Dear Reader:

You are viewing a story from GN Version 4.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Gearbox talks Wii U, hoping for big power in final design, thinks Nintendo can afford it

by rawmeatcowboy
27 February 2012
GN Version 4.0
“The controller of the Wii U is obviously where there is new opportunity for innovation in interactivity. Meanwhile, our hope at Gearbox is that the final specification for the hardware is much more powerful than the current competitive consoles so that studios like ours can bring a better standard of high definition image not only to television, but to the controller’s screen at the same time. We’ve been developing a number of interesting features using the unique capabilities of the controller and the hardware. We’ll talk about these details in due time as the work is still very much an R&D project and things may change. Clever people that are familiar with the brand can imagine some of the more obvious, interesting things we can do.” - Gearbox Software President Randy Pitchford
Mr. Pitchford wouldn't comment on Wii U tech specs specifically, but did vaguely talk about what they've seen and what they're telling Nintendo.

“Out of respect for our friends and partners at Nintendo, I think specific technical details regarding the hardware should come from them. We’ve been intrigued by what we’ve seen so far and are encouraging Nintendo to go as aggressively as they can afford with the performance specifications. We imagine that performance specifications are within affordable reach that would provide undeniable performance advantages over competitive platforms. Nintendo have a lot more experience than we do in managing the balance between performance and cost with their hardware, of course, so I do not want to be presumptuous.

I think Nintendo’s biggest opportunity with this console, though, lies in having third-party game makers that can turn out to reliably be as successful or more successful making games for their system as they can be through making games for Sony or Microsoft’s hardware. I think Nintendo can do something to encourage that, but it requires them using their resources to promote the third-party games as strongly as they promote their own. I imagine that would be a cultural challenge, but if they can achieve that they can have the power of the entire creative industry on their team.”


Thanks to Keyz for the heads up!

Link