GT Pop-Facts - F-Zero: Mr. EAD

Placed after the jump due to autoplay...

Read the rest of the story...


Capcom shares the final two dev blogs for Phoenix Wright: Ace Attorney Trilogy

If you happen to have one of the Ace Attorney GBA cartridges on hand, I want you to pick it up right now.

...It’s really small, isn’t it?

The amount of data that can be stored on one of these cartridges really is as small as it physically looks. Comparatively, a CD can hold 80 times more data, and a DVD, which is slowly becoming a mainstream format, can hold an amazing 600 times more data than a GBA cartridge. At that point, a DVD almost seems to hold an “infinite” times more data than a cartridge; it’s like you could fit any amount of data you want on a single disc.

Just to squeeze the entire story into such a tiny cartridge is a tough battle we must wage each time we make a game. Honestly speaking, the thought “I wish we had that infinite amount of memory”... has actually never really crossed my mind. That’s because I believe that there is a certain kind of “fun” that can only be experienced in the face of extreme constraints. As for what that kind of “fun” is... it’s the chance to sharpen the team’s ability to find solid workarounds.

Full blog here

Captain Toad: Treasure Tracker - another bit of footage


Direct link here

KORG M01D, DSN-12 go 50% off


Bayonetta 2 dev blog - Creating an automated bug-checker

Before a game is released and actually reaches your hands, there’re a lot of little things called bugs that we have to take care of. Here’s a refresher course on some of the types of bugs there are:

Freeze Bugs

The game stops responding to controller input, the game freezes, and the player’s only available option is to manually shut down the console.

These are serious bugs, even mid-development. If you don’t take care of them quickly, production of that section of the game comes to a halt.


Full blog here

Meme Run - official trailer


Direct link here (thanks Connor!)

Nintendo Network - next week's scheduled maintenance

From Tuesday, December 2, 2014 4:50 PM
- Tuesday, December 2, 2014 6:00 PM Pacific Time
Affected Services:
Nintendo 3DS
- Online Play, Rankings, etc. for Steel Diver: Sub Wars

From Monday, December 1, 2014 1:00 PM
- Monday, December 1, 2014 6:00 PM Pacific Time
Affected Services:
Wii U
- Online Play, Rankings, etc. for DuckTales: Remastered
- Online Play, Rankings, etc. for Nano Assault Neo
- Online Play, Rankings, etc. for Star Wars Pinball
- Online Play, Rankings, etc. for TNT Racers - Nitro Machines Edition
Nintendo 3DS
- Online Play, Rankings, etc. for Angry Birds™ Star Wars®
- Online Play, Rankings, etc. for Cut the Rope
- Online Play, Rankings, etc. for Pure Chess®
- Online Play, Rankings, etc. for Star Wars Pinball

From Monday, December 1, 2014 10:00 AM
- Monday, December 1, 2014 5:15 PM Pacific Time
Affected Services:
Wii U
- Nintendo eShop
Nintendo 3DS
- Nintendo eShop
Wii
- Wii Shopping Channel
Nintendo DS
- Nintendo DSi Shop

Link

Fantasy Life - review

A portion of a Polygon review...

Fantasy Life is just too big for its own good. It offers a wide variety of activities to take on, but they’re all heartbreakingly shallow — after tackling your first bounty or crafting your first end table, you know exactly what to expect from all future bounties and end tables. In lieu of depth, the game almost always substitutes repetition. It may have ample charm and smart progression systems, but life in Fantasy Life is more mundane than fantastic.

Full review here

USK - recent Wii U ratings


3DS - another look at the Sonic themes


Direct link here (thanks Kolma!)

Quickie Search

"Advanced" Search

Anti-social Tendencies

Advertisements

RSS feed trough

News Feed
Top Stories
Console News
Portables News
Podcast Feed
GoNintendo Radio Feed
Twitter Feed

Affiliates + Friends

Destructoid
Gamersyde
Modojo
TheBitBlock
Anime Your Way