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Former StarFox Adventures dev says lukewarm reception was expected, StarFox elements tacked on

“I totally understand the reaction, because many of us on the team felt the same way. Personally, I knew the game had its flaws, but also it borrowed a little too heavily from Zelda, I think. It also felt a little too much like the Star Fox elements were tacked on - which of course they were! But saying all of that, I'm incredibly proud of what we achieved, especially given the amount of time and resources we had. I think some of the criticisms were unjustified and seemed to revolve around it not being a proper Star Fox game like all the others, rather than judging it on what it was. I've had plenty of people come up to me in subsequent years and say that they loved the game and didn't understand why it received so much criticism.” - Lead Software Engineer, Phil Tossell

While StarFox Adventures may not be remembered as fondly as other RARE titles, I still believe it to be lightyears beyond what RARE is pumping out now. I'd love to see RARE tackle another game like this.

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19 total comments (View all)
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26 Dec 2012 14:35

What I find amazing is how well it STILL stands up today. It looks amazing in 480p 16:9 mode, and has aged well. It's sad the way Rare has gone, as I kinda fell back in love with them with Nuts & Bolts, and this is coming from someone that hates the BK series (they had to do something right). It's so sad.
User avatar
26 Dec 2012 14:45

I really enjoyed that game. I hated all the criticism it received.
User avatar
26 Dec 2012 14:48

SFA looked beautiful but just wasn't fun. I hoped it would be Rare's swan song under Nintendo, but instead it was the voiding of the bowels at the moment of death.
User avatar
26 Dec 2012 14:49

I agree that there's too much criticism of it not being an actual Star Fox game. Of course it's not, that's like complaining that lemonade isn't the same as an actual lemon.
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26 Dec 2012 15:07

The game definitely had some nice visuals and music, but despite that the world felt kind of sterile and lifeless. Another problem with the game was the combat. When you beat up enemies in a Zelda game it feels good even if the enemies are weak, but in this game they did not capture that feel at all. They put a lot of stuff in the game, but they forgot to make it fun.
User avatar
26 Dec 2012 15:28

I quite liked the game for the most part/ The thing that butchered the fun for me was the characters, and not just the original ones. Fox and co were annoying as all hell.
User avatar
26 Dec 2012 15:29

well, Starks or not. it's not a very good game just... gameplay, structure, it's just not fun
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26 Dec 2012 16:16

Love StarFox Adventures. But, I had no fondness for the series prior. That could make me not care in the correct ways (caring about what it isn't is ultimately wrong).
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26 Dec 2012 17:21

Sfa was a good adventure game, perhaps a bit too easy and even a somewhat linear, but it was still pretty fun. I wonder just how different this game would be if it stayed as "dinosaur planet"
User avatar
26 Dec 2012 18:43

This is one of my favorite games ever.

From a previous post of mine:
"The adventure aspect is great and I've always loved the locations and the great use of color. The soundtrack is fantastic. I enjoyed the variation in gameplay with the arwing missions. I genuinely liked the voice acting and dialogue. The combat is a little repetitive but I always found it inexplicably satisfying."

The fact that you could change up the combo in battle made it better than it could have been. At least they made some kind of effort in the combat design.
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26 Dec 2012 20:17

He's pretty much saying that Star Fox Adventures is what it would have been as Dinosaur Planet just without the Star Fox references and Arwing levels. I remember a lot of people hating on Nintendo for slapping Star Fox on the game and "ruining" it. I knew they added Star Fox because Nintendo realized it was a weak title and were trying to salvage what they had put into it.

Sure it was beautiful and pulled off effects that MS had previously stated that only the XBox would be able to do but the combat was lackluster and the world felt very small and empty to me. It just wasn't very fun.
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26 Dec 2012 21:52

What I will always remember most about the game is how utterly beautiful it was. As soon as I saw the swaying grass I was in awe. And not to mention the fur effects which were second to none in that generation. SFA, Rebel Strike, RE4, the 3 best looking games of the 6th genertion and all on Gamecube
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26 Dec 2012 21:54

what to expect from an industry that thinks every call of duty is soooo different from the year before or the battlefield , but "oh no " nintendoland is a rehash !
finally could play the game with friends , and yeah cinematic gaming just blow , sorry no innovation at all .
User avatar
27 Dec 2012 00:48

I actually agree with him. People were very negative about the game but it wasn't a bad game imo.
User avatar
27 Dec 2012 01:30

It wasn't a BAD game, per say, but it shouldn't have been a "Star Fox" game. Then again, seeing what Nintendo let Namco do with Assault.............
No Avatar
27 Dec 2012 04:48

I don't personally really enjoy the game, but I'd probably be a lot less hostile to it if Nintendo didn't insist on it being a Star Fox game.
User avatar
27 Dec 2012 06:51

I still believe it to be lightyears beyond what RARE is pumping out now.


That's not saying much these days though is it.

The game was pretty, but that's about it as far as what it had going for it. It was a colossal mess in every other aspect.
User avatar
27 Dec 2012 11:44

I had a lot of fun with SFA, and I'm a huge SF64 fan. It was a completely different experience, but still worth it.
User avatar
27 Dec 2012 18:40

The few parts in space were awful. And Krystal sucks. Apart from a minigame where you had to "coordinate" to win, that's the only thing I remember about this game.

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