"What are you playing?" thread

What are you playing?
What have you recently beaten?
Any opinions on it?

Figured this would be a good thread to bring back. So get posting!

I'm currently playing through Majora's Mask (3D), which I never played much of before, and it's awesome.

(Put this in "Random Time!", because where else to put it.)

What are you playing?
Been streaming mainly Mario Maker & Has-Been Heroes, among other games.

What have you recently beaten?
Beat Overcooked: Special Edition today with my wife

Fri Aug 18 17 10:22am
(Updated 1 time)

So, I finally get a 3DS, and what's the first thing I do? Get more DS games, of course. But not just any pair of games.
Somehow I got my hands in both Osu! Tatakae! Ouendan games. And so far, I can say that, including Elite Beat Agents, Ouendan 1 is my favorite of the series, EBA and Ouendan 2 music feel weaker compared to that of the original, but the three of them are great games.

I've been playing Chicken Wiggle on 3DS.
This is a decent little 2D platformer from the dude behind Mutant Mudds (and it shows, because it looks to be running on the same exact engine). If you liked that, I see no reason why you wouldn't like this. It has obvious inspirations from the Super Mario series (what the hell platformer doesn't?) and the story mode contains 48 levels across 8 worlds. I haven't played through them all yet, but I've liked what I've played so far (mid-way through world 4). So far the levels have all been pretty short and nothing too difficult so far. There's 100 little collectible thingies in each level and they're right out in the open so you pretty much collect them with no effort and the closer you get to #100 you know you're nearing the end of the level. One minor annoyance (very minor) is that when you die you always have to click "retry" instead of it just putting you right back in the game like Mario or Sonic games would do.
The graphics are decent, especially if you like retro platformers (looks sort of a mix between 8-bits and 16-bits, which the developer refers to as 12-bits) and the game controls well, which is kinda important in a platformer.

Replay value comes in the form of a level editor. There's a lot of customization. In the main story mode of the game, you finish each level by rescuing a chicken that has been locked in a cage. But in the level editor you can make your own objectives, like the level can't be cleared until the player has killed all of the enemies, or found a key to unlock the door at the end. Best of all is that this developer had the common sense to allow you to share your created levels online, unlike Nintendo's stupid decision to not allow it in Super Mario Maker on 3DS. Even better than Super Mario Maker, you're allowed to tag your levels with keywords so that players will know what you were going for when designing it. You can also search for levels by name or name of the uploader. Indies doin' what Nintendon't. And the level editor and all the content is unlocked from the start, you don't even have to play the story mode at all, you can just start making levels right away.

Mon Oct 02 17 05:24pm
(Updated 3 times)

After a bit of a dry spell where I was playing catch-up with the games in my queue, the Fall glut arrived and now I am back to juggling more recent-releases:

Nioh: Defiant Honor and Nioh: Bloodshed's End: Nearly done with DLC 2. I think I liked DLC 1 better in terms of the levels offered, the bosses, and the new enemy types. Defiant Honor started strong with a fight against a suped-up form of a previous boss, but the first major stage gimmick was more annoying than anything else, and although the boss was cool, he needed a bit more health. Despite getting KOed a couple of times, I do not feel like I had to learn his moveset at all because he was so squishy.

Ys Seven: Six bosses in and I already like it more than I liked the equivalent section of game in Ys: Breath of the WildMemories of Celceta. Combat seems faster, the enemies seem more aggressive, and so far I have not had to run through any giant areas talking to every single NPC to progress.

That said, the third boss soured things a bit by virtue of how stupid it was. It is honestly kind of impressive how Falcom managed to create something that combined the worst aspects of the camera (being asked to guard an attack when the boss is basically sitting his fat ass on top of the party and the blocked camera makes it impossible to see either the attack or the target) *and* the party system (the AI-controlled party members constantly running into an attack that drains health from the victim while massively restoring the boss's already-huge HP pool).

Cuphead: Don't Deal With the Devil: Probably the most gorgeous run-n-gun since Metal Slug. Not really sure I care for the world-map, and the sole platforming stage so far has not made an especially convincing case for the necessity of sacrificing the original game's pitch of being a purer boss-rush. Still, the bosses so far have all had super-creative designs and solid mechanics. I look forward to the later worlds where the fights evidently start to get ruthless.


Kinda weird how Cuphead is the only character usable in singleplayer when Mugman has the way more appealing design.

Ys 8: Lacrimosa of Dana: Have not put a whole lot of time into this one because apparently once I get into it for real, Ys 7's comparative primitiveness will be unplayable. At the moment, I have spent more time reassigning buttons (seriously, this game has so many functions that it almost feels like Steel Battalion) and watching cutscenes than playing.

Falcom's stories are really not good enough to justify the amount of time they eat up now that Ys plots have gone from minimalism to full-on wanna-be anime.

Tue Oct 17 17 08:34pm
(Updated 1 time)

Evil Within 2: Nightmare difficulty.

Nearing what I assume is the end of Chapter 3, and so far it compares pretty unfavorably to the same stretch of chapters from the first game (which is kind of unfortunate, since Chapter 1 of the first game was by far the worst part).

Weird stylistic changes they made that do not seem to accomplish anything other than making the game feel more generic:


Weird mechanical changes:


On the other hand, at the very least I think it has a better open-world approach than Zelda did. Items have actual value (even if the amount of crap that has to be picked up to receive that value has massively inflated) and enemy encounters are more unique (nobody respawns until events introduce new enemy layouts) and way more engaging. Individual areas also lock Sebastian in and become essentially linear segments, which are by far better than aimlessly running around a giant oversized map.

Hoping things pick up.

Thu Oct 26 17 09:11pm
(Updated 3 times)

What happened to Ys 8? Have you explore the Archeozoic Big Hole with Adol and his team of living existences with unique wills?

People have been pretty upset with NISA's localization job, but this might be the first time Ys's story have been worth sitting through! I mean, I personally can't wait to take on Mephorashmoo. Sounds so much more exciting than the alternative that might have been.

Oh, and I've been playing Gundam Versus, which is pretty dope. Gonna start either Nioh or Nier:A or a DMC4:SE playthrough with Vergil.

Thu Oct 26 17 10:14pm
(Updated 2 times)

"What happened to Ys 8?"

Decided to wait until NISA releases the free patch for the localization.

It being NISA and the patch coming so quickly does not inspire a whole lot of confidence that they are going to fix much except the most obvious and easily-memed failures, but hey, I got time to wait.

Still need to beat 7 'cause I actually had to put that on hold because I fired up Origin again intending to just to quickly check something out and then got sucked into another full playthrough.

Having ordered 8 like a year ago, I got the whole thing for like half its current price (and including all the Day 1 edition stuff like the artbook and the soundtrack samplers for free) because there was some point during that time period where I guess someone at NISA panicked at the pre-release sales and went overboard with the discounting, so no particular hurry to play it ASAP to justify to myself getting it on release day the way some people do.

edit: Since I am posting here anyway, might as well mention that Cuphead's default difficulty is not as tough as its reputation would have people believe. In that sense, it really is like... some game franchise that people think of as being way harder than it actually is.

edit 2:

"It being NISA and the patch coming so quickly does not inspire a whole lot of confidence that they are going to fix much except the most obvious and easily-memed failures, but hey, I got time to wait."


I’ve put down Metroid Samus Returns for Stardew Valley on Switch. Have played about 40 hours since it’s launch and into mid Spring of my second year. Still soooooo much to do.

Hyrule Warriors Legends on 3DS.

It is quite a miracle to see this game running on a 3DS. I've never played the Dynasty Warriors games but they always looked so repetitive and like they'd get boring after an hour or two. Well, after playing this I feel I was right to think that. I have no desire to put any more time into this game. Do I wish I had played this on Wii U instead? Yeah, kind of. But I still don't think my opinion would've changed much, as far as it getting boring after a couple of hours. It would've just looked nicer and probably have more comfortable controls (assuming it supports Pro Controller).
Graphically, like I said, it's a miracle this game is running on a 3DS. Lots of enemies on screen. Though it is less impressive when you see so many of them just stand there doing nothing until you get close to them. It controlled well, I guess. I'm still not a fan of that little c-stick nub thingy on New 3DS systems but it felt more responsive here than it did in some other games I played that used it. After 3-4 hours I'm done and not convinced I need to come back to this. Some online co-op would've gotten me to stick around longer, at least.

I'm currently playing Destroy All Humans on PlayStation 4.

It's just a straight port of the PS2 version (but with trophy support and upscaled graphics) which I had rented way back in 2005 but never got to finish. What I remember most about the game originally was the TV commercials for it. I liked (and still like) the 1950's sci-fi theme they were going for. It's one of the only things left of the game I enjoyed.

In the end, it ended up being just a so-so game...in 2017. I kinda was enjoying it until I reached the 8th or 9th mission (out of 22 I think) and then was told I needed to collect more DNA to unlock the next mission, so that meant I had to replay older levels and do side missions to grind for crap. That made me start enjoying the game a little less. I'm of the opinion that side quests should always be optional and I don't like when you're forced to play them if you don't want to.
They want $20 for this on PSN but hopefully you were lucky enough to get it dirt cheap in the humble bundle they did, because it isn't worth anywhere near $20. It's a PS2-era game and that's exactly what it looks and feels like and hasn't aged well enough.

I haven't decided if I'm going to beat this game yet, but if I do, it's because I had to force myself to do it. That's something I shouldn't be doing when I have way better games like Super Mario Odyssey to finish up.

Currently playing Pokémon Gold and Silver on the 3DS. Hoping to beat that game before taking on Ultra Moon.

Ys VIII: Lacrimosa of Dana, PC Version: A lot of people met Falcom's decision to give a prestigious localization like this over to NISA over the franchise's previous Western steward. We didn't think they'd be able to deliver on their promise of a swiftly-done, high-quality English translation alongside a stable, bugless Steam port released on the same day as the launch of the PS4 version. How silly those fears were!

Death's Gambit: I didn't believe the developers when they said this would be 'Available 2017', but you know, sometimes even the best of us get these predictions wrong.

Bloodstained: Ritual of the Night: How on earth did IGA manage to get this game out in March 2017? Truly, he must be some kind of wizard.

Armed Dragoon: Hard to imagine that this game was first shown almost six Comikets ago. 18 year drought aside, Siter Skain sure is quick at developing games.

Katana Zero: Another great 2017 title. The way Adult Swim Games is nailing so many of their projected release dates is honestly kind of impressive.

Blazing Chrome: All rights reserved 2017, huh.

Ubusana: ...




Ghost Song: A Journey of Hope: Pretty crazy how this game came out three-and-a-half years ago. With a dev Twitter handle like 'Two-timing Pete', one could have been forgiven for fearing promises that wouldn't be kept.

ToeJam and Earl: Back in the Groove: Well-played, Humanature. Well-played.

Since my last post I did finish Destroy All Humans! because I found out the cheat codes from the PS2 version still work in the PS4 version and using them doesn't prevent you from unlocking trophies. So if in 2017 you still care about trophies, there ya go.

Yesterday I finished up Super Mario Odyssey 100%.
I had skipped as many of the previews for this game as I could because it's Mario and I already knew it was gonna be great so it's not like they had to convince me. With all the praise the game was getting I was expecting it to take the crown of best 3D Mario title away from Super Mario Galaxy 2. While Super Mario Odyssey is quite freakin' awesome, I'm not convinced just yet that it takes the crown. I've spent a lot of time with it, I like the big worlds and I like exploring them, but damn they need to knock it off with making modern Mario titles so easy until you reach the last 10% of the game. Seriously, some of the stars are right there out in the open, you don't have to search very hard or do anything to earn them, you just walk up and take it. There are others though that are hidden really well or require you to butt-stomp on a very specific tile. But if you're not the type of person who goes for 100% completion in games, you're probably just gonna breeze right through this like it's nothing.

The 2D sections are a really cool little bonus but I don't like how they control because you can only use the analog stick and there is no proper d-pad on the Joy-Con (which is really going to suck when they inevitiably bring Super Mario Maker to Switch). To me, controlling a character in a 2D platformer with an analog stick just feels wrong. The 2D sections are just a very minor part of this game though, and the controls for the rest of the game in general are solid.

The music is typical Mario style. Not exactly the kind of stuff I'd listen to in my free time, but it sounds good while playing.
Overall it's a fantastic game. It's not quite the breath of fresh air for the series like Breath of the Wild was to Zelda, but it's a great game and definitely recommended for Switch owners, especially if you've skipped the last couple of Nintendo consoles and this is your first Mario title in a while.

Want to join this discussion?

You should like, totally log in or sign up!