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Demos can cut game sales in half, says analyst

by rawmeatcowboy
11 February 2013
GN Version 4.0
“You mean we spent all this money making a demo and getting it out there, and it cut our sales in half? Yes, that’s exactly what happened to you.” - Schell games CEO and industry analyst Jesse Schell

Schell said that demos usually deter consumers from making a purchase, rather than convincing them to grab a game. Obviously demos are good for consumers, but if devs want a better chance at blindsiding gamers with their lackluster projects, demos are a bad thing!

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