Cute robot Metroidvania "Haiku, the Robot" reaches Kickstarter goal, officially coming to Switch in October 2021

Another successful Kickstarter!

Haiku, the Robot has reached the Nintendo Switch stretch goal on Kickstarter, allowing for development on the port to officially begin. Described as a "cute robot Metroidvania" inspired by "classics such as Super Metroid & Castlevania: SotN and modern masterpieces like Hollow Knight," the planned release date for PC, Mac, and Switch is sometime in October 2021.

Two days are still left on the Kickstarter, so if you're interested in backing the project or finding out more details about the game, check out the page here!

Here is the announcement and thank you message from Mister Morris of Mister Morris Games:

We did it! We reached the Nintendo Switch stretch goal! I'm super excited to bring my game to one of my favorite consoles, and it's all thanks to you - the 939 backers who believed in me and the project <3

I'm going to go and order my devkit right now because I don't think I can wait until the end of the campaign haha I'm just too excited.

Let's see what other stretch goals we can reach in the last 3 days of the campaign :D we have more languages to be added to the game, a boss rush mode, a corrupted mode, and an alternative ending.

From the bottom of my heart, thank you again! (And 939 backers is a crazy number!)

Nippon Marathon 2 Kickstarter Campaign Kicks Off Today

Off to the races

Indie dev team, Onion Soup Interactive announced today that the eagerly anticipated sequel to cult classic Nippon Marathon is now live on Kickstarter.

This time the contestants are racing across the globe in brand new courses set in a multitude of international locations. The campaign aims to bring Nippon Marathon 2 to Steam, Nintendo Switch, and an exclusive arcade edition (published by exA-Arcadia) with further console support as stretch goals.

The developers now have the world as their playground and nobody is safe from their satirical take.

“As the Nippon Marathon kicks off in London, we just had to include the Houses of Parliament.”, says lead developer Andy Madin. “I mean, who wouldn’t want to barge through PMQs dressed in a lobster onesie?”

The race to the campaign goal has just begun, with mouth-watering stretch goals including (but not not limited to) online mode.

Support the Campaign

About Nippon Marathon 2

Nippon Marathon 2 is the ultimate "Bakage" (Japanese for "Stupid Game"). Players race across a bizarre obstacle course until only one player remains. Skill and chaos are united in one wonderful experience. Last time you raced across Japan, this time you take on the world. This is Nippon Marathon 2 - the Brave World Tour!

Key Features

Friends in quarantine? No problem, challenge the ferocious AI patiently await the day you can invite your friends round for a socially distanced session.

New and improved cast of crazy characters

Silly physics abilities including the “grip” ability, grab your opponent and see what happens.

Touka Koukan (equivalent exchange) - Players’ “popularity score” will make or break you in the Nippon Marathon; everything influences your popularity, knocking over politicians = good, knocking over the Queen’s tea = bad!

Brand new courses set around the world including London, the USA, France and more!

Amazing new character specific B-Moves, such as Elizabeth Nishibori’s “Unicorn Rage”

New weapons, such as the shuriken style STAR FRUIT.

Specific stats and animations for each character!

All new back stories including how Snuguru Maestro became Elon Mus--- wait, what?

Minigames and Party Games return!

An amazing soundtrack is back to soothe and/or excite your ears!

Backers have the chance to unlock exclusive in-game content such as new courses by participating in Snuguru’s Mystery Quest, a social media game running alongside the campaign.

Backers can also choose from a range of rewards, from becoming beta testers to exclusive sustainable merchandise, including a “BAKA” exclusive T-Shirt designed by legendary game artist ‘tatsuya’.

As part of the early bird pledge, backers will join the closed Beta Group gaining access to the game and providing vital feedback on its progress. The Early Bird pledges are limited to only 300 people, so you have to be quick!

Dwerve Kickstarter brings in $53,750 (500% funded), Switch version stretch goal hit

Another successfully funded project!

The Kickstarter for the Zelda-inspired action RPG "Dwerve" has reached its funding goal fivefold. With a campaign goal of $10,000, Half Human Games raked in a whopping total of $53,750. Although initially setting the stretch goal to 60k for a Switch port, the requirement has since been lowered to 50k, allowing for development to move forward. Dwerve is planned for release in 2021, and you can check out more details and images via the Kickstarter page here.

Kickstarter for official ToeJam & Earl cookbook launches Sept. 29th, 2020


Following the recent success of “ToeJam & Earl: Back in the Groove,” the iconic duo is back with another task from the one and only Lamont the Funkopotamus. The mission? To funkify food from Earth for their home planet, Funkotron!

Inspired by the classic SEGA series, “ToeJam & Earl's Funky Fresh Foods of Funkotron” will turn any earthling into the coolest chef in the solar system. This officially licensed cookbook features 35 rad recipes (and even more with stretch goals!), amazing
photos and original illustrations with an authentic '90s vibe. Perfect for beginner and experienced cooks alike, these funkified versions of culinary classics are out of this world. From hardcore fans to those new to the series, there is something for everyone!

The Kickstarter campaign will go live on Sept. 29 and fans are able to preorder a copy until Oct. 30. But wait, there's more! Add backer rewards to your collection, such as stickers, enamel pins and your very own TJ&E apron.

In addition, the team will be holding community events and challenges for a chance to win free copies of the “ToeJam & Earl: Back in the Groove” game on Steam.

Created by “The Legend's Cookbook” and “Mother's Cookbook” alumni with guidance from series co-creator Greg Johnson, humans are TJ&E guaranteed to become Funk Lords of the kitchen.

Story-driven tactical RPG "Scarlet Republics" planned for Switch release in 2022, Kickstarter now open

Fully funded in just 10 hours!

A Kickstarter page has gone live for the story-driven tactical RPG Scarlet Republics from developer Audacity Interactive. Planned for a full release on all platforms (including Switch) in 2022, the $11,903 USD funding goal has already been reached in just a short 10 hours. If you wish to see more details on the project or donate yourself, you can check out the Kickstarter here.

Scarlet Republics is what would happen if Fire Emblem had a love-child with Divinity and a Joe Abercrombie book. It’s a tactical RPG inspired by a mix of western and Japanese gameplay with a deeply interactive and immersive story.

The game is set in the vibrant and treacherous City-states of Corsano, a fantasy world inspired by the Italian renaissance and the art of Leonardo Da Vinci. The game tells a mature fantasy story of vengeance and conquest, with plenty of choice, consequence and wit.

- Turn-Based Tactics - In Scarlet Republics you guide a squad of mercenaries in turn-based combat. The game features 7 unique classes divided over 20 playable characters. It is up to you to pick and mold your squad to suit your playstyle and strategies.
- Get Creative with Squad-Building - We have built the RPG system to match customization with organic, pseudo-random growths with a focus on squad building and gut-wrenching choices for how to grow your characters. Experimenting with different builds and synergies is a key aspect of creating your perfect mercenary company.
- Choice and Consequence - How you progress depends entirely upon your decisions. Large parts of the game, including entire battle-maps and quests, are choice specific and it is impossible to see it all in one playthrough.
- A Living, Breathing World - Inspired by the Mediterranean, the Renaissance and the vineyards and olive groves of Italy and Greece, Corsano is a land of vibrant colors, heady spices, merchant lords, pirates, politics, intrigue and, of course, war.
- Da Vinci and Tango - The game’s art style is inspired by renaissance art and the sketches of the master Leonardo Da Vinci. The soundtrack mixes classical fantasy with inspirations from tango and flamenco for a dramatic sunset vibe.

Where Is My Body? seeing Game Boy cartridge release in Q4 2020, thanks to Kickstarter success

The Game Boy lives on

The first milestone to fund the production and development of the 8-bit point and click adventure Where Is My Body? for the Nintendo Game Boy on Kickstarter has been accomplished, pledging more than 400% of its first objective.

Inspired by titles such as Maniac Mansion, Where Is My Body? is a game in which you will have to take on the role of a hand which has to solve different mysteries and follow the thread of the story in two chapters.

There are still 17 days to keep funding Where Is My Body? and achieve the next milestones so we can create the packaging and the instruction booklet, and add new content within the game.

Check out the Kickstarter here

Keeping It Casual: A Nintendo Fan’s Transition to Board Gaming

Written by Chris James, Editor-in-Chief, Casual Game Insider magazine

I’m a Nintendo Fanboy. But I didn’t always realize this.

You see, I have played video games all my life, starting with the Atari 2600 and Commodore 64 when I was a young child. From my earliest stages of life, I watched and played the games that my older siblings were into. Then my brother and I saved up money working a paper route to buy our very first Nintendo Entertainment System. My mind was blown — almost as much as our game cartridges when they wouldn’t start up.

Then we were addicted to our Game Boys. When they were stolen along with all of our game collection (at Disneyland of all places), we decided to replace them with a Sega Game Gear, then soon picked up a Genesis. I really enjoyed these consoles as well, but soon got addicted to my friend’s Super Nintendo and Nintendo 64.

My video game preferences expanded much more over the years, from PC gaming (Quest and Unreal) to PlayStation and Xbox, I played all kinds of games seeking the next thrill. But over time, I have grown more and more tired of all the noise. I find myself yawning over the next big game — unless it’s coming from Nintendo.

There is just something about the games coming from Nintendo that continue to capture my interest. I am still fully addicted to every Mario game out there, and so many others just excite me. I have played and replayed retro Nintendo games more than any other games. I just yearn for the fun, colorful, and straight-forward gameplay of Mario, Donkey Kong, Kirby, and every other Nintendo franchise.

Why? Because I’m a casual gamer. I can say this proudly. I have embraced Nintendo for my core gaming needs. They just get me.

Board Games for Nintendo Fans

Fans of video games like myself can find just as much enjoyment (and sometimes more) by playing a game face-to-face with friends. But what most people don’t realize is that there is a similar divide in the world of board games.

How does one decide on a good board game? If you’re anything like me, sites like Board Game Geek just aren’t that appealing. The top-rated games on a hardcore board gaming site always include games that are far more complex, long, or overblown than I care to get into. Why? Because I’m a casual gamer.

Board gaming has become my social escape for over a decade, which is largely fueled by my history and love for video games. I entered the board game industry by designing and publishing games that I love (casual games) because all the emphasis seemed to be placed on the hardcore titles. Where were all the games I wanted to play?

I soon realized that there were many people out there who thought the same thing. We needed to define a new genre of games that could be promoted in their own category: the casual game. Games that weren’t marketed exclusively to children or families, but that stood on their own and could be enjoyed by adult game groups who just love to play games for the fun of it — without having to spend hours to learn a game, or dive deep into strategy and tactics. Basically, the same type of experience that Nintendo provides in the world of video games.

So, we launched the website Casual Game Revolution and began publishing a quarterly print magazine, Casual Game Insider, which is now celebrating its 9th year of publication. Playing and promoting great casual games has become my full-time job and my greatest passion. With the help of a great team, we bring you the best that the board gaming world has to offer.

Do yourself a favor and try some of the great new casual board games that have come out in recent years. You can read all about them in Casual Game Insider — as a Nintendo fan, you’ll find it’s right up your alley.

Vincent Paone from Dad’s Gaming Addiction put it this way: "As someone who has subscribed to Nintendo Power for years as a kid, I wholeheartedly approve of any magazine that helps expose folks to all sorts of family-friendly gaming content. Casual Game Insider magazine, focusing mainly on tabletop games, goes above and beyond in that regard."

Help us launch our 9th year of Casual Game Insider, now on Kickstarter.

Kickstarter launched for Retro Fighters' "Duelist" wireless gamepad for Switch

For those who take Smash very seriously

Introducing the Retro Fighters "Duelist" wireless gamepad for Switch®. The new and exciting way to play Super Smash Bros.: Ultimate! The Retro Fighters Duelist Wireless Gamepad features an array of new features for the Super Smash Bros.® Switch gaming community. The Duelist is designed with comfort and ergonomics in mind, it feels great in the hands and allows for easy access to all buttons.

The Kickstarter for the Duelist controller is looking to bring in $13k to fund a release. If this controller looks like something you'd like to own, you can check out the full Kickstarter here.

Thanks to MysteryMan for the heads up!

Colors Live developer explains how the SonarPen translates audio into virtual brush strokes

A bit of technical magic

The Colors Live Kickstarter, which has 4 days to go as of posting, has been an absolute success. The original goal was $16k, and the funding currently sits at over $123k. It's extremely clear that Switch owners are down with the idea of an art app that includes a special pen accessory.

The Colors Live SonarPen lets you enjoy pressure-sensitive art creation on the Switch touch screen, allowing you to create some finely-detailed art. While people are sure to make some amazing things, the SonarPen in and of itself is a wonder. In an interview with the eShop Action Committee podcast, creator Jens Andersson explains how it works. The following thing was quoted by NWR...

It is a half meter cable that plugs into the audio jack, and technically it pretends to be a headset. So, in Colors, I actually plays a tone through the audio. A tone of about 8000 hertz goes through the cable to the tip of the pen. There is a resistor in there as well that dampens the tone depending on the amount of pressure that is applied to the tip of the pen. This vibration goes back to the Switch through the internal microphone of the pen, which measures the volume of the sound. That calculates the pressure used on the screen. So the touch is recorded by the screen as normal, but the pressure goes through that thing. It is an ingenious idea. It sound weird explaining it, but it really works. Elton, the person who created this is really clever and the pen works really well. The precision you get out of it is basically analogue. The levels of precision makes it feel very much like a Wacom pen. It's so cool and there are no batteries in there either. It is durable and fairly cheap to produce. Especially compared to the Apple Pen which is almost a hundred bucks. We sell the software and hardware together for 39 on the Kickstarter. It's so much fun. I've never done hardware before, so this is exciting.

Curse of the Sea Rats Kickstarter hits funding goal in less than 9 hours, officially heading to Switch

Cursed no more

The team behind Curse of the Sea Rats was looking for just shy of $17K to bring their Metroidvania-style adventure to the Switch. The Kickstarter just launched yesterday, and it managed to surpass that goal in less than 9 hours. That means the game will officially make its way to Switch when development is done.

Check out a statement from the team on the Kickstarter's success below.

With your help, we’ve reached over 100% of our funding in less than 9 hours! Thank you all! We are now more than 700 pirates from around the world on this adventure! Our team is truly grateful for your support! Your nice messages and positive comments are really appreciated. Some of you have asked about our stretch goals. We will give you a little sneak peek very soon. Stay tuned.

Check out the full statement here


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