Nintendo Adds New Online Multiplayer Game Mode for Kids and Squids in Splatoon
Tower Control, a new game mode, will soon be added to the already available multiplayer modes in Splatoon. This mode will be added to Ranked Battle, which also includes Splat Zones. The objective of Tower Control is to ride a single floating tower into the enemy’s base. Both teams rush toward the tower, which is initially placed in the center of the map, and the tower will start moving automatically once a player climbs aboard. But beware: Riding the tower will increase the chances of being splatted, as every player has his or her target on the tower. Riding the tower alone is pretty tough, encouraging randomly selected teams of players to team up to accomplish their goal. Just like in Ranked Battle and Turf War, players will be rewarded for working together as a team. Knowing when to bail off the tower, using each stage’s features to gain an advantage and supporting each other are the keys to victory. Tower Control will be available at 7 p.m. PT on July 1. Fans can tune into a special Treehouse: Live with Splatoon Tower Control at 3 p.m. PT today to get a sneak peek of the new mode on http://twitch.tv/Nintendo.
The Splatoon game also features themed events called Splatfests that let players choose their allegiance in a popular argument and then compete against the opposing side in online battles. The first Splatfest for players across the Americas takes place all day on July 4 and asks players to choose which is better, dogs or cats, one of life’s great debates. Right now, players can already choose their allegiance in-game and receive a special in-game T-shirt showing support for their side. As players battle in Splatfest, they can rank up and earn in-game Super Sea Snails, which can be used to further customize and improve their gear. The winning team at the end of Splatfest will also receive bonus Super Sea Snails. Stay tuned for information about additional Splatfests.
Since Splatoon launched exclusively for Wii U on May 29, Nintendo has added a variety of new content, including new maps and weapons, and the game will continue to be supported through new downloadable content. Follow the Splatoon Tumblr page, http://splatoonus.tumblr.com/, to get the latest information about new content.
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The following information comes from the latest edition of Famitsu's magazine:
- Project X Zone 2 will be released in Japan on November 12, 2015.
- First-print bonuses for Project X Zone 2 include a challenge map called "The Girl from 10 Years Ago" and a special item called "Black Hot Pants."
- A special 3DS theme will be available to those who purchase the first-print of the game.
- A limited edition of Project X Zone 2 will be released, and it will be known as the Original Game Sound Edition. This version allows players to listen to over 60 songs from the original Project X Zone. It will cost 9,980 yen.
- The limited edition also includes DLC known as Valkyrie no Boken: Toki no Kagi Densetsu with Xiaomu. This allows Xiamou to be playable.
- The limited edition also includes a special 3DS theme called “Namco X Capcom 10th Anniversary."
- A new battle mechanic, known as the "Mirage Cancel," will be implemented into the game. By pressing the B button at the right moment, certain attacks can cancel certain attacks and make it easier to land critical hits.
The following information comes from an interview on Nintendo Life with Warren Spector from Disney Interactive Studios:
NL: Speaking of games for everyone, Nintendo comes to mind as a company that doesn't make games for kids necessarily, but for everyone. What do you think about Nintendo today, in 2015?
Spector: I'm kind of a Nintendo geek. I don't want to get myself in trouble….you know, I'm looking around the show floor here. And let's say there are 2500 games being shown. 2400 of them all look exactly alike. You can't even tell which one you're looking at, you know? And it drives me crazy.
And then you go to IndieCade, and you go to Nintendo, and all of a sudden it's like, "Oooh, games can be different. Cool!" So I think from a creative standpoint, from a design standpoint, from an IP standpoint, from a graphics standpoint, I think Nintendo rocks.
The thing is, I mean, from a hardware standpoint it's hard to say what Nintendo's future looks like, let's be honest about that. But the fact that they're finally gonna put their IP on mobile…they're fine. There are a billion smartphones on the planet. They're gonna do just fine when Mario hits that.
Yeah, can we talk a little bit about what it was like publishing through Nintendo? Because previously you didn't have too much connection with your work to Nintendo, and I feel like that changed a lot with Epic Mickey through the Wii.
I loved working with them…working with Nintendo is great. I got to spend time with Iwata-san, which was awesome. The guy who runs Nintendo! I was sitting there talking to him, thinking "This guy knows more about games than I do!" (laughter) You don't find that in a lot of game company CEO's, it just doesn't happen.
I got to meet Mr. Miyamoto twice. One time he put his hand on my shoulder and I instantly became a better designer – I heard the Zelda theme go off. (laughter)
They were way easier to work with than most publishers and even studios I've dealt with.
Sega has announced development for 7th Dragon III: Code VFO. It will be released in Japan on October 15th for the Nintendo 3DS, and the game's website has officially opened. A livestream of the game is set to be started on July 4th, and there has yet to be any news of localization.
After Nintendo's 75th Annual General Meeting of Shareholders, approval ratings increased for each of Nintendo's 10 current Directors. Here are the rating statistics:
Satoru Iwata: 80.64% --> 83.45%
Genyo Takeda: 86.80% --> 92.07%
Shigeru Miyamoto: 86.81% --> 92.07%
Tatsumi Kimishima: 89.11% --> 92.60%
Shigeyuki Takahashi: 93.32% --> 94.46%
Satoshi Yamato: 93.33% --> 94.46%
Susumu Tanaka: 93.33% --> 94.46%
Shinya Takahashi: 93.33% --> 94.46%
Hirokazu Shinshi: 93.33% --> 94.46%
Naoki Mizutani: 94.03% --> 94.52%