A Raspberry Pi with a CANbus shield plugs between the OBD2 port and a laptop running an N64 emulator. Software on the Pi maps control positions in the car to controller actions in the game.
RUMOR - Zelda: Breath of the Wild's framerate issues are related to software bugs, not hardware power
Coming from a dev at Bplus Games...
Most of the frame-rate issues in Zelda are just programming failures. If Nintendo sets the right people to it they can totally fix them.
Some dev friends and I have the same feeling about that. Because sometimes it is just a specific zoom ratio that makes the frame-rate drop. Just zoom in a bit closer or further away and it runs super smooth.
The problem is that the game wants to show both near and far LOD (Level of Detail) objects. This is a frame-rate killer if two objects are in each other. To show that, it would need around 10 times the power.
And if you see Kakariko Village, the framerate hell there, and then the more beautiful Hateno Village, which runs super smoothly, you see that doesn’t make sense. So something else is going wrong there.
Yet another wrinkle in the discussion of Breath of the Wild's framerate hiccups. There's even more said by the unnamed Bplus dev, which you can check out right here. If this is indeed true, it'll be interesting to see if Nintendo sends out a patch that fixes the hiccups. I'm not anywhere near qualified to discuss whether this bug discussion is a valid one or not, but it's certainly interesting.
From launch of the Switch until now, Super Bomberman R was priced at $65 AUS on the eShop. In stores, the game was running $89.95 AUS. It seems like Konami had listed the original eShop price in error, and now they've changed the eShop price to $89.95 AUS. To those who got in on the eShop price when it was lower, congrats!
Coming from Playtonic...
"We recently became aware of comments made by voice artist JonTron after development on Yooka-Laylee had been completed. JonTron is a talented video presenter who we were initially, two years ago, happy to include as a voice contributor in our game. However, in light of his recent personal viewpoints we have made the decision to remove JonTron's inclusion in the game via a forthcoming content update. We would like to make absolutely clear that we do not endorse or support JonTron's personal viewpoints and that, as an external fan contributor, he does not represent Playtonic in any capacity. Playtonic is a studio that celebrates diversity in all forms and strives to make games that everyone can enjoy. As such, we deeply regret any implied association that could make players feel anything but 100% comfortable in our game worlds, or distract from the incredible goodwill and love shown by our fans and Kickstarter backers."
JonTron recently caught a lot of media attention for a number of controversial comments. We're not really looking to get into that stuff here on GoNintendo, but a quick Google search should fill you in on the matter.
SEGA Japan wasn't happy about SEGA America's decision to making Sonic's original design more soft & friendly
By now, we're sure you know the story of Sonic's original design. He used to have fangs, a human girlfriend named Madonna, and even a rock band. Turns out SEGA America thought this vision for Sonic simply wouldn't work on a worldwide scale, so they turned him into the character we eventually got with the original Sonic the Hedgehog game. Not surprisingly, the team behind Sonic's original iteration wasn't happy with these design changes. The blurb below comes from a Polygon interview with former SEGA of America CEO,Tom Kalinske.
“[I] think they resented the fact that we changed him from being aggressive, and having fangs and [a] very sharp personality — and to some degree a menacing personality — to being soft and friendly. I think they resented that. But I don’t know [if] I’d carry it so far as to why they didn’t do the things that should have been done. I think it might have been part of it, however.”
Did you know that in Pokémon Red, Blue and Yellow, it's simply not worth damaging a Pokémon below 1/3 of its HP if you intend to catch it? That'll never improve your chances of a successful catch. Or, did you know that sometimes a Great Ball can offer a marginally better chance at catching a Pokémon than an Ultra Ball?