I've been playing Gravity Rush 2, to be honest the game has been a slog to get through mainly giving it a try because of presentation and hoping the story ends on a high note. What I didn't expect was introducing a mechanic hours into the game that makes the game feel different and may I say it, more fun.
I wanted to open a thread about games that hold back the goodies after several hours of play. I think another example is Twilight Princess, like with Gravity Rush I think developers take a lot of time putting up to speed new players making experience ones having to be patient to get to the good parts of the game.
IMO TP improves from the second dungeon because of the magnetic boots, has a little downtime until the water temple and after that the game opens and the upcoming dungeons IMO are the best ones.
While Other M isn't a good game like RMC said back when it came out, the after credits section may be what the game should have been from the start, dropping Samus in a foreboding environment, letting the player use every tool to discover secrets and new areas and enemies and the feeling of being alone.
What games do you think should have had their best early than later.