Login

Original Nintendo 3DS has surpassed 10 million units in Japan


The original version of the Nintendo 3DS has now sold over 10 million units in Japan. This number was surpassed thanks to 520 purchases in the last week. The entire Nintendo 3DS family has been purchased more than 21 million times in the country.

Hangin' with Mr. Koopman - NintenDaan Wednesday

Is it Wednesday again already? Well I guess that means I get to sneak away from the computer for a few hours while the wonderful NintenDaan comes in and takes care of things! He'll be here from now until around 10 PM ET. That's when I pick back up where he leaves off.

I hope you all are having a great week so far, be it with work, school or whatever else is going on. See you later tonight!

Amazon - The Legend of Zelda: Art and Artifacts book preorders open

The Legend of Zelda™: Art and Artifacts contains over four hundred pages of fully realized illustrations from the entire thirty-year history of The Legend of Zelda™ including artwork from the upcoming The Legend of Zelda™: Breath of the Wild! Every masterwork is printed on high-quality paper in an oversized format so you can immerse yourself in the fine details of each piece. This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda™: Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover.

Select artwork from the entirety of the franchise!

A nostalgic look at the past!

An exciting look at the future!

Interviews with some of the artists behind The Legend of Zelda™ series!

Grab yours here

Square-Enix ending support for Diffusion Million Arthur

Diffusion Million Arthur launched in Japan via 3DS eShop in October 2014. Square-Enix has announced that as of October, they will no longer support the title. That means players won't be able to purchase MiraCoins as of September 30, and the full closure happens on October 31st. Square-Enix is ending the game because they find it 'difficult to continue providing a satisfactory experience to users.'

Gamer's Super Mario Maker level creation is so tough he can't beat it to upload


The creator behind this level has beaten every single component of the level individually, but he hasn't been able to string together a complete run in order to upload the level online. He's been working an entire year on trying to make that happen. You can bet that as soon as he does, he'll have this sucker online to torment the rest of the world!

Jools Watsham gives more info on Atooi's first project, Chicken Wiggle

A portion of a Nintendo Life interview with Jools Watsham of the newly-announced Atooi...

NL: Can you tell us about the Atooi team, and those you'll be working with?

JW: Yes, we're getting the band back together – as it were – in terms of what was Renegade Kid's "2D team". Matthew Gambrell, who handled the programming of Mutant Mudds, Bomb Monkey, Xeodrifter, Treasurenauts and many other titles is the programmer at Atooi. Matthew and I work very well together as a team. We both have a deep respect and much love for the 2D genre and push ourselves to create games worthy of the impressive legacy established in the 16-bit era."

NL: Can you outline the key ideas and features of Chicken Wiggle?

JW: There are three key elements to Chicken Wiggle, which are immediately presented to the player when the game is started: Play, Create, and Share.

Play: This is the main story mode where you learn about the villain, their dastardly deed, and what your goal is. There are over 60 levels in this mode, which introduce you to a vast variety of interactive gadgets, hazards, and enemies. All of which are available to the player in Create mode.

Create: When you're in the mood to create something, this mode provides access to all of the various game elements for you to create your own levels. There are 60 empty level slots for you to fill with your own creations. In addition to placing platforms and utilizing the dozens of unique gameplay elements, you can also choose between various gameplay rules, and art themes for your creations.

Share: Once you're ready to share your creation with the world, the Share mode takes you to the Chicken Wiggle community portal. This is a pretty robust system that enables you browse through all of the custom levels that players have uploaded to the server by filtering through various search criteria, such as popular, latest, official Atooi levels, search tags, and so on. Each level is visually presented in a list that provides a cropped snapshot of the level, the author's name, number of downloads, favorites, etc. Once you see a level that interests you, simply tap the Play button to immediately jump in. If you want to keep that level on your device, you can download it and also edit it yourself.

Uploading your own levels is easy too. The only criteria is: you must be able to complete your own level. Once you have met that criteria, you can publish your game by uploading it to the server for other players to play and enjoy. You can name your level, add a longer description or hint line of text and define the search tags for your level.