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Smash Wii U review

Adventure Time rev
 

ZombiU now serving around 300,000 dead survivors

ZombiU is the game that keeps on taking...your life away. Ubisoft has confirmed that they have about 300,000 zombied former survivors from players trying to make it through the game. They also tease that they could do something with all those new zombies if they want to, but no word on what their plans are.

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37 total comments (View all)
User avatar
17 Jan 2013 05:08

just hired this game today for the first time. scary as hell but fun!
User avatar
17 Jan 2013 05:08

The way I see it it's more like 'We have 300,000 zombified players wandering in the world of Zombi U right now.'

Because I mean, zombies in this game don't just stay there. Not only do we have several zombified characters per players but also, other players kill them for loot. So it doesn't make much sense. I think what the guy meant is more like if you look at it right now we happen to have more than 300,000 player zombies and we could do something with them.

If you ask me it could be some kind of announcement for a special online event where they are going to use these zombies. But it's not sales related.
User avatar
17 Jan 2013 05:48

There was nothing I liked more about ZombiU than bashing in and stealing the loot of other gonintendoers from my friends list :D
User avatar
17 Jan 2013 06:32

I wonder if the "zombify" feature was originally supposed to be used for making yourself as a survivor and later collect peoples faces to fill a city full of zombi players.
User avatar
17 Jan 2013 07:59

Only 300k? Game sold worse than I thought...
No Avatar
17 Jan 2013 08:59

t27duck wrote:Only 300k? Game sold worse than I thought...


Duck, you need to get out more. You seem miserable....
User avatar
17 Jan 2013 11:59

coffeewithchess wrote:
Hadrian wrote:...might do better now the demo is out there and people can see that some reviewers reviewed it wrongly, I swear some of them read like they expected Left 4 Dead instead of a survival horror game.


It appears the real problem with ZombiU for at least 2 of the earlier negative "reviews" (or "reviewers"), is that they didn't even finish the game. I have been blocked on Twitter by two ZombiU "reviewers" after asking them how many hours/survivors it took them to finish the game. They also don't reply to emails.

Sites can slap a score on a game, positive or negative, and not answer basic questions about their "reviews". Or, in one instance, when the questions are answered, they delete them from the "review" so future readers of that "review" don't know the information.


All it took for me was one play through on the recently released eShop demo and I was sold. Reviews be damned, this game is amazing. I can't recall being this scared playing a game since RE2.
User avatar
17 Jan 2013 12:00

t27duck wrote:Only 300k? Game sold worse than I thought...


300k out of around 2 million Wii U owners. Not a bad ratio.
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17 Jan 2013 12:24

lynnvin wrote:
t27duck wrote:Only 300k? Game sold worse than I thought...


Duck, you need to get out more. You seem miserable....


I'm sure that when i first loaded up the game it asked me if i wanted to send game play data to ubisoft (yes/no), not everyone is going to say yes so you can't really judge sales from this figure as its only a sample of the player base.
User avatar
17 Jan 2013 12:30

younghavok wrote:According to VG the game has sold over 300k, these numbers would go on to support that number, the Zombi U mii community is the biggest 3rd party community on the console. I'm pretty sure its selling decently and will probably hit a million much like red steel. It deserves it and god do I hope they drop some DLC for this game.

I think they need to finish the game before they start dlc. Launch title or no this game is extremely buggy/glitchy. I hate patches taking up my memory but if any game I have played this gen needs patching then it is this one.
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17 Jan 2013 12:35

gatorboi352 wrote:
t27duck wrote:Only 300k? Game sold worse than I thought...


300k out of around 2 million Wii U owners. Not a bad ratio.

The real question should be are they making a profit off of it already? Sales numbers mean nothing if you never make any money.

I'd rather ZombiU sell a few hundred thousand units and actually turn a profit rather than sell several million and never manage to break even.

I wonder why this industry is so obsessed with being unhealthy and unprofitable.
User avatar
17 Jan 2013 13:43

Played the demo for this game, didn't enjoy it at all. It's missing sound effects, very clunky and slow controls, no wii remote support, visually unimpressive especially the lightning and textures. Looks like a launch Xbox 360 game and plays really poorly in my experience.
User avatar
17 Jan 2013 13:50

I'm playing and having a blast with the game.

I started out in Chicken mode just to get a feel for the game and try to formulate strategies for surviving as long as possible. And even in Chicken mode I've run across MiiVerse friends who are zombies and I've picked up some good loot from them.

About ready to start Regular mode and will see how long I last.
User avatar
17 Jan 2013 14:25

TheBitBlock wrote:Played the demo for this game, didn't enjoy it at all. It's missing sound effects, very clunky and slow controls, no wii remote support, visually unimpressive especially the lightning and textures. Looks like a launch Xbox 360 game and plays really poorly in my experience.


The missing sound effects thing seems to happen to some, not to others. I don't remember what the cause/effect is, but it may be a particular sound setting for the game though (or, if you have a surround sound system, and don't use the surround sound setting in the game). I didn't have the issue myself, so I didn't look at what some did to fix it, or try to fix it anyway.

As for "very clunky and slow controls", what are you talking about specifically? There is a "sprint" button, as well as the controller button for quick 180 turns as well. After having played through the entire campaign, I don't really understand the "very clunky and slow controls" complaints, not sure what people are expecting really. Also, the "no wii remote support" is true for the single-player campaign, but considering you are playing a Wii U game, shouldn't it use the GamePad? The multiplayer does use the Wii U Pro Controller or the Wii Remote and Nunchuk, but I don't think the multiplayer is part of the demo.

Then again, I guess it's no Captain Rainbow.
User avatar
17 Jan 2013 15:43

The missing sound effects thing is just as coffeewithchess said - turn your sound options from surround to stereo. I also agree with him about the controls too.
User avatar
17 Jan 2013 15:52

coffeewithchess wrote:
TheBitBlock wrote:Played the demo for this game, didn't enjoy it at all. It's missing sound effects, very clunky and slow controls, no wii remote support, visually unimpressive especially the lightning and textures. Looks like a launch Xbox 360 game and plays really poorly in my experience.


The missing sound effects thing seems to happen to some, not to others. I don't remember what the cause/effect is, but it may be a particular sound setting for the game though (or, if you have a surround sound system, and don't use the surround sound setting in the game). I didn't have the issue myself, so I didn't look at what some did to fix it, or try to fix it anyway.

As for "very clunky and slow controls", what are you talking about specifically? There is a "sprint" button, as well as the controller button for quick 180 turns as well. After having played through the entire campaign, I don't really understand the "very clunky and slow controls" complaints, not sure what people are expecting really. Also, the "no wii remote support" is true for the single-player campaign, but considering you are playing a Wii U game, shouldn't it use the GamePad? The multiplayer does use the Wii U Pro Controller or the Wii Remote and Nunchuk, but I don't think the multiplayer is part of the demo.

Then again, I guess it's no Captain Rainbow.


Just because it's Wii U game I should be stuck with outdated dual analog control? Then why did Wii FPS games have to offer classic controls and not only Wii Remote & Nunchuk? Suddenly options are a bad thing? The GamePad isn't even used very well, constantly looking up and down just to go through your menus is an annoyance.
No Avatar
17 Jan 2013 17:06

The game controls fine. Its not a fast paced FPS anyway. It does havea handy as hell turn 180 button, which more FPS games need!

Non of those zombies are me BTW, Ubisofts servers hate me and keep kicking me offline after 5-10 minutes or so :(
Which is probably why i never see any messages or former survivals wondering about.
User avatar
17 Jan 2013 20:45

For the record, I think this game is brilliant. Very much hoping for a sequel.
User avatar
17 Jan 2013 21:07

TheBitBlock wrote:
Just because it's Wii U game I should be stuck with outdated dual analog control? Then why did Wii FPS games have to offer classic controls and not only Wii Remote & Nunchuk? Suddenly options are a bad thing? The GamePad isn't even used very well, constantly looking up and down just to go through your menus is an annoyance.


Some Wii FPS games used classic controls, some did not. Being that ZombiU is not a FPS in the typical fashion (I stuck with the cricket bat mostly), I think the use of a button press was good.

You do have options, in the multiplayer, as I stated. The game uses the GamePad for features that are nice throughout the campaign, not just the menus (How much did you go through the menus, seriously? Were you not trying to play the demo, but see how the touch controls worked instead?). The main use of the GamePad is the map/radar system, while walking around, scanning the environments (if you choose), and going through inventory on the now dead undead. I'm not sure how you would want the GamePad used though, as saying "The GamePad isn't even used very well..." without stating what you're talking about and how it could be improved upon or what specifically they should have done differently, doesn't really benefit the conversation, and requires further explanation.

Again, if you were thinking this was a typical FPS, I think that's where your thinking was/is wrong (the developers don't even call it a FPS). The focus is not on guns as a main source of surviving, but as a supplement. The cricket bat is (or was for me) the main source of going through the game.
No Avatar
17 Jan 2013 22:50

TheBitBlock wrote:The GamePad isn't even used very well, constantly looking up and down just to go through your menus is an annoyance.

Actually, my roommate and myself felt that the pad was used so well in the game that we ordered it the same night we first played the demo. It was so much fun rummaging through my backpack or lockers while my roommate watched the TV and jumped at every little sound or motion that he saw or heard while yelling at me to "LOOK OUT!"

The game is fantastic for 2 players even if only one is actually playing.
User avatar
18 Jan 2013 02:52

Are you guys really paying attention to theBitBlock? The man is even more negative than me! Jeez!
User avatar
18 Jan 2013 04:04

TheBitBlock wrote:Played the demo for this game, didn't enjoy it at all. It's missing sound effects, very clunky and slow controls, no wii remote support, visually unimpressive especially the lightning and textures. Looks like a launch Xbox 360 game and plays really poorly in my experience.


i dunno, i thought the lighting in this game was amazing.
User avatar
18 Jan 2013 23:27

Chased wrote:Are you guys really paying attention to theBitBlock? The man is even more negative than me! Jeez!


LOL. Something about the first step to solving a problem is recognizing you have one? I just like to hear thoughts on stuff, but I want to understand what they were expecting also. I don't see the game as a FPS, and the developers don't call it that, at least not that I have really seen. It's usually labeled a "Survival-Horror Action" game, so I guess if you go in expecting a FPS and FPS controls, you will be disappointed, I just don't see where you go in expecting that.
User avatar
19 Jan 2013 08:27

It looks like the survivors they refer to are the ones that get lost once your survivor is zombified, you get another one and he's dead too before you can reach the former. The next time you can only find the last you lost, not the former one, and the one that "disappeared" will appear in someone else's game.
User avatar
24 Jan 2013 22:28

@coffeewithchess

Yeah, but theBitBlock complains about anything third party and only praises first party! He even praised that poor excuse of a game for the Wii that was called...ummm...Mario Sports Mix, I think!

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