I was wondering if anyone would like to comment on the new Netflix series based on the renowned videogame series, and loosely adapting Dracula's Curse. I find it amazing, especially considering the standards we have had in adapting videogames into movies, cartoons, anime, etc.
Spoiler free opinion:
I like so far in, that what happens in these episodes is plausible context for the game. We see the setup for the conflict, we get to know the antagonist, protagonist and his allies and despite the graphic violence and language I didn't felt it much of a stretch this was a bad interpretation of what could have happened in the background. I also liked the attempts at humor, since I think part of videogame adaptations kinda lack a bit of making fun of themselves (intentionally). Also given how Trevor was also lacking in layers as a character I also like the attempt of making him have his quirks instead of just being the typical serious hero or antihero we constantly get.
In regards to production I find them good enough, I was wondering how they'll go in terms of artstyle since I may pledge ignorance but I don't see many R-rated animation from the west aside from satire comedy, and the DC animated films, which by the way most do seem to have anime influences also. While the main criticism I've heard is being too anime. I like to counter with Rondo of Blood and Portrait of Ruin as being full anime in terms of character design. This one seems more like middle of the road. Kinda like Dante's Inferno animation.
Episode 2 might be the weakest episode IMO, since it's an exposition episode establishing not only Trevor, but his family, the sages and it's the part of the hero's journey of rejecting the call to action. I would have liked if it was told a bit faster, or in a more dynamic way, given the runtime. Still the latter episodes pick up the pacing I think. Still this episode gives a good touch showing just how strong the whip is, and in episode 4 it does work like it does in the first games.
Episode 3 while the internal politics are uninteresting at the very least the religious aspect works in a thematic way to show the morals each side has. The cyclops I didn't noticed it was a reference to the game, since by the defeating that boss was how Sypha joined your party. Also, I thought it was See-Fa, instead of Sai-Fa.
Episode 4 it was a strong end for the prologue with both a larger demon fight in which it shows the main characters fighting skills, I suppose there's an explanation for the salt, but that went over my head. I also liked showing traps like in the games and Alucard looking more like he did in SotN than in the original game. Although I admit his design got the most into the bishounen archetype, and the kick to the groin I don't know if I should think of it having balls of steel or not having them at all. Still I forgive that moment because it was actually setup twice beforehand. (#RRATEDASF@CK).
All in all I did like what I watched, I think I'll watched it again in English (I was just curious because the spanish VA for Trevor is the same one from Shun of Andromeda of Saint Seiya, which also used whip, thought that was funny).