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Resident Evil: Revelations - tons of new details

by rawmeatcowboy
04 August 2011
GN Version 4.0


Huge thanks to Shadzter for the heads up!

- Chris Redfield and new partner Jessica find themselves in a snow-covered mountain range
- they are cut off from radio contact
- the two are wandering around in blizzard-like conditions
- bottom screen shows a waypoint set on the map that you need to visit
- use the touchscreen or tap the dpad to use the scanner
- hold R to switch into a green-hued first person mode, then hold Y for scans
- scan things to find ammo, herbs and add to your scan percentage
- you'll stumble upon a mineshaft at some point
- cheesy dialog returns, which Chris telling Jessica that she should have worn her thermal underwear to stay warm, and Jessica saying that her 'sweet ass' was is on the way to rescue Chris when he's incapacitated by falling off a ledge
- silent passages will let out a creak from time to time, letting you know baddies are lurking about
- controls are taken right from Mercenaries
- canine enemies return
- quick-time events pop up if the dogs nail you
- use BOW decoys to lure the dogs away
- BOW decoys are timed grenades
- exit the ice cave after the mine shaft to get radio contact back
- you'll talk to a US Marshal named O'Brien
- both Chris and Jill have been lead into the same trap
- game is split into episodes, splitting between Jill and Chris
- setting was changed due to make things interesting
- game takes place between RE 4 and 5
- focusing on the survival horror feeling
- enemies are not zombies infected by the T-virus
- Parker Luciani is a member of the BSAA and Jill's partner
- Parker is not the typical tough guy
- more details in the near future about various characters and scenario
 
Pinball FX on Nintendo Switch