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Super Mario Maker Level Share

Hey Guys!

I just picked up SMM2 and was looking for some levels to play, has anyone here made any fun levels? If you have, leave the code, and a brief description of the level, so we can all give it a try!

My levels:

CODE: TNR-6RT-6YG
Title: Platform/Coin Challenge
Desc: Some light platforming using a couple of the different options only found in the 3D world style, with 330 coins. Not needed to win, but a fun minigame if you find the level too easy.
Difficulty: 5/10 (6/10 if you go for all the coins...especially the 50 coin)

CODE: 5VP-9K6-8LG
Title: 5 Levels
Desc: As the title says, it is 5 levels where each level has an obstacle for you to conquer various times to get to the next level. No checkpoint here, so be careful!
Difficulty: 7/10 (for me it was tough, maybe not as hard for some of you)

Let me know what you guys have got to share, looking forward to some, hopefully not too difficult, levels.

These one are very challenging. I could only complete the first one.

Thanks for giving them a try!

I watched a few streamers play my levels as well. The first one is typically the more often completed one. Actually, one person showed me a way to "cheese" most of the difficult parts of the level (the timed block jumps).

The second level is definitely more tough/unforgiving. Its the kind of level my friends and I enjoy practicing and getting good at trying to speedrun.

I wish this thread was more active, but I guess all the cool kids are over on Discord these days.

I've uploaded three levels, but I'm only going to submit one here. In the first Super Mario Maker, I admit I relied too much on trolling or other cheap ways for players to die. My first uploaded level was "Pesky Piranha Plants" and is currently rated "normal" difficulty, with 123 plays and 35 clears in the first SMM. So I decided to revisit that theme in "Pesky Piranha Plants: The Sequel" and I tried to avoid any kind of trolling and just make a pure platforming level. I know I'll never make a level that feels like it belongs in a mainline SMB game, so I don't even try to aim for that unrealistic goal when I make a level, but I thought this one turned out alright. But I never promote my levels anywhere and they get so few plays because of it, but I feel this level is more deserving of being played than the previous two I made.

So I tried to make it not too challenging because I wanted it to get "normal" difficulty like the first level did in the first game. Unfortunately of the 12 people that played it so far, only 2 actually cleared it. I expected higher than that, because prior to uploading it I revamped the sub-area to make it wider and add a third platform on the right side. With only two platforms even I was struggling to get past that area, but with the third added platform I cleared that part without taking damage when I had to upload it, so I worried I made it too easy. That's pretty much the only challenging part of the level and I assume it's where people are dying and giving up, but I did put a checkpoint after it so you don't have to replay that part if you die.

Anyway, here's the ID and I would appreciate any feedback and tips that I can incorporate into my next level: 395-LB7-T1G

I'll make another post or just edit this one when I've gotten to try the two levels in the OP.

Alright I played the two levels in the OP. The coins one was good. I actually beat it, then forgot I beat it and went back to beat it again the next day.

The second level I just can't beat yet. I haven't made it past the chain chomps section. But I'm not giving up just yet.

The first level feels like a more traditional Mario level, so I'm glad you enjoyed it.

The second level is a level I made to torture my friends. Once you get past the chain chomps, its pretty much smooth sailing from there!

I will give your levels a try within a week, I haven't been on my switch since university started back up.

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