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Tomorrow Corp reveals Little Inferno details, may feature multiplayer, offers praise for Wii U indie focus

by rawmeatcowboy
05 October 2012
GN Version 4.0
“We currently plan to release Little Inferno on the Wii U, PC, Mac, and Linux platforms and are shooting to release the PC and Wii U versions on the day the Wii U launches — so Nov. 18 or so.

Little Inferno is set in a place where it’s been snowing for as long as anyone can remember and it’s getting colder. (The new toy on every kid’s wishlist this year is the Little Inferno Entertainment Fireplace. Children can buy toys and other products from a catalog 'items such as robots, tiny galaxies, batteries, or squealing bugs', toss them in the hearth, and then play with them as they burn up) Everything reacts differently. Sometimes [it's] adorable, surprising, or explosive. As objects burn, they pop out coins — and other things — that you can use to buy more objects and catalogs. But that can’t last forever! I think the previous description is a fairly accurate summary, but it’s also kind of like saying ‘a city is a bunch of bricks stacked into buildings.’ Half the fun of Little Inferno is discovering exactly what’s going on.” - Kyle Gabler


Gabler is hoping that the team can manage to get multiplayer into the final title.

“We’re hoping we can also sneak in multiplayer, so the whole family can sit around and poke and prod their glowing high- definition fire together — using a combination of Wiimotes and GamePad — but that may have to come in an update. We’ll see.”

Finally, Gabler discusses his happiness of being on the Wii U and how Nintendo is handling indie devs.

“And now, getting to be a launch title on a new Nintendo console feels dazzling and surreal, like finding a secret warp zone and eating all the mushrooms. I think the Wii U launch lineup surprised everyone with the strong presence of indie games.

Nintendo has been a fan of indie games for a long time, in a way that’s probably a good illustration of how companies are made of real living, breathing humans. Dan Adelman, the fellow who heads up the downloadable services [at Nintendo], is a big supporter of indie games and genuinely seeks to help out indie developers. He made sure we didn’t implode back when we were clueless kids trying to get World of Goo on WiiWare a billion years ago and is likely responsible for the large indie presence we’re seeing in the upcoming Wii U launch games so far.”

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