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"What are you playing?" thread

What are you playing?
What have you recently beaten?
Any opinions on it?

Figured this would be a good thread to bring back. So get posting!

I'm currently playing through Majora's Mask (3D), which I never played much of before, and it's awesome.

(Put this in "Random Time!", because where else to put it.)

In anticipation for Dark Souls on Switch (not played a Dark Souls yet) I went back to play Bloodborne again (I have beaten Bloodborne once), and defeated the Cleric Beast and that what's-his-name, beast hunter guy, second boss, without dying to either of them. I am quite proud of myself.

I am still not sure what to expect in Dark Souls, compared to how things are in Bloodborne, tho.

(ah, this isn't for just Nintendo games, right..?)

Currently playing the red strings club. Its not on Switch or anything. So far, I love its music and presentation. Not sure if I can follow its story though.

Never Alone (Kisima Ingitchuna)
I beat this a couple months back on PS4, but it was done over the "Share Play" feature and I was connected remotely to a friend's PS4 as we played. I wanted to experience it on my own now, so I played on Steam. It's a nice little puzzle/platformer with co-op (unfortunately it's local only), and a really nice little story. The art style is damn good too. My only real complaint is how short it is. At only a few hours long you can beat the main game and the Foxtales DLC in one sitting. There might be one or two puzzles that stump you for a little bit but you'll breeze through the rest of the game unless you're playing it in co-op with a really inexperienced player. The game can be bought on PC, OSX, Wii U, PlayStation 3, PlayStation 4, Xbox One and iOS, so you have plenty of options to play it on, and I recommend you do so. Now.

Resident Evil 7: Biohazard
(technically it's Biohazard 7: Resident Evil because I'm playing the Japanese version and I want to mention even though I'm playing the "Grotesque" version it is still censored because those wussies aren't allowed to show decapitated heads).

Capcom nailed it. This is damn near survival/horror perfection. And it's even better in VR, to the point where I almost feel like this game might've spoiled me and non-VR horror games won't be able to live up to this.
They took the series back to how it was in the good old days. So you can expect lots of backtracking, limited inventory space, and a few puzzles here and there. No zombies though (but they won't be missed.)

The graphics are so good and the frame-rate was smooth at all times (obviously, since it's a requirement for VR). I think they made the right choice going to a first-person view for this entry because I think a lot of the creepiness they pulled off in this game would've been lost in a third-person perspective. Now, that doesn't mean I hope for every Resident Evil from here on out to be in first-person, but they'd reached the point where it almost seemed like they didn't know what to do with this series anymore, so it was best to do something different while still trying to keep in mind what made people like this series to begin with.

The sound also is very good. The music, voice-over work and the sound of gunshots all sound great. The music really only plays when it needs to, but it sounds nice and eerie when it does.

The controls are good. I played in VR where aiming just felt so easy because you just need to look at what you want to shoot, so getting headshots or shooting at specific limbs was no problem most of the time.

I remember after launch last year some people complained that this game felt too short. It took me around 14 hours to finish it, so I don't think it was short at all, but then again I did take my time trying to search every corner for ammo or collectibles (I didn't use a guide but I was surprised when I had beaten the game and it showed I only missed a few of them). I do think it was a bit on the easy side, though. That's actually one of the few issues I have with the game. The "Normal" difficulty felt a bit on the easy side. While I did die over 20 times, it wasn't usually because an enemy was too strong for me, it was often just because I didn't want to waste one of my health items. So, I felt the normal difficulty wasn't challenging enough, but you can't choose the hardest difficulty until you've beaten the game at least once (I dislike when games do that), but not only that, the unlockable difficulty limits the amount of times you're allowed to save your game, so there is little chance I'll even bother playing on that mode.

TL;DR:
Overall, this is a great game that feels more like Resident Evils 1-3, and less like Resident Evils 4-6. It looks great, plays great, is scary as hell, which makes it even better when experienced in VR, but still a high quality game without it. It isn't perfect but it does enough things right that it is officially the best survival/horror game I've played since ZombiU.

What I've been playing now is a lot of Golf Story.

As someone who isn't a fan of golf (or any sport, really) at all, and also not that into RPGs, I wasn't sure what to think of this. Once I saw it was on sale though, I completely bought into all the hype around this game and the comparisons to Mario Golf's story mode on GBA. It lived up to the hype. It does get frustrating at times (a few points I was ready to quit the game and just start playing something else), but I don't know if it's the game's fault or my complete lack of knowledge about golf. The disc golf sections can eff right off, though. They're just not fun, but thankfully they are only a minor part of the game overall (well, I haven't finished the game yet, but I hope there are no more of those).

Graphically, I've made it clear that I'm usually not a fan of games using 8-bit or 16-bit era graphics...but this game does it well. I don't know if I'd want it to look any way other than this.

The music...some of it feels like it would feel right at home in an Animal Crossing game. It's kinda relaxing.
The controls are fine...except the disc golf sections. Those are absolutely the worst damn part of the game. As I mentioned above disc golf is just a minor part of the story but it can be frustrating. Don't give up though, because there's a lot of game left to play after that.

Also, this game makes the Joy-Cons make some weird sound effects through the rumble. It overuses rumble a little too much, actually. The controller will rumble every time you press the A button to get through character dialogue. It isn't overly annoying or anything, I just wonder why they felt that was necessary. One thing that is annoying though is if you fail an event and want to redo it, you have to talk to that character again and skip through all the dialogue all over. It doesn't take long to do, but when you fail an event they should just give you the option to restart right there. There is also no way to quit an event that you know early on you've messed up and want to restart, and that's kind of a bummer.

So, yeah. I'm not a fan of golf and at no point will I ever be. But this game is fun, the story is funny, it just happens to be centered around golf. The game is fun enough that you can just learn to tolerate golf for a dozen or so hours. If you liked Mario Golf on GameBoy Advance, definitely check this out. Now where's Tennis Story?

Great topic! I envy you playing MM for the first time. That's a game I play through regularly and I always think I'd love to be playing it for the first time again. I hope you get as much out of it as I do!

Currently Playing: L.A. Noire. Only a couple of hours into it but really liking it so far. Slower paced than I expected, but in a pleasantly surprised kinda way. The story hasn't grabbed me yet but I am enjoying the mechanics and exploring the world. I'm sure the plot will thicken soon too.

Just Finished: Axiom Verge. Really loved this game. Actually bought it the same day as L.A., played L.A. for a bit then thought I'd give AV ten mins before I finished for the night, hours later I forced myself to go to bed and didn't look at another game till I'd 100%'d Normal Mode (including the extra stuff). I really felt that from the very beginning this game created a compelling atmosphere, story and sense of mystery. I also thought it was really fun to play and it had some real stand our moments. I'd strongly recommend it to anyone that's anyway into Metroidvania, pixel art games, or new games that bring with them an instant sense of nostalgia.

I finished A Way Out.

I know we're still pretty early on in the year, but this is already going to be a serious contender for my personal GotY. This ain't your average co-op game... I've played lots of them and very few can pull it off as well as this game has. In a lot of games, co-op sometimes feels like it was added as an afterthought. But in this game you can clearly tell it was built with co-op in mind from day one.

I have to say I don't know who Josef Fares is and have never played that "Brothers" game he is apparently well known for. All I knew is that this was shown to be a co-op game and it had my attention from the start. Then I saw the $30 price tag and only one person would need to own the game to play together and that pretty much guaranteed I would be playing this. And damn am I glad I did.

The graphics totally look last-gen but I guess it's forgivable since it's in split-screen at all times. The controls as well are not quite perfect but I didn't have any real problems with them. I noticed not one bit of lag in the entire play through I did with my friend and that's always nice (take notes Nintendo, when you're going to build a game around co-op, start including online modes and you'll be more likely to get my money!)

Is the story cliche? I guess so...but can't that be said of, like, 90% of video games today? They all kinda recycle ideas from games or movies before them in some way or another.
There's a lot of fun to be had here, lots of action, it's just kind of a bummer that it's so short, but I do look forward to doing another play through and seeing the second ending.

Seriously, the budget price combined with only one person needing to own the game to play it online was a wise decision because I've already bought two copies of the game as birthday gifts and now I plan to buy a third copy to keep for myself.

captaincolon
Sun Apr 22 18 11:01pm
(Updated 1 time)

Lately I've been playing Donkey Kong Country Returns 3D

I enjoyed this on the Wii, though I don't think it was ever as good as the original trilogy games on SNES. I also don't think this 3DS version is any better than it was on the Wii. It had the potential to have been the better version of the two, though.
The main improvements offered in the 3DS version:
- the 3D effect is nice, and looks good in the levels where you jump between the foreground and background (though the camera is panned out too much when you're in the background, making DK look tiny).
- there is a "new mode" that makes the game slightly easier (original mode is still available)
- there's a few new levels
- everything is assigned to buttons now, which is how it should've been on Wii

A couple of odd things though, including you being asked to choose if you want to use the Circle Pad or d-pad to control your character, and to change between them you have to do it through the options menu instead of just being able to use whichever method you want at any time. And as nice as the 3D effect looks in this version, it doesn't come without a sacrifice, because the frame-rate is cut in half and looks noticeably more sluggish (spotted it several times in mine cart levels) in comparison to the Wii version, which always ran at 60fps. There is a two player mode, but each player needs their own cart, despite any progress made not carrying over for whoever is playing as Diddy Kong. I guess if you never owned a Wii, or you just would much rather prefer to play this game on the go, then that's all the reason you need to pick this up.

Also I'm just about to finish up Resident Evil: Revelations on Switch.

This is one of my all-time favorite 3DS games. I had meant to pick this up years ago on Wii U because I liked the Miiverse intergration, but now that Miiverse is dead (and the online community for the co-op mode is probably dead too) I figured there was no point in getting that one anymore. As far as I'm concerned, Switch is the official definitive version now since it has motion controls for aiming your weapon. Unfortunately, I've been in a couple of spots where the aiming just felt off and not as accurate as it should be, but when they work, they work well. If you remember, Resident Evil 4 on Wii was widely considered the best way to play the game because of the motion controls for aiming, so it is pretty much the same case here.

I've beaten this several times on 3DS (in both the story mode and getting S rank across all stages on all difficulties in the co-op Raid mode) so I knew what to expect out of this.
Graphically this is still one of the best looking games on the 3DS. The 3D effect looked really good, though the game didn't really benefit from it in any way. But even though the graphics were improved quite a bit for the console release, playing it on a 50" TV screen, it ain't always so pretty in some spots (especially some character models when viewed close up in cutscenes). Playing it in handheld mode on Switch though, it looks really good.

The controls weren't too bad on 3DS to begin with. But while I've mentioned the gyro aiming sometimes feels off, the controls in general are even better now when you're playing on consoles that have two analog sticks from the start. So between the improved graphics, improved controls and with the Switch version also offering portability, there really is not a whole lot of reason to ever go back to playing this on a 3DS. Scanning any amiibo lets you earn BP (the currency used to upgrade your weapons in Raid Mode) which in the 3DS version you had to get Street Passes to earn BP.

The things I disliked about the 3DS version, I still dislike in this one (examples being the underwater levels or the fact that you always have a CPU controlled partner following you around even though they are worthless and they will shoot at enemies but I've never once witnessed them actually killing an enemy), but they were just how the game was designed to be, so I didn't expect those things to be fixed. This is a damn good game, and when you split the Resident Evil series into two categories, one being the traditional survival/horror and the other being the more action-y RE games that the series changed to starting with RE4, this is the best of the action-y side.

Right now I'm playing on and off a lot of games I've gotten over the last few days, mostly Wii games.

Excite Truck
Excitebots: Trick Racing
Excitebike: World Rally
Goldeneye 007
Mario & Sonic at the Olympic Winter Games
Link's Crossbow Training
Epic Mickey

Once my work load goes down a bit, I plan to play Zelda: Skyward Sword.

I played a little bit of Sonic Lost World on 3DS.
I don't have a lot to say about it because I only played it for barely an hour before I decided I never want to play this again. It is just one of the most boring platformers I've played in a while. Both the 2D and 3D levels were equally unfun and the controls were part of the reason why. And I still don't like Sonic having a run button. He should always just be fast. There are better 3D and 2D platformers to play on 3DS, so this was just a waste of time.

I've also been playing MLB The Show 18 on PS4.
But I'm the most casual of casual sports game players, so I pretty much have just been playing exhibition matches against the CPU and that's mostly it. This is the first baseball game I've bought since the GameCube era. Damn I miss the days when proper sports titles (not starring Mario) came to Nintendo systems.

I am late to this one but since I put so much time into Super Mario Odyssey and didn't have a chance to play anything else. But I finally got in a good chunk of Zelda: BOTW and I can't seem to put it down now.

Back in 2013 I bought EarthBound on the Wii U Virtual Console. I finally got around to playing it, and I'm not liking it. I played it briefly on Super Nintendo back when it first released. I remember it being funny, but now I don't see it. Granted I have only played less than 2 hours so far, but I also have no desire to continue more than that.

This is part of why I'm not disappointed in the lack of a Virtual Console on Switch. I've found too few games have aged as well as you remember enjoying them 20+ years ago.

I've been playing Nine Parchments on Switch.

This reminds me very much of Magicka 2 that I played last year on PlayStation 4. As far as gameplay goes I would say I'm enjoying this more than I enjoyed Magicka 2, but the writing in Magicka 2 was better overall than in Nine Parchments. In this game they don't seem to give you much reason to care about the story, which I'm fine with anyway because I just wanted a fun co-op game, if it had a good story that'd just be a bonus.

And I wanna say that graphically, this dev team had better be paying their art guys top dollar because they're always making beautiful looking environments in their games (YouTube videos don't do it justice). If you've played the Trine series then you should know what I'm talking about. I played maybe 5% of the game in handheld mode before I went back to playing it on TV because it just looks so much better there (but another reason I went back to playing on TV is because you'll find hidden chests throughout each level and sometimes they blend in with the environment and they became difficult to see, especially on the smaller screen in handheld mode).

It's not a game I'd recommend playing in single player, so make sure you have at least one other friend to play with (either locally or online, with drop-in/drop-out co-op). I'm personally playing 2 player mode with a friend and while I'm sure it's more fun in 4 player mode, I only know one other person that owns it. I actually plan to beat the game later today with my co-op partner and then maybe later on I'll start to go play with some lower level randoms and help them out if possible.

Oh boy Octopath is great. The atmosphere, the music, THE ART.

I just spent the last couple of weeks playing through Uncharted: The Nathan Drake Collection. Those are three really good games (the first Uncharted was really ahead of its time). I need to buy Uncharted 4 at some point, but I'm really in no rush because if it's as good as these 3 games were, once I beat it I'm gonna be like "what do I do with my life now?"

I remember years ago when I expressed disappointment on here about Nintendo not having online co-op in New Super Mario Bros. 2, New Super Mario Bros. U and Super Mario 3D World when they were each first announced and a couple members of the Nintendo Defense Force would call me crazy and say it's impossible for Nintendo to do because the lag would ruin the experience. Well, to those knuckleheads I say: I have just beaten LittleBigPlanet 3 in co-op...online. Lag was noticeable only two times: the first time was in our first session when I left it open for anyone to join and we played it 4 players with 2 randoms.
After that, my friend and I continued with just the two of us and there was no lag again until the very last session, but it certainly wasn't anything a reboot of the router couldn't fix.

So, moral of the story: don't make excuses for why Nintendo shouldn't add a much needed feature to their games and instead just get friends with better internet connections.

Sigi - A Fart for Melusina on Nintendo Switch.

It was cheap ($5) and it has fart in the title, so I bought it without even looking up any reviews or anything. What I got was a 2D platformer that mixes a little from Ghosts 'n Goblins, Super Mario Bros. and Donkey Kong Country to kind of hide the overall generic-ness of it.

I beat it in one 45 minute session and on top of that it was very easy with no way to change the difficulty level or anything. The whole time I was going through it, I was thinking to myself "man this is pretty easy so far, it must just be because I'm still on World 1". Well, there is no World 2. The map you get at the start with those 20 levels is all there is. Also, I thought farts would play a bigger role in the game, but it's mostly just saved for when you beat a level, the character farts and then walks off-screen. The game is $3 on Steam, for that price it's a little better for what little content is actually offered. Really the gameplay itself is not bad, my main complaint is how short it is. For that reason alone I kind of regret the purchase.

Well, I‘m not sure whether anyone stil cares for this talk, but I recently spent a lot of time on bus, and that‘s why I thought, well, you could easilx use the time to complete Sonic 3 for NDS! But I underestimated the weird scale in this adaptation of awesome classic. So in the end, I lost. Have you any similar experiences? I basically hate it when U are far too certain about knowing old videogames...

I beat Hollow and boy was it a piece of crap game (no, I don't mean Hollow Knight). I had a mini-review typed up but I won't post it. I feel like it went on for too long and I shouldn't have wasted my time or effort on even typing it up for such a bad game. I only paid $2 for the game and for it to leave this bad of an impression on me is saying something.

I began playing Professor Layton recently. Does anyone cherish those beautiful pieces of gaming-art like I do?

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