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Game Informer Replay - Bayonetta

In this pre-recorded episode, Game Informer males Andrew Reiner, Joe Juba, Brian Shea and Leo Vader gaze back at one of the best stylish-action games ever made.

PlatinumGames shares a look at various Bayonetta products in the works

Some fancy merch incoming

PlatinumGames is celebrating 10 years of Bayonetta in some very special ways. We shared some artwork and comments from the dev team yesterday, and now we have a look at all sorts of merch in the works. Backpacks, watchers, figurines, and more are on the way! Check out everything in the works at Platinum's official blog.

Platinum celebrates Bayonetta's 10th anniversary with special art, a Twitter/Instagram contest, and a message from Hideki Kamiya

Happy 10th, Bayonetta!

Believe it or not, the original Bayonetta is now 10 years old! PlatinumGames isn't celebrating the occasion in style with a special piece of art from character designer Mari Shimazaki, but that's not all. Check out all the excitement below, including comment from Hideki Kamiya!

October 29th, 2019 marks the 10th anniversary of the release of Bayonetta in Japan! In celebration, we’re marking the coming year as “Bayonetta: Year Ten.” We at PlatinumGames like to share our joy at reaching milestones like these with our fans, and to that end we’re kicking off a Twitter and Instagram submission campaign!

In this campaign we’ll be offering one-of-a-kind prizes, such as special T-shirts featuring the design at the top of this page by Bayonetta series character designer Mari Shimazaki. We look forward to seeing a lot of submissions!

Details on how to participate can be seen here. Now please enjoy the following message to the fans from Bayonetta series director Hideki Kamiya!

Ten Years of Bayonetta! A Message from Hideki Kamiya

Sincerest thanks to all of you who’ve supported Bayonetta over the last ten years. Today is a momentous occasion for me, and it’s all because of your tremendous love.

Bayonetta was my very first title here at PlatinumGames, and I went into it with a lofty goal – to make the best action game I possibly could. I poured my all into the game with that feeling firmly in mind.

Now, ten years later, as I look back on those development days, I see peaks and valleys, good times and bad. But our staff pulled together through it all and, working as one, I think we managed to pull off something truly miraculous.

To everyone who’s been involved with the Bayonetta series, and to all of the Bayonetta fans who’ve helped us get here: Thank you from the bottom of my heart.

I hope you’ll follow Bayonetta’s adventures, and continue to love and support her for years to come.

Platinum celebrates Bayonetta 2's 5th anniversary with a special piece of art

Happy fifth, Bayonetta!

Can you believe that its been 5 years since Bayonetta 2 launched in Japan? Platinum can, and they're celebrating the special anniversary with a new piece of art! The drawing above comes from Bayonetta character designer Mari Shimazaki, and we think they've done an amazing job!

Bayonetta 1 & 2 being removed from the Wii U eShop in Europe

Byeonetta

Just like in Japan, Nintendo has confirmed that Bayonetta 1 and 2 will be removed from the Wii U eShop in Europe. This happening the same time it is in Japan, with Europe losing access to the titles on Sept. 19th, 2019. This news is confirmed via the Nintendo UK website. No similar message appears on Nintendo's North American site.

Remember, this means those who are looking to purchase the games for the first time cannot do so. Anyone who has already purchased the games will be able to re-download them going forward.

Bayonetta 1 & 2 being removed from the Wii U eShop in Japan

Bye-bye, Bayonetta

Nintendo announced plans to remove both Bayonetta and Bayonetta 2 from the Japanese Wii U eShop on Sept. 18th, 2019. Nintendo has not given a reason for this removal. Thankfully, the Switch versions of both games will remain available to purchase.

Platinum Games discusses their company's start, how Bayonetta came to be, and their future

Insight from Platinum's biggest names

Platinum Games’ Atsushi Inaba and Hideki Kamiya were in attendance at ChinaJoy 2019 this year, and gave a detailed talk on the company's history. Check out some highlights from the event below.

- Platinum Games began with no money; only talent
- the goal was to make something completely different from other games.
- Kamiya was confident that they could make games never seen before with their own studio
- Kamiya remembers originally proposing games for the Wii that would use its motion aiming in unique ways
- Inaba was opposed in terms of sales reasons
- Inaba stated that challenging themselves on new concepts was good, but he wanted to create an influential game
- this title ended up being Bayonetta
- Bayonetta wasn’t in the plans at all from their initial strategy
- Kamiya was inspired by a colleague who offhandedly mentioned he wanted to play another 3D game by Kamiya again
- Kamiya says no matter what game it is, he feels that action games need special actions that will make players feel good
- Kamiya remembers to put in limitations on player actions, which is inspired by his history of playing retro games with limitations
- Kamiya doesn’t want Platinum Games to only be action games
- while the Bayonetta series is still important, he wants players to reach a point where they’ll try other brand-new games
- while Bayonetta 3 is still in development, Inaba wants Platinum Games to stand on its own even without the series
- Kamiya regrets that he wasn’t able to work on Capcom games like the Devil May Cry series beyond the first game
- on the flip-side, this let Kamiya work on Bayonetta
- Kamiya hopes Bayonetta will be able to become a classic series with a well-established world that can continue on expanding

Platinum says Bayonetta 3 development "going quite well," they're remaining silent because they're busy

Too busy to make an E3 apperance

Many fans were hoping to see Bayonetta 3 pop up during Nintendo's E3 2019 Direct, but the game was nowhere to be found. Don't worry, though, as Platinum Games studio head Atsushi Inaba said all is well.

“...development is actually going quite well. Games aren’t usually done in a year or two… it takes a while. That’s all. Things are going well and I know a lot of people are asking for it. Giving updates for everything at E3 isn’t the smartest PR strategy to begin with, so just because we’re not showing it here doesn’t mean it’s not going well. ...it’s going to be a high quality title and we’re putting our all into it. That is what you’re seeing [with the silence].”

Platinum 'guarantees' Astral Chain will be good, says Bayonetta 3 is 'going smoothly,' teases new projects, and gives hope for The Wonderful 101 on Switch

Platinum has TONS going on!

There's no doubt we're going to hear more about the various projects PlatinumGames has been up to at this year's E3. While we wait for those details, Platinum Games executive director and producer Atsushi Inaba and game designer Takahisa Taura sat down with Gematsu to share status updates and tease a few things to come.

On 2019 titles and other new titles

Inaba: “Well first, Taura’s Astral Chain is going to be released. And other than that there’s potential to release news about new titles we have on the way. And all this news would bring a major change to Platinum Games, I believe.”

On bringing up the idea of porting The Wonderful 101 to Switch

Inaba: “Yeah, I think I said that on multiple occasions. And I’m glad that I did. So if you could be patient with it, that’ll be great.”

On Bayonetta 3 development

Inaba: “Sorry, again we can’t share anything. Although I can assure you, development is going smoothly. So please wait for further updates.”

On Astral Chain

Inaba: “We want to share more, but we can’t.”

Taura: “It’s not far from release, so there will be news soon. ...Astral Chain is coming out on August 30, so stay tuned for more information. We hope you can get a copy of the game and enjoy it, and we can guarantee that its good.”

Platinum shares another slight detail on the unorthodox development of Bayonetta 3

Is this going to be the wackiest entry yet?

Yesterday we learned that Bayonetta 3 is seeing a change in design process as compared to the first two titles. Looking for more details than that? Platinum head Atsushi Inaba is remaining rather tight lipped, but he did share this one tiny tidbit.

With Bayonetta 1 and 2 we had basically an orthodox development process, at least for us. We did stage one, then stage two, then stage three and built up the drama and the pacing chronologically. For Bayonetta 3, we can say that we learned enough from making the past two games to change our process in a way that’s different to what I just described. Maybe the players will recognize this as well. And that’s all the hints you get!”

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