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More details from Iwata Asks: StarFox 64 3D

by rawmeatcowboy
03 August 2011
GN Version 4.0
The following information comes from Q-Games founder Dylan Cuthbert, Yusuke Amano from Software Development Department of the Entertainment Analysis & Development Division (EAD), Mitsuhiro Takano of EAD and Nintendo producer Shigeru Miyamoto...

- Miyamoto didn't want to do the same sci-fi style that everyone was doing at the time, which is why he went for animals in space
- Miyamoto had been designing animals for awhile prior to StarFox
- "Star Fox has a lot of scenes in which the fighter goes through arches, which reminds one of the gates at Shinto shrines called torii. And torii made me think of the thousands of such gates at Fushimi Inari Taisha. In a prototype, there were lots of scenes like going through there. And when you think of Fushimi Inari, you think of foxes."
- StarFox 2 used an upgrade to the Super FX chip
- Miyamoto referring to the cancelled StarFox 2: "Release gets set back about a year or so, and a half a year later, the Nintendo 64 system would come out, so we were like, "Is it too late to ask people to shell out for this?"

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