 30 days ago, and with just a few hours left, it has managed to reach all listed stretch goals. Every single bell and whistle is going to be included in Temtem, thanks to people pledging over $500k to the project. Looks like people are pretty eager for this one!

Flip Grip Kickstarter destroys its funding goal in a single day

Looks like there are plenty of people who want to enjoy TATE mode when playing the Switch handheld! The Flip Grip Kickstarter is already a massive success, blowing away its $42,500 goal in a single day. The Kickstarter is at $61k as of posting this story, and I'm sure it's only going to continue climbing!

IGN Video - Bloodstained Gameplay Demo With Koji Igarashi

The man behind the Castlevania franchise, Koji Igarashi, drops by to talk about his spirtual successor to Castlevania, Bloodstained: Ritual of the Night.

Bloodstained: Curse of the Moon - Switch owners account for 56% of the game's sales so far

Looks like Switch owners were quite eager to get their hands on Bloodstained: Curse of the Moon. We said eralier today that the game moved over 100k units across all platforms so far, but now we know that the Switch version accounts for more than half of that figure! I wonder if this gives some insight into how well Bloodstained: Ritual of the Night is going to do on Switch.

Bloodstained: Ritual of the Night Kickstarter update - Beta News and Backer Feedback Results

Hello—IGA here. Before we move forward with this month’s update for Blodostained: Ritual of the Night, we would like to apologize for the trouble to backers who have selected the Bloodstained: Curse of the Moon console version.

We made many adjustments to Curse of the Moon just before its release. The very short timeframe between the announcement of Curse of the Moon at BitSummit and its release date caused a delay in our generating and receiving console download codes for backers. The process of receiving them from console manufacturers is not very fast, so we are sending them out to Fangamer as soon as they become available from the manufacturers, and they are immediately assigning them to backers.

Codes are sent to us in batches by region, so if your region is not available yet, you will receive it soon. [Fangamer note: Currently we have received and distributed Steam, Sony (EU and JP), and Nintendo (NA and JP) codes.] I apologize again for the delay.

Full update here

Kickstarter - Project Sense looking to hit Switch with stretch goal

Sense - 不祥的预感: A Cyberpunk Ghost Story is a 2.5D game inspired by Clock Tower and Fatal Frame. With careful attention to pacing, atmosphere and storytelling, Sense hopes to return the horror genre to its roots; celebrating the slow, fearful creep of dread instead of relying on over the top action and jump scares. The ghosts - as glitches on our reality - act as spiritual and paranormal threats, not monsters to be killed. The horror of our story comes from atmosphere and storytelling, not loud sound and artificial effects.

Kickstarter here

Kickstarter - Rogue Heroes: Ruins of Tasos hoping to release on Switch

Rogue Heroes features classic top down sword slashing combat with a large set of tools, spells, and weapons at your disposal. Fight through 6+ dungeons each with their own style, room layouts and unique dangers.

Dungeons are procedurally generated to connect handmade rooms and mix up the layout so no two runs are the same. Keys, puzzles, and traps are mixed up, even within the same rooms things won't always play out the same way. Combining randomization with hand placement gives replayability without the fallbacks of uninteresting design that can come from full random generation.

Kickstarter here

Bloodstained: Ritual of the Night Kickstarter update - Quests and a Mini-Game Update

For this month's update we would like to explain the quest feature. We've already shown you the village where Dominique and Johannes have opened their shop and alchemy room, respectively. The village was destroyed by the demons from the castle, but the remaining villagers have gathered in a safe haven nearby. These people have their own troubles—let's help them out!

Let's take a look at Lindsay, and the troubles she's facing. She holds a grudge against the demons that killed her close friends. In order to avenge their deaths, she asks Miriam to kill certain types of demons. She might even ask her to kill a rare demon... She has a habit of saying, "Kill that murderer dead!" There are other villagers like her that need our help. Let's help these villagers and obtain rewards.

I'd also like to update you on the retro mini-game. There have been some changes from the time we started the Kickstarter campaign; originally, the mini-game was supposed to be a story that took place 10 years prior to the main game, but we've decided to have it take place in a different part of the lore.

The story for the mini-game was developed based on the world of Bloodstained, but it should be enjoyed separately as a spin-off rather than a prequel story. We will have more details very soon, so please look forward to it. [Fangamer note: Mini-game platforms are now unlocked in eligible reward surveys! Please choose your platform as soon as possible.]

Full update here

NetherWorld dev talks physical release, launch date

The following comes from a GamingBoulevard interview with Dan Barreno of developer Hungry Pixel...

GB: What are your thoughts on creating a physical version of your game and could we expect any feelies/goodies along with it?

DB: The possibility of enjoying NetherWorld in a physical edition is always positive. Everyone loves saving some megabytes in their console internal storage, right? Regarding to goodies, our hope is to include the instructions manual in the physical edition as a booklet, but there are some factors to take into account. Basically two: The final number of physical copies sold and the budget to make the copies and shipping. We’re studying different options to make this possible.

GB: Is there a timeframe for when we can expect to play this on the Switch?

DB: The official deadline for the project on Kickstarter was approximately a year (March 2019), considering at least the PC version. Regarding the Switch, we’ll try our best to accomplish that too. However, we can’t assure it 100% because the process doesn’t rely completely on us.

Kickstarter - Faeland could hit Switch through stretch goal

In Faeland as the player, you can freely explore the open world, traveling from one town to another, talk to friendly NPCs, learn about the game’s lore and get useful tips, commerce valuable items to improve your economics, buy new equipment and consumables and do quests to acquire useful loot while progressing in the main story. Some of the areas you need to traverse are challenging forests, caves, dungeons, castles and more. You also have to acquire new abilities and special items to gain access to previously inaccessible areas and paths. The combat style is customized through your equipped weapons, choose from knives, daggers, swords, axes, spears and bows, all with different attack animations, speeds, strengths and effects.

Kickstarter here