It'll have to pay for his crimes against the 3D collectathon platformer.
- Character exclusive collectibles
- Demanding backtracking.
- Overly huge worlds.
- Areas exempt of activities.
- Bad item placements.
- Repetitive minigames.
- Obligatory playthrough of a hard arcade game. (For some difficulty is subjective, but this is definitely a harsh difficulty spike, even if one eventually gets good at it).
All in all while I did enjoy DK64, a lot of time investment in unrewarding activities, like collecting bananas, blueprints and coins. The assortment of characters added uniqueness to this entry but at the same time it make them more shallow by the end do to repetition. All in all IMO as with Banjo Tooie, Rare, went overboard in their lat platformers, trying a lot of stuff and losing focus in feeling that the stuff you do is either, fun, rewarding or meaningful. Also to be fair, I think like with Sunshine, if you just play to finish DK 64 and not try to collect everything it is a better experience.
Also if there's ever a sequel, since we already had DK isle, I'll like to see the Crocodile island in 3D. If just to see the Carnival set of levels.
Oh and a 3D version of DKC 2 could have physics used in the hot balloon levels, the Bramble blast stages with spike branches moved by wind gusts, the wind gust levels, the honeycomb levels, the spider's webbing sections, and bosses attack in this game did alter the player's attributes in some way, like the smoke attacks making you faster or slower.