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Watch_Dogs - a second round of details (game length, online interactions, tools and more)

by rawmeatcowboy
10 May 2013
GN Version 4.0
The following comes from a Eurogamer interview with Jonathan Morin, the game's creative director...

"There's a lot of city games out there, but creating a city is hard. You should know by now that most of them kind of fail at it. You look at it and it feels wrong. The chaos of a real city is not present."

- 4 years in the making
- water waves are influenced by other objects in the water, the time of day, wind strength and other weather
- there will be 'obvious graphical differences' between versions
- amount of people, cars and other objects will be impacted
- a short bio flashes up for each passer-by
- hack into phones, scroll through text messages and tap into conversations
- relevant locations relating to what was discussed appear marked on the map
- every backstory, every look is based on a database
- some of the population will dynamically end up in certain scenarios based upon their personalities
- you'll never see a mugging happen in the same way twice
- there is a side-content system that controls how much of it you see, based on how much you participate
- experience the tragedy of Aiden
- hacking abilities are divided into two types - small-scale actions (scanning passers-by, or disabling a nearby car's security system), and the larger-scale actions that involve accessing the city-wide CTOS (Central Operating System)
- the latter must be unlocked district-by-district by storming local datacentres
- use the city's surveillance technology to identify new side-missions and follow-up on potential crimes
- includes opportunities for you to interact with other human players in your single-player game
- you'll sometimes be able to see other real-life people tackling similar missions as you
- if someone calls the cops, you can hack their phone to prevent it
- sometimes you are notified that you're being watched by another real-world player, but sometimes you aren't
- full multiplayer mode to be revealed at a later date
- more than 80 hours to complete everything in the game.
- access a smartphone full of apps to activate contracts, drop glyphs for friends to find, or look up a tune playing on a nearby radio
- includes a version of iTunes where you can buy new apps and games (with in-game money)
- an AR shooter mini-game sees nearby NPCs attacked by purple Metroid-esque aliens
- high scores recorded on global leaderboards

Link