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Cox talks Mirror of Fate's similarities to Castlevania III, orchestrated music

by rawmeatcowboy
19 June 2012
GN Version 4.0
S: Why did you want to try the Metroidvania style of Castlevania instead of the action oriented Lords of Shadows game.

Dave Cox, Head of Product Planning and Development at Konami: Although, this game has a map to explore it is not really a Metroidvania. It is very much an action combat game based on the Lords of Shadow universe. One of the things people really liked about Castlevania: Lords of Shadow was the combat aspect of it. Mixing up strategies, using light and shadow magic, sub weapons, and things like that. So, we beefed that up. Our audience was telling us they wanted a bigger exploration element to the game, so we added a more traditional exploration side.

I think the inspiration really comes from [Castlevania III:] Dracula’s Curse and not Metroidvania. It’s more about multi-branching pathways, the ability to go back and explore other area of the castle as other characters. It’s definitely not Metroidvania.

We didn’t want to do a Metroidvania because one of the things about the Metroidvania series is the games start out bloody hard because you haven’t gotten anything. By the end of the game, you have everything and are super powerful. We really want to have a game that starts out really easy and gets tougher, tougher, and tougher. Exploration has been beefed up for sure, but we don’t want to have a game where you run around collecting loads of things. We want to tell a story. We want players to enjoy the adventure.

There are going to be four characters in the game. Trevor Belmont, Simon Belmont, and Alucard have been announced. There’s going to be one more we’re going to announce later. Each one of them has different abilities, skills, and bring something different to the story as well.

You will play the characters set by the story, but it won’t necessarily be in chronological order. You might play in different times. You might see certain things when you play through that would have affected the time when you play as another character. You might knockdown a wall with one character and when you go back in with a different character you’ll see that wall knocked down.

S: Is Óscar Araujo coming back to do the music and will you have any rearrangements for Mirror of Fate?

DC: We will have Óscar back to do the music and we are always looking at bringing back old tracks and rearranging them slightly for the new game. He did the music for the trailer for Lords of Shadow 2.

Full interview here
 
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