"What are you playing?" thread

What are you playing?
What have you recently beaten?
Any opinions on it?

Figured this would be a good thread to bring back. So get posting!

I'm currently playing through Majora's Mask (3D), which I never played much of before, and it's awesome.

(Put this in "Random Time!", because where else to put it.)

Fri Aug 18 17 10:22am
(Updated 1 time)

So, I finally get a 3DS, and what's the first thing I do? Get more DS games, of course. But not just any pair of games.
Somehow I got my hands in both Osu! Tatakae! Ouendan games. And so far, I can say that, including Elite Beat Agents, Ouendan 1 is my favorite of the series, EBA and Ouendan 2 music feel weaker compared to that of the original, but the three of them are great games.

I've been playing Chicken Wiggle on 3DS.
This is a decent little 2D platformer from the dude behind Mutant Mudds (and it shows, because it looks to be running on the same exact engine). If you liked that, I see no reason why you wouldn't like this. It has obvious inspirations from the Super Mario series (what the hell platformer doesn't?) and the story mode contains 48 levels across 8 worlds. I haven't played through them all yet, but I've liked what I've played so far (mid-way through world 4). So far the levels have all been pretty short and nothing too difficult so far. There's 100 little collectible thingies in each level and they're right out in the open so you pretty much collect them with no effort and the closer you get to #100 you know you're nearing the end of the level. One minor annoyance (very minor) is that when you die you always have to click "retry" instead of it just putting you right back in the game like Mario or Sonic games would do.
The graphics are decent, especially if you like retro platformers (looks sort of a mix between 8-bits and 16-bits, which the developer refers to as 12-bits) and the game controls well, which is kinda important in a platformer.

Replay value comes in the form of a level editor. There's a lot of customization. In the main story mode of the game, you finish each level by rescuing a chicken that has been locked in a cage. But in the level editor you can make your own objectives, like the level can't be cleared until the player has killed all of the enemies, or found a key to unlock the door at the end. Best of all is that this developer had the common sense to allow you to share your created levels online, unlike Nintendo's stupid decision to not allow it in Super Mario Maker on 3DS. Even better than Super Mario Maker, you're allowed to tag your levels with keywords so that players will know what you were going for when designing it. You can also search for levels by name or name of the uploader. Indies doin' what Nintendon't. And the level editor and all the content is unlocked from the start, you don't even have to play the story mode at all, you can just start making levels right away.

Mon Oct 02 17 05:24pm
(Updated 3 times)

After a bit of a dry spell where I was playing catch-up with the games in my queue, the Fall glut arrived and now I am back to juggling more recent-releases:

Nioh: Defiant Honor and Nioh: Bloodshed's End: Nearly done with DLC 2. I think I liked DLC 1 better in terms of the levels offered, the bosses, and the new enemy types. Defiant Honor started strong with a fight against a suped-up form of a previous boss, but the first major stage gimmick was more annoying than anything else, and although the boss was cool, he needed a bit more health. Despite getting KOed a couple of times, I do not feel like I had to learn his moveset at all because he was so squishy.

Ys Seven: Six bosses in and I already like it more than I liked the equivalent section of game in Ys: Breath of the WildMemories of Celceta. Combat seems faster, the enemies seem more aggressive, and so far I have not had to run through any giant areas talking to every single NPC to progress.

That said, the third boss soured things a bit by virtue of how stupid it was. It is honestly kind of impressive how Falcom managed to create something that combined the worst aspects of the camera (being asked to guard an attack when the boss is basically sitting his fat ass on top of the party and the blocked camera makes it impossible to see either the attack or the target) *and* the party system (the AI-controlled party members constantly running into an attack that drains health from the victim while massively restoring the boss's already-huge HP pool).

Cuphead: Don't Deal With the Devil: Probably the most gorgeous run-n-gun since Metal Slug. Not really sure I care for the world-map, and the sole platforming stage so far has not made an especially convincing case for the necessity of sacrificing the original game's pitch of being a purer boss-rush. Still, the bosses so far have all had super-creative designs and solid mechanics. I look forward to the later worlds where the fights evidently start to get ruthless.


Kinda weird how Cuphead is the only character usable in singleplayer when Mugman has the way more appealing design.

Ys 8: Lacrimosa of Dana: Have not put a whole lot of time into this one because apparently once I get into it for real, Ys 7's comparative primitiveness will be unplayable. At the moment, I have spent more time reassigning buttons (seriously, this game has so many functions that it almost feels like Steel Battalion) and watching cutscenes than playing.

Falcom's stories are really not good enough to justify the amount of time they eat up now that Ys plots have gone from minimalism to full-on wanna-be anime.

Tue Oct 17 17 08:34pm
(Updated 1 time)

Evil Within 2: Nightmare difficulty.

Nearing what I assume is the end of Chapter 3, and so far it compares pretty unfavorably to the same stretch of chapters from the first game (which is kind of unfortunate, since Chapter 1 of the first game was by far the worst part).

Weird stylistic changes they made that do not seem to accomplish anything other than making the game feel more generic:


Weird mechanical changes:


On the other hand, at the very least I think it has a better open-world approach than Zelda did. Items have actual value (even if the amount of crap that has to be picked up to receive that value has massively inflated) and enemy encounters are more unique (nobody respawns until events introduce new enemy layouts) and way more engaging. Individual areas also lock Sebastian in and become essentially linear segments, which are by far better than aimlessly running around a giant oversized map.

Hoping things pick up.

Thu Oct 26 17 09:11pm
(Updated 3 times)

What happened to Ys 8? Have you explore the Archeozoic Big Hole with Adol and his team of living existences with unique wills?

People have been pretty upset with NISA's localization job, but this might be the first time Ys's story have been worth sitting through! I mean, I personally can't wait to take on Mephorashmoo. Sounds so much more exciting than the alternative that might have been.

Oh, and I've been playing Gundam Versus, which is pretty dope. Gonna start either Nioh or Nier:A or a DMC4:SE playthrough with Vergil.

Thu Oct 26 17 10:14pm
(Updated 2 times)

"What happened to Ys 8?"

Decided to wait until NISA releases the free patch for the localization.

It being NISA and the patch coming so quickly does not inspire a whole lot of confidence that they are going to fix much except the most obvious and easily-memed failures, but hey, I got time to wait.

Still need to beat 7 'cause I actually had to put that on hold because I fired up Origin again intending to just to quickly check something out and then got sucked into another full playthrough.

Having ordered 8 like a year ago, I got the whole thing for like half its current price (and including all the Day 1 edition stuff like the artbook and the soundtrack samplers for free) because there was some point during that time period where I guess someone at NISA panicked at the pre-release sales and went overboard with the discounting, so no particular hurry to play it ASAP to justify to myself getting it on release day the way some people do.

edit: Since I am posting here anyway, might as well mention that Cuphead's default difficulty is not as tough as its reputation would have people believe. In that sense, it really is like... some game franchise that people think of as being way harder than it actually is.

edit 2:

"It being NISA and the patch coming so quickly does not inspire a whole lot of confidence that they are going to fix much except the most obvious and easily-memed failures, but hey, I got time to wait."


I’ve put down Metroid Samus Returns for Stardew Valley on Switch. Have played about 40 hours since it’s launch and into mid Spring of my second year. Still soooooo much to do.

Hyrule Warriors Legends on 3DS.

It is quite a miracle to see this game running on a 3DS. I've never played the Dynasty Warriors games but they always looked so repetitive and like they'd get boring after an hour or two. Well, after playing this I feel I was right to think that. I have no desire to put any more time into this game. Do I wish I had played this on Wii U instead? Yeah, kind of. But I still don't think my opinion would've changed much, as far as it getting boring after a couple of hours. It would've just looked nicer and probably have more comfortable controls (assuming it supports Pro Controller).
Graphically, like I said, it's a miracle this game is running on a 3DS. Lots of enemies on screen. Though it is less impressive when you see so many of them just stand there doing nothing until you get close to them. It controlled well, I guess. I'm still not a fan of that little c-stick nub thingy on New 3DS systems but it felt more responsive here than it did in some other games I played that used it. After 3-4 hours I'm done and not convinced I need to come back to this. Some online co-op would've gotten me to stick around longer, at least.

I'm currently playing Destroy All Humans on PlayStation 4.

It's just a straight port of the PS2 version (but with trophy support and upscaled graphics) which I had rented way back in 2005 but never got to finish. What I remember most about the game originally was the TV commercials for it. I liked (and still like) the 1950's sci-fi theme they were going for. It's one of the only things left of the game I enjoyed.

In the end, it ended up being just a so-so game...in 2017. I kinda was enjoying it until I reached the 8th or 9th mission (out of 22 I think) and then was told I needed to collect more DNA to unlock the next mission, so that meant I had to replay older levels and do side missions to grind for crap. That made me start enjoying the game a little less. I'm of the opinion that side quests should always be optional and I don't like when you're forced to play them if you don't want to.
They want $20 for this on PSN but hopefully you were lucky enough to get it dirt cheap in the humble bundle they did, because it isn't worth anywhere near $20. It's a PS2-era game and that's exactly what it looks and feels like and hasn't aged well enough.

I haven't decided if I'm going to beat this game yet, but if I do, it's because I had to force myself to do it. That's something I shouldn't be doing when I have way better games like Super Mario Odyssey to finish up.

Currently playing Pokémon Gold and Silver on the 3DS. Hoping to beat that game before taking on Ultra Moon.

Ys VIII: Lacrimosa of Dana, PC Version: A lot of people met Falcom's decision to give a prestigious localization like this over to NISA over the franchise's previous Western steward. We didn't think they'd be able to deliver on their promise of a swiftly-done, high-quality English translation alongside a stable, bugless Steam port released on the same day as the launch of the PS4 version. How silly those fears were!

Death's Gambit: I didn't believe the developers when they said this would be 'Available 2017', but you know, sometimes even the best of us get these predictions wrong.

Bloodstained: Ritual of the Night: How on earth did IGA manage to get this game out in March 2017? Truly, he must be some kind of wizard.

Armed Dragoon: Hard to imagine that this game was first shown almost six Comikets ago. 18 year drought aside, Siter Skain sure is quick at developing games.

Katana Zero: Another great 2017 title. The way Adult Swim Games is nailing so many of their projected release dates is honestly kind of impressive.

Blazing Chrome: All rights reserved 2017, huh.

Ubusana: ...




Ghost Song: A Journey of Hope: Pretty crazy how this game came out three-and-a-half years ago. With a dev Twitter handle like 'Two-timing Pete', one could have been forgiven for fearing promises that wouldn't be kept.

ToeJam and Earl: Back in the Groove: Well-played, Humanature. Well-played.

Since my last post I did finish Destroy All Humans! because I found out the cheat codes from the PS2 version still work in the PS4 version and using them doesn't prevent you from unlocking trophies. So if in 2017 you still care about trophies, there ya go.

Yesterday I finished up Super Mario Odyssey 100%.
I had skipped as many of the previews for this game as I could because it's Mario and I already knew it was gonna be great so it's not like they had to convince me. With all the praise the game was getting I was expecting it to take the crown of best 3D Mario title away from Super Mario Galaxy 2. While Super Mario Odyssey is quite freakin' awesome, I'm not convinced just yet that it takes the crown. I've spent a lot of time with it, I like the big worlds and I like exploring them, but damn they need to knock it off with making modern Mario titles so easy until you reach the last 10% of the game. Seriously, some of the stars are right there out in the open, you don't have to search very hard or do anything to earn them, you just walk up and take it. There are others though that are hidden really well or require you to butt-stomp on a very specific tile. But if you're not the type of person who goes for 100% completion in games, you're probably just gonna breeze right through this like it's nothing.

The 2D sections are a really cool little bonus but I don't like how they control because you can only use the analog stick and there is no proper d-pad on the Joy-Con (which is really going to suck when they inevitiably bring Super Mario Maker to Switch). To me, controlling a character in a 2D platformer with an analog stick just feels wrong. The 2D sections are just a very minor part of this game though, and the controls for the rest of the game in general are solid.

The music is typical Mario style. Not exactly the kind of stuff I'd listen to in my free time, but it sounds good while playing.
Overall it's a fantastic game. It's not quite the breath of fresh air for the series like Breath of the Wild was to Zelda, but it's a great game and definitely recommended for Switch owners, especially if you've skipped the last couple of Nintendo consoles and this is your first Mario title in a while.

On Switch: Super Mario Odyssey

Had a blast going through the main part of the game. Doing a lot of collecting of various moons and coins now. Although I'm finding it harder to go back in and get them all. Maybe it's just me. but I would have liked it if they toned it down a notch with the amount of moons and made them a bit more rare like with stars/shines in previous Mario games. Loved the game, loved the worlds, loved the 2D sections, loved the cappy mechanism, and I liked the different outfits. For some reason it just doesn't pass the Galaxy games in my opinion. Still a very good game though.

On Mobile: Animal Crossing Pocket Camp

Currently level 39. It's a nice time killer for ~20 minute intervals. Not much to do compared to a typical Animal Crossing, buy they are adding gardens and clothing crafting soon. For a free game though, definitely a cut and fun game I would recommend.

Zelda DLC: Was OK, I really liked the way it started. It added a cool atmosphere to the area, and having to plan in order to assault enemy camps is perhaps the best way to approach combat in this game. The middle part dragged, since after doing one it was repeating that same structure 3 other times. I did like some puzzles but it felt very pedestrian as it is a microcosmos of the base game. The last section both the dungeon and boss were very good imo. Unlike the other divine beasts this dungeon was sectioned better, and put use to all the runes. It spawned enemies between every completed section and it was one of those moments where at start it felt like a lot but then you get how to approach each problem. The boss isn't particularly hard, but its more of a spectacle than any other boss since it had a lot of phases, the arena looked cool and it keeps on moving and not only telegraphing attacks. Still the only thing I felt it was badly advertised it's that it isn't an original story, it's just adding scenes and more description to each hero. I think it'll have been cool to link the boss with the Yiga Clan more, since it'll be cooler if this were the original leader and that Koga simply took over after him disappeared or something like that. The motorcycle makes me wish this game had New Game Plus, it'll make for a cool mechanic to replay the base game.

I'm replaying RE: Revelations on the Switch and motion aiming is very OP I really don't get why it hasn't caught on, it adds precision to the dual analog setup and new games could greatly make for more creative and challenging shooting with this setup (although that doesn't seem to be the case in PC in where mouse it's more precise). Also, hmm... I'm starting to see some aspects that may be why people don't speak highly of this game. Also it seems on my first playthrough I didn't caught on the fact you have a partner in several sections which is why I skipped RE:Revelations 2. I suppose I'll play it after this since I like shooting with this control scheme and I suppose I'll take the few "brave" games that do try to use it.

I just finished up Kirby: Planet Robobot on 3DS.
I always say how I'm not that big of a fan of the Kirby series, and yet I always friggin' play them. Maybe I've learned from Super Mario Odyssey that just because a game is easy doesn't mean it can't be fun. I'm enjoying this one, as I did Kirby: Triple Deluxe when I beat that earlier this year. 3DS just might have the best Kirby games.

Graphically this looks almost identical to Kirby: Triple Deluxe, and that isn't a bad thing because that game already looked good. Actually, the whole game in general feels a lot like Kirby: Triple Deluxe. I'm convinced that if you took out the robot gimmick they went for here, you'd be left with Kirby: Triple Deluxe 1.5 but I won't hold it against this game. There's some really good level design in here, and lots of new abilities in here that can be unlocked at any time by scanning certain amiibo.
The music is typical Kirby sounding. Not exactly bad, but it does nothing for me personally.

The highlight of the game for me was the ending. The final boss stage was epic. Definitely one of the best moments of any Kirby game I've played.

I got a PlayStation VR as a birthday/Christmas combo gift. Mostly I've messed around with demos, the first real game I played was Until Dawn: Rush of Blood.

Wow this was intense. I wish it was longer, but while it lasts it is great. I'm glad I chose this to be the first actual game I decided to play but I think it is going to take a lot to be able to top this. I already know this will be one of those memorable gaming experiences that stays with me forever, like when you meet Bowser for the first time in Super Mario 64.

The game is far from perfect (I've had a couple of moments where things are going smoothly and then out of nowhere the calibration gets messed up and my character is aiming the guns in every direction except where I'm actually pointing) and like I already said, I wish it was longer. There are only 7 stages and they last on average around 10-15 minutes each and the first level just feels like an extended tutorial so that barely counts.
When the game ended I was kind of confused and didn't feel like it was built up as good as it could have been. And also, this game feels like there was no need for them to have slapped the Until Dawn name on it. Until Dawn is a game I will remember as being one of the better story driven games I've played this console gen, while Until Dawn: Rush of Blood has almost no story worth mentioning, you're just playing it for the experience. It's a damned fun experience though. The audio is good, I definitely recommend using a headset or the headphones the VR comes with as the TV speakers don't do it much justice when you wanna hear which direction the enemies are coming from.

Tue Dec 26 17 10:53pm
(Updated 1 time)

Trillion: God of Destruction: "Oh, hey, for three bucks, it says this game is centered around one giant multi-round boss fight. That sounds really int-"

*opening cutscene plays*

Ys 7: "That coliseum fight sure was rad. I forgive this game all its previous trespasses!"

*Fifteen minute cutscene, new objective to backtrack to every area on the giant world map, fast-travel is disabled*


Doki Doki Literature Club: samuel-johnson.jpg

Given the 'psychological horror' tag, I was hoping for a little bit more than a three-hour meme game. :-/

I've been playing Borderlands 2 GOTY edition on PC. I had it on xbox 360 and I had a nice build of the comando that uses Magic Missles + The Bee shield going when my xbox died (E 74, not red ring). I also just beat it on normal difficulty. Now to farm Boom Bewm for a Bonus Package. Also been playing modded Skyrim on pc.

On 3DS I've been playing Witch and Hero 2. I'm at the final boss on the second playthrough. I have a broken 'A' button which I have to push really hard for it to register so that limits what I can play by a significant amount.

Finished Blossom Tale on Switch. It was shorter than I anticipated, took somewhere between 5-6 hours.

Has four dungeons, 3 + Villians Castle. The dungeons were fun, not overly challenging but not overly easy either.

Very, VERY, reminiscent of a top down 2D Zelda like A Link to the Past with weapons like Bow, Boomerang, Bombs and even a protective Bee.

Has a fun method of story telling which is done from the perspective of a Grandpa telling the story to his two Grandchildren.

That adds some decision making where you get to decide some minor elements like fighting Ninjas or Pirates as the two kids argue about some story elements. The choice is cosmetic but a nice touch.

Not sure if there’s much replay value other than re-tracing around the world to find all heart pieces for example. The game does give you an item post-game so I think it expects you to go and find missing things but not sure there really is much of a incentive.

For that reason I feel the €14.99 price tag is a tad much (but comparable to the Steam version) and would have felt better value at €9.99.

If you like 2D Zelda games then this would be right up your alley and deserving of your attention.

I just beat Type:Rider on PlayStation 4.

I didn't know what to expect out of this game. It was "free" a while back from PS+. You control a colon (hehe) in a 2D platformer (including a level with a mine cart section, a level with retro game references and a secret level with meme references) collecting letters of the alphabet while learning about typography (well, the learning part is optional, I haven't gone back to read anything after I unlocked it).
I like the art style, but sometimes I noticed the frame-rate wasn't always so smooth. It wasn't bad enough to make a big deal of it, but this looks like something that came from the Wii era so it was just weird seeing frames drop on PS4. The controls for the most part are good but there were a few times where the physics were kind of wonky and would cause me to die when I shouldn't have (it happened several times in the mine cart level). Overall the game is slightly longer than 2 hours and is definitely possible to unlock everything in one sitting, though I didn't, and I'm not sure if I want to go back and collect whatever I missed.

I beat Tengami on Wii U yesterday. What a dull game that was. Japanese-inspired puzzle game, supposed to be telling some kind of story. It sucked ass. It is over in an hour (maybe longer depending how many of the puzzles stump you). At least it was free from My Nintendo so I didn't feel ripped off, just felt like I wasted my time.

Got a Switch for Xmas so I have been playing a lot of Super Mario Odyssey. Got a couple of more games to play but don't want to start them until I get as far as possibly in Odyssey.

I've been playing Ocarina of Time 3D. And after BotW, I wanted to be more critical despite the unfathomable praise and cherish I have for this nostalgic classic.

I noticed how in a way it's a 2D Zelda influence in a 3D space. With the benefit of having played the newer Zelda games, I didn't noticed before how block based this game is, in regards to the dungeon design. Everyone relies on you pushing a block into place, turning a couple of switches and or killing enemies. The child dungeons are incredibly linear and the adult ones at least involve backtracking at points. The new additions like one extra slot for items and one exclusive for the ocarina, means less time in the menu screen. The gyro controls once again is a better way to aim, it just is.

In contrast it makes me appreciate a bit more the improvements of BotW. Puzzles are more complex and open ended. Exploration is unrestrained. In spanish the VA was commendable, and the regions feel diverse. It's just a half full glass feeling that the dungeons are so few and indistinguishable. Because it's not about the complexity or length, but the diversity, which adds it's own personality to the experience. But then again the open field perhaps was never good in the other games and that's something BotW succeeded. If it could marry both approaches it might be the ultimate type of game (also if it tells an original story), since after OoT and Twilight Princess that setup is unexciting.

Wed Jan 24 18 07:17pm
(Updated 2 times)

Two games I've been playing recently:
Emily Wants To Play Too on PC.
The first Emily Wants To Play, I admit I only bought it because I saw Dashie play it on YouTube and I likes me some jump scares. Unfortunately, you only need to play for an hour or two before the jump scares have worn off and you don't get scared anymore because you start to expect them at all times. It's the same thing in this game. A jump scare might catch you off guard, but you'll pretty much know when most of them are coming. You at least have a bigger area to go through in this game instead of just the same house with you running around the same handful of rooms the entire time, which was the case in the first game.

The story is you playing a sandwich delivery dude and you're going up against a child's toys that have come to life. You'll play games with them, like hide & seek or freeze tag.

The game isn't really "scripted", so things play out a little differently each time you fail. There are certain areas of the building where only certain enemies show up, and they won't be in the same spot every time. That can make things frustrating sometimes. The game length is weird, too. Some people have beaten it in under an hour, but it took me six hours for my first playthough. I didn't keep track of how many times I failed but it was for sure over 100.

This will be getting ported to consoles later this year and the developer is considering adding in VR support for the PlayStation 4 version. If that happens I will buy it on there, too. It was only $7 or $8 anyway.

I've also been playing Animal Crossing: Pocket Camp.
What the hell, Nintendo? This is not Animal Crossing. I really hope this "game" doesn't lure in new players who may have heard of Animal Crossing but never played it and then trick them into thinking this is what the series is about and then they lose interest before getting to play a proper one on Switch.
Just to show how huge of an Animal Crossing fan I am, in the 3DS version alone I have over 6,000 hours in it across three 3DS systems, three towns in the US release of the game and a Korean town and Japanese town, so for Nintendo to slap the Animal Crossing name on this is a big disappointment to me. Especially because it comes on the heels of two other shitty spin-offs (Happy Home Academy on 3DS and Amiibo Festival on Wii U). I had 0 interest in any of of Nintendo's other mobile games (Miitomo, Super Mario Run, Fire Emblem, Pokemon Go etc.) so I waited almost 2 years specifically for this, so that just adds to the disappointment. It is hands down the biggest gaming letdown of 2017 for me.

I just beat Heroes Of Ruin on 3DS.

This released back in 2012, I had been meaning to check it out for years but only just recently got around to it. It's a 4 player co-op action/RPG. There are four different classes to choose from, I used the Gunslinger.
Apparently this sold pretty poorly, so there is no chance of it getting a sequel. My impressions of the game is just based on it as a single player experience because the online community is almost nonexistant at this point. Someone joined me just before I bought the final boss, but besides that I played 99% of the game alone.

The graphics are not so bad, but could've looked better. It looks like almost like a Nintendo64 game at times. The 3D effect is nice but I noticed the game couldn't keep a steady frame-rate when it's on and you're surrounded by enemies. And there was one boss fight where the boss is huge and you're surrounded by fire, it felt like I was playing in slow motion.

The music/sound is alright. The characters will speak in cutscenes but during gameplay they're just limited to little oneliners. When you're playing online co-op though, it does support voice chat. How many other 3DS games can you say that about?

Overall, the game felt pretty easy. Only a couple of times did I actually die and it was way early on in the game, before I knew how to use health potions.
So, while I did enjoy the game, it is something I would most likely never play again unless it was with three other people. Single player was just not the best way to play it.

Tue Feb 13 18 01:26am
(Updated 1 time)

Monster Hunter: World: it's okay.


I just finished DOOM VFR on PlayStation 4.
I loves me some DOOM! But I honestly didn't even know about this game until a week or two before I bought it. I had no intention on buying VR so I didn't keep up with any games announced for it. Anyway, now that I've played this, it feels like it could've been DLC to DOOM 2016. And while it's cool to say you're playing DOOM in VR, it doesn't really feel much different than standard DOOM without VR.

Graphically this is nowhere near a "pretty" game. There are jaggies galore and things just look kinda blurry when you get up close to them. But by PS VR standards it is one of the better looking games I've played. It looks better on the TV if you're watching someone else play, but DOOM is the type of game you wanna play yourself, not watch someone else. Also, when playing with a DualShock 4 it looks like your character's arms are coming out of his neck or something. They're just too high up.

Controls: Ok, so there's many people that seem to prefer PS Move controllers when playing VR games. I agree that certain games are better with them, but this is not one of them. When you use the PS Move controllers this becomes one of those "point somewhere and you will warp there" type of games and I strongly dislike playing like that. Play with a standard DualShock 4 controller and you're given full control to play the game like a normal first-person shooter. So that's how I recommend playing it because when I used the PS Move controllers I struggled to even beat the opening tutorial because I can't get used to the button placement on those things. I don't own the Aim controller, so I can't say if it's any better or worse with that, but I think I'd still prefer the DualShock 4. The only issue is you might have to adjust the sensitivity or else you'll feel like your head is gonna explode.

Like DOOM 2016, the soundtrack here is pretty damn good. The game gets intense at times and the metal soundtrack kicks in right when you expect it, and you know crap is about to go down.

Overall, while this is not quite on the level of epic-ness of the DOOM game we got in 2016, this is still pretty damn fun. Just don't expect a AAA game out of it because they clearly sent their B-tier devs to work on this. It is a budget title, afterall (it released at only $30) so while I was admittedly a little disappointed that the game can be beaten in a single session, I had fun the entire time playing it. This is definitely the most action-packed VR game I've played yet. Just try to avoid using PS Move controllers with it.
Even as a short budget title like this, DOOM still manages to be more fun and chaotic than a lot of full blown AAA first-person shooters could ever hope to be.

Thu Feb 22 18 02:58pm
(Updated 1 time)

Dragon Quest Builders for Nintendo Switch

I had never played a Dragon Quest game before this one, nor have I ever played any type of MineCraft game. However, after downloading the eShop demo on a whim to try it out I was immediately hooked. I put in a good two hours into the demo before I decided I wouldn't wast any more time on that and purchase the actual game. (Got it for 42.50 thanks to sale on eShop $50 cards.)

I love how it combined the awesome building aspect of gameplay with an actual story and quests to do. You aren't just given a world to build in, but actual things to accomplish and progress the story. There are some interesting characters and great dialog, there are boss fights, there are blueprints to help you build certain things, there are tons of weapons and armor to craft, and there is a lot of mining and building general. I didn't think this game would hook me like it has. My game of the year so far. Highly recommend you try out the demo!


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