Good evening, Army of the Night! It's time for another production update. The good news is that I’ve “run into” another longtime colleague—one of the most talented Igavania planners out there. With his help we're locking down a lot of key pieces of the design.
We haven't had a lot of new assets to show so far, but the good news is that next month we hope to be able to show you a few of the shaders we're trying out, so that you can tell us how we're doing. There are a lot of moving pieces, but we're hoping to get them locked down soon so we can move on to other pieces of the game. Using special shaders means we'll need to build out backgrounds first before we can move on to characters and enemies. So we've been generating a lot of background art. (It's still in the early concept phase, so we aren't ready to show it in detail yet.)