"What are you playing?" thread

What are you playing?
What have you recently beaten?
Any opinions on it?

Figured this would be a good thread to bring back. So get posting!

I'm currently playing through Majora's Mask (3D), which I never played much of before, and it's awesome.

(Put this in "Random Time!", because where else to put it.)

Tue Dec 15 15 01:02am
(Updated 1 time)

Finally got around to beating Legend of Heroes: Trails in the Sky: First Chapter: Colon: Subtitle. Random observations:

-The final boss took about three tries to beat, mostly because on my first try when I got him down to the last 10% of his health, he basically cheated and gave himself and his three summoned minions 25 turns in a row -- one of which he used to inflict a status effect on my sole surviving party-member so that I could not even get input commands even when those turns were over. Forty-five minutes down the tubes. That and the lame ending were kind of a bummer way to close out the game.

-The soundtrack was pretty generic fluff, which is a description that feels weird to be applying to a Falcom game. Wtf?

-I kind of dig the battle system a lot of the time, but then there are times where it will throw in fights where the flow of battle does not feel at all within my control and I just have to hope the enemy AI stupids out of putting me in situations where I am literally incapable of preventing a Game Over. The worst example was an escort mission where I had to protect an NPC in battle against six wolves, all of which could one-shot the NPC and instantly win the fight at any time if they wanted. If I ever get Second Chapter, I dunno if I will pick Nightmare for my first playthrough again, which again feels like a weird comment to make about a Falcom game. :-/

-Speaking of wolves, this game was very clearly made by cat people. All the cats in the game are funny NPCs, while dogs of some kind were involved in three of the five most painful fights, the other two being the aforementioned final boss and one battle that players are not even supposed to be able to win at that point (where all party members did chip-damage to him and if his AI and the RNG felt like it, he could basically heal 85% of his health without presenting a single opportunity to stop him).

-This game's plot twists are so obviously telegraphed in advance that it feels like the narrative equivalent of one of Nintendo's floating-head-and-hands bosses.

-The upshot of all of this is that I wound up going back and starting another replay of Ys Origin, which is still absurdly good and should be a nice palate, quick cleanser before I immerse myself in the grind of the newly-arrived X.

Tue Dec 15 15 12:07pm
(Updated 2 times)

Xenoblade Chronicles X, when the 9 to 5 doesn't get in the way. It's an excellent game, and I highly recommend it despite the "controversies".

Recently beat Etrian Odyssey Untold: The Millennium Girl. That game is stupid hard on the hard setting. I recommend it for anyone who likes a real challenge.

I think it was the right decision to revisit the Etrian Odyssey games and provide stories. I was against it at first, but nothing is really taken away from the experience, and you have the option to play it in the classic style as well.

Mon Dec 21 15 03:26pm
(Updated 2 times)

I beat The Unfinished Swan on PS4 a couple of days ago. It's a very unique game. Only lasts about 3 hours (probably less if you ignore collectibles) but I recommend it. Similar to Journey, I didn't like it at first, but after an hour it started to win me over.

I'm playing the co-op Raid Mode missions in Resident Evil Revelations 2 on PS4. We got S rank on all the Raid Mode stages in Revelations 1 on 3DS, so I'm hoping we can 100% this one, too.

Also been playing Gauntlet: Slayer Edition on PS4 in co-op. It's repetitive as hell, which I expected it to be. But it's fun, too. As far as consoles go this seems to be exclusive to PS4, even though it looks like a last gen game. I'm surprised they didn't try to release it on as many systems as possible.

edit: I had trouble sleeping last night so I booted up the N64 and pulled a random game out of my drawer to play and it turned out to be Quake II. It took a while to adjust to the controls, but I'm enjoying it. It still holds up well.

Now playing Until Dawn which is a really amazing game. I don't give a crap about the haters claiming "it's not even a game!" because a lot of people said that about Animal Crossing, and I love that series too!

Also just finished 3D Sonic The Hedgehog. I never beat this as a kid without using cheats. Now I beat it, but I did use save points so I wouldn't have to do it in one sitting, so that might still be "cheating" in a way, but I don't care.

Thu Jan 07 16 04:25pm
(Updated 1 time)

I found myself being on an Ace Attorney run as of late, having finished Trilogy a few months ago and finishing Apollo Justice a few days ago. Now I'm playing Investigations (which I got online for Christmas along with Apollo Justice) and Dual Destinies, and I'll probably get the Professor Layton crossover eventually (though I doubt that I'll import/emulate the second Investigations). Since Ace Attorney has basically taken over my life I really want Phoenix Wright to be in the next Smash no matter how unlikely it is. I might provide my feelings on each game at a latter point, though I will say that Maya and Trucy are basically the greatest characters ever created, and if they ever met the universe would probably implode. Becides them, the Snackoo Queen Ema (MUNCH MUNCH MUNCH MUNCH) and Rock 'n' Roll god incarnate Klavier also some of the greats, though I should probably save my thoughts on everyone for later (in short I basically love everyone).

I other, non-Ace Attorney related news, I have also recently played Super Mario Maker, Yoshi's Woolly World, Pokémon Super Mystery Dungeon, Chibi-Robo Zip Lash, and Yo-kai Watch. But of course, none of them are as wonderful as Ace Attorney.

I found myself being on an Ace Attorney run as of late, having finished Trilogy a few months ago and finishing Apollo Justice a few days ago. Now I'm playing Investigations (which I got online for Christmas along with Apollo Justice)

Are you my clone?

Got Trilogy & Dual Destinies on sale last Christmas, played them up until this Christmas, got Apollo & Investigations as gifts, just beat Apollo/started Investigations. After that, I will replay DD and buy the DLC case that I skipped.

Sat Jan 23 16 09:43am
(Updated 1 time)

Wow, I really am your clone!

In my case, I got Trilogy last August on a whim and beat it a few months later. I got Apollo and Investigations as Christmas gifts, and bought Dual Destinies shortly after when I noticed that it was on sale on the eShop. I beat Apollo over vacation and I'm currently on DD's last (non-DLC) case. I'm on the second case of Investigations but took a break from it to finish Dual Destinies.

Good thing the next main series game is releasing this year, because I don't think I can wait much longer for it!

To add to that, I am also on the 2nd case in Investigations, and took a break, though for no real reason in my case.

Everything was just good timing with when I got them and finished them. Gonna be so dead inside after 6 with nothing to look directly forward to.

Well, at least we'll be able to replay previous games, even if we know what will happen in each of them... Though I still haven't finished Investigations, so there's always that, as well as the Layton crossover.

I also made a dedicated Ace Attorney topic for those who want to discuss it: http://gonintendo.com/topics/250763-ace-attorney

Lately I've been doing a lot of art-related stuff, so the most time I can commit to gaming is the daily stuff for Badge Arcade and Pokemon Picross.

Both are those kinds of pay-to-win games, but when it IS that type of game, it almost feels like half the challenge is getting through it without paying a dime. And while my luck with Badge Arcade is a bit gated(because some badges are intentionally buried and require multiple free-plays on the same day in order to get them), it's still been a lot of fun whenever I can get things to work the way they "should". Sometimes things go well in the practice board, but similar tactics are dodgy enough that they don't always work that way every time.

I don't know why people hate Pokemon Picross so much. For a free game, it's been great... and even if I have to do the training-thing to grind Picrites(without bothering to cheat-grind because bleh that's annoying), doing it on the free isn't too too bad. I just tend to binge puzzles once I unlock a new area, and unfortunately I'm getting to the point where being able to complete all-missions is getting pretty darn difficult. The only thing 'off' I've done is find out that someone managed to force their way into finding out one of the passwords early, and even though I didn't beat that one yet, just unlocking a passworded puzzle gives you some achievement-picrites, so that did help me get to the first difficult 100-unlock World-7 goal. But now I've finished every World-7 puzzle and don't have enough to unlock 6, so it's going to require more training I guess.

But Picross is a fun enough game on its own, and making a pokemon-thing out of it is fun as well. I've also managed to force my way into at least obtaining some of the harder Pokemon even if I don't full-complete them on the first go. Some of the really hard ones almost seem to require a Pokemon to help out, but when you can break into the larger-puzzles by sheer logic and gradual elimination as well as stubborn determination, it's a really great feeling.

Here's the thing... I love Pokémon Picross, but I also hate it.

I love playing it, but unlike Shuffle, it is basically impossible to progress until after a week or so of grinding. I am at Area 9, can carry 3 Pokémon and almost maxed the thing that gets rid of the wait limit. It will take YEARS to get through the game the free way. Feels bad.

Yeah, it's slowly becoming more and more grindy for me too. In a way, it does mean that I'm not blowing through the game all at once, but on the other hand, the moment I unlock the next area, I blow through the puzzles like they weren't even there.

It's funny, at first I seemed to just get Picrites forever, but now I'm having to grind abilities for achievements to get three extra Picrites, and I've only got two achievements left for those(that I can use, still don't have Slash Reveal). It does actually motivate me to GET achievements for once, though...otherwise I wouldn't care. And the missions make the puzzles fun when you can actually do them. Otherwise I fill in the time by doing daily-training and then I grind out the next 10,000 achievement by trying to solve older puzzles without any pokemon.

I do feel like I wasted Picrites on maybe one slot more than most missions need(I also have three slots), and probably one more energy-gauge update than I needed(300), maybe having a smaller energy gauge would have forced me to slow down a bit. *shrug*

Having since started this game, I've tried multiple versions of picross/nanograms, and Pokemon Picross is still one of my favorites. If I have to put up with the crap to have it for free, I'm alright with it. And if I was desperate, I guess I could do the cheating-grind thing to get more picrites. nanograms.org helps fill in the gap in the meantime, but I do regret registering with my usual password because they kinda just sent an email with it completely open and exposed... *shrug*

So while taking a break from X, I knocked out Undertale over the course of two afternoons. The writing is pretty amusing at times, and the music for the True Last Boss rocks, but the actual playing-it part is a total drag. Mostly it consists of solving pretty barebones puzzles, playing little half-cocked shooter mini-games (without the shooting), and mashing through dialogue to exhaust talk options.

Slightly irritating how the two best boss fights were locked behind an otherwise extremely-boring pure-evil playthrough (where everything else dies in either one or two hits) that the developer seems actively-contemptuous of anyone for actually undertaking. Is anyone else getting slightly tired of games that try to guilt-trip and otherwise punish players over the whole 'fighting large numbers of enemies' thing? Ninja Gaiden 3, the odd-numbered Drakengard games, Spec Ops: The Line, Nier, Metal Gear, No More Heroes, Hotline Miami, Last of Us, this.

Like, is it supposed to be some sort of earth-shattering revelation at this point that if you apply skewed 'real-world' logic to the practice of dispatching roughly eight-thousand imaginary mooks, the character in question would have to be pretty messed up?

Okay, I get it. Writers these days love 'deconstructing' stuff, but it is not exactly profound to be covering the same ground (with the same level of nuance) as something like Donpachi (which for those of you playing at home is a 20 year-old vertical shooter where the plot was a completely incidental thirty-second excuse to explain why the player character is fighting a giant robotic killer bee). Mario is not suddenly going to be any deeper if Nintendo adds a character who spends the whole game yelling 'Hey, that Koopa Troopa had a family, you murderer!' every time the player bounces off an enemy.

To me it took the subversion the Mother games do with their final bosses and applied it to the whole game instead of just the end. [Mainly taking the attacks for a certain number of turns]. Just my impression but I presume one goes for these games for the writing. For me it really kick gear until the boss that makes your heart blue. I think gameplaywise the good moments were when it turns your expectations on how you assume the game is gonna play.

I am, [though I think No More Heroes went for a Tarantino vibe and the second game was the one really going down the guilt trip journey. Nier like with Undertale I wouldn't recommend it for its gameplay, more like "do you like this music, and this setup, then go for it".]. I think for the most part drama in some games leads to your character having less agency in the world. In some games the drama is mainly the cutscenes, in others doing something bad limit rewards or outcomes and in others it's just pretension [for it was the Tomb Raider reboot] you can't feel bad for a character killing, if killing is the only way to progress.

No, but really no story is a earth-shattering revelation. It's more how you reach that turn that matters, and even then it's also subjective depending on players previous experiences with something that might have done it before. For me, that subversion works if there is indeed different outcomes for different approaches to the game [maybe it shouldn't be as strict as in Undertale, but well, it's a design choice]. I suppose most earth shattering is decisions carrying over to subsequent playthroughs, I think that's bold, and why I haven't tried the genocide run.

I don't felt it was meant to be profound [which in turn might be why I think Mother 3's narrative is stronger], I mean if you add the meta physical aspects why would an outcome be better than another from narrative point of view. Anyway the game has several elements that I could see bringing the appeal it has gotten. It really felt like it was targeting internet sites like tumblr, facebook, instagram groups of people, the story elements that are leave vague I think there is some appeal to some people like the fans of Five Nights at Freddy's.

"Just my impression but I presume one goes for these games for the writing."

Like having a good soundtrack or good graphics, good writing can be a draw for a game, but it should never be the only one. At that point, one might as well forego buying the game at all and just watch a playthrough on Youtube.

If I show someone a movie and in between every scene I pause the film to ask them to solve mathematical problems or something similarly tedious before I resume, most people would disagree that doing so improves the experience. Toby Fox should have just made a straight-up visual novel or something.

"I think gameplaywise the good moments were when it turns your expectations on how you assume the game is gonna play. "

I am not certain which parts you are specifically referring to. I expected the gameplay to not be really boring, so for me most of the game was a subversion of that. Razz

"For me it really kick gear until the boss that makes your heart blue."

You mean Papyrus? I might have enjoyed his 'fight' more if it were not literally impossible to lose against him. :-/

"No, but really no story is a earth-shattering revelation."

In videogames, I would agree for the most part, hence why it is wrong for games to act otherwise.

(Now, if you are saying that no story *in any medium* has the means to change the way its audience looks at the world, that is a pretty radical statement and I am going to have to disagree with you there.)

"I suppose most earth shattering is decisions carrying over to subsequent playthroughs"

They carry over in the sense that maybe the player gets an extra piece of dialogue from a character or two, but the actual alterations are pretty lazy and thin I thought. Okay, so killing Toriel and then reloading the save and sparing her gets... a grand total of one new line from Flowey (who almost none of the other characters are even aware of). Meanwhile doing the same thing to other characters pretty much always results in... no changes at all.

" I think that's bold, and why I haven't tried the genocide run."

Starting a playthrough after a Genocide run is basically the same thing as starting the entire game fresh from scratch. Even Flowey does not remember what happened. The only change after the run is if you subsequently go for the Neutral ending and then after *that* go for a full-Pacifist run, literally one whole frame will be different in the ending (and even that single frame can be avoided by switching a setting in your configuration files). It's so half-baked, lol.

Personally, I consider skipping out on the two best boss fights in the game to be the much bigger punishment.

Sun Jan 24 16 12:35pm
(Updated 2 times)

I'm about to finish up PaRappa The Rapper 2 on PS4. It's definitely the weakest in the series, but still enjoyable, and hey, it's a PS2 game on PS4 with added features and only cost $10. And Nintendo still wants to charge us $10 for N64 ROMs that have nothing added and are often missing features (Rumble Pak support and Memory Pak support for example). Rolling Eyes

I'm also playing Far Cry 2 on PC. I'm maybe 3 or 4 hours in at this point and having very mixed feelings so far. I just can't decide if I like the game or not yet. For the first hour I was pretty bored, but now kinda leaning towards "well it's alright, hopefully it'll start getting better later on". I think the game is nearly 8 years old and still looks pretty good, but I'm not digging the open world part. You're gonna spend a lot of time driving around Africa in a Jeep and everything just looks the same. To me it's not as fun as driving around a big city like in GTA or Saints Row.

Finished PaRappa The Rapper 2 and Far Cry 2. Now playing The Legend of Zelda The Minish Cap. It's my favorite Zelda even though I never got to finish it back when it first released in 2005. I got to the very last dungeon, failed once or twice at the end boss and then was ready to move on to DS and leave GBA behind. So after 4 years since Nintendo gave this away as part of the 3DS Ambassador Program I'm finally giving this another shot and I ain't giving up this time.

Also playing Afterfall InSanity on PC. It's pretty "meh". But I've read it's not very long so I'll stick with it a little more and hope it gets better.

So now that I've finished Investigations two days ago, I've finally completed every Ace Attorney game! (Well, aside from the Layton crossover [I'll get to that later] and the Japan-only games) Now that I've finished playing the AA series for now (until AA6 releases, presumably this fall), I've decided to... watch a playthrough of Investigations 2 online. Guess that I don't know when to quit... Hopefully, it will hold me over until I get Fire Emblem Fates in two weeks.

Over a month since my last post. I've played and given up on a couple of games since then. But I also finished Afterfall InSanity on PC, Wolfenstein: The Old Blood on PS4 and The Legend of Zelda: The Minish Cap on 3DS (making it only the second Zelda game I've finished).

As of now I'm playing Dying Light on PS4. I'm about halfway through it, it was slow in the beginning but I enjoy it a lot now.

Also still playing Super Mario Maker and Animal Crossing New Leaf. I don't think I'll stop playing either of those until the servers are taken offline.

And now I'm doing my third playthrough of Mirror's Edge. It's a great game and not very long, so I want to keep this going where I play through it every year around this time.

The other day I bought Donkey Kong Country Returns and Mario & Sonic at the London 2012 Olympic Games Wii, but since work has been a bitch with me and my workmates, I don't know when I'll be able to play them.

So I had earmarked my gaming time for the last couple of days toward playing Slain, but it sounds kind of rough (and in some places unfinished) in terms of level design at the moment, which is unfortunate, since looking gorgeous while not playing particularly well are basically the opposite of how I think 2D games should be prioritizing. I wish I could say I am shocked by this turn of events, but... freakin' Kickstarters, man.

Still, it turns out things worked out for the better, since that left me with a grim-2D-action-game-shaped-hole in my schedule and coincidentally Odallus: The Dark Call was on sale for half off (and comes bundled with another game from the same developer for a dime) this week. Kind of wish I had bought it for full price, since it plays like a dream.

And by 'dream', I partly mean it plays like what I fantasize Konami would have created if they had decided to try to make a Castlevania game to bridge the design gap between the Classicvanias and the Igavanias, and it somehow took place in a timewarp that resulted in it coming out at the tail end of the 8-bit era.

Basically, it has the linear stage-based progression and semi-sadistic level/boss designs from the former and the exploration/hidden secrets/ability progression and the requisite-incentives-to-return-to-old-levels-with-newly-obtained-skills-to-unlock-alternate-pathways-through-the-levels of the latter.

(There is also the increasingly-prevalent modern design choice of how although there is a system of limited lives that sends the player back to the start of the level after they run out, key actions accomplished within the stage still persist even after Game Over, which means the short-cuts through the level that get opened stay open and mini-bosses that get killed stay dead.)

It is sort of a weirdly tense feeling to running through the levels trying to be hyper-vigilant about enemy and trap placement (and usually trying to get through as fast as possible before said placements can have a chance to murder the player) while simultaneously trying to keep an eye out for any environmental cues (such as subtle shifts in color gradation) to determine things which walls are destructible and have goodies like health upgrades behind them.

And that tasty gothic-horror, mmmm.

Sat Apr 09 16 02:05pm
(Updated 3 times)

I had kind of lost interest in the game because I had read elsewhere that it was a purely pedestrian affair, and after having played Oniken, I suspected that even that assessment was most likely a bit generous. However, your appraisal has compelled me to try it out for myself. Classicvania fused with Igavania sounds rather intriguing!

Concerning Oniken, the developers stated that they wanted to pay homage to such NES "classics" like the Ninja Gaiden trilogy. Yeah. Although it isn't as shoddily designed as something like NG, it's thoroughly devoid of any kind of inspiration. With the exception of a couple of okay bosses, it fails to surpass any of the games it's paying tribute to and is, at its best, a remarkably bland experience.

This isn't a spoiler per se, but I know your stance on these things, so reveal at your own discretion (it's a mechanical detail that isn't obvious or intuitive, but quite handy to know).


Granted, it is no Volgarr (<3), but I feel comfortable placing it above stuff like Shovel Knight and the mediocrity that comprises the rest of their NES-wannabe Kickstarter brethren -- not to mention anything that Konami is currently putting out.

"Although it isn't as shoddily designed as something like NG"

To this day, I still crack up a bit at how when they interviewed the guy who ran NG3 in that GDQ relay sometime back, a huge chunk of his victory speech was just him straight-up giving a sincere mini-rant about how thoroughly he despised the game. Seriously thought he was going to celebrate by snapping the cartridge into pieces with his teeth or something, rofl.

"With the exception of a couple of okay bosses, it fails to surpass any of the games it's paying tribute to"

It errs a little too much for my liking on the Igavania side of the scale of the scale in terms of how in favor of the maze-style level design it sacrifices certain environmental hazards (e.g., instant-death pits) that give the platforming some real teeth in pure action platformers, but Odallus pretty easily outclasses the likes of Simon's Quest and NEStroid. Especially on Veteran mode, where things get kind of savage.

(In an ideal world, there would be more games paying tribute to 16-bit era games than the ones on third-generation hardware, but that would require more talent, more money, and more time than is available to these developers.)

Wed Apr 20 16 06:28pm
(Updated 5 times)

Odallus pretty easily outclasses the likes of Simon's Quest and NEStroid. Especially on Veteran mode, where things get kind of savage.

I'm not sure if this statement has killed my interest in Odallus or piqued my curiosity in Simon's Quest and NEStroid. I mean, if you think Odallus is all right, then those two must be considerably better than what I've been led to believe. Not necessarily good, but not the insults to humanity that so many act like they are (sort of like Zelda II, which I actually kind of like).

Concerning the general topic, I've recently played:

Pink Hour and Pink Heaven: Interactive ads for Kero Blaster and not much more, but they did their job because now I really want to check out KB, lol. I really liked how Hard mode radically altered stage design instead of simply giving you a single health point while making enemies meaner. Including multiple endings was also a nice touch. I think I got all but one ending in both games and the one I haven't seen is what I believe to be the definitive ending in Pink Hour (though I'm not even sure if it's real because there's only one mention of it on the internet). Anyway, looking forward to seeing what KB has.

Rayman Origins: Never beat the final level the first time round, so I deleted my save file and started over, beating the Livid Dead as well as collecting all speed trophies. The final level was very good, though not quite as hard as I thought it would be, and I actually found several speed trophies considerably harder. The most difficult part was the boss, but she was more of an annoying challenge than an interesting one. The best part was easily the second 'room', and from there the bone snake segment was especially great.

Playing it basically twice back-to-back (once for normal progression and a second time for speed trophies) made me realize how much of the game doesn't really take advantage of Rayman's many abilities unless you try and speedrun it, but even then, I felt like they could have done more. More stages designed around the unique wall-jumping mechanics and using Rayman's moves to manipulate his trajectory and momentum would have been nice.

Still, the game is quite good, definitely among the best in its genre. Overall, however, I'm inclined to say that the console NSMBs are better because they have consistently more interesting level design and better multiplayer.

Also, everyone already knows how beautiful this game is, but what I really love is its fantastic soundtrack. It's very hard to pick out a select few to share, but these are probably my personal favorites:




Definitely one of the best soundtracks in anything.

Thu Apr 21 16 12:58am
(Updated 1 time)

I mean, if you think Odallus is all right, then those two must be considerably better than what I've been led to believe.
LOL, please do not take that as an endorsement. I do not want that on my conscience, haha.

I only bring those two games up because they are...historically significant and because Odallus features direct references to them; not because they are especially good.


"Not necessarily good, but not the insults to humanity that so many act like they are (sort of like Zelda II, which I actually kind of like)."

There are certainly many games that are much worse from that era, though if I were going to suggest an actual NES game to try, it would probably be Shatterhand.

"The most difficult part was the boss, but she was more of an annoying challenge than an interesting one."

Yeah, the boss is basically a lame, anti-climactic memorization game that comes out of nowhere.

(And of course that was the one and only part of the level that the sequel kept in the 'Back to Origins' part. -_-)


"Definitely one of the best soundtracks in anything."

Yeah, it is pretty dope. I think my favorite song might be one that did not even make it into the game and got relegated to the commercials: https://www.youtube.com/watch?v=BmwWOlhnXJM&

In an ideal world, there would be more games paying tribute to 16-bit era games than the ones on third-generation hardware
Sooooo, after I made that comment, I remembered that I owned Freedom Planet, so it seemed only fair that I give it a shot while taking a break from getting humbled by Odallus's Veteran Mode. Took it for a spin and beat it as Lilac on Hard mode.

Honestly, it is... okay. Basically a Gunstar Heroes type deal: I love the boss battles to the point where I will probably go through the other two character campaigns, but the stages themselves are kind of forgettable and nowhere near the level of the Sonic equivalents that they are very obviously aping. For instance, there are a ton of different enemy types but outside of maybe two or three, hell if I remember what any of them actually do.

A large chunk of this might be because there is a life-system that is 100% useless, since Game Overs just send the player back to the same auto-save-every-five-seconds checkpoint that regular deaths do. What is the point of having intricately-designed-and-placed hazards if they are easily bypassed by pure brute force that does not require someone to actually learn how to play the game at any level of proficiency? Unless I actively want to speedrun that stuff, all I need to do is make it to the next checkpoint a couple screens over and then I can just forget every single part of design that I just went through.

Still, those bosses tho. Definitely waaaaay better than anything Sonic ever fielded. The last one in particular probably accounted for more than half of my total deaths over the entire campaign. That guy was a jerk, lol.

Oh, and major props to the developers for featuring a Classic mode that does not subject players to the presumably awful cutscenes that would have to link the random progression of set-pieces together. 'Okay, now I am fighting a guy riding a robotic peacock. Sure, let's go with it.'


Just to recap in the last month and a half I beat Gravity Rush and completed Twilight Princess HD. Here's how it went.

Gravity Rush


Twilight Princess HD


Guess what, this amazed me. Video games that killed people in real life

Read More: http://www.looper.com/9331/video-games-ruined-peoples-lives/?utm_campaign=clip

Getting tired of playing the waiting game for my latest import purchase, so I'm 1st-time playing the Ps2 Ratchet & Clank instead.

So far not bad, although if certain sections are almost a choir in the way of "Get past this hard barrage of rapid fire by throwing Ratchet corpses again and again". 3rd-person fire commands are 20 leagues better than Jak 2/3, so that's already a plus!

[A short post-scriptum for the European version: boooooy if the Playstation 2 console transition years was the time where that "Pool of Recurrent Voice Actors" started to become the one only way to dub games! (at least I can tell so for the Italian side)]

Tue Jun 21 16 10:53pm
(Updated 1 time)

Haven't posted in here in a while. Here's some stuff I'm playing or have beaten since my last post:

La-Mulana EX (PS Vita)


Kung Fu Rabbit (PS Vita)


Emily Wants To Play (PC)


Retro City Rampage (3DS)


Freedom Planet (Wii U)


Other than those, I'm close to finishing a second co-op playthrough of Dying Light on PS4. I'm at the final story mission, just doing some side quests that I mostly ignored in the original playthrough.

edit: I just remembered Broken Age on PS4. I really enjoyed it, I played until very close to the end (I think I had less than an hour to go until I would have finished it). It was classic old school point and click goodness. But I ran into a problem. Some of the solutions to some puzzles are random, so if you get stuck you can't just rush to GameFAQs or YouTube for the answer. Well at the puzzle I was stumped on, it was where you had to re-wire a little robot thingy. I managed to get it right, then I needed to re-wire it back to how it was originally and I just could not remember how it was and there was no way to reload checkpoints. After an hour of failed attempts I gave up and just deleted the damn game. It was so good until that point.

I just finished The Walking Dead: Michonne. Each episode was better than the one before it. This miniseries got mostly average reviews it seems, but I don't understand why. It seems people didn't like that there was only 3 episodes, each barely an hour, but they should've known that going in. The story was great and there were some tough choices to make, and that's all that I want from this series.

I've been playing two great IR aiming titles.

Sin & Punishment Star Successor and Resident Evil 4 Wii Edition.

I know there's a bitterness regarding alternative control schemes but I think the second analog stick should evolve.

After replaying Star Successor and finally finishing I can say it has a lot more inspiration from Contra, the original at times feel like it ripped several Neon Genesis Evangelion imagery at times. One of the levels though looks very similar to a set of tracks from F-Zero GX. I only think like the Wonderful 101 there are moments where the game expects you to do something and when you don't it feels a bit tiresome killing certain enemies. Still it's a good showcase of the wiimote pointer.

RE4 Wii Edition, is my favorite version of RE4. While I can agree the visuals have aged and there's kind of harsh aliasing, I feel the precision is excellent like with Dead Space 1 the basic gun can be very deadly. The shooting gallery is more fun (now that I remember Dead Space also had one ).

Sadly not everything can be perfect. I've have had to suspend playing because of batteries running out. T_T

I've been playing a little bit of Crazy Taxi on Steam. Lots o' nostalgia here, though it hasn't aged as well as I'd hoped. It's just a direct port, so this still very much looks and controls like a game from 1999. To add to the nostalgia I edited in the original soundtrack, but as far as I can see nobody has bothered to make a mod to add in the fast food shops from the original. Back in the day on Dreamcast I could play this in 40-60 minute sessions and have fun, but now I'm finding I have to cut it down to 10-15 minute sessions before I want to move on to something else. I certainly wouldn't mind if they revived this series and added in new things to do in a bigger map and better controls.

Wario Land 3. I bought it a week before it became a free I could have had via My Nintendo.
Rudy is not as terrifying as i remember... but he's still up there.

I've been playing some Lara Croft and the Temple of Osiris on PS4.
This game is actually somewhat decent in single player. The problem is, though, that it was meant to be played in co-op and every time I've played it in co-op we've run into glitch after glitch. The maps change depending on how many people are playing and the default maps (when there's only one player) seem to have the least problems. I don't know why this game has been out for so long and they don't seem to care enough to patch it so it's actually playable in co-op. Last night my co-op partner and I spent almost an hour figuring out a puzzle solution in a challenge temple. After many retries we got the bomb where we needed only for the damn thing to glitch out and decide it's never going to explode.

I finished Giana Sisters: Twisted Dreams a couple days ago.
I bought it 2 years ago because it was cheap during a sale and I wanted a new 2D platformer to play (that is more than taken care of now with Super Mario Maker but that wasn't an option at the time I bought this). I realized it is taking up over 3gb of precious Wii U HDD space, so I wanted to play through it just so I could delete it after. The reason it took me so long to get around to playing this is because on day one when the game released it had a bug that prevented the audio from working on the GamePad when you were using Off-TV mode and it took them nearly a year to finally fix it via patch.

You may know the origins of the original Giana Sisters being pretty much a rip-off of Super Mario Bros. but for this one they decided to try and make it stand out on its own. Well, nobody is going to confuse this for a Mario game, that's for sure. Not to say that it's awful, it's just incredibly average and it lacks the little touches that only Mario platformers have and nobody else seems to be able to reproduce.

You play as two sisters, switching between them when you need to use one of their unique powers. One of the sisters has a "cute" look, the other is more "punk", and when you switch between them the environments graphical style and music changes too. Those are the only changes though. They control exactly the same. There's around 20 levels and that might not seem like a lot but they're about twice as long as the levels in 2D Mario games.

Graphically, it's decent, but the frame-rate dips at times and there's some screen tearing going on once in a while. The controls as well are not always precise. I've died countless times on mis-timed jumps that I should have made and weren't always my fault that I didn't. The load times in between levels really should have been worked on before releasing it. Also, the difficulty level...I started out playing just on the normal difficulty, and holy crap are some of these boss fights just so ri-gosh darn-diculously hard. I shouldn't be dying 20+ times on the boss fight at the end of only the first world! The difficulty should build up gradually not just spike up out of nowhere. After lowering the difficulty down to easy I was able to reach the final boss (his name is Gurglewocky, btw) and I spent nearly 2 hours retrying over and over to finally beat him. Instead of being left with a sense of accomplishment, I was more left thinking "I'm glad this crap is finally over".

Tue Aug 02 16 04:51am
Rating: 1 (Updated 3 times)

Got a little too lengthy, so spoilering.


Sat Sep 10 16 03:55am
Rating: 1 (Updated 1 time)

Carrying on last post's theme of Life Is Simply Unfair:


Tue Aug 02 16 12:01pm
(Updated 1 time)

Just beat Kirby Triple Deluxe about a month ago. Another pleasant, fun Kirby adventure. Final boss battle was very fun.

Just beat Yoshis New Island around the same time as well. Another fun game. Although there is no way I am going to try to unlock those special stages.

Also recently beat Pokemon Omega Ruby. All of the new content you get to do after you beat the main story is pretty cool. Delta Mission I think it was called.

Been playing Pokemon Go non stop and also just started Majora's Mask 3D. First time playing through that game. Making my way to the swamp.

Next up on the list after Zelda is Fire Emblem Awakening, which I just bought and then probably Pokemon Sun. Lots of fun games! ^_^


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