Since OnePunchMan asked my about my Splatoon 2 experience, I realized that it would be nice to share what I thought about the hardware and the software of the Switch. You know, since I got to handle the system and play its games. I've been able to sit and think about it since that Saturday afternoon all those days ago, so my thoughts are no longer just "OMG!!1!! Snipperclips so kawaii!!!!" As such, now seems as good as any to talk about it.
Just to get it out of the way: I didn't play Ultra Street Fighter II: The Final Challengers (I didn't want to showcase my terrible fighting skills in public), Mario Kart 8 Deluxe (I already have Mario Kart 8 Normal), Super Bomberman R (no interest), Skylanders: Imaginators (no interest, and little kids were dominating that anyway), Sonic Mania (it's a 2D Sonic game made by Sonic fans, so I'm just assumed it was good), Just Dance 2017 (no faith in my dancing skills), Has Been Heroes (low priority, ran out of time), or 1, 2, Switch (low priority and had a line).
Nintendo Switch Hardware
The Joy-Cons themselves are surprisingly comfortable. As someone who uses a 3DS XL on the regular, I'm happy with how easily I was able to hold and use them. Granted, I was playing with them using the straps, which adds a little bit of bulk to them. Joy-Cons sans straps could be a bit weird, but I didn't test that. Playing with them using the grip was also surprisingly comfortable to me, to the point where I may just get a second pair of Joy-Cons and never pick up a Pro Controller. Okay, that's a lie. I'll probably will pick up a pro controller down the line. I need a proper D-pad for 2D sidescrollers, after all. Playing those with an analog stick just feels wrong. And playing extended sessions of Splatoon 2 might feel a bit weird with sticks that small, though they were just fine with Breath of the Wild. But I don't begrudge the lack of D-pad on the Joy-Cons because...
Snipperclips (Played with single Joy-Con)
Puyo Puyo Tetris (Played with Joy-Con Grip)
Of note is the "Swap Battle" mode, where the game switches between a game of Tetris and a game of Puyo Puyo every thirty seconds. It's super frantic and has you constantly thinking and planning. One round of it had me losing at Puyo Puyo, but doing okay at Tetris. But my opponent wasn't doing so hot at Tetris, despite crushing me in Puyo Puyo. So I did my best to survive his Puyo Puyo onslaught until the game switched back to Tetris. At which point, I upped my game and managed beat him before it switched back to the Puyo Puyo game I was about to die in. Between this and Snipperclips, I think the Switch will be a heaven for not only great puzzle games, but great out-of-the-box 2-player puzzle games.
Fast Racing RMX (Played with Pro Controller)
Disgaea 5 (Played with Joy-Con Grip)
Splatoon 2 (Played Handheld Mode and TV; used Pro Controller for latter)
I think I'll find myself practicing a lot with the Splat Dualies once the game finally releases. High learning curve with those guns, but successfully doing a dodge roll and splating someone was oh, so satisfying. My favourite of the specials that were at the demo was definitely the "now unnamed until Treehouse can think of a new pun" missiles. So much fun to just lock onto everyone on the enemy team and ruin their day. The Inkjet is also a lot of fun, but I feel like using that special once the game comes out and I'm surrounded by expert snipers would be hellish ordeal. The Splashdown is a cool special that will definitely see me using my Super Jump way more often, just to punish rollers. The Curling Bomb subweapon is an acquired taste, but it's something that can set-up a lot of clever plays.
The Reef stage that we played on felt like an Urchin Underpass with a far more open center area, and its spawn points are on an "inaccessible for opponent" ledges ala Camp Triggerfish. I'm fond of both those stages, so I enjoyed playing on it.
Finally, the controls. How you feel about the controls for handheld mode will center on how you feel about gyro aiming on a handheld in general. I have yet to really enjoy gyro aiming in 3DS games because I'm moving the screen I'm playing on as well as the in-game camera, and that just doesn't sit right with me. I'll probably stick to tabletop mode when playing on the go, but anyone who's fine with handheld gyro will have no problems. Having asymmetrical sticks on a Nintendo console feels weird after having symmetrical sticks for four years, but 1) the change facilitates the previously mentioned "out-of-the-box" multiplayer for other games, which I enjoy, and 2) every other console has the inferior asymmetrical sticks as well, so why complain? I got used to the change after one game anyway. Bringing up the map with X and jumping with B also didn't take long to get used to, and super-jumping is done exactly how many expected it to be done sans touchscreen: players and spawn point mapped to the D-pad. I think that covers it. After Splatoon 2, I waited on line for 30 minutes to play...
The Legend of Zelda: Breath of the Wild (Played TV w/ Joy-Con Grip and Handheld)
Anyway, every positive thing said about this demo during E3 rings true. You exit the cave and you can just go wherever you please. In my case, it was to the edge of the plateau in a failed attempt to get to the castle (yeah...). Then following the edge to a Bokolin camp where I got some swords, bows and arrows, and some food ingredients for my trouble. Then all the way back to the cave to climb the cliff-face it was in. Finished my demo climbing a tree and looking out towards the distance. The idea of having that much freedom in a Zelda game is something that I love. A Link Between Worlds was a nice taste of Nintendo returning to a more open style for the franchise after years and years of more linear journeys, and...gah, I'm just so happy!
Halfway through my demo, I was given the option to change from the TV to the Switch itself, which I did. And that change was incredibly quick. Removed the Joy-Cons from my grip, put them on the Switch, slid the tablet/monitor out, and I was playing Zelda once again. The transition took less than a second. Putting it back in once my demo was done had the transition take a second longer, but considering that you'd usually be walking back to your couch during that time, it isn't something you'd care about: the game is on the screen as soon as you sit down again.
Wait, huh? What do you mean we only have twenty minutes left!? Where do I go, where do I go...that weird fighting game sounds good, right?
ARMS (Played with Joy-Cons)