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Posted: 09/01/2014 by RawmeatCowboyAnnouncements

The fifth installment of our Xeodrifter dev diary series is now up-and-running. Make sure to check it out right here!


GoNintendo 'End of Day' thought - The Backlog: Sigma Star Saga (and a question for you!)

Mom Brain goes back to work tomorrow. She's a teacher, so that means back to the classroom. For me, that means the Summer is over! I know it's not technically over yet, but with her back at her regular job, the fun times have ended. Where in the world did the Summer go?! For those of you heading back to school, I wish you the best of luck this school year. Now let the countdown for Summer begin again! See you in a few, short hours.

Have you noticed that I'm a fan of WayForward? I might have said that a few million times on the site over the years. I don't know what it is about WayForward that tickles my fancy so, but I just love their work. Maybe it's the gameplay, the artwork, the animation or all of it thrown together. Whatever it is, it ends up being my cup of tea. I'm always down to check out any of their games...but one in particular has escaped me until now.

I purchased Sigma Star Saga when it came out. That was back in the GBA days. I remember plopping it into my GBA and going an hour with the game...and that was it. My life got ridiculously busy and I never got back to the game. Obviously I've played many other games since then, but the further out I got from Sigma Star Saga, the less I thought about getting back to it.

Eventually enough years passed that I knew that when I did return, I'd have to delete my save and start all over. That time came about just a few days back. Since I picked up a Retron 5, I had the perfect excuse to give the game another go. Now I could plug in an SNES controller and play the game on the big screen. I felt bad for so long for not playing it that I had to jump in now.

I'm very happy to say that I am multiple hours deep in the experience and have gotten much further than I ever did before. Boy oh boy, what a mistake I made letting things get in the way the first time I played. So far, this seems like such a unique experience that a lot of people overlooked. I don't know if it was due to low initial shipments or it just got lost on store shelves, but it certainly is worth a look.

Imagine if someone took an action RPG and gutted out the traditional battles and replaced them with space shooter segments. That's exactly what Sigma Star Saga does. You'll walk around on-foot and explore areas and shoot some enemies, then the game will randomly suck you up into a spaceship and have you battle your way through alien enemies. You have to defeat a certain number of them to complete the random battle in order to drop back down to the planet below and continue your exploration. I don't know of any other game that even comes near what Sigma Star Saga does. Perhaps that's another reason why people were reluctant to check it out. It was just too different from established genres.

As I was saying, I'm playing this on my Retron 5. I have the ability to stream the game for you guys as I play. Would that be something you'd be interested in seeing? Maybe we could give a few nights a go? I'm definitely willing to give it a shot if you guys are interested in seeing that. Just leave a comment and let me know!

Smash Bros. Wii U/3DS - Sept. 2nd, 2014 screen

IGN - Are Nintendo's Amiibo's Too Expensive?

Xenoblade Chronicles X producer discusses GamePad usage

The following comes from an EDGE interview with Xenoblade Chronicles X executive producer Tetsuya Takahashi...

“We decided that it would be perfect to use as a navigation device, in the same way that a lot of tablet computers are. We’ve put some important features relating to the game system and your objectives onto the GamePad, so I feel that this should create a very user-friendly experience for players.”


Mighty No. 9 - online race battle mode test footage

Direct link here

New 3DS/3DS XL - details in internet browser, camera functions and box/unit features

Internet browser

- switch tabs with the ZL and ZR buttons
- use c-stick to zoom in on the page

Camera functions

- uses the inner-camera to keep 3D viewing stable by tracking face position
- this feature doesn’t support some software which utilizes the inner camera
- if you have accessories on your head or face, the feature may not work properly
- if there is strong direct light entering the camera, the feature may not work properly
- contains an infrared LED lamp used for 3D stabilization in dark places.
- take better pictures in dark places

Box pack-ins and unit features

- 4GB microSDHC card
- no AC adapter
- “strap hook” close to the ZR button
- supports the same wireless security protocols as earlier models


Random Time! - Bayonetta will pole dance with new AR app

- uses the Junaio augmented reality app for iOS or Android
- download the app and search for "bayonetta2" to get dancing Bayonetta
- if you put her near a pole shaped object she’ll do a pole dance
- 20 fans that post images to the Bayonetta 2 contest page will win QUO cards worth 1,000 yen


Fan-Art/Random Time! - Texas Chainsaw Massacre turned NES boxart

Thanks to Matt for the heads up!


Super Famicom: The Box Art Collection Kickstarter cancelled due to copyright disputes

I started this project after speaking with friends with colleagues in Japan, who work within the games industry and by looking at copyright here in the UK with regard to derivative and non-derivate copyright photography and how it differentiates in each country. Japan has two types of copyright, author’s and neighbouring and each is different. They also have a software copyright law that (on the gaming side) is focused more on the ill-use of screenshots and captured footage of games – particularly footage used on commercially based platforms, such as monetised YouTube channels and websites.

After speaking with the guys I know in Japan as, well as contacting Nintendo Europe, I’m still no further in the minefield of international copyright. I thought I had enough clarity with copyright, especially when I had people supporting my own research, So it’s with great sadness that I have to announce that I’ll be closing the Kickstarter pledge. I’ll be completing the book as planned and I will spend the next few months finding the VG publishers who are left to seek permission. I’ve had offers from some publishers who have taken a keen interest in the book outside of Kickstarter and hopefully my book will reach you that way.

Full update here

Super World Karts Kickstarter update - 10 days to go

I can't believe there's only 10 days to go already, the time has quite literally flown by! I wish I had set the project length to 100 days just so I could interact with you all for longer! :(

If you're keen on seeing some of Battle Mode in action, I've added to the project video a few seconds of footage from the Fist Of Awesome arena, and the Toto Temple Deluxe arena, which I hammered together this week. I'd like to show more, but there's still too much to iron out right now.

Full update here (thanks Matt!)

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