The Binding of Isaac Rebirth
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Zoda's Revenge: Star Tropics II will also be available tomorrow



Zoda's Revenge: Star Tropics II
Price: $4.99
System: Wii U
Release Date: May 26, 2016
No. of Players: 1 player
Category: Adventure, Role-Playing
Publisher: Nintendo

Intrepid adventurer Mike Jones, just back from the South Pacific, is off on a new journey through time and space. Mike's mission is to save seven mystic Tetrads, while facing the avengers of his foiled foe, the evil Zoda. Decipher codes, solve mysteries, and battle dragons with heroes of days gone by. Mike won't stop until the Zoda's are history!

StarTropics coming to the North American Wii U Virtual Console tomorrow


StarTropics
Price: $4.99
System: Wii U
Release Date: May 26, 2016
No. of Players: 1 player
Category: Adventure, Role-Playing
Publisher: Nintendo

Step into the shoes of Mike Jones, a teenage star pitcher from Seattle, who has come to the tropics to visit his famous archeologist uncle, Dr. Jones. After being told that his uncle has been abducted, Mike begins a perilous quest in order to rescue him and figure out the mysterious plot behind his disappearance. Luckily for Mike, he meets helpful villagers and finds more powerful weapons as he explores numerous locations and island hops using his uncle’s submarine.

Star Fox Guard - version 20160525 available now

Rank-Calculation Values Adjusted
- Rank-calculation values for all maps and all squad sizes have been adjusted.

Abilities of Robots Deployed in Squads Adjusted.
- The abilities of the following robots have been adjusted. Please note that these changes only apply to robots deployed in player-created squads. Robots appearing in the main missions and extra missions are not affected.

Spec Upgrades:
- Snailblazer: Strength has been increased from 2 to 3.
- Drill Hi-Ho: Speed has been increased by approx. 35%.
- K.O.F. Unit: Speed has been increased by approx. 60%.
- B.O.O. Unit: Chaos Points cost decreased from 10 to 9.

Spec Downgrades:
- Jumprella: Combat Points cost increased from 2 to 3.
- P.O.P. Unit: Speed of yellow form decreased by approx. 10%. Speed of red form decreased by approx. 20%.

Squad Lifespan Extended.
- Previously, squads not accessed for 30 days were deleted from the server. This period has been extended to 60 days. This timer can be reset for a squad by updating that squad or accessing its records.

Replay-Data Lifespan Extended.
- Previously, replay data not accessed for 20 days was deleted from the server. This period has been extended to 40 days. Please note that it is not currently possible to reset this timer.

SurveyMonkey feature - The Rise and Fall of Nintendo’s Miitomo: Why Downloads Don’t Matter

''In Miitomo’s case, this lower-than-peers engagement translates into higher churn. The game’s weekly churn more than 50% means that over half of the users of Miitomo on a given week won’t come back and play it again the following week. For some apps that don’t need frequent use this isnt a problem, but for games like Miitomo that are designed for frequent use, churn at this level foreshadows a quick decline.

Low engagement and high churn cause a steady decline in active users for Miitomo. When comparing to the other games it’s not necessarily the lower peak weekly-active users (WAU) that’s of concern, but the fact that Miitomo drops off much more rapidly. Clash Royale’s lowest value is just 22% from its peak, Candy Crush Jelly’s is 32% from its peak, but Miitomo WAU is 74% lower than its peak value in a much shorter timespan.''

Read more here

Hangin' with Mr. Koopman - NintenDaan Wednesday

Time for the wonderful NintenDaan to drop by and take care of you guys and gals! I'll be taking a few hours off, but Daan will keep you up to speed on all the latest Nintendo news. He'll be here from now until around 10 PM ET. That's when I pick back up where he leaves off.

Hope you all are having a wonderful week so far! See you later tonight!

Soul Saga Kickstarter update - User Interface Enhancements

User Interface Enhancements

The biggest change over the past month has been a complete overhaul of the Soul Saga user interface design. The previous betas were simply using placeholder UI. I like to tell people that making a good game with a tight budget should be treated like baking a cake. You don't put on the toppings until you've baked the cake first! And now that Soul Saga is being finalized it's time to start piling on that sugary eye candy frosting!

Full update here (thanks Matt!)

GoNintendo Review - Kirby: Planet Robobot

I've always enjoyed the Kirby series. I think it holds a unique place in the gaming industry as a franchise that isn't too challenging, but still provides a lot of fun. Ever since the release of Kirby's Return to Dreamland, I feel like the franchise has been better than ever. Each main game after that outing has been pretty much outstanding in my book. Then I saw the trailer for Kirby: Planet Robobot...and I became a bit nervous.

We all have our first impressions of a game when it's initially announced. We see artwork, screens or a trailer and form some sort of opinion. Now I'm not dumb enough to let that first impression spoil a game for me, but I will say that I didn't really dig what Kirby: Planet Robobot was about. The idea of using mechs to get around and battle in a Kirby game seemed like it just wouldn't jive. Something about it felt shoehorned in to me, and I couldn't place my finger on why. That said, I kept my overall open mind for when I actually got to sit down with the game.

Now that I've put in ample time with Kirby: Planet Robobot, I can say that I totally get it. To tell you the truth, Kirby: Planet Robobot totally turned around my expectations. While I went into it being a bit nervous and apprehensive, I've come out completely sold on the idea. The entire mech mechanic adds much more than surface value to the experience. I don't know that we'll ever see Kirby jumping into a mech again, but I can say that I'd really love to see it return in the future. This approach added yet another truly interesting wrinkle to the Kirby universe.

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