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Platinum celebrates Bayonetta 2's 5th anniversary with a special piece of art

Happy fifth, Bayonetta!

Can you believe that its been 5 years since Bayonetta 2 launched in Japan? Platinum can, and they're celebrating the special anniversary with a new piece of art! The drawing above comes from Bayonetta character designer Mari Shimazaki, and we think they've done an amazing job!

Bayonetta 1 & 2 being removed from the Wii U eShop in Europe

Byeonetta

Just like in Japan, Nintendo has confirmed that Bayonetta 1 and 2 will be removed from the Wii U eShop in Europe. This happening the same time it is in Japan, with Europe losing access to the titles on Sept. 19th, 2019. This news is confirmed via the Nintendo UK website. No similar message appears on Nintendo's North American site.

Remember, this means those who are looking to purchase the games for the first time cannot do so. Anyone who has already purchased the games will be able to re-download them going forward.

Bayonetta 1 & 2 being removed from the Wii U eShop in Japan

Bye-bye, Bayonetta

Nintendo announced plans to remove both Bayonetta and Bayonetta 2 from the Japanese Wii U eShop on Sept. 18th, 2019. Nintendo has not given a reason for this removal. Thankfully, the Switch versions of both games will remain available to purchase.

Platinum Games discusses their company's start, how Bayonetta came to be, and their future

Insight from Platinum's biggest names

Platinum Games’ Atsushi Inaba and Hideki Kamiya were in attendance at ChinaJoy 2019 this year, and gave a detailed talk on the company's history. Check out some highlights from the event below.

- Platinum Games began with no money; only talent
- the goal was to make something completely different from other games.
- Kamiya was confident that they could make games never seen before with their own studio
- Kamiya remembers originally proposing games for the Wii that would use its motion aiming in unique ways
- Inaba was opposed in terms of sales reasons
- Inaba stated that challenging themselves on new concepts was good, but he wanted to create an influential game
- this title ended up being Bayonetta
- Bayonetta wasn’t in the plans at all from their initial strategy
- Kamiya was inspired by a colleague who offhandedly mentioned he wanted to play another 3D game by Kamiya again
- Kamiya says no matter what game it is, he feels that action games need special actions that will make players feel good
- Kamiya remembers to put in limitations on player actions, which is inspired by his history of playing retro games with limitations
- Kamiya doesn’t want Platinum Games to only be action games
- while the Bayonetta series is still important, he wants players to reach a point where they’ll try other brand-new games
- while Bayonetta 3 is still in development, Inaba wants Platinum Games to stand on its own even without the series
- Kamiya regrets that he wasn’t able to work on Capcom games like the Devil May Cry series beyond the first game
- on the flip-side, this let Kamiya work on Bayonetta
- Kamiya hopes Bayonetta will be able to become a classic series with a well-established world that can continue on expanding

Platinum says Bayonetta 3 development "going quite well," they're remaining silent because they're busy

Too busy to make an E3 apperance

Many fans were hoping to see Bayonetta 3 pop up during Nintendo's E3 2019 Direct, but the game was nowhere to be found. Don't worry, though, as Platinum Games studio head Atsushi Inaba said all is well.

“...development is actually going quite well. Games aren’t usually done in a year or two… it takes a while. That’s all. Things are going well and I know a lot of people are asking for it. Giving updates for everything at E3 isn’t the smartest PR strategy to begin with, so just because we’re not showing it here doesn’t mean it’s not going well. ...it’s going to be a high quality title and we’re putting our all into it. That is what you’re seeing [with the silence].”

Platinum 'guarantees' Astral Chain will be good, says Bayonetta 3 is 'going smoothly,' teases new projects, and gives hope for The Wonderful 101 on Switch

Platinum has TONS going on!

There's no doubt we're going to hear more about the various projects PlatinumGames has been up to at this year's E3. While we wait for those details, Platinum Games executive director and producer Atsushi Inaba and game designer Takahisa Taura sat down with Gematsu to share status updates and tease a few things to come.

On 2019 titles and other new titles

Inaba: “Well first, Taura’s Astral Chain is going to be released. And other than that there’s potential to release news about new titles we have on the way. And all this news would bring a major change to Platinum Games, I believe.”

On bringing up the idea of porting The Wonderful 101 to Switch

Inaba: “Yeah, I think I said that on multiple occasions. And I’m glad that I did. So if you could be patient with it, that’ll be great.”

On Bayonetta 3 development

Inaba: “Sorry, again we can’t share anything. Although I can assure you, development is going smoothly. So please wait for further updates.”

On Astral Chain

Inaba: “We want to share more, but we can’t.”

Taura: “It’s not far from release, so there will be news soon. ...Astral Chain is coming out on August 30, so stay tuned for more information. We hope you can get a copy of the game and enjoy it, and we can guarantee that its good.”

Platinum shares another slight detail on the unorthodox development of Bayonetta 3

Is this going to be the wackiest entry yet?

Yesterday we learned that Bayonetta 3 is seeing a change in design process as compared to the first two titles. Looking for more details than that? Platinum head Atsushi Inaba is remaining rather tight lipped, but he did share this one tiny tidbit.

With Bayonetta 1 and 2 we had basically an orthodox development process, at least for us. We did stage one, then stage two, then stage three and built up the drama and the pacing chronologically. For Bayonetta 3, we can say that we learned enough from making the past two games to change our process in a way that’s different to what I just described. Maybe the players will recognize this as well. And that’s all the hints you get!”

Bayonetta 3 seeing a 'change in design process' when compared to the first two titles

Platinum aiming to become more independent

It seems that Platinum Games is going through some changes. Studio head Atsushi Inaba has confirmed that Platinum has switched things up in their game design process, and it applies to how they're handling Bayonetta 3. Check out details on these changes and more below.

- 2019 will be an “incredibly important” year for the developer
- PlatinumGames is set to benefit from “major” new approaches aimed at shaking up both its business and design strategies
- this includes new approaches in how Platinum designs its games
- this is in an attempt to build a “new foundation” for the company
- Bayonetta 3 will see a change in design process based on Platinum’s experience creating the first two games
- the company is midway through creating an unannounced title which “has never been done before”
- Platinum will move towards a self-publishing model for its games
- the studio hopes to eventually reach the point where it has the “freedom” to own its IP and make independent decisions
- the studio is working to move away from relying on external publisher funding
- that said, there are still going to potentially be games in which Platinum partners with publishers to do big things with big IPs
- Astral Chain is being created under an agreement that sees the IP remain with Nintendo and not Platinum
- Platinum is determined to break the cycle with the creation of two new independent IPs owned entirely by the studio
- in the case of Bayonetta, it took a lot of time and energy to get to the point where sequels could be made

Thanks to Mock Turtle for the heads up!

Platinum Games dev blog - Let’s Dance! The Music of PlatinumGames in Super Smash Bros. Ultimate

Over the last few years, Platinum Games and Nintendo have become very close with one another. This is through multiple collaborations, including the addition of Bayonetta to the Smash Bros. roster. In the blog below, Platinum discusses not only Bayonetta's inclusion in Smash, but the various work that was done on music for the game.

Super Smash Bros. Ultimate, the latest entry in the beloved Super Smash Bros. series, hit store shelves on December 7 of this year! Bayonetta made her Smash debut in 2016, in Super Smash Bros. for Wii U and 3DS. Now she’s back for Ultimate – and she’s brought her pal Rodin, gunsmith to the gods, along as an Assist Trophy.

Bayonetta’s Smash Bros. arsenal is familiar to anyone who’s played Bayonetta or Bayonetta 2. In addition to summoning massive, demonic limbs into the battlefield for smash attacks, Bayonetta uses Scarborough Fair – her iconic set of four handguns (err, hand-and-footguns) – for thrilling Bullet Climaxes, and she can even slow her opponents’ movements with Witch Time. Her silky-smooth combos and climactic special moves make her a unique addition to the Smash Bros. roster.

Full blog here

Smash Bros. Ultimate - Day 3 countdown images




Time for the Day 3 images counting down to Smash Bros. Ultimate. We get some Fire Emblem action, as well as a special piece of art with Bayonetta!

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