No word on the Switch release date yet, other than a blanket 2017 statement. Hopefully we get something more official come E3 2017.
Igarashi gives dev update on Bloodstained: Ritual of the Night, discusses why the game ditched Wii U for Switch
The following info comes from a Famitsu interview with Koji Igarashi..
- game is roughly 20-30% complete
- Igarashi notes that he needs to increase the pace of development
- the reason Switch is being favored over Wii U is that the game is being developed with Unreal Engine and ported from PC
- the planned release in 2018 also lead to the decision of moving away from Wii U
- there are plans to exhibit Bloodstained at other events and could end up at E3 2017
Wondering what scientists are up to? Well, a group at the Massachusetts Institute of Technology have been working with E. coli bacteria in order to get it to respond to red, blue, and green light. That's how they created the image above, once they shined specific colored lights on it. I would think the more obvious choice to be Dr. Mario, but that's just me!
Striving to build a new Tower of Babel, a clan of ancestral demons raids a village to the ground. They sacrifice all its inhabitants, but one girl survives. Gutted and apparently dead, she wakes up upon piles of smoking corpses, surrounded in a pool of blood. Her own blood has been contaminated with that of the demons, giving her inhuman powers. She sews her mangled body back together and decides to avenge her brothers. Setting off on her journey for vengeance, she joins a world made of death, blood and violence in a quest that will force her to face her true nature.
The dev behind Demoniaca is interested in bringing the game to Switch, but they need your help. They've set up a page where you can fill in your email address to pledge your support for the idea. This doesn't involve money or anything like that, just a showing of support. If you're on-board, fill in your email at this site.
Nintendo meet, Fushimi Inari Star Fox shrine, then Kaiseki meal for a day to remember. pic.twitter.com/AgIdbUpanP— Greg Rice (@GregRicey) May 22, 2017
We don't know why Double Fine's Business VP met up with Nintendo, but hearing that is certainly encouraging. Wonder what the two are cooking up! Thanks to Espen for the heads up!
The images above come from designer Hirokazu Yasuhara, who worked on Sonic 2 and some other Sonic projects. Look at all the unused ideas at play here! One of the maps also showcases the long-lost Genocide City level which ended up cut.
That's one hell of a fan-made commercial. Nintendo should reach out to this person and see about working with them on something official!
Coming from a GameSpot interview with Monolith creative VP Michael de Plater, concerning Middle-earth: Shadow of War.
Again, not too surprising, but still upsetting to hear. Let's hope other third parties start to take the Switch more seriously soon.