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Retailers on Wii U missteps/support ending, NX hype and Nintendo's approach to E3

The following comments come from an MCVUK feature...

“Nintendo just switched off Wii U’s life support.” - senior games retail exec

“While the Wii U has some fantastic games, it never enjoyed the third-party support necessary to draw in the masses. The console itself didn’t appeal to the mainstream fans the Wii captured, or the hardcode fanbase of Sony and Microsoft’s machines. Nintendo has to get it right this time and if that means taking its time to launch the NX then so be it.” - Games Centre MD Robert Lindsay

“It’s great to get some clarification on NX launch window and the hype starts now. There is intrigue about what NX might be, and lots of fans will be getting increasingly excited.” - games boss at a major retailer

“There’s no point in attempting to bring out innovative hardware, if software and messaging can’t provide a convincing account of its value. With Nintendo’s core business in decline, it may seem like a mistake to miss the Q4 sales period. But it would be an even bigger mistake to launch NX without proper support. In terms of Nintendo not debuting NX at a highly-visible event as E3, it’s worth noting Nintendo has been cultivating its own means of connecting with fans. So it has scope for communicating the NX in the lead-up to launch, outside of major traditional industry showings.” - Steve Bailey, senior games analyst at IHS

New Majora's Mask clothing items heading to Bioworld


- Majora’s Mask Skull Kid White Female Tee (S to XL)
- Majora’s Mask Sublimated Sweater (S to XXL)
- Majora’s Mask Printed Black Crewneck T-Shirt (two models, S to XXL, and S to XL respectively)
- Majora’s Mask Printed Green Crewneck T-Shirt (S to XL)
- Majora’s Mask Printed Skull Kid Crewneck T-Shirt (S to XL)

Viz on Pokemon success/upcoming plans, Yo-Kai Watch doing well, Zelda Legendary Editions

A portion of a ICV2 interview with Beth Kawasaki, Senior Editorial Director at VIZ Media...

ICV2: What are the big VIZ kids hits over the last six months or so?

BK: Pokemon continues to amaze us. It’s Pokemon’s 20th anniversary as a brand (see “Super Bowl 50 Spot Kicks Off 'Pokemon' 20th”). We have been with Pokemon that whole time, so we have a lot of things planned with that, the continuing manga line. We’ve been doing a series of Pocket Comics. We have a boxed set of the first two volumes that are going to come out in October. And a third volume of the series that focuses on the XY arc, that’s going to come out in December.

ICV2: Are there any specific 20th Anniversary Pokemon products coming out?

BK: We are going to do some stuff at San Diego Comic-Con, so we’re super excited and honored that the artist and writer for the Pokemon Adventure series are going to come as official guests of the Con and make their first appearance at a North American convention. We’ll be releasing details on that. There will be a panel, we’ll do an autograph signing, and we’re looking at doing exclusive items for sale. One of them will be tied into the exclusivity that you were talking about.

ICV2: What other properties are doing well?

BK: We’ve had great success with Yo-kai Watch. We thought it would do well, but it’s really gone above expectations. We’ve seen a lot of support in all channels for that property. It’s a video game for Nintendo, and the animated series is airing here in the States on Disney XD. We have seen a lot of pick-up on that across all channels. We’re seeing a lot of support through our regular retail channels, as well as Diamond has been supporting it (we’ve seen some reorders there), and with Scholastic also, so we’re really getting a nice reach with that property. There was some placement at Walmart when we launched the property.

ICV2: What is the product pipeline on Yo-kai Watch for the rest of the year?

BK: We’ve announced through volume 5 and then beyond that, we’re working to see if there is some additional content that we can secure. There are some more volumes that have come out in Japan, so that is under discussion.

ICV2: You’re doing some new packages of The Legend of Zelda: Legendary Editions this year, right?

BK: We are. We’re doing some more deluxe two-in-one editions of that, which have some extra material. There’s a color art piece in there, in addition to some pages that are being colored by the artist that were not colored before. They’ve gone back and colored about 16 pages for each volume. That was originally a 10-volume series and it will be collected into five volumes. It’ll be a bigger size, nicer paper stock. We’re really looking forward to it. Kids may buy it as well, but we think that will reach a little more into the adult audience.

The Legend of Dark Witch getting RPG installment called Brave Dungeon

- developed by Inside System
- 2D RPG
- due out in Japan this year
- site here

Super Mario 64 fan-made HD Remake - Fire Sea footage

Thanks to cm30 for the heads up!

SEGA asking people to stop uploading full episodes of Sonic Boom to YouTube

Soon, a small handful of you may be getting messages from us on YouTube about your ability to upload and maintain certain Sonic Boom TV show content. Don’t panic! We’re not the kind of bullies that want to have your accounts damaged or your rings stolen just because you like the Sonic series.

In the short term, we’ll be sending some letters to people who have uploaded full episodes of Sonic Boom TV Show content, so that they can remove them without needing to worry about getting a copyright strike on their account. Users who don’t remove them on their own will have them taken down.

We think the stuff you guys do is awesome, and we thank you for your understanding and continued support. It’s also important to note that this applies specifically to the Sonic Boom TV show. If you guys have any other questions, please do let us know. Thanks very much!

Man, look at how wonderfully SEGA handled that. They don't want it happening, gave fair warning of a warning, and then said what's going to happen if people don't comply. It's not a cease and desist out of nowhere. It's not a cold corporate response. I can really appreciate how SEGA approached this issue.