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Nintendo's GDC 2012 details revealed
- two sessions this year
- "Thinking in 3D: The Development of Super Mario 3D Land"
- details the creation of Super Mario 3D Land
- details how to develop for 3D
- discusses differences between 2D and 3D gameplay
- hosted by director Koichi Hayashida
- Wednesday, March 7 from 3:30 - 4:30 in Room 132, North Hall
- "Existential Crisis: Do We Really Need AI?"
- includes Steve Rabin, Principal Software Engineer for Nintendo of America
- panel takes place on Tuesday, March 6 from 5:05 - 5:30 in Room 2006, West Hall
- show floor will display 3DS titles
Link
- "Thinking in 3D: The Development of Super Mario 3D Land"
- details the creation of Super Mario 3D Land
- details how to develop for 3D
- discusses differences between 2D and 3D gameplay
- hosted by director Koichi Hayashida
- Wednesday, March 7 from 3:30 - 4:30 in Room 132, North Hall
- "Existential Crisis: Do We Really Need AI?"
- includes Steve Rabin, Principal Software Engineer for Nintendo of America
- panel takes place on Tuesday, March 6 from 5:05 - 5:30 in Room 2006, West Hall
- show floor will display 3DS titles
Link