Super Toy Cars - review

This part of a NWR review for Super Toy Cars...

Super Toy Cars ends up being a mediocre outing. For some, it might be enough to play through the content it offers and bust it out when friends are over. It is the best way to experience this title after all and it works all well enough. If you are playing alone, you can go through all the events on offer, but the lack of online features gives only limited appeal.

Platinum Games blog - Bayonetta 2: Giving effects an edge

Hi, my name is Koji Tanaka, I am the Visual Effects Lead for Bayonetta 2. Recently I've taken up walking to get some exercise.

Let's start by discussing what the effects section actually does. The short version is, we make the fire, the smoke, the heavy rain, and the snowfall. We make the visual effects for each move and magic attack. Our job is important for setting the tone for the game, giving it the right atmosphere, and the right feel.

For this entry, I'd like to talk about the battle VFX we made for Bayonetta 2.
Bayonetta is a series where you fight, fight, and fight some more. To get the most out of the game, it's best to fight groups of enemies building one combo on the other. Every time you execute a combo, there are effects that go with it. There's actually a little more thought put into balancing these effects than you might think. What I mean is, there's an ironclad rule that effects should never hide a player's motion. That may seem like a no-brainer, but it's actually not so easy. We want battles to be exciting and have lots of stunning effects, right? So we tend to get carried away. If we add too much, though, you're unable to see your character and the game becomes unplayable. As the player, your eyes should be on the enemy and your own character, not the effects. That being said, if we start being too safe making effects, battles are boring.

In the end, we decided to make over-the-top effects that would fade out nice and quick, with just a hint of the effect lingering behind. In other words, we tried to give them an edge. Rather than giving the effects too much screen time, we chose to give them a brief, brilliant appearance, leave an impression in the player's mind, and then have an echo remain, to still give the effect some presence in the battlefield.

GameFreak advises players to update their Nintendo 3DS systems to 8.1.0-18

Rivyd Incorporated announces Kenji: Rise of a Hero for Wii U eShop

- Platform title planned for November 25 release
- Being billed as a title for "advance players, or beginners that want to better their game"
- "One of the most difficult games to date for the Wii U"
- Main characters based on Rivyd's Hiram Jaden Maldonad
- Kenji's back story:
The design of Kenji reflects Hiram in just about every way, down to the clothing. When first created, Kenji had an initial design but no name. Hiram Decided to name Kenji after "Mike Kenji Shinoda" a vocalist and keyboard player in the rock group Linkin Park. The decision came after the fact that Kenjis design was just completed, and Hiram was listening to "Kenji" by "Mike Kenji Shinoda". Hiram decided to go with a monkey, due to the fact that Hiram was born June 4th, 1992 which happened to fall on the year of the monkey on the Chinese Zodiac. The clothes Kenji bears are the same garments you will always see Hiram with. The three spikes on his head represent a "Mohawk" Hiram use to have. You can also see that Kenji's design shares certain things in common with a lot of Hiram's favorite video game characters.

"I really wanted to establish a connection with my character. Kenji represents just about everything about me. That tends to make it a lot easier when writing the story or any scripts. Rather than thinking what a character would do or say, I think about what I would do or say in that situation."

Bayonetta 2 - Effects footage

Mega Man 7 is rated for a Wii U eShop release in Europe

Mega Man Battle Network - first 20 minutes

Mario Kart 8 maintenance planned for next week

- Mario Kart 8 (Wii U - online play, leaderboards, etc...) on Tuesday, July 29th:

a) Europe : 2AM to 3AM
b) UK : 1AM to 2AM
c) USA (East Coast) : 8PM to 9PM (Monday)
d) USA (West Coast) : 5PM to 6PM (Monday)
e) Japan : 2AM to 10AM

Nintendo Collectors Journal 7/23/2014


London, UK - 25th July, 2014 - Today at San Diego Comic-Con, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI) announced plans to bring "Eon's Elite," a new set of premium toys, to Skylanders fans worldwide this Autumn. The limited edition Eon's Elite will introduce eight must-have collectible versions of fan-favourite Skylanders characters, beginning with Spyro and Chop Chop.

The heroes in the "Eon's Elite" roster hail from the original Skylanders Spyro's Adventure(r) and have been carefully selected by Master Eon for displaying undaunted courage and commitment to defending all of Skylands. Eon's Elite features a never-before-seen decoration with a distinct, metallic finish and a golden base that sets them apart from other Skylanders toys. Each of these special edition toys will be offered in premium foil packaging and also features a display case with a 3D lenticular background.

Additionally, when played in-game, Eon's Elite will be up to three times as powerful over other characters, which represents the biggest in-game boosts ever incorporated into a Skylanders toy to date.

"Eon's Elite represents the most iconic characters from the original Skylanders game that started it all," said Josh Taub, senior vice president of product marketing at Activision Publishing. "These eight toys are not only premium quality but also honour the characters' strength, courage and commitment. We're excited to extend our fans' collections with this new line."

Eon's Elite characters will be available in limited quantities in the UK this Autumn, from Amazon, while supplies last.

About Skylanders Trap Team
Launching in October, Skylanders Trap Team brings a ground-breaking innovation to the Skylanders franchise by reversing the magic of its signature Toys-To-LifeTM play pattern to let kids bring life-to-toys for the first time. With Skylanders Trap Team, Portal Masters seek out and defeat the most wanted villains in all of Skylands, pulling them out of the game and into living rooms by capturing them in magical Traps. Players can then send villains back into the game where they play as them to fight for good. The game will include the Traptanium PortalTM, a new ring of magical energy that enables kids to not only bring their Skylanders to life, but also magically capture villains using the new Traps. Once they've defeated the villains, kids will be able to place a Trap into the new portal to capture them. They will also be able to hear the villains inside the Traps, an innovation that truly brings life to toys. Skylanders Trap Team will be available on Xbox 360 and Xbox One video game and entertainment systems from Microsoft, PlayStation 3 and PlayStation 4 computer entertainment systems, Nintendo's Wii system, Nintendo's Wii U system and a completely unique adventure available on the Nintendo 3DS hand-held system.

About the Skylanders Franchise
The award-winning, $2 billion Skylanders franchise pioneered the Toys-to-Life category in 2011 with the debut of Skylanders Spyro's Adventure. The game originated a new play pattern that seamlessly bridged physical and virtual worlds across multiple platforms. In October 2012, Skylanders Giants further evolved the genre and added the mega-sized Giant Skylanders and LightCore characters to the collection of interaction figures. Skylanders SWAP ForceTM launched in October 2013 and introduced an all-new play pattern - swapability. The Skylanders franchise was the top selling kids' videogame of 2013┬╣ and is now one of the top 20 videogame franchises of all time┬▓. Skylanders Trap Team, the newest instalment due out in North America on October 5, 2014, reverses the magic of bringing toys to life - incredibly letting kids pull characters out of the digital world into the physical world. For more information, please visit: and

About Activision Publishing
Headquartered in Santa Monica, California, Activision Publishing, Inc. (NASDAQ: ATVI), today is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products. Activision maintains operations in the U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, Denmark, the Netherlands, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan. More information about Activision and its products can be found on the company's website,

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